You know that deals are being made, and that coin is coming in, but the captain always claims it is not enough to pay a fair wage - the wage you signed on for! While you and your crewmates suffer on scraps and lack of sleep, you have caught glimpses of the lavish meals that are being prepared for the Captain and his officers. You know that his lies are only sustaining things so long as all are too fearful to rise up and call him out. One person is not enough to stand up to his vanguard, not even a handful. But half of the crew? More, even? With enough support, any tyrant can be toppled.
Whispers have filled the crew's quarters for days now. The captain needs to go, many are prepared to take the fight to their oppressor, and finally the night has come. You and your friends lead the others in a call for mutiny, and by morning you will either be dead or the captain and his loyalists will be.
* * *
All throughout the work day, things were tense on board. It is unsure if the captain has become aware of the impending mutiny or not, but for the sake of those seeking better conditions, you hope he hasn't. Those of you who have worked to arrange the mutiny look to each other with knowing glances as the day progresses, and as dusk grows nearer. You planned it all out meticulously. Tonight, not far from port, is the last night you will all be working the same evening shift together. This is your last chance to take the ship by force, before landfall is made and you have Murvos guards to contend with.
As the other crew head to their quarters to sleep, those of you tasked with navigating at night make your way down into the hold to wake the rest of your recruits, and to make one final attempt to draw others to your cause before the battle come. You must hurry, though, as there is limited time, and Ms. Kyriarchia is working the night shift as well.
OOC/Mechanics
After this first round of checks, you may continue to attempt to recruit new people to your cause last-minute. Doing so will require a stealth roll - this time with a higher DC - in addition to a diplomacy roll, an bluff roll, or an intimidate roll to attempt to convince the crew member to assist you, along with accompanying dialogue. Each crew member will be more susceptible to certain types of rolls than others, based on their personality, so choose wisely if you try to go this route. Some, depending on their loyalty to the captain, might only be convinced to not fight back rather than assist you.
A failed stealth check will cause nearby crew to wake up in addition to the person you intended, and depending on their demeanor and loyalties, this might start combat immediately. Otherwise, once you are ready, you can proceed to begin a combat surprise round against the sleeping crew, or choose to instead proceed to the deck and bring the fight directly to Thalia and any other loyalists she might call to assist.
Once combat begins, you may still attempt to win others to your side by performing targeted social skill checks against nearby crew members. Those already fighting against you will be harder to convince than those who are keeping to the sidelines, but for most crew there might still be a chance, unless they are a staunch loyalist towards the captain.