Vaylar Rising — IC
- Scratcherclaw
- YUO ARE SMART
- Posts: 3892
- Registered for: 11 years 4 months
- greysigil
- idk, that's pretty grey
- Posts: 212
- Registered for: 3 years 3 months
"Assessment: Many unknowns: Opposing numbers, level of armament, number of reinforcements possible. Hypothesis: If we have the element of surprise, our chances of success are greater. Cautionary: While they may not expect us to rush them, they may already be prepared for us." Jug replies, following the humans to the door.
Active Characters
Atropos - #4f8596
VI-42016 "Jug" JUGGERNAUT - #c1545d
Katherine "Kate" Meecham - #ff6814
Ezra Wynter // MEDUSA - #91c886
VI-42016 "Jug" JUGGERNAUT - #c1545d
Katherine "Kate" Meecham - #ff6814
Ezra Wynter // MEDUSA - #91c886
- Scratcherclaw
- YUO ARE SMART
- Posts: 3892
- Registered for: 11 years 4 months
- ratwizard
- A Wan Smile
- Posts: 5692
- Registered for: 11 years 4 months
- Location: Hellworld
"Alright," Antoine manages, feeling light-headed at the sudden rush of possibilities. "Get us somewhere we can breathe. I'll message the others as I walk."
He brings out his burner again, thumbing through a text message, letting the distraction of a simple duty fight back the dread creeping in from the corners of his psyche.
He brings out his burner again, thumbing through a text message, letting the distraction of a simple duty fight back the dread creeping in from the corners of his psyche.
Message to All
The system locked up on us. Security's headed for the office. We're headed out... standby.
- Namelessjake
- Plane Wings Sharp Like Katana
- Posts: 4195
- Registered for: 11 years 4 months
- Location: Blockbuster
Tristan and Em
The other guests around you start to slowly filter out of the room as they finish their conversations and viewing of the exhibits. As they do your burner compads vibrate with Antoine's message.
<The system locked up on us. Security's headed for the office. We're headed out... standby.>
<The system locked up on us. Security's headed for the office. We're headed out... standby.>
Sven, John, Jug and Antoine
You quickly make your way through the break room and out into the corridor on the other side. A few moments after closing the door behind you, you hear the sound of the other door to the room being opened and the lights coming on.
- FinalTemplar
- Omae Wa Mou Shindeiru
- Posts: 1826
- Registered for: 6 years 2 months
- Scratcherclaw
- YUO ARE SMART
- Posts: 3892
- Registered for: 11 years 4 months
- greysigil
- idk, that's pretty grey
- Posts: 212
- Registered for: 3 years 3 months
- BartNL
- Swampperson Prime
- Posts: 785
- Registered for: 5 years 1 month
- Location: Neverland
- Contact:
- Fialova
- Magical Liopleurodon
- Posts: 4878
- Registered for: 11 years 4 months
- Location: The Great North
- Contact:
Tristan & Em
"That's not good," Em mutters quietly back to Tristan, moving as far from the nearest other guests as she can before pulling out her burner compad. <We are near weapons display, please advise.> If they are spotted, we will have much less time than planned. Hopefully they can get out of there without further notice.
- Namelessjake
- Plane Wings Sharp Like Katana
- Posts: 4195
- Registered for: 11 years 4 months
- Location: Blockbuster
Sven, Antoine, Jug and John
You make your way down the hall and around the corner to the left, soon arriving at the door to the security office. The hallway behind you remains quiet, with no sign of any pursuers as of yet. You can still hear some noise coming from inside the office, however it is more subdued and less raucous than what you had previously heard from the room.
Sven OOC
As you didn't know what the actual official look like, John created a fake document that looks official and complicated enough, to potentially convince someone making a cursory glance of the documents that they might be important if read thoroughly. However they say little of any real weight, and you feel they probably wouldn't stand up to any major scrutiny from someone who would know what the real thing looks like - such as the museum security. Although you think they could potentially work to give someone pause for a moment or two, before they realise they mean nothing, which could be useful a distraction or delaying tactic.
- Scratcherclaw
- YUO ARE SMART
- Posts: 3892
- Registered for: 11 years 4 months
- FinalTemplar
- Omae Wa Mou Shindeiru
- Posts: 1826
- Registered for: 6 years 2 months
Tristan and Em
Tristan taps his foot mildly impatiently, feeling his mind unravel slightly as he tries to fight off the doom taking over his senses. He reads through the messages a few times as he begins to sweat. He blinks once, twice, and then looks over at Em; he doesn't have words.
Active PCs
Caedus (#4080FF)
Dessarius (#8e44ad)
Eridas (#4040FF)
Narciso (#FFBF00)
Taliesin (#4040BF)
Tristan (#2980b9)
Velasco (#800000)
Deimos (#f39c12)
Dessarius (#8e44ad)
Eridas (#4040FF)
Narciso (#FFBF00)
Taliesin (#4040BF)
Tristan (#2980b9)
Velasco (#800000)
Deimos (#f39c12)
- greysigil
- idk, that's pretty grey
- Posts: 212
- Registered for: 3 years 3 months
Jug considers the plan, their processor running through a handful of possibilities in a fraction of a second. Coming to a decision and trusting their comrades to react accordingly, Jug responds: "Statement: Violence will be a last resort, but will be prepared for." Before unlatching the door and walking straight forward, stiffly and robotically, their frame connecting with a soft thunk.
Active Characters
Atropos - #4f8596
VI-42016 "Jug" JUGGERNAUT - #c1545d
Katherine "Kate" Meecham - #ff6814
Ezra Wynter // MEDUSA - #91c886
VI-42016 "Jug" JUGGERNAUT - #c1545d
Katherine "Kate" Meecham - #ff6814
Ezra Wynter // MEDUSA - #91c886
- Namelessjake
- Plane Wings Sharp Like Katana
- Posts: 4195
- Registered for: 11 years 4 months
- Location: Blockbuster
Jug, Sven, Antoine & John
Jug opens the door to the security office and steps inside. Along the back wall a guard is sat at a large bank of screens which display the feeds of the museum's cameras, while two others are sat at a table in the middle of the room in the middle of playing a card game.
"Back already? You find them?" One of the card players asks, their eyes still fixed on their game.
