The Lost Legacy of Kandoras IC

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am0n
Posts: 18
Registered for: 5 years 1 month

Re: The Lost Legacy of Kandoras IC

Post by am0n »

Chasing after Ryuu, Amon notices the remains of Koro being defiled. The sight before him explaining the sudden silence of the jungle creatures. He readies himself.

[SHOW]

Initiative: 14(1d20) +7 = 21

[SHOW]

Amon

Male Human (Wilden) Thief Level 4
Languages: Andorian, Tulrisse
Age: 34
Height: 6' 3"
Weight: 190 lbs.

Speed: 6
Initiative: +7
Passive Perception: 20
Passive Insight: 20
Senses: Low-light Vision

AC: 21
Fort: 15
Reflex: 20
Will: 15
HP: 42/42
Bloodied: 21
Surge Value: 10
Surges left: 8/8
Action Points: 1

MBA: +13 vs AC, 1d6 + 8 damage
RBA: +13 vs AC, 1d4 + 8 damage

Resistances: None

Vulnerabilities: None

Saves: None

Active Effects: None

Powers:

Tactical Trick (Move)
Acrobat's Trick (Move)
Unbalancing Trick (Move)
Agile Recovery (Minor)


Second Wind (Standard) []
Backstab (Free) []
Battle Awareness (Immediate Interrupt) []
Disciplined Counter (Immediate Reaction) []
Wrath of the Destroyer (Immediate Reaction) []
Startling Offensive (Immediate Reaction) []
Flowform Armor (No Action) [_]


Vanguard Weapon (Minor) [_]

Consumables: Potion of Cure Light Wounds (x3), Talent Shard (x3), Alchemist's Acid (x2), Alchemist's Fire (x2), Alchemist's Frost (x2)

Important Features:
[SHOW]

Class Features
First Strike: At encounter start, get combat advantage against foes that haven't acted yet.

Sneak Attack: Once per turn, if you have combat advantage and hit with a crossbow, light blade,shortbow, or sling, deal extra damage.

Weapon Finesse: Use Dex (not Str) for melee basic attacks, damage. +2 damage with light blades, hand crossbows, shortbows, slings.

Thief Weapon Talent: +1 bonus to attack rolls with light blades, hand crossbows, shortbows, and slings

Skill Mastery: +1 additional trained skill. Natural 20 on a skill challenge check automatically succeeds, +1 additional success.

Racial Features
Fey Origin: You have the fey origin

Hardy Form: +1 to Fortitude

Nature's Aspect: Choose aspect of nature after extended rest (Aspect of the Ancients, Aspect of the Destroyer, Aspect of the Hunter).

Theme Features
Elemental Initiate: Gain +2 proficiency bonus with unarmed attacks; unarmed attacks deal 1d6 damage; gain the disciplined counter power

Feat(ures)
Cunning Stalker: Gain CA against enemies with no other adjacent creatures

Light Blade Expertise: +1/+2/+3 (by tier) to weapon attacks with light blades; +1/+2/+3 (by tier) to damage of light blade weapon attacks with CA

Battle Awareness: Fighter: skill training; 1/encounter, make imm. interrupt MBA against adjacent enemy that shifts or doesn't include you in attack

Scoundrel Training: Lose one use of Backstab to gain rogue encounter attack power (Startling Offensive)

Item Features
Vanguard Short Sword +1: Deal +1d8 damage on successful charge. Daily (minor): Use this power when you charge. If you hit, all allies within 10 squares gain +1 bonus to attack rolls and your Charisma bonus as a bonus to damage until the start of your next turn.

Rhythm Blade Dagger +1: While you wield this weapon in your off-hand, your shield bonus to AC and reflex increases by 1.

Flowform Leather Armor +1: Encounter (No Action): When you are subjected to an effect that a save can end, you make a saving throw against the effect.

Burglar's Gloves (heroic): +1 item bonus to Thievery checks.

Last edited by am0n on Sun Apr 21, 2019 12:08 pm, edited 1 time in total.
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TauNeutrino
Posts: 30
Registered for: 5 years 1 month

Re: The Lost Legacy of Kandoras IC

Post by TauNeutrino »

[SHOW]

Initiative: 5(1d20) +21 = 26
Reactive Stealth: 13(1d20) +2 = 15

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GingerGiant
Posts: 54
Registered for: 5 years 1 month

Re: The Lost Legacy of Kandoras IC

Post by GingerGiant »

[SHOW]

initiative:16(1d20) +1 = 17

[SHOW]

Dolorian Antov

Male Eladrin Warlord 4
Languages: Common, Imardanian, Andorian
Age: 32
Height: 6'2"
Weight: 190 lbs.

