Ginzu Items: A Guide to Dual Purpose Implements & Weapons

[quote="GelatinousOctahedron"]Ginzu Items: It slices, it dices, it shoots lightning bolts!

 

 

 

 

This is a guide/index for characters who need to use implements for multiple classes or who need weapons that double as implements.

**Major Rules update alert** According to this article they are getting rid of the need for dual purposed implements in the new essentials book.  Weapliments will still be needed so I will keep updating the guide when those of feats and items are published, but from now on if you are proficient with an implement then you will be able to use it for any implement power.  Here is the relevant quote:  "Going forward, the Dungeons & Dragons game will feature a system of proficiency with implements that works just like weapon proficiencies. If you are proficient with an implement, you can use it with any of your implement powers. It doesn’t matter where that power comes from—a paragon path, a different class, a new build, whatever—you can use any implement that you’re proficient with to use your power."

Here is the official rules update, which is pretty close to what they said above.  Their are two big exceptions.  First is multiclassing monk and assassin.  You only get ki focuses, not weapons as ki focuses.  So your cleric can mc monk and then use a +1 ki focus while wielding a mace to get a +1 bonus to both cleric weapon and implement and monk implement powers, but if he just has a +1 mace the bonus just goes for for cleric weapon and monk implement powers.

The second exception is non mulitlcass feats that grant new types of weapliments.  So feats like "Eladrin Sword Wizardry, Crossbow Caster, Moonbow Dedicate, Bow Caster, and Hell’s Implement" don't work to let wizard mc artificer use a crossbow as a wizard implement.  Feats like blade initiate (heavy/light blades) and arcane prodigy (daggers) do work.

I have sblocked the items, feats, etc. that are no longer needed because of the rules update.  I am leaving them up in case some DM does not use this rules update.

Abbreviations PHB: Players Handbook PHB2: Players Handbook 2 AV: Adventurer's vault  AV2: Adventurers Vault 2  Motp: manual of the planes.  PHr X: Players Handook Races X MME: Modenkenen's magical Emporium Drag###: Dragon Magazine Number

 

 

 

 

 

Part 1 Implements:

 

 

 

 

no longer useful

These are items that used to be useful for mulitclass purposes, but are not anymore.  Some of them like Pelor's Sceptor and symbol of the radiant flame are still useful for their other properties 

Holy Symbols:
 

Ioun's Blessed Symbol (AV2) 2 Can be used as a wand.

 

Symbols of the First Spirits (AV2) 2 Can be used as a totem

 

Staff of Divinity (AV2) 2 Divine characters can use this as a holy symbol.

 

Symbol of the Radiant Flame (AV2) 8 Primal characters can use this as a totem. Allies do extra radiant/fire damage when you crit

 

Star of Corellon (AV) 8 Corellon worshipers can use this as an arcane implement

 

Convert's Symbol (AV2) 13 Can be used in one hand as one type of arcane implement.

Pelor's Sceptor (AV2) 29 Works as a rod.  Reroll 1s on radiant damage.

Rods

 

Pelor's Sceptor (AV2) 29 Works as a holy symbol.  Reroll 1s on radiant damage.

 

Staffs

 

Staff of Divinity (AV2) 2 Can be used a holy symbol

 

Verdant Staff (AV2) Can be used as a totem.

 

Totems

 

Symbols of the First Spirits (AV2) 2 Can be used as a holy symbol

 

Symbol of the Radiant Flame (AV2) 8 Can be used as a holy symbol. Allies do extra radiant/fire damage when you crit.

 

Verdant Staff (AV2) Can be used as staff.

 

Wands

 

Ioun's Blessed Symbol (AV2) 2 Can be used as a holy symbol

 

Arcane General (can be used as any or more than 1 type of arcane implement):

Convert's Symbol (AV2) 13 Can be used in one hand as a holy symbol.

 

Star of Corellon (AV) 8 Corellon worshipers can use this as a holy symbol.