"The fuck?" the other exclaims as they look up at see the combat VI entering the room. Their surprise alerts the others and they all move to stand up, hands reaching for stun batons at their hips.
"Back already? You find them?" One of the card players asks, their eyes still fixed on their game.
"The fuck?" the other exclaims as they look up at see the combat VI entering the room. Their surprise alerts the others and they all move to stand up, hands reaching for stun batons at their hips.
Mechanics
Roll Initiative!
- ratwizard
- A Wan Smile
- Posts: 5692
- Registered for: 11 years 4 months
- Location: Hellworld
Mechanics
Before we storm the room, Antoine will commit Effort to create a telekinetic rifle and armor, both invisible.
As Jug agrees and immediately goes for the door, Antoine sucks down one last full breath. Flexing his core and squeezing his hands into fists, he feels an invisible force shift into place, covering his entire body with the slightest pulsing at what can only be the quantum level.
In his hands lies a thrumming energy. The strange feeling unnerves him, and while he can see nothing there, he knows the force it contains. Killing force, he reminds himself. He looks up from his open palms.
The door goes wide, and the security officers stand before him like grass before the scythe. This will be over quick, one way or another.
Initiative
Combat Block — Tone
Antoine "Tone" Anders
Male Human Psychic 1
Languages: Mandate
Age: 43
Height: 6'3"
Weight: 190
Speed: 30 meters
Initiative: +1
AC: 11 (17 with Telekinetic Armory)
Physical: 14
Evasion: 14
Will: 15
HP: 2/2
Effort: 3/4
Attack Bonuses:
Telekinetic Rifle: 1d20+2, 1d10+2
Unarmed: Attack Roll, Damage Roll
Ammunition Loaded:
Telekinetic Rifle: 6/6
Active Effects: none
Consumables:
Male Human Psychic 1
Languages: Mandate
Age: 43
Height: 6'3"
Weight: 190
Speed: 30 meters
Initiative: +1
AC: 11 (17 with Telekinetic Armory)
Physical: 14
Evasion: 14
Will: 15
HP: 2/2
Effort: 3/4
Attack Bonuses:
Telekinetic Rifle: 1d20+2, 1d10+2
Unarmed: Attack Roll, Damage Roll
Ammunition Loaded:
Telekinetic Rifle: 6/6
Active Effects: none
Consumables:
Important Features:
Telekinetic Manipulation: Commit Effort for the scene as a Main Action. Antoine can manipulate objects as if with both hands and can lift up to two hundred kilograms with this ability.
Telekinetic Armory: Commit Effort as an On Turn action to create either a rifle or advanced melee weapon as well as armor out of telekinetic force. The armor is AC 15 plus Telekinesis skill. The gear can be invisible.
Personal Apparition: Commit Effort for the scene as a Main Action. Antoine can teleport up to 10 meters.
Telekinetic Armory: Commit Effort as an On Turn action to create either a rifle or advanced melee weapon as well as armor out of telekinetic force. The armor is AC 15 plus Telekinesis skill. The gear can be invisible.
Personal Apparition: Commit Effort for the scene as a Main Action. Antoine can teleport up to 10 meters.
- greysigil
- idk, that's pretty grey
- Posts: 212
- Registered for: 3 years 3 months
Initiative
[1d8]=1 Ouch lmao
Combat Block
VI-42016 "Jugs"
Agender (they/them) Virtual Intelligence Warrior 1
Languages: Mandate
Age: 13
Height: 200cm (~6'7")
Weight: 113kg (~250lbs)
Speed: 10 meters
Initiative: +0
AC: 13
Physical: 13
Evasion: 15
Will: 14
HP: 9/9
Attack Bonuses:
Unarmed: 1d20+4 to Hit, 1d8+3 Damage
Ammunition Loaded:
Weapon: X/X
Active Effects: none
Consumables:
Lazarus Patch x3
Spare Parts x3
Agender (they/them) Virtual Intelligence Warrior 1
Languages: Mandate
Age: 13
Height: 200cm (~6'7")
Weight: 113kg (~250lbs)
Speed: 10 meters
Initiative: +0
AC: 13
Physical: 13
Evasion: 15
Will: 14
HP: 9/9
Attack Bonuses:
Unarmed: 1d20+4 to Hit, 1d8+3 Damage
Ammunition Loaded:
Weapon: X/X
Active Effects: none
Consumables:
Lazarus Patch x3
Spare Parts x3
Important Features:
Hit Correction Protocol:Once per scene, as an Instant ability, you can either choose to negate a successful attack roll against you or turn a missed attack roll you made into a successful hit. You can use this ability after the dice are rolled, but it cannot be used against environmental damage, effects without an attack roll, or hits on a vehicle you’re occupying.
Active Characters
Atropos - #4f8596
VI-42016 "Jug" JUGGERNAUT - #c1545d
Katherine "Kate" Meecham - #ff6814
Ezra Wynter // MEDUSA - #91c886
VI-42016 "Jug" JUGGERNAUT - #c1545d
Katherine "Kate" Meecham - #ff6814
Ezra Wynter // MEDUSA - #91c886
- Scratcherclaw
- YUO ARE SMART
- Posts: 3892
- Registered for: 11 years 4 months
Well fuck, Sven thinks, peering slightly past the VI and seeing more security than expected. Did not think this through. Guess there's no turning back though. He looks to Jug, hoping they can take down at least one of the officers before it gets worse.
Mechanics
Init: [1d8+1]=8+1=9
Combat Block Format
Sven Svensson
Male Human Adventurer (Warrior/Expert) 1
Languages: Mandate
Age: 27
Height: 5'11"
Weight: 155lbs
Speed: 10 meters
Initiative: +1
AC: 14
Physical: 14
Evasion: 14
Will: 15
HP: 8/8
Attack Bonuses:
Weapon: Attack Roll, Damage Roll
Unarmed: 1d20, 1d2+1
Ammunition Loaded:
Weapon: X/X
Active Effects: none
Consumables: Lift (Heal-0)
Male Human Adventurer (Warrior/Expert) 1
Languages: Mandate
Age: 27
Height: 5'11"
Weight: 155lbs
Speed: 10 meters
Initiative: +1
AC: 14
Physical: 14
Evasion: 14
Will: 15
HP: 8/8
Attack Bonuses:
Weapon: Attack Roll, Damage Roll
Unarmed: 1d20, 1d2+1
Ammunition Loaded:
Weapon: X/X
Active Effects: none
Consumables: Lift (Heal-0)
Important Features:
Partial Warrior: Gain +1 to attack at 1st and 5th levels. Gain 2 extra max HP each level.