Speed: 6
Initiative: +1
Passive Perception: 20
Passive Insight: 15
Senses: Low-Light Vision

AC: 21
Fort: 18
Reflex: 17
Will: 16
HP: 39/39
Bloodied: 19
Surge Value: 9
Surges left: 8/8
Action Points: 1

MBA: +11 vs. AC, 1d6+5 damage
RBA: +10 vs. AC, 1d6+5 damage

Resistances:
None.

Vulnerabilities:
None.

Saves:
+5 vs. Charm

Active Effects:
None.

Powers:

Paint the Bulls-Eye
Direct the Strike
Talented Athlete


Second Wind []
Inspiring Word [][]
Race the Arrow []
Tactician's Invitation []
Surefooted Stride []
"Fiona" Point Blank Shot [_]


Lead the Attack [_]

Consumables:
None.

Important Features:
[SHOW]

Canny Leader: Dolorian grants allies a +2 bonus to Perception and Insight.
Explorer Theme: Dolorian can tell which way is north, +5 bonus to skill checks to avoid getting lost, find his way to a specific location, or locate a landmark.
Skirmishing Presence: Allies can shift 5 (Int mod + Tactical Duster bonus) squares before or after making an action point attack, provided the can see

Point Blank Shot: +2 bonus to AC vs. Oportunity Attacks provoked by ranged weapon attacks with "Fiona"; 1/encounter makes a ranged attack without provoking attacks
Tactical Duster (Tactician's Armor): +1 bonus to Intelligence-based effects of powers and class features that do not directly modify attack bonus.

Last edited by GingerGiant on Sun Apr 21, 2019 12:24 pm, edited 1 time in total.
Active Characters
[SHOW]
Abal ir Ianic, the Chain
Dolorian Antov: Hero, Soldier, Explorer!
Shinkansen Hanzo, the Subway Striker
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Namelessjake
Plane Wings Sharp Like Katana
Posts: 4000
Registered for: 11 years 3 months
Location: Blockbuster

Re: The Lost Legacy of Kandoras IC

Post by Namelessjake »

"Poor guy. This will be interesting," Daris says readying his blade.

[SHOW]

Initiative: 10(1d20) +6 = 16

[SHOW]

Ser Daris Caine

Male Dragonborn Cavalier 4
Languages: Tulrissian, Serran, Andorian
Age: 35
Height: 5' 11"
Weight: 190 lbs.

Speed: 5
Initiative: +6
Passive Perception: 17
Passive Insight: 12
Senses: Normal Vision

AC: 23
Fort: 19
Reflex: 16
Will: 18
HP: 45/45
Bloodied: 22
Surge Value: 14
Surges left: 11/11
Action Points: 1

MBA: +12 vs AC, 1d10+6 damage (Vigilant Blade Bastard Sword +1)
RBA: +9 vs AC, 1d6+5 damage (Javelin)

Resistances:
None

Vulnerabilities:
None

Saves:
None

Active Effects:
None

Powers:

Righteous Radiance
Valiant Strike
Vengeful Strike
Defender Aura
Vigilant Blade Bastard Sword +1


Second Wind []
Sohei Flurry []
Dragonfear []
Holy Smite [][]*
Righteous Shield []
Amulet of Life +1 []
Vigilant Blade Bastard Sword +1 []


Restore Vitality []
Summon Celestial Steed [][]**
Heavy Preservation Shield (heroic tier) []

*Can be used twice per encounter but only once per turn.
**Can be used twice per day unless steed is reduced to 0 HP.

Consumables:

None

Important Features:
[SHOW]

Dragonborn Fury: While bloodied I gain a +1 racial bonus to attack rolls.

Heavy Blade Expertise: +2 to defenses against OAs when wielding a heavy blade.

Mounted Combat:Gain gain access to any special mount abilities. Mounts do not take the normal -2 attack penalty to their attacks. The mount can make any Athletics, Acrobatics, Endurance, or Stealth checks using my skill check modifier.

