Holy Symbols for the non-divine (or cheesing a free item slot)

[quote="mellored"]Even if you never cast a spell though a holy symbol, it doesn't mean their useless to you.  Sure the vast majority have "when you hit with this symbol", but there's still some good uses to get out of it (and i don't mean makeing an improvised attack with one).

Note that you actually have to be able to use a holy symbol inorder to benifit, you may need to spend a feat.  But if you've already MC'd cleric for a once per day heal, or are an Str-cleric/avenger that takes no impliment powers, then look here for more bonuses.

I'm assuming that daily item powers arn't in high demand.

*Needs to worship a specific deity.
! Not (just) a daily power.

*Nonagon of Kol Korran (EPG) (lvl 2):  Near impossible to control, but you only need the lvl 2 version.

*Ontatar's Forge  (EPG) (lvl 2): Cheap versions don't add much.  It also only works for weapons, which limit's it's use with big area attacks.

Symbol of Excellence (365) (lvl 2): Solid boost, especially in the later levels.

Symbol of Life (PHB) (lvl 2): Good for leaders who arn't using their daily's for anythign else.

*Leaves of Death (EPG) (lvl 3): Controlable, often just when you need it.

!*Psalter of Aureon (EPG) (lvl 3): Skill bonus, but not to great skills.

Symbol of Hope (PHB) (lvl 3): Carry around several +1's.

Symbol of the Dragon (365) (lvl 3): Good effect, but looses potentcy over levels.

!Symbol of the Holy Nimbus (AV2) (lvl 4): Usefull for Str clerics, though pretty much useless for anyone else

!Symbol of Daring (AV2) (lvl 5): Nice boots, though you need to keep it somewhat leveled to keep the effect noticeable.

!Symbol of Scorned Fate (388) (lvl 5): A round about way to get an "extra" saving throw, good for anyone.

!*Spirit Reliquary (EPG) (lvl 7): Also has a small passive bonus as well as a useable daily. The only offensive one for yourself.

!Symbol of Gajz (AV2) (lvl 7): Only for the set bonus.  Carry around 5 for skill challenges.

Symbol of Shared Healing (AV2) (lvl 7): Good for parties with no leaders.

*Hearth of Boldrei (EPG) (lvl 8): Doesn't do anything worthwhile, and it doesn't always do it.

!*Sheaf of Arawai (EPG) (lvl 8): Fun RP property, the daily is slightly better then the symbol of hope.

!Candle of Invocation (MME) (lvl 8): Encounter Skill boost.  Better leveled, but still useful at 8.  Gold for skill focused campaigns.

!Symbol of the Champions Code (AV2) (lvl 8): Might take a bit to set-up, but you can effectivly stun a creature.  The property is for paladins only.

!Symbol of Courage (365) (lvl 9): A bit too situaltional.

Symbol of Unified Defense (AV2) (lvl 9): Could be a pretty big boost, but it's a bit situational.

Symbol of Victory (PHB) (lvl 9): Hard to beat an extra action.

*Domino of Olladra (EPG) (lvl 10): The odds arn't usualy in your favor, however if you got a PP/ED or something that let's you pre-roll a d20 (sage of ages), or someone hit's on a 3, then you can just hand out crits.

!Necklace of Prayer Beads (MME) (lvl 10) (rare): Nice and versitile, and as an encounter.

!Convert's Symbol (AV2) (lvl 13): No handed arcane impliment has it's uses.  It's daily is usefull for emergencies, but it's not a good oppertunity cost.

!Symbol of Secruity (MotP) (lvl 13): Has it's uses, just not often.

*The Fearcatcher (D 390) (lvl 13): Massive bonus to intimidate.

!Phylactery of Faithfulness (MME) (lvl 14) (rare): Negate an attack per encounter.  Slightly Better leveled.

!Symbol of Divine Light (AV2) (lvl 17): It's pretty useless, unless you (or an ally) build around radiant damage/vunerability.

Symbol of Sustanance (AV) (lvl 17): Keep someone Stunned for another turn.

Symbol of Defense (AV2) (lvl 18): Very good and likely to be usefull, carry a few of them when they become cheap.

Symbol of Reflection (AV2) (lvl 24): Would be sky blue if it was cheaper.[/quote]