Partial Expert: Gain an extra skill point for any non-combat, non-psychic skill with every level.
Close Combatant: I can use pistol-sized ranged weapons in melee without penalty. I ignore Shock damage from melee attacks, even when unarmored.
Connected: If I've spent a week in a not-entirely-hostile location, I can call upon one favor (up to mildly illegal) once per gameday.
Partial Expert: Gain an extra skill point for any non-combat, non-psychic skill with every level.
Close Combatant: I can use pistol-sized ranged weapons in melee without penalty. I ignore Shock damage from melee attacks, even when unarmored.
Connected: If I've spent a week in a not-entirely-hostile location, I can call upon one favor (up to mildly illegal) once per gameday.
- greysigil
- idk, that's pretty grey
- Posts: 212
- Registered for: 3 years 3 months
- BartNL
- Swampperson Prime
- Posts: 785
- Registered for: 5 years 1 month
- Location: Neverland
- Contact:
- Namelessjake
- Plane Wings Sharp Like Katana
- Posts: 4195
- Registered for: 11 years 4 months
- Location: Blockbuster
Jug strides into the room. The guards are barely out of their chairs before the VI's fist connects with the chest of the guard to their left. The man's ribs audibly crack from the impact which knocks him back several paces. He wheezes trying to catch his breath, but the wheezing quickly turns to coughing up blood as his lungs collapse. He falls to the floor, spluttering as his body fights to take its last breaths.
Go Sven, Antoine
Go Sven, Antoine
Mechanics
Initiative Rolled
Jug: Snap attacks, hits, kills.
Jug: Snap attacks, hits, kills.
Map
Status
- ratwizard
- A Wan Smile
- Posts: 5692
- Registered for: 11 years 4 months
- Location: Hellworld
"Goddamn," Antoine murmurs, wide-eyed. He ain't walking that one off. With a frantic urge, the psychic looks toward the guard near the station, focusing his mind on the man — to kill him. These... fuckin'... hands! he screams to himself, the tremor in his wrists spoiling his intentions as his telekinetic dart goes wide. I can't... I can't...
Mechanics
Combat Block — Tone
Antoine "Tone" Anders
Male Human Psychic 1
Languages: Mandate
Age: 43
Height: 6'3"
Weight: 190
Speed: 30 meters
Initiative: +1
AC: 11 (17 with Telekinetic Armory)
Physical: 14
Evasion: 14
Will: 15
HP: 2/2
Effort: 3/4
Attack Bonuses:
Telekinetic Rifle: 1d20+2, 1d10+2
Unarmed: Attack Roll, Damage Roll
Ammunition Loaded:
Telekinetic Rifle: 5/6
Active Effects: none
Consumables:
Male Human Psychic 1
Languages: Mandate
Age: 43
Height: 6'3"
Weight: 190
Speed: 30 meters
Initiative: +1
AC: 11 (17 with Telekinetic Armory)
Physical: 14
Evasion: 14
Will: 15
HP: 2/2
Effort: 3/4
Attack Bonuses:
Telekinetic Rifle: 1d20+2, 1d10+2
Unarmed: Attack Roll, Damage Roll
Ammunition Loaded:
Telekinetic Rifle: 5/6
Active Effects: none
Consumables:
Important Features:
Telekinetic Manipulation: Commit Effort for the scene as a Main Action. Antoine can manipulate objects as if with both hands and can lift up to two hundred kilograms with this ability.
Telekinetic Armory: Commit Effort as an On Turn action to create either a rifle or advanced melee weapon as well as armor out of telekinetic force. The armor is AC 15 plus Telekinesis skill. The gear can be invisible.
Personal Apparition: Commit Effort for the scene as a Main Action. Antoine can teleport up to 10 meters.
Telekinetic Armory: Commit Effort as an On Turn action to create either a rifle or advanced melee weapon as well as armor out of telekinetic force. The armor is AC 15 plus Telekinesis skill. The gear can be invisible.
Personal Apparition: Commit Effort for the scene as a Main Action. Antoine can teleport up to 10 meters.
- BartNL
- Swampperson Prime
- Posts: 785
- Registered for: 5 years 1 month
- Location: Neverland
- Contact:
- Scratcherclaw
- YUO ARE SMART
- Posts: 3892
- Registered for: 11 years 4 months
Holy shit. Sven watches in shock as Jug completely bodies the nearest guard. Adrenaline courses through him at reality sets in. A reality with a dying guard sputtering up blood. He takes a deep breath, trying to focus on not dying himself.
He slides into the room, trying to look subtle while the guards are distracted with Jug and feeling along the wall for a light switch. He flips it off, moving further in and grabbing the stun baton from the dead guard. Don't mind if I do. This might come in handy.
He slides into the room, trying to look subtle while the guards are distracted with Jug and feeling along the wall for a light switch. He flips it off, moving further in and grabbing the stun baton from the dead guard. Don't mind if I do. This might come in handy.
Mechanics
Sneak/Dex: [2d6+1]=4+1=5
Move Action
Slip into the room toward Guard 1, using On Turn Action to turn off the lights along the way
Main > Move
Pick up Guard 1's stun baton, readying it
Move Action
Slip into the room toward Guard 1, using On Turn Action to turn off the lights along the way
Main > Move
Pick up Guard 1's stun baton, readying it
Combat Block Format
Sven Svensson
Male Human Adventurer (Warrior/Expert) 1
Languages: Mandate
Age: 27
Height: 5'11"
Weight: 155lbs
Speed: 10 meters
Initiative: +1
AC: 14
Physical: 14
Evasion: 14
Will: 15
HP: 8/8
Attack Bonuses:
Weapon: Attack Roll, Damage Roll
Unarmed: 1d20, 1d2+1
Ammunition Loaded:
Weapon: X/X
Active Effects: none
Consumables: Lift (Heal-0)
Male Human Adventurer (Warrior/Expert) 1
Languages: Mandate
Age: 27
Height: 5'11"
Weight: 155lbs
Speed: 10 meters
Initiative: +1
AC: 14
Physical: 14
Evasion: 14
Will: 15
HP: 8/8
Attack Bonuses:
Weapon: Attack Roll, Damage Roll
Unarmed: 1d20, 1d2+1
Ammunition Loaded:
Weapon: X/X
Active Effects: none
Consumables: Lift (Heal-0)
Important Features:
Partial Warrior: Gain +1 to attack at 1st and 5th levels. Gain 2 extra max HP each level.