Meliorating Plate Armor +1: Each time I reach a milestone in a day, the enhancement bonus of this armor increases by 1. This bonus resets after an extended rest.

Vigilant Blade Bastard Sword +1: Paladins can use this weapon as an implement for paladin powers. +1d8 fire and radiant damage on crit.

Mount Combat Block
[SHOW]

Valcus

Male Lion Lion 4
Languages: Lion
Age: 8
Height: 5' 8"
Weight: 700lb

Speed: 9 (forest walk)
Initiative: Equal to Daris'
Passive Perception: 12

AC: 25
Fort: 20
Reflex: 17
Will: 19
HP: 22/22
Bloodied: 22
Surge Value: 0
Surges left: 0/0

Standard Actions
Bite
Melee 1, 1d20+9 vs AC, 2d8+4 damage
Battle Pounce [_]
Jumps up to 5 squares and attacks, Melee 1, 1d20+9 vs AC, 3d8+4 damage and enemy falls prone.

Triggered Actions
Raking Claw
Trigger: An enemy enters an adjacent square
Immediate Reaction: Melee 1, 1d20+9, 1d8+4 damage

Important Features
[SHOW]

Tiger Agility: Gains +10 bonus to Acrobatics and Athletics checks. Additionally does not need to move to gain a running start for Athletics (jump) checks.

Forest Walk: Ignores difficult terrain that is the result of trees, underbush, plants or natural growth.

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FinalTemplar
Omae Wa Mou Shindeiru
Posts: 1757
Registered for: 6 years 1 month

Re: The Lost Legacy of Kandoras IC

Post by FinalTemplar »

Ryuu coughs and looks away quickly. "I suppose this is where the fun begins." He says.

[SHOW]

Initiative:1(1d20) +4 = 5

Active PCs
Caedus (#4080FF)  
Dessarius (#8e44ad)
Eridas (#4040FF)
Narciso (#FFBF00) 
Taliesin (#4040BF)
Tristan (#2980b9)
Velasco (#800000)
Deimos (#f39c12)
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Fialova
Magical Liopleurodon
Posts: 4784
Registered for: 11 years 3 months
Location: The Great North
Contact:

Re: The Lost Legacy of Kandoras IC

Post by Fialova »

[SHOW]

Initiative: 27, anyone within 10 squares with a lower result gets +2 to their end result.
Reactive Stealth: 18

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ratwizard
A Wan Smile
Posts: 5468
Registered for: 11 years 3 months
Location: Hellworld

Re: The Lost Legacy of Kandoras IC

Post by ratwizard »

Encounter 1: Round 1

The hulking alpha gorilla lets forth a bloodcurdling cry, its deafening tone heard by those still clustered together, awaiting the scouts. "Trouble," Cedros manages, hurrying as fast as his tired, old feet can. Together, you push through the brush to the forward party.

At the mouth of the clearing, Ryuu, Amon, and Daris stand facing the pack of gorillas, weapons at the ready.

Go: Amon, Daris

[SHOW]

Those in the main party will join the encounter in Round 2.

[SHOW]

Image

[SHOW]

28 Hana (41/41) | 1 AP | Surges: 10/10 |
27 Caoimhe (41/41) | 1 AP | Surges: 9/9 |
24 Morag (40/40) | 1 AP | Surges: 8/8 |
21 Amon (42/42) | 1 AP | Surges: 8/8 |
21 Cedros (??/??) | 1 AP | Surges: ?/? |
19 Dolorian (39/39) | 1 AP | Surges: 8/8 |
17 Naia (40/40) | 1 AP | Surges: 8/8 |
16 Daris (45/45) | 1 AP | Surges: 11/11 |
15 Ilmoto (41/41) | 1 AP | Surges: 10/10 |
15 Gorilla 2 (??/??) |
15 Gorilla 3 (??/??) |
11 Gorilla Prime (??/??) |
6 Gorilla 1 (??/??) |
5 Ryuu (51/51) | 1 AP | Surges: 12/12 |

[SHOW]

Trees: The 2x2 centers of these are difficult terrain. Fallen trees are also difficult terrain. Trees can be climbed, and are about 40 feet tall.

Rocks: Difficult terrain.

Brush: The green/yellow/orange spots. Normal terrain.

Packed Dirt: The darker brown spots. Normal terrain.

