Gods

  • God of Flora
    • “one religion, perhaps the field-nations religion, could worship it as the god of the harvest and agriculture while the nature-loving people in Adrian’s homeland could worship it as the goddess of flowers and natural beauty”
  • God of Fauna
  • God of Earth
    • Dwarves revere him, see him as their boon for their wealth and prosperity
    • possibly despised by surface dwellers; seen as reclusive and stubborn, fearful of top-ground
  • God of Water
    • god of precipitation/ocean/etc
  • God of Fire
    • wide range of incarnations throughout different religions. dwarves see him as a forgemaster and brother to the mineral god and the two together are responsible for the dwarves prosperity.Weather God
  • God of Air
    • strong connections to the water god, and in love/hate relationship? during the up time, much rain, during down time, drought. (may not work because weather varies based on region)
  • God of Peace
    • manifests differently depending on situation
  • God of Strife
  • God of Order
  • God of Chaos
    • commands chance, luck, and what some religions believe to be “fate.” other religions may deny existence of fate.
    • responsible for absurdity in the world, seen by some religions as the a form of deitic humor
  • God of Death
    • Most religions despise him because he is seen as the harbinger of death, whereas others picture him as a comforting presence during mourning.
    • Has abilities to raise from death, implant an existing soul into a dead person
  • Norendezzar
    • A once-powerful magister-king in Forelle, he has since become an undead demi-god intent on ascending fully to godhood and, eventually, ruling over all of the gods.

Dwarves

  • God of Minerals (Earth) Highly extolled by the dwarves for the raw potential he gives to the dwarves. they make their home within his bounds and from his good company they acquire many ores, jewels, etc.
  • God of Craftsmen (Fire) the brother to the Mineral god. Worshiped as the great Forgemaster. Through the Craftsman God, the raw riches that are given to the dwarves are able to be brought to their full potential. responsible for their prosperity alongside Mineral God.
  • God of Law (Order) less of an active worship to the god and more of a deep respect to the established dwarven laws and traditions. These traditions seldom change and are held very high. Worship unneeded as there exists the assumption that law is the most important aspect of their individual society
  • God of Battle (Strife) god of combat. the dwarves employ physical combat to distinguish which side is right and which is wrong. used for affairs over greed, whether it be territory, etc.
  • God of Reason (N/A) Seen in a mathematical sense. responsible for the geometric patterns and masterwork architecture that the dwarves employ
  • God of Peace (Peace) responsible for brotherly companionship, joymaking, and overall good times. merriment after a hard day of work, and having good spirits while doing one’s job within the society. Dwarves are to respect their own kind and prefer their clan to outsiders

Imardin

  • Elys, The Goddess (Peace, Strife) Worshiped as the one and only deity, and Goddess of Love and Compassion, who wants to make the world a more loving and caring place for all. While the general worship of her is devoted to the god of peace, the clergy and its militaristic expansion tends to more often be worshiping the god of strife.

Adrian’s Homeland in Forelle (placeholder)

  • Goddess of Nature (Flora) A goddess of nature and natural beauty aimed at filling the world with plants of all types and colors. Portrayed as a woman painting the world as her canvas.
  • The Creator (Fauna) The creator of all sentient and non-sentient animals, the most important and revered deity.
  • Old Man of the Sea (Water) The old man of the sea who controls the tides and does his best to help sailors safely traverse open water. Opposed to Sky.
  • Lord of the Wind (Air) The vengeful lord of the winds and skies, who brings storms and tries to keep the seas violent and turbulent. Opposed to Sea.
  • The Deathbringer (Death) Seen as a natural part of life, but one to be bribed into staying away from you as long as possible. A more neutral force than a bad one.

Tulrissian Religion

  • Groddo, God of the Plains (Earth) Groddo, the Plainsfather, is the leader of the Tulrissian pantheon.
  • Vessa, God of the Harvest (Flora) Vessa is well-loved and worshiped by the Tulrissian residents as she is responsible for their global success as a farming region
  • Fausta, Goddess of the Beasts (Fauna) Fausta is historically known to have been responsible for the Tulrissian development, as her decision to let the beasts be slain and later domesticated by the pre-Tulrissians allowed them to become the farming community they are now.
  • Fulsirri, God of the Seas (Water) He commands both the seas and the precipitaion by extension, and is prayed to in times of drought. He is also the god of stability, as precipitation and the tide are very constant in their patterns in Tulrisse.
  • Inara, Goddess of Death (Death) Many fear Inara, but her followers are devoted to ensuring that the dead stay dead, and are very frequently undead hunters.