Partial Expert: Gain an extra skill point for any non-combat, non-psychic skill with every level.
Close Combatant: I can use pistol-sized ranged weapons in melee without penalty. I ignore Shock damage from melee attacks, even when unarmored.
Connected: If I've spent a week in a not-entirely-hostile location, I can call upon one favor (up to mildly illegal) once per gameday.
Partial Expert: Gain an extra skill point for any non-combat, non-psychic skill with every level.
Close Combatant: I can use pistol-sized ranged weapons in melee without penalty. I ignore Shock damage from melee attacks, even when unarmored.
Connected: If I've spent a week in a not-entirely-hostile location, I can call upon one favor (up to mildly illegal) once per gameday.
- Namelessjake
- Plane Wings Sharp Like Katana
- Posts: 4195
- Registered for: 11 years 4 months
- Location: Blockbuster
During the chaos of the melee anyone paying close attention to a filing cabinet along the back wall of the room, near the guard at the console, would see it suddenly crumple and dent despite being untouched by the battle.
Meanwhile, where any sane individual's attention would be focused, Sven enters the room and flips the light switch by the door. The overhead lights go out and the darkened office is bathed only in the blue glow of the security monitors. The blackmarketeer rushes in and scoops up the stun baton of the downed guard.
"Fuck! They fucking killed Issac," the guard by the console says, clearly panicked. "Tano get back here!" He says, holding down a button on the console next to him, before he makes a run for the door at the far end of the room, skirting around the table to avoid Jug.
Go John, Jug
Meanwhile, where any sane individual's attention would be focused, Sven enters the room and flips the light switch by the door. The overhead lights go out and the darkened office is bathed only in the blue glow of the security monitors. The blackmarketeer rushes in and scoops up the stun baton of the downed guard.
"Fuck! They fucking killed Issac," the guard by the console says, clearly panicked. "Tano get back here!" He says, holding down a button on the console next to him, before he makes a run for the door at the far end of the room, skirting around the table to avoid Jug.
Go John, Jug
Mechanics
Initiative Rolled
Antoine: attacks, misses.
Sven: sneaks?, flips switch, picks up stun baton.
Guard 3: uses communicator, runs around top of table towards W door.
Antoine: attacks, misses.
Sven: sneaks?, flips switch, picks up stun baton.
Guard 3: uses communicator, runs around top of table towards W door.
Map
Status
- BartNL
- Swampperson Prime
- Posts: 785
- Registered for: 5 years 1 month
- Location: Neverland
- Contact:
Can't have this jackass escape.
John rushes into the darkened room, in an attempt to keep the guards from leaving and warning their allies.
John rushes into the darkened room, in an attempt to keep the guards from leaving and warning their allies.
Mechanics
Move towards guard 3
Punch guard 3: [1d20-2]=10-2=8 assuming that's a miss.
Punch guard 3: [1d20-2]=10-2=8 assuming that's a miss.
Next round
If there's just guard 3 remaining at the at start of the next round, I want to snap attack guard 3 in an attempt to knock him prone.(If that's an option with force enemy movement)
- greysigil
- idk, that's pretty grey
- Posts: 212
- Registered for: 3 years 3 months
Jug does not comment on the man he just sentenced to death. They do not comment on the feeling that reverberates through their chassis as metal meets armor and bone. All that can be heard from them is the violent hiss of pressure releasing as they return to a ready position.
Target Eliminated. Scanning. Target Acquired. Re-engaging.
The VI remains silent as they shift back towards the other guard, the blue lights of their eyes the only indication of them looming over the man in the dark.
Target Eliminated. Scanning. Target Acquired. Re-engaging.
The VI remains silent as they shift back towards the other guard, the blue lights of their eyes the only indication of them looming over the man in the dark.
Mechanics
Main action: spent on Snap Attack
Move Action: Unused, unless needed to take the few steps to Guard 2
Move Action: Unused, unless needed to take the few steps to Guard 2
Combat Block
VI-42016 "Jugs"
Agender (they/them) Virtual Intelligence Warrior 1
Languages: Mandate
Age: 13
Height: 200cm (~6'7")
Weight: 113kg (~250lbs)
Speed: 10 meters
Initiative: +0
AC: 13
Physical: 13
Evasion: 15
Will: 14
HP: 9/9
Attack Bonuses:
Unarmed: 1d20+4 to Hit, 1d8+3 Damage
Ammunition Loaded:
Weapon: X/X
Active Effects: none
Consumables:
Lazarus Patch x3
Spare Parts x3
Agender (they/them) Virtual Intelligence Warrior 1
Languages: Mandate
Age: 13
Height: 200cm (~6'7")
Weight: 113kg (~250lbs)
Speed: 10 meters
Initiative: +0
AC: 13
Physical: 13
Evasion: 15
Will: 14
HP: 9/9
Attack Bonuses:
Unarmed: 1d20+4 to Hit, 1d8+3 Damage
Ammunition Loaded:
Weapon: X/X
Active Effects: none
Consumables:
Lazarus Patch x3
Spare Parts x3
Important Features:
Hit Correction Protocol:Once per scene, as an Instant ability, you can either choose to negate a successful attack roll against you or turn a missed attack roll you made into a successful hit. You can use this ability after the dice are rolled, but it cannot be used against environmental damage, effects without an attack roll, or hits on a vehicle you’re occupying.
Active Characters
Atropos - #4f8596
VI-42016 "Jug" JUGGERNAUT - #c1545d
Katherine "Kate" Meecham - #ff6814
Ezra Wynter // MEDUSA - #91c886
VI-42016 "Jug" JUGGERNAUT - #c1545d
Katherine "Kate" Meecham - #ff6814
Ezra Wynter // MEDUSA - #91c886
- Namelessjake
- Plane Wings Sharp Like Katana
- Posts: 4195
- Registered for: 11 years 4 months
- Location: Blockbuster
As Jug's gaze falls on the other remaining security guard, he joins his comrade in making for the door to the West of the room, backing away from the deadly war machine and running around the table towards the exit.