[SHOW]

Gorilla Prime: A hulking gorilla, clearly larger and more dangerous than the others. He stands at two meters tall, with a powerful, muscular frame. Koro's blood drips from the alpha's bared maw.

Gorilla: Adult gorillas that are large, but not quite as large as their leader. Each one is just under two meters tall, and look a bit leaner than the alpha. These gorillas' mouths are stained with the blood of your companion.

am0n
Posts: 18
Registered for: 5 years 1 month

Re: The Lost Legacy of Kandoras IC

Post by am0n »

As the beast bellows, Amon looks to Ryuu and Daris, noticing Daris starting to inch forward. Amon does the same, but choosing to strike from afar so as to not overextend.

[SHOW]

Move: Acrobat's Trick, moving to AF21
Standard: RBA against Gorilla 2 (CA from First Strike, Long Range)
Attack: 7(1d20) +13 = 20
Damage: 1(1d4) +5(2d6) +11 = 17

[SHOW]

* If an enemy misses me or a bloodied enemy attacks me and I am the only person next to it (or otherwise have CA), I'll use Disciplined Counter and Wrath of the Destroyer respectively.

  • If an enemy enters a square within 3 of me and adjacent to an ally, I'll use Startling Offensive
  • If by some chance an enemy adjacent to me attacks an ally or shifts and I'd have CA (I am the only creature adjacent to them or I am flanking) I'll use Battle Awareness
[SHOW]

Amon

Male Human (Wilden) Thief Level 4
Languages: Andorian, Tulrisse
Age: 34
Height: 6' 3"
Weight: 190 lbs.

Speed: 6
Initiative: +7
Passive Perception: 20
Passive Insight: 20
Senses: Low-light Vision

AC: 21
Fort: 15
Reflex: 20
Will: 15
HP: 42/42
Bloodied: 21
Surge Value: 10
Surges left: 8/8
Action Points: 1

MBA: +13 vs AC, 1d6 + 8 damage
RBA: +13 vs AC, 1d4 + 8 damage

Resistances: None

Vulnerabilities: None

Saves: None

Active Effects: None

Powers:

Tactical Trick (Move)
Acrobat's Trick (Move)
Unbalancing Trick (Move)
Agile Recovery (Minor)


Second Wind (Standard) []
Backstab (Free) []
Battle Awareness (Immediate Interrupt) []
Disciplined Counter (Immediate Reaction) []
Wrath of the Destroyer (Immediate Reaction) []
Startling Offensive (Immediate Reaction) []
Flowform Armor (No Action) [_]


Vanguard Weapon (Minor) [_]

Consumables: Potion of Cure Light Wounds (x3), Talent Shard (x3), Alchemist's Acid (x2), Alchemist's Fire (x2), Alchemist's Frost (x2)

Important Features:
[SHOW]

Class Features
First Strike: At encounter start, get combat advantage against foes that haven't acted yet.

Sneak Attack: Once per turn, if you have combat advantage and hit with a crossbow, light blade,shortbow, or sling, deal extra damage.

Weapon Finesse: Use Dex (not Str) for melee basic attacks, damage. +2 damage with light blades, hand crossbows, shortbows, slings.

Thief Weapon Talent: +1 bonus to attack rolls with light blades, hand crossbows, shortbows, and slings

Skill Mastery: +1 additional trained skill. Natural 20 on a skill challenge check automatically succeeds, +1 additional success.

Racial Features
Fey Origin: You have the fey origin

Hardy Form: +1 to Fortitude

Nature's Aspect: Choose aspect of nature after extended rest (Aspect of the Ancients, Aspect of the Destroyer, Aspect of the Hunter).

Theme Features
Elemental Initiate: Gain +2 proficiency bonus with unarmed attacks; unarmed attacks deal 1d6 damage; gain the disciplined counter power

Feat(ures)
Cunning Stalker: Gain CA against enemies with no other adjacent creatures

Light Blade Expertise: +1/+2/+3 (by tier) to weapon attacks with light blades; +1/+2/+3 (by tier) to damage of light blade weapon attacks with CA

Battle Awareness: Fighter: skill training; 1/encounter, make imm. interrupt MBA against adjacent enemy that shifts or doesn't include you in attack

Scoundrel Training: Lose one use of Backstab to gain rogue encounter attack power (Startling Offensive)

Item Features
Vanguard Short Sword +1: Deal +1d8 damage on successful charge. Daily (minor): Use this power when you charge. If you hit, all allies within 10 squares gain +1 bonus to attack rolls and your Charisma bonus as a bonus to damage until the start of your next turn.