 

 

Part 2 Weapons:

Any:

Ironscar Rod PHR:teifling (mace): 3 Works an as implement 

Rod of Dispater Motp ("heavy" mace) 28. Works as an implement.  Item description says works as a "heavy mace", so I don't know if that is a morningstar or mace.  My guess RAI its a morningstar.

Holy Symbols:

Vigilant Blade D381 (light blade, heavy blade) 4 Avengers and paladins can use it as a holy symbol.

Scepter of Bane D383 (Mace) 4 Works as holy symbol

Weapon of Oaths Fulfilled AV2 (Any Melee) 4 Avengers can use this as an implement.

Disrupting Weapon AV (flail, hammer, mace) 8  Anyone can use it as a holy symbol.  Extra damage against undead.

 

 

Unforgettable Cudgel AV2 (Mace) 8 Anyone can use this as a holy symbol and it crits on 19-20.

 

 

Crusader's Weapon AV (hammer, mace) 9 Can be used as a holy symbol and half the damage is radiant and gives extra use of channel divinity once a day.

 

 

Weapon of Evil Undone AV2 (Any weapon) 10 Works on any weapon as a holy symbol and anyone can use it, but has weird properties.  Best for devas.

 

 

Bradaman's Weapon AV2 (Heavy Blade, Axe, Hammer) 13 Anyone can use this as a holy symbol.

Moonbow Drag386 (Bow) Sahanine worshipper can use as a holy symbol or arcane implement.

Avandra's Whisper AV (light blade) 17 Avandra worshipper can use this as a holy symbol

Lion's Heart Hammer AV2 (Hammer) 17 Anyone can use this as a holy symbol

Blade of Bahamut AV (heavy blade) 19 Bahamut worshippers can use this as a holy symbol

Moradin's Weapon AV (hammer) 19 Moradin worshippers can use this as a holy symbol

Holy Avenger PHB (Axe hammer heavy blade) 25 Counts as a holy symbol and does lots of neat stuff

Serpentine Knife of Zannad BOVD (Dagger) 5 Rare artifact.  Holy symbol.

Justice's Edge (Holy Avenger) This is a rare artifact that works like a holy avenger.

Any Arcane
Moonbow Drag386 (Bow) Sahanine worshipper can use as a holy symbol or arcane implement.

Rods

Rod of Smiting MME (Mace) 2.  Functions as a mace.

Battle Pact Rod AV2 (Mace) 18 This is a rod that works as a mace.  Daily power is for warlocks

Rod of Seven Parts (Simple melee) Rare Artifact!  Counts as a unnamed simple weapon as well, so not sure how that works with things like expertise feats.

Staffs

Rose Scythe of Chauntea D412 (Scythe) 4 This is also staff if you are part of a divine or primal class.

Totems

Alfsair Spear AV2 (Spear) 3 Does psychic and poison crit damage.  Bonus to nature checks.

 

 

Totemic Spear AV2 (Spear) 2  Increases range of spirit melee to 2.  Only works for shaman powers.

 

 

Totemic Warclub AV2 (Mace) 2 Spirit attacks can originate from you.  Only works for shaman powers.

Wands

Iron Wand AV2 (Mace) 25 Functions as a mace.  Geared towards artificers.

Warlocks:

Pact Blade PHB and AV2 (light blade) 3 Functions as a warlock implement.  AV2 has some variants.

Pact Bow D369 (bow) 2 Functions as a a warlock implement for elf

Pact Hammer AV (hammer) 2 Functions as a warlock implement for dwarves

Pact Sword AV (Heavy blade) 2 Functions as a warlock implement for eladrin

Bards:

Harsh Songblade PHB2 (heavy blade, light blade) 3 Bards can use this as an implement

Piercing Songblade PHB2 (heavy blade, light blade) 13 Bards can use this as an implement

Lilting Songblade PHB2 (heavy blade, light blade) 20 Bards Can use this as an implement

Harmonic Songblade AV2 (heavy blade, light blade) 2 Bards Can use this as an implement