Go Sven, Antoine
Go Sven, Antoine
Mechanics
John: moves, attacks, misses.
Jug: Main action already used, .
Guard 2: fighting withdrawal to disengage, moves to W door.
Jug: Main action already used, .
Guard 2: fighting withdrawal to disengage, moves to W door.
Map
Status
- ratwizard
- A Wan Smile
- Posts: 5692
- Registered for: 11 years 4 months
- Location: Hellworld
Nah, shit, shit, they're on the move. Antoine watches the two men scurry toward the western door, their backs lit blue from the glow of the screens. He dashes toward the desk, turning on the spot to face them. The tremor in his hands is gone, replaced instead with a desperate, primal focus — a need to survive. To become more. To end all pain. To find peace. A gnawing feeling buzzes inside his mind, pulsing in a maddening rhythm.
He snaps his fingers.
One of the fleeing men falls limp, a spray of blood erupting from an apparent hole in his head.
My god, is all he can think. My... my god.
He snaps his fingers.
One of the fleeing men falls limp, a spray of blood erupting from an apparent hole in his head.
My god, is all he can think. My... my god.
Mechanics
Move
Step over to the security desk
Main
Shoot Guard 3. Hits 14 vs AC for 11 damage.
Telekinetic Rifle Attack: [1d20+2]=12+2=14
Telekinetic Rifle Damage: [1d10+2]=9+2=11
Step over to the security desk
Main
Shoot Guard 3. Hits 14 vs AC for 11 damage.
Telekinetic Rifle Attack: [1d20+2]=12+2=14
Telekinetic Rifle Damage: [1d10+2]=9+2=11
Combat Block — Tone
Antoine "Tone" Anders
Male Human Psychic 1
Languages: Mandate
Age: 43
Height: 6'3"
Weight: 190
Speed: 30 meters
Initiative: +1
AC: 11 (17 with Telekinetic Armory)
Physical: 14
Evasion: 14
Will: 15
HP: 2/2
Effort: 3/4
Attack Bonuses:
Telekinetic Rifle: 1d20+2, 1d10+2
Unarmed: Attack Roll, Damage Roll
Ammunition Loaded:
Telekinetic Rifle: 4/6
Active Effects: none
Consumables:
Male Human Psychic 1
Languages: Mandate
Age: 43
Height: 6'3"
Weight: 190
Speed: 30 meters
Initiative: +1
AC: 11 (17 with Telekinetic Armory)
Physical: 14
Evasion: 14
Will: 15
HP: 2/2
Effort: 3/4
Attack Bonuses:
Telekinetic Rifle: 1d20+2, 1d10+2
Unarmed: Attack Roll, Damage Roll
Ammunition Loaded:
Telekinetic Rifle: 4/6
Active Effects: none
Consumables:
Important Features:
Telekinetic Manipulation: Commit Effort for the scene as a Main Action. Antoine can manipulate objects as if with both hands and can lift up to two hundred kilograms with this ability.
Telekinetic Armory: Commit Effort as an On Turn action to create either a rifle or advanced melee weapon as well as armor out of telekinetic force. The armor is AC 15 plus Telekinesis skill. The gear can be invisible.
Personal Apparition: Commit Effort for the scene as a Main Action. Antoine can teleport up to 10 meters.
Telekinetic Armory: Commit Effort as an On Turn action to create either a rifle or advanced melee weapon as well as armor out of telekinetic force. The armor is AC 15 plus Telekinesis skill. The gear can be invisible.
Personal Apparition: Commit Effort for the scene as a Main Action. Antoine can teleport up to 10 meters.
- Scratcherclaw
- YUO ARE SMART
- Posts: 3892
- Registered for: 11 years 4 months
Sven makes his way to the remaining guard, mind too focused on survival to even consider how the other wound up dead. Us or them. There's no turning back. His grip tightens on his reclaimed stun baton, clumsily striking at the guard. Though a weak hit, a jolt of electricity still surges through the man's body.
Mechanics
Move
Walk over to Guard 2
Main Action
[1d20]=12 vs AC = Miss (+1 dex, +1 base atk, -2 stab)
2 point of Shock on Guard 2 (+1 base, +1 dex)
Walk over to Guard 2
Main Action
[1d20]=12 vs AC = Miss (+1 dex, +1 base atk, -2 stab)
2 point of Shock on Guard 2 (+1 base, +1 dex)
Combat Block Format
Sven Svensson
Male Human Adventurer (Warrior/Expert) 1
Languages: Mandate
Age: 27
Height: 5'11"
Weight: 155lbs
Speed: 10 meters
Initiative: +1
AC: 14
Physical: 14
Evasion: 14
Will: 15
HP: 8/8
Attack Bonuses:
Weapon: Attack Roll, Damage Roll
Unarmed: 1d20, 1d2+1
Ammunition Loaded:
Weapon: X/X
Active Effects: none
Consumables: Lift (Heal-0)
Male Human Adventurer (Warrior/Expert) 1
Languages: Mandate
Age: 27
Height: 5'11"
Weight: 155lbs
Speed: 10 meters
Initiative: +1
AC: 14
Physical: 14
Evasion: 14
Will: 15
HP: 8/8
Attack Bonuses:
Weapon: Attack Roll, Damage Roll
Unarmed: 1d20, 1d2+1
Ammunition Loaded:
Weapon: X/X
Active Effects: none
Consumables: Lift (Heal-0)
Important Features:
Partial Warrior: Gain +1 to attack at 1st and 5th levels. Gain 2 extra max HP each level.
Partial Expert: Gain an extra skill point for any non-combat, non-psychic skill with every level.
Close Combatant: I can use pistol-sized ranged weapons in melee without penalty. I ignore Shock damage from melee attacks, even when unarmored.
Connected: If I've spent a week in a not-entirely-hostile location, I can call upon one favor (up to mildly illegal) once per gameday.
Partial Expert: Gain an extra skill point for any non-combat, non-psychic skill with every level.
Close Combatant: I can use pistol-sized ranged weapons in melee without penalty. I ignore Shock damage from melee attacks, even when unarmored.