Rhythm Blade Dagger +1: While you wield this weapon in your off-hand, your shield bonus to AC and reflex increases by 1.

Flowform Leather Armor +1: Encounter (No Action): When you are subjected to an effect that a save can end, you make a saving throw against the effect.

Burglar's Gloves (heroic): +1 item bonus to Thievery checks.

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Namelessjake
Plane Wings Sharp Like Katana
Posts: 4000
Registered for: 11 years 3 months
Location: Blockbuster

Re: The Lost Legacy of Kandoras IC

Post by Namelessjake »

As Amon moves forward and launches a dagger at the beasts, Daris blows a short note on his horn as he moves up to Ryuu with Amon. He assumes a defensive posture, readying his sword for the imminent gorilla charge when suddenly Valcus comes crashing out of the treeline and up to Daris, letting out a fierce roar as he sees the gorillas.

[SHOW]

Move: Walk to (AE, 21)

Standard: Call Celestial Steed in (AE,22) - (AF, 23)

Minor: Activate Defender Aura

Immediate Reaction Reading: Raking Claw see mount combat block

[SHOW]

Ser Daris Caine

Male Dragonborn Cavalier 4
Languages: Tulrissian, Serran, Andorian
Age: 35
Height: 5' 11"
Weight: 190 lbs.

Speed: 5
Initiative: +6
Passive Perception: 17
Passive Insight: 12
Senses: Normal Vision

AC: 23
Fort: 19
Reflex: 16
Will: 18
HP: 45/45
Bloodied: 22
Surge Value: 14
Surges left: 11/11
Action Points: 1

MBA: +12 vs AC, 1d10+6 damage (Vigilant Blade Bastard Sword +1)
RBA: +9 vs AC, 1d6+5 damage (Javelin)

Resistances:
None

Vulnerabilities:
None

Saves:
None

Active Effects:
None

Powers:

Righteous Radiance
Valiant Strike
Vengeful Strike
Defender Aura
Vigilant Blade Bastard Sword +1


Second Wind []
Sohei Flurry []
Dragonfear []
Holy Smite [][]*
Righteous Shield []
Amulet of Life +1 []
Vigilant Blade Bastard Sword +1 []


Restore Vitality []
Summon Celestial Steed [X][]**
Heavy Preservation Shield (heroic tier) [_]

*Can be used twice per encounter but only once per turn.
**Can be used twice per day unless steed is reduced to 0 HP.

Consumables:

Potion of Cure Light Wounds

Important Features:
[SHOW]

Dragonborn Fury: While bloodied I gain a +1 racial bonus to attack rolls.

Heavy Blade Expertise: +2 to defenses against OAs when wielding a heavy blade.

Mounted Combat:Gain gain access to any special mount abilities. Mounts do not take the normal -2 attack penalty to their attacks. The mount can make any Athletics, Acrobatics, Endurance, or Stealth checks using my skill check modifier.

Meliorating Plate Armor +1: Each time I reach a milestone in a day, the enhancement bonus of this armor increases by 1. This bonus resets after an extended rest.

Vigilant Blade Bastard Sword +1: Paladins can use this weapon as an implement for paladin powers. +1d8 fire and radiant damage on crit.

Mount Combat Block
[SHOW]

Valcus

Male Lion Lion 4
Languages: Lion
Age: 8
Height: 5' 8"
Weight: 700lb

Speed: 9 (forest walk)
Initiative: Equal to Daris'
Passive Perception: 12

AC: 25
Fort: 20
Reflex: 17
Will: 19
HP: 22/22
Bloodied: 22
Surge Value: 0
Surges left: 0/0

Standard Actions
Bite
Melee 1, 1d20+9 vs AC, 2d8+4 damage
Battle Pounce [_]
Jumps up to 5 squares and attacks, Melee 1, 1d20+9 vs AC, 3d8+4 damage and enemy falls prone.

Triggered Actions
Raking Claw
Trigger: An enemy enters an adjacent square
Immediate Reaction: Melee 1, 1d20+9, 1d8+4 damage

Important Features
[SHOW]

Tiger Agility: Gains +10 bonus to Acrobatics and Athletics checks. Additionally does not need to move to gain a running start for Athletics (jump) checks.

