Mech Stats
Mech Frame: GMS Everest
Mech Attributes: H - 0 | A - 2 | S - 0 | E - 0
Structure: 4
HP: 10/10
Armor: 0
Stress: 4
Heatcap: 6
Repcap: 5
Atk Bonus: 0
Tech Atk: 0
Limited Bonus: 0
Speed: 5
Evade: 10
E-Def: 8
Sensor: 10
Save: 10
Size: 1
CP: 1/1
Weapons
Main Mount
-
Assault Rifle - Range 10 | 1d6 Kinetic Damage | Reliable 2 | Unmodded
Heavy Mount + Flex Mount Bracing
-
Cyclone Pulse Rifle - Range 15 | 3d6+3 Kinetic Damage | Accurate, Reloading, Reliable 5 | Unmodded
Abilities
Per Turn
- N/A
Limited Use
- N/A
Once Per Scene
- Initiative [_] - may take any quick action as a free action
Core Powers
- Power Up - For the rest of this scene, you gain +1 Accuracy on all attacks, checks, and saves; additionally, 1/turn, you can Boost as a free action.
REPLACEABLE PARTS
While resting, the Everest can be repaired at a rate of 1 Repair per 1 structure damage, instead of 2 Repairs.
INFILTRATOR
Rank I - Prowl
During your turn, gain the following benefits:
* Entering line of sight of hostile characters or moving from cover does not stop you from being Hidden.
* You can pass freely through – but not end your turn in – enemy spaces.
* You can Hide even in plain sight of enemies.
These effects immediately end when your turn ends (so you lose Hidden if you’re still in line of sight or out of cover at that time).
SKIRMISHER
Rank I - Integrated Chaff Launchers
At the start of your turn, you gain soft cover. You lose this cover if you attack or force another character to make a save.
ACE
Rank I - Acrobatics
While flying, you get the following benefits:
* You make all Agility checks and saves with +1 Accuracy.
* Any time an attack misses you, you may fly up to 2 spaces in any direction as a reaction.
TYPE-I FLIGHT SYSTEM
You may choose to count any and all of your movement as flying; however, you take Size +1 Heat at the end of any of your turns in which you fly this way.
EVA MODULE
Your mech has a propulsion system suitable for use in low or zero gravity and underwater environments. In those environments, you can fly and are not Slowed.
STABLE STRUCTURE
You gain +1 Accuracy on saves to avoid Prone or Knockback.