Connected: If I've spent a week in a not-entirely-hostile location, I can call upon one favor (up to mildly illegal) once per gameday.
- Namelessjake
- Plane Wings Sharp Like Katana
- Posts: 4195
- Registered for: 11 years 4 months
- Location: Blockbuster
As one of the guards falls, as if shot by an unseen and silent weapon, Sven's thrust with the stun baton catches the other in the side at the last moment. The electricity surges through them dropping them to the floor and incapacitating them, at least for a time. With the last two guards defeated, you are now alone in the security office, although you can only assume the forth guard that was summoned is only mere moments away.
Go: John, Jug
Go: John, Jug
Mechanics
Antoine: moves, attacks, kills.
Sven: misses, deals shock damage, incapacitates.
Sven: misses, deals shock damage, incapacitates.
Map
Status
- greysigil
- idk, that's pretty grey
- Posts: 212
- Registered for: 3 years 3 months
Jug sees one of the fleeing guards fall limp, for no reason, blood splattering, and logs the event. Irregularity Detected: No Cause of Death Identified. Investigate Later. Situation Update: All present Hostiles Eliminated. Scanning for Additional Threats.
"Establishing Perimeter. Scanning for Enemy Reinforcements." Jug outputs, their stance still ready as they step over the fallen guards to stand before the door on the western wall, focusing their audio receptors to attempt to locate the guard that was called for.
"Establishing Perimeter. Scanning for Enemy Reinforcements." Jug outputs, their stance still ready as they step over the fallen guards to stand before the door on the western wall, focusing their audio receptors to attempt to locate the guard that was called for.
Mechanics
Main action: Notice/Wis to listen for if the remaining guard is approaching the security office, or running away.
Notice/Wis: [2d6-2]=8-2=6
Move Action: Move to the West door
Notice/Wis: [2d6-2]=8-2=6
Move Action: Move to the West door
Combat Block
VI-42016 "Jugs"
Agender (they/them) Virtual Intelligence Warrior 1
Languages: Mandate
Age: 13
Height: 200cm (~6'7")
Weight: 113kg (~250lbs)
Speed: 10 meters
Initiative: +0
AC: 13
Physical: 13
Evasion: 15
Will: 14
HP: 9/9
Attack Bonuses:
Unarmed: 1d20+4 to Hit, 1d8+3 Damage
Ammunition Loaded:
Weapon: X/X
Active Effects: none
Consumables:
Lazarus Patch x3
Spare Parts x3
Agender (they/them) Virtual Intelligence Warrior 1
Languages: Mandate
Age: 13
Height: 200cm (~6'7")
Weight: 113kg (~250lbs)
Speed: 10 meters
Initiative: +0
AC: 13
Physical: 13
Evasion: 15
Will: 14
HP: 9/9
Attack Bonuses:
Unarmed: 1d20+4 to Hit, 1d8+3 Damage
Ammunition Loaded:
Weapon: X/X
Active Effects: none
Consumables:
Lazarus Patch x3
Spare Parts x3
Important Features:
Hit Correction Protocol:Once per scene, as an Instant ability, you can either choose to negate a successful attack roll against you or turn a missed attack roll you made into a successful hit. You can use this ability after the dice are rolled, but it cannot be used against environmental damage, effects without an attack roll, or hits on a vehicle you’re occupying.
Active Characters
Atropos - #4f8596
VI-42016 "Jug" JUGGERNAUT - #c1545d
Katherine "Kate" Meecham - #ff6814
Ezra Wynter // MEDUSA - #91c886
VI-42016 "Jug" JUGGERNAUT - #c1545d
Katherine "Kate" Meecham - #ff6814
Ezra Wynter // MEDUSA - #91c886
- Namelessjake
- Plane Wings Sharp Like Katana
- Posts: 4195
- Registered for: 11 years 4 months
- Location: Blockbuster
Jug listens out for the approaching guard, however they fail to hear anything over the muffled sounds of the music and party guests in the distance. Despite this, they move into position near the western door, while John hides up against the wall next to the door, however for now the door remains closed.
Go: Sven, Antoine
Go: Sven, Antoine
Mechanics
John: hides.
Jug: listens, moves.
Jug: listens, moves.
Map
Status
- ratwizard
- A Wan Smile
- Posts: 5692
- Registered for: 11 years 4 months
- Location: Hellworld
Antoine stands still, his ragged breathing breaking the sudden silence of the room. The blue glow from the security washes over him. He sits. He waits. He watches.
He'll show.
He'll show.
Mechanics
Move
Hold Action to fire a shot if the final guard enters.
Hold Action to fire a shot if the final guard enters.
Combat Block — Tone
Antoine "Tone" Anders
Male Human Psychic 1
Languages: Mandate
Age: 43
Height: 6'3"
Weight: 190
Speed: 30 meters
Initiative: +1
AC: 11 (17 with Telekinetic Armory)
Physical: 14
Evasion: 14
Will: 15
HP: 2/2
Effort: 3/4
Attack Bonuses:
Telekinetic Rifle: 1d20+2, 1d10+2
Unarmed: Attack Roll, Damage Roll
Ammunition Loaded:
Telekinetic Rifle: 4/6
Active Effects: none
Consumables:
Male Human Psychic 1
Languages: Mandate
Age: 43
Height: 6'3"
Weight: 190
Speed: 30 meters
Initiative: +1
AC: 11 (17 with Telekinetic Armory)
Physical: 14
Evasion: 14
Will: 15
HP: 2/2
Effort: 3/4
Attack Bonuses:
Telekinetic Rifle: 1d20+2, 1d10+2
Unarmed: Attack Roll, Damage Roll
Ammunition Loaded:
Telekinetic Rifle: 4/6
Active Effects: none
Consumables:
Important Features:
Telekinetic Manipulation: Commit Effort for the scene as a Main Action. Antoine can manipulate objects as if with both hands and can lift up to two hundred kilograms with this ability.
Telekinetic Armory: Commit Effort as an On Turn action to create either a rifle or advanced melee weapon as well as armor out of telekinetic force. The armor is AC 15 plus Telekinesis skill. The gear can be invisible.
Personal Apparition: Commit Effort for the scene as a Main Action. Antoine can teleport up to 10 meters.