Echoing Songblade AV2 (heavy blade, light blade) 4 Bards Can use this as an implement

Tuning Songblade D390 (heavy blade, light blade) 4 Bards Can use this as an implement

Performer's Blade D390 (heavy blade, light blade) 8 Bards Can use this as an implement

Shrieking Songbow AV2 (bow) 13 bard implement

Songbow of Lullabies Av2 (bow) 9 bard implement

Songbow of Summoning Av2 (bow) 15 bard implement

Songbow of Vanishment Av2 (bow) 3 bard implement

Whistling Songbow AV2 (bow) 2 bard implement

Howling Songbow D390 (bow) 2 bard implement 

Wailing Songbow D390 (bow) 2 bard implement 
 

FAQ (if needed)

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[quote="GelatinousOctahedron"]Themes

Themes go first, because Elemental Initiate is the simplest way to get a weapliment now.

Elemental Initiate: Ki focuses for everyone!  Easiest weapliment option out there and the theme is very good too.

Primordial adept: rod proficiency.  Some rods count as maces too.

Feats

 

Arcane implement Proficiency (AP) this lets you use any implement from another arcane class if you are already a member of an arcane class.  So a cleric multiclassed warlock can take this feat to use a staff as a warlock/cleric implement or a fighter multiclassed artificer could use a heavy blade for an artificer implement for instance.  Arcane implements: Wands, orbs, staffs, daggers, all heavy blades, all light blades, rods, and Tomes.  White lotus dueling expertise (see below) is usually better if you want orb/staff/wand/rod because it also includes your expertise tax.

Monastic Disciple: This gives you training in monk implements for monk powers.  Unlike the other MC feats, you can only use actual ki focuses for your non monk powers, so no picking up a +1 longsword and treating it as an implement according to the linked document.  They never really clarified this well.  But my reading of it is that you could have a ki focus equipped and then use that for all your attacks through a weapon your proficient with, so you could use a +1 ki focus and then attack through it while using a longsword and treat it like a +1 longsword and also use the ki focus for your paladin, wizard, etc. implement powers.

Acolyte of the veil: same as monastic disciple, but for mc assassins.

Crossbow Caster (D381) Lets artificers use crossbows as implements.  It is unclear if this means crossbow the item or crossbow the weapon group.  Note this does not work for those mcing artificer.

Hell's Implement (D369) warlord multiclassed to warlock (infernal pact) can use polearms as implements for warlock powers.  Note with the exception of warlords this does not work for those mcing warlock (so no bard mc warlord and warlock to get polearm implements for instance).

Symbol of the Sonnlinor (D385) Moradin worshippers can use a hammer, axe, or pick as a divine implement.  Again this does not work for non-divine characters mc into a divine class. 

Moonbow Dedicate (D386) Sehanine Worshippers can use a short bow as a divine or arcane implement.  This does not work for non-divine/arcane characters mc into a divine/arcane class.  So no shamans or psions going mc cleric to get a short bow implement. 

Hammer of Gond (D404) Artificers and maybe MC artificers can use hammers as implements.  Author of the feat wrote in a forum post that it was written in a way to allow mc artificers to use hammers as implements as well.  So RAI this may be an exception to the rules update about not getting weapliment proficiecy through another classes feat.

Bow Caster (D387) Elf artificers can use bows as weapliments.

Expertise feats

Versatile Experitse (PHB3) Combines Weapon Expertise and Implement Expertise into one feat.  Out of all the expertise feats this used to be the one to take if you were using a weapliment since the essentials weapon expertise feats only applied to weapon attacks, not implement attacks.  But there are better options for a lot of classes now.

Battlesong Expertise (D402) For Bards with weapliments

Devout protector Expertise (D402) For warpriests and paladins with a weapliment and shield. 

Mighty crusader expertise (D402) For Templars, Paladins (no shield), and avengers with weapliments. 

Eldritch Fuisillade expertise (D402) For artificers with crossbow caster.