Serran Religion

  • Sek-bas, Goddess of Cats, Fire, and the Sun (Fauna, Fire) Sek-bas is viewed as a neutral figure who is quick to anger, and worshipped as one of the two primary deities of the Serran Pantheon (the other being Sera-nua). She is viewed as the incarnation of the sun, bringing heat and fire to the land and responsible for angrily causing the shift in climate in Serran from temperate plains to a harsh desert. Her main temple is located in Crescent Bluff, opposite Sera-nua’s.
  • Sera-nua, God of Fish, Water, and the Moon (Fauna, Water) Sera-nua is viewed as a neutral figure who is calm and reserved, and worshipped as one of the two primary deities of the Serran Pantheon (the other being Sek-bas). He is viewed as the incarnation of the moon, bringing the cool nights and what little rain still falls in the region. He once had more sway, before Sek-bas’s anger turned the plains of Serran to desert. His main temple is located in Crescent Bluff, opposite Sek-bas’.
  • El-unod, God of Eagles, Wind, and Justice (Fauna, Air) El-unod is officially one of the minor gods of the Serran Pantheon, though a popular one. He is viewed as a noble and just force for good in the world, who soars the skies as a massive eagle and scoops up wrong-doers before dropping them into the sea. He has a major temple located at Eagle Cliff.
  • Am-ines, God of Scorpions, Sand, and Cruelty (Fauna, Earth) Am-ines is a minor god of the Serran Pantheon, and the main antagonistic force. He is viewed as deceptive and cruel force for evil, stealing people from their homes at night or poisoning them in their sleep. It is said that anyone caught alone in the desert long enough will be captured by Am-ines or his scorpions. He has no major temples, though there are various small shrines dedicated to him.
  • Asa-hari, God of Hyenas, Power, and Dominance (Fauna, Strife) Asa-Hari is one of the minor gods of the Serran Pantheon. He represents strength and power, as well as authority and dominion. Asa-Hari has also become a symbol of oppression, though, as a direct result of the dominance he gives. Asa-Hari’s worshipers are often those who possess the power and dominance he embodies, while he is scorned by those forced into lives of submission and obedience. The main temple dedicated to him is located in the slave port of Shivan, although another temple lies in Azkahir.
  • Et-namn, Goddess of Horses, Prosperity, and Freedom (Fauna, Peace) Et-namn is a minor goddess of the Serran Pantheon, most commonly worshiped by slaves and merchants. She represents the freedom that everyone desires, to travel far and wide with nothing to hinder you, then to trade and prosper as you do so. Her largest temple is located in Zurakhul, though every coastal city (and really most cities in general) has a temple to Et-namn somewhere in it.
  • Mar-ulon, Goddess of Insects, Pestilence, and Disasters (Fauna, Chaos) Mar-ulon is a minor goddess of the Serran Pantheon. She is seen as the bringer of plagues, sandstorms, earthquakes, and other natural disasters that wreak havoc on the world. Everything she does serves to tip the world into chaos, but she is not seen as evil – the people view her as a necessary part of life, for the struggles she brings keeps their civilization strong and close-knit. Some cities have small shrines to her, but she has no major temples.
  • Ka-chet, God of Sheep, Healing, and the Harvest (Fauna, Order) Ka-chet is a minor god of the Serran Pantheon. He is seen as a shepherd and farmer, who tends the sick as well as his crops, and keeps everything in good health. While everyone recognizes Sek-bas’ importance in crop growth, people pray to Ka-chet if they want a bountiful harvest or a wound healed. While he has no temples per se, there are many hospitals dedicated to Ka-chet, with the largest located in Azkahir. Farmers often also have shrines to him in their own homes.
  • Gan-holtra, The Earth Mother, Provider of Life and Sustenance (Flora) Gan-holtra is not a god or goddess to the people of Serran, but instead she is the Earth itself. They believe that all plant life is ultimately connected, deep underground, and that their world itself is this massive, inter-connected life form that allows them to live on it and eat from its flesh to survive. However, Gan-holtra is not believed to be quite the same as the actual gods they worship, but instead simply a massive creature they happen to live on; it is not believed to possess any powers of its own.
  • Lis-beht, The Great Dragon, Eater of Souls and Ruler of the Dead (Death) Lis-beht, like Gan-holtra, is not a god. Instead, Lis-beht is viewed as the guardian of the afterlife, a massive dragon who feeds off the souls of the wicked and protects the souls of the virtuous for all eternity. It is said to live in a massive, labyrinthine cavern at the edge of the earth that leads to a paradise for those who live a good life. It is also said that any wicked person who manages to find their way through the labyrinth to paradise before Lis-beht finds and devours them will escape the punishment that awaits them and be forgiven their mortal crimes.

Brennisian Religion

  • Aradamus the Thunderous, God of War (Strife) — Once a great military commander, who legend says managed to conquer half of Forelle and the northwest coast of Voreld, Aradamus has over the centuries been elevated to the status of god-hood. The stories make him out to be a peerless soldier with mastery over the skies, sending lightning bolts to strike down his foes as his endless armies approach. The reality was just that he was a skilled and charismatic commander and war hero, who became a cultural hero upon his death. Either way, he is now worshiped by many – especially soldiers – as one of the most important gods of Brennis.
  • Aurelia the Radiant, Goddess of Healing and Medicine (Peace) — In life, Aurelia was thought to have possessed mystical powers, being able to heal even the most plague-stricken individuals. As time went on, legends of her healing power grew greater and she became recognized as a goddess, said to watch over the ill and perform miracles, much like she did in life. It is said that when this happens, a radiant light shines down from above. She is primarily worshiped by those that continue her duty as healers, although when illness rears its ugly head, those sick and dying often pray to her. She is one of the more important goddesses of the island and most medicine bears her symbol.
  • Democles the Strange, God of the Unusual and Miscreant (Chaos) — Previously a criminal in past life, renowned and infamous in his seemingly god-given and unnatural abilities. Democles is said to have been able to pick any pocket, roll the perfect hand of dice in a gamble, with some tales even citing him as a future-predictor. His deeds of misbehavior, luck, and recklessness echo on as he is worshiped by gamblers, thieves, or those in a poor patch of luck looking for a rise.
  • Khloros, the Vile, God of the Tomb (Death) — The most despised of the four Gods in Brennisian culture, Khloros was once a gravekeeper according to the ancient tales. Living for more than a century, it was said that everyone who had been alive at his time of birth was buried at some point during his longevity, many by his own efforts. A quiet and cold man, Khloros became immortalized after being the oldest living human not only in Forelle, but possibly the entire realm at the time. Ironically becoming a beacon to pray to for a long life and the delaying of death, Khloros himself is thought to be the one who reaps life, returning the people to dust when their inevitable time is over.