Telekinetic Armory: Commit Effort as an On Turn action to create either a rifle or advanced melee weapon as well as armor out of telekinetic force. The armor is AC 15 plus Telekinesis skill. The gear can be invisible.
Personal Apparition: Commit Effort for the scene as a Main Action. Antoine can teleport up to 10 meters.
- Scratcherclaw
- YUO ARE SMART
- Posts: 3892
- Registered for: 11 years 4 months
Seeing the door is covered by his allies, Sven makes his way to the console, making ready to take over museum security controls if needed. We've still got a job to do. But it'll be a lot easier without another interruption.
Mechanics
Combat Block Format
Sven Svensson
Male Human Adventurer (Warrior/Expert) 1
Languages: Mandate
Age: 27
Height: 5'11"
Weight: 155lbs
Speed: 10 meters
Initiative: +1
AC: 14
Physical: 14
Evasion: 14
Will: 15
HP: 8/8
Attack Bonuses:
Weapon: Attack Roll, Damage Roll
Unarmed: 1d20, 1d2+1
Ammunition Loaded:
Weapon: X/X
Active Effects: none
Consumables: Lift (Heal-0)
Male Human Adventurer (Warrior/Expert) 1
Languages: Mandate
Age: 27
Height: 5'11"
Weight: 155lbs
Speed: 10 meters
Initiative: +1
AC: 14
Physical: 14
Evasion: 14
Will: 15
HP: 8/8
Attack Bonuses:
Weapon: Attack Roll, Damage Roll
Unarmed: 1d20, 1d2+1
Ammunition Loaded:
Weapon: X/X
Active Effects: none
Consumables: Lift (Heal-0)
Important Features:
Partial Warrior: Gain +1 to attack at 1st and 5th levels. Gain 2 extra max HP each level.
Partial Expert: Gain an extra skill point for any non-combat, non-psychic skill with every level.
Close Combatant: I can use pistol-sized ranged weapons in melee without penalty. I ignore Shock damage from melee attacks, even when unarmored.
Connected: If I've spent a week in a not-entirely-hostile location, I can call upon one favor (up to mildly illegal) once per gameday.
Partial Expert: Gain an extra skill point for any non-combat, non-psychic skill with every level.
Close Combatant: I can use pistol-sized ranged weapons in melee without penalty. I ignore Shock damage from melee attacks, even when unarmored.
Connected: If I've spent a week in a not-entirely-hostile location, I can call upon one favor (up to mildly illegal) once per gameday.
- Namelessjake
- Plane Wings Sharp Like Katana
- Posts: 4195
- Registered for: 11 years 4 months
- Location: Blockbuster
A moment passes before the door flies open, a young woman in a security uniform standing in the doorway, stun baton in hand. Antoine launches another pulse of psychic energy at her but he misses, the blast knocking a terminal off of a desk in the next room. Seeing her colleagues' bodies on the floor near her, Tano's eyes go wide. Spotting the VI to the side of the door, she thrusts at Jug with her stun baton.
Go: John, Jug
Go: John, Jug
Mechanics
Antoine: holds action.
Sven: moves, hides.
Tano: enters room via West door.
Antoine: shoots at Tano, misses.
Tano: attacks Jug, 4 = miss, deals 1 shock damage.
Sven: moves, hides.
Tano: enters room via West door.
Antoine: shoots at Tano, misses.
Tano: attacks Jug, 4 = miss, deals 1 shock damage.
Map
Status
- BartNL
- Swampperson Prime
- Posts: 785
- Registered for: 5 years 1 month
- Location: Neverland
- Contact:
John rushes the guard, hoping to create an opening for the VI.
Mechanics
Swarm attack; the next person to attack gains +2 hit and +1 damage. This stacks up the four times if others also take the swarm attack action. The bonus damage doesn't add to shock, and can't put total damage above the usual maximum. Swarm attack also removes all shock immunity and guarantees shock damage on miss.
- greysigil
- idk, that's pretty grey
- Posts: 212
- Registered for: 3 years 3 months
Jug takes a step back, clearing the arc of the door as it is flung open, before logging the events.
Hostile spotted. Irregularity detected: terminal damaged, source unknown. Data added to pool. Hostile engaging, taking evasive action.
Their body moves automatically, predicting the trajectory of the swing and moving with it, lessening the impact to a graze.
They watch as their ally knocks the security guard off balance, for just an instant, but an instant is all that was needed. Valiant. Successful. Retaliating. The VI takes a step forward, and launches a punch at her face, meeting the momentum of John's push with opposing force.
Hostile spotted. Irregularity detected: terminal damaged, source unknown. Data added to pool. Hostile engaging, taking evasive action.
Their body moves automatically, predicting the trajectory of the swing and moving with it, lessening the impact to a graze.
They watch as their ally knocks the security guard off balance, for just an instant, but an instant is all that was needed. Valiant. Successful. Retaliating. The VI takes a step forward, and launches a punch at her face, meeting the momentum of John's push with opposing force.
Mechanics
Combat Block
VI-42016 "Jug"
Agender (they/them) Virtual Intelligence Warrior 1
Languages: Mandate
Age: 13
Height: 200cm (~6'7")
Weight: 113kg (~250lbs)
Speed: 10 meters
Initiative: +0
AC: 13
Physical: 13
Evasion: 15
Will: 14
HP: 8/9
Attack Bonuses:
Unarmed: 1d20+4 to Hit, 1d8+3 Damage
Ammunition Loaded:
Weapon: X/X
Active Effects: none
Consumables:
Lazarus Patch x3
Spare Parts x3
Agender (they/them) Virtual Intelligence Warrior 1
Languages: Mandate
Age: 13
Height: 200cm (~6'7")
Weight: 113kg (~250lbs)
Speed: 10 meters
Initiative: +0
AC: 13
Physical: 13
Evasion: 15
Will: 14
HP: 8/9
Attack Bonuses:
Unarmed: 1d20+4 to Hit, 1d8+3 Damage
Ammunition Loaded:
Weapon: X/X
Active Effects: none
Consumables:
Lazarus Patch x3
Spare Parts x3
Important Features:
Hit Correction Protocol:Once per scene, as an Instant ability, you can either choose to negate a successful attack roll against you or turn a missed attack roll you made into a successful hit. You can use this ability after the dice are rolled, but it cannot be used against environmental damage, effects without an attack roll, or hits on a vehicle you’re occupying.