War wizard expertise (D402) For arcane classes that use light or heavy blades.

White lotus dueling expertise (D402) For arcane classes and it gives you proficiency with rods, staffs, wands, or orbs. 

Paragon Paths

Seldarine dedicate (DP) Lets eladrin or elf clerics use a short or long bow as a holy symbol.

Wizard of the Spiral Tower (PHB) Lets wizards use a longsword as an implement.

Shyran Spiritblade (D371) shaman/swordmage combo path.  Lets you use your blade for shaman powers (note this benefit no longer reall does anything post rules update).  Need to have Arkanul as your background.

Euphonic Bow (AP) Lets a bard use a bow as an implement

Luckbringer of Tymora (D365) Lets clerics of Tymore use heavy blades as an implement

Spell Commander (D381) Artificers can use a bow or crossbow as an implement.

Avernian Knight (MP2) Fighter with warlock's infernal pact can use melee weapon as an implement.

Arcane Trickster (MP2) Rogues can use dagger as an implement.

Eldritch Knight (D395) Knight with arcana training.  Its not a 100% clear, but I think the 11th level feature lets you wield your melee weapon as an implement for wizard powers.  It at least works for one wizard encounter power. 

Other Tricks

 

 

no longer needed

Hybriding is in some way the easiest way to overcome the problem of dual implements since any hybrid class can use an implement from either class for all of its powers.
 

Here is the FAQon paragon path and epic destiny implement powers: "If a paragon path power or epic destiny power has the Implement keyword, you can use any implement that you are allowed to use from your class, as well as any implement you are allowed to use from another feature (such as a multiclass feat)."  I think this is a poorly worded answer, but most people interpret this as allowing you to use any implement you know how to use when using any paragon path or epic destiny implement power.

The Player's Strategy Guide says any implement proficiency gained through multiclassing will let you use any implement you are proficient with for any implement power, but alas customer service when asked was pretty certain this was an error that will see correction at some point in the near future.  Feel free to houserule this in non-LFR games since the consensus on the boards is that this works better that RAW.

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[quote="GelatinousOctahedron"]

AImplement Proficiencies By Class

Note that the following does not include specific magic items like pactblades or holy avengers.  "Sometimes" means that there is a class specific feat or paragon path that lets them get the proficiency.  The arcane implement proficiency feat mentioned above is not included.

 

So far it looks like all essentials classes get the same implement proficiencies that their non essentials equivalents get: warpriests get holy symbols, hexblades get wands and rods, etc.

Avenger: Holy Symbol
Sometimes: Short bow, hammer, pick, axe

Artificer: Rod, Wand, Staff, Orb
Sometimes: Crossbow, bow, hammer

 

 

Assassin: Ki Focus, Proficienct Weapon

 

 

Bard: Wand
Sometimes: Bow

Cleric: Holy Symbol
Sometimes: Short or Long Bow, Heavy Blade, Hammer, Pick, Axe

Druid: Totem Staff

Invokers: Rod Staff
Sometimes: Short bow, hammer, pick, axe

Monks: Ki focus, proficient weapons

Paladin: Holy Symbol
Sometimes: Short bow, hammer, pick, axe

Psion: Orb, Staff

Shaman: Totem
Sometimes: heavy Blade, light blade

Sorcerer: Dagger, Staff
sometimes: shortbow

Swordmage: Heavy Blade, Light Blade
Sometimes: totem, shortbow

Warlock: Rods, Wands
Sometimes: Polearms, shortbow

Wizard: Orb, Staff, Wand, Tome
Sometimes: Longsword, shortbow

Class combinations that are out of luck (no way to fix this except for some hybrids):
 

 

no longer needed

Non spear, staff or mace weapon users/shamans
Non spear or staff weapon users/druids

 

Class combinations that require arcane implement proficiency feat or hybrid to work:

 

 

 

no longer needed

Shamans/bards
Shamans/warlocks
Shamans not from Akanul/swordmages
Druids/swordmages
Druids/Bards
Druids/warlocks

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