Active Characters
Atropos - #4f8596
VI-42016 "Jug" JUGGERNAUT - #c1545d
Katherine "Kate" Meecham - #ff6814
Ezra Wynter // MEDUSA - #91c886
VI-42016 "Jug" JUGGERNAUT - #c1545d
Katherine "Kate" Meecham - #ff6814
Ezra Wynter // MEDUSA - #91c886
- Namelessjake
- Plane Wings Sharp Like Katana
- Posts: 4195
- Registered for: 11 years 4 months
- Location: Blockbuster
Jug's fist connects with the guard's face and a split second later she hits the floor, a pool of blood slowly growing out from her head. With that, three of the guards have been killed, one incapacitated, and the museum's security office and systems are yours.
Mechanics
John: swarm attacks.
Jug: hits, kills.
Jug: hits, kills.
- ratwizard
- A Wan Smile
- Posts: 5692
- Registered for: 11 years 4 months
- Location: Hellworld
The pit in Antoine's stomach grows as he watches Jug drive a mechanical fist into the face of the returning guard. Then, in an instant, all feelings drain from his mind. A vacuum devoid of emotion. No joy, no worry, no ambition, no pressure. No pain.
He finds himself staring blankly at the four bodies sprawled around them, like a mildly interested observer lacking any stake in the matter. He looks to the three others, taking note of their positions in the twilight, sensing their tense and steely postures. He looks toward his own self, his tall, narrow frame cutting a pillar through shadows of the room.
Funny. Don't remember being able to see the back of my head, the mind that was Antoine thinks, noting the balding scalp twinged with wiry grays. Why, uh, can I see myself?
He watches himself standing there, stock-still, placid-faced, the only movement coming from his chest that rises and falls in rapid but decelerating breaths. Hey. Me. Hey, snap to. Tone! Let's go! Gotta get moving and all. He calls out, but his body does not respond.
He finds himself staring blankly at the four bodies sprawled around them, like a mildly interested observer lacking any stake in the matter. He looks to the three others, taking note of their positions in the twilight, sensing their tense and steely postures. He looks toward his own self, his tall, narrow frame cutting a pillar through shadows of the room.
Funny. Don't remember being able to see the back of my head, the mind that was Antoine thinks, noting the balding scalp twinged with wiry grays. Why, uh, can I see myself?
He watches himself standing there, stock-still, placid-faced, the only movement coming from his chest that rises and falls in rapid but decelerating breaths. Hey. Me. Hey, snap to. Tone! Let's go! Gotta get moving and all. He calls out, but his body does not respond.
OOC
Sorry, ya'll. Antoine's having an out-of-body experience. Please try again at a later time.
- Scratcherclaw
- YUO ARE SMART
- Posts: 3892
- Registered for: 11 years 4 months
Even with the immediate danger having passed, the adrenaline still courses through Sven's veins. His heart beats rapidly, hands shaky as he clutches his compad to reply to the other two.
<Situation resolved, for now.> he messages to Tristan and Em. <In control of sec. room. Standby for next phase.>
He takes a deep breath, craning his neck over to the carnage across the room. Shit. The hell did we do. He shakes his head, taking another unsteady breath. No, that's a problem for tomorrow's Sven. We just gotta get there first. He turns back to the console, trying to gain access to the museum's security controls.
<Situation resolved, for now.> he messages to Tristan and Em. <In control of sec. room. Standby for next phase.>
He takes a deep breath, craning his neck over to the carnage across the room. Shit. The hell did we do. He shakes his head, taking another unsteady breath. No, that's a problem for tomorrow's Sven. We just gotta get there first. He turns back to the console, trying to gain access to the museum's security controls.
- greysigil
- idk, that's pretty grey
- Posts: 212
- Registered for: 3 years 3 months
Jug returns to the ready position, arms hissing with the release of pressure once more. After a moment passes, and it seems as though there are no more immediate threats, the VI straightens their posture and further releases pressure, down to idle levels. "Combat Mode: Disengaged."
They turn to survey the room, the bodies and their growing pools of blood, the one guard without one, and their allies. After another moment of processing, they grab the newest body, the one that used to be Tano, and drag it further into the room to let the door close fully. "Query: Is everyone alright? Are any of you injured?" They ask the room, their monotone voice filling the new silence.
They turn to survey the room, the bodies and their growing pools of blood, the one guard without one, and their allies. After another moment of processing, they grab the newest body, the one that used to be Tano, and drag it further into the room to let the door close fully. "Query: Is everyone alright? Are any of you injured?" They ask the room, their monotone voice filling the new silence.
Active Characters
Atropos - #4f8596
VI-42016 "Jug" JUGGERNAUT - #c1545d
Katherine "Kate" Meecham - #ff6814
Ezra Wynter // MEDUSA - #91c886
VI-42016 "Jug" JUGGERNAUT - #c1545d
Katherine "Kate" Meecham - #ff6814
Ezra Wynter // MEDUSA - #91c886
- Fialova
- Magical Liopleurodon
- Posts: 4878
- Registered for: 11 years 4 months
- Location: The Great North
- Contact:
Em checks her compad as the new message comes through, letting out a short sigh of relief as the first words flash across. Glad they figured whatever that was out. Now just need everyone in positions, and to get these guns workin'. Let's hope there's no more issues.
<Copy. Eta?> she quickly types back, before sending off a message of her own. Not much longer now.
<Copy. Eta?> she quickly types back, before sending off a message of her own. Not much longer now.
- BartNL
- Swampperson Prime
- Posts: 785
- Registered for: 5 years 1 month
- Location: Neverland
- Contact:
- Scratcherclaw
- YUO ARE SMART
- Posts: 3892
- Registered for: 11 years 4 months
"I'm alright, yeah," Sven says plainly, passing a glance to Jug and giving them a sober nod. "Keep an eye on that one guard in case he wakes up." Do we even want him to? Would he even want to after seeing this? Fuck, the trauma. He lets out a shaky breath, turning back to the console. "Still got a job to do."
<Give us ten at least.> he replies back to Em, noticing Antoine in somewhat of a stupor.
<Give us ten at least.> he replies back to Em, noticing Antoine in somewhat of a stupor.
OOC
What's the console control like? Or can I just take my dataslab out again to execute what I need from there?