Forest Walk: Ignores difficult terrain that is the result of trees, underbush, plants or natural growth.

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ratwizard
A Wan Smile
Posts: 5468
Registered for: 11 years 3 months
Location: Hellworld

Re: The Lost Legacy of Kandoras IC

Post by ratwizard »

Encounter 1: Round 1

The gorillas charge forth, bellowing frantic cries as they bear down upon the men. A single dagger spins past, sticking in the thick hide of one of the beasts, who grows even more enraged.

Right when the lumbering apes close in, Valcus tears through the jungle, leaping in front of the three men with a protective roar. Two of the apes reel back in surprise of the massive felid, allowing Amon the chance to slide through and pierce one of them, low and deep.

Now exposed, Amon is battered by the largest of the apes, who knocks the man to his ass with a side-splitting punch.

Go: Ryuu

[SHOW]

Those in the main party will join the encounter in Round 2.

Amon: moves, hits

Daris: moves, summons Valcus, auras

Valcus: is summoned, but cannot attack as is riderless

Gorilla 2: moves, charges, misses 18 vs. AC against Valcus.

Gorilla 3: moves, charges...

Amon: Immediate Reaction Starting Offensive on Gorilla 3. Hits 26 vs. AC for 18 damage, Gorilla takes -2 to attacks until end of Amon's next turn.

Gorilla 3: misses 14 vs. AC against Valcus.

Gorilla Prime: moves, charge, hits 24 vs. AC against Amon for 10 damage, proning him.

Gorilla 1: moves, charges, misses 20 vs. AC against Amon.

[SHOW]

Image

[SHOW]

28 Hana (41/41) | 1 AP | Surges: 10/10 |
27 Caoimhe (41/41) | 1 AP | Surges: 9/9 |
24 Morag (40/40) | 1 AP | Surges: 8/8 |
21 Amon (32/42) | 1 AP | Surges: 8/8 | Used: Startling Offensive
21 Cedros (??/??) | 1 AP | Surges: ?/? |
19 Dolorian (39/39) | 1 AP | Surges: 8/8 |
17 Naia (40/40) | 1 AP | Surges: 8/8 |
16 Daris (45/45) | 1 AP | Surges: 11/11 | Defender Aura active
16 Valcus (22/22) | riderless
15 Ilmoto (41/41) | 1 AP | Surges: 10/10 |
15 Gorilla 2 (-17/??) |
15 Gorilla 3 (-18/??) | -2 to all attacks til end of Amon's turn R2.
11 Gorilla Prime (??/??) |
6 Gorilla 1 (??/??) |
5 Ryuu (51/51) | 1 AP | Surges: 12/12 |

[SHOW]

Trees: The 2x2 centers of these are difficult terrain. Fallen trees are also difficult terrain. Trees can be climbed, and are about 40 feet tall.

Rocks: Difficult terrain.

Brush: The green/yellow/orange spots. Normal terrain.

Packed Dirt: The darker brown spots. Normal terrain.

[SHOW]

Gorilla Prime: A hulking gorilla, clearly larger and more dangerous than the others. He stands at two meters tall, with a powerful, muscular frame. Koro's blood drips from the alpha's bared maw.

Gorilla: Adult gorillas that are large, but not quite as large as their leader. Each one is just under two meters tall, and look a bit leaner than the alpha. These gorillas' mouths are stained with the blood of your companion.

User avatar
FinalTemplar
Omae Wa Mou Shindeiru
Posts: 1757
Registered for: 6 years 1 month

Re: The Lost Legacy of Kandoras IC

Post by FinalTemplar »

Ryuu laughs like a crazy man. "Time for some FUN!" He shouts and runs over to the nearest gorilla and takes a slash.

[SHOW]

Move Action: Move from AE20 -> AC21
Minor Action: Aegis of Assault MARK on Gorilla 1.
Attack Action: Sloth Strike on Gorilla 1 - 19(1d20) +10 = 29; 8(2d10) +5 = 13 (29 to hit, 13 damage. If it hits, the target is SLOWED until the end of my next turn.)

[SHOW]

Ryuunosuke "Ryuu"

Male Elf (Genasi) Swordmage 4
Languages: Andorian, Jarangi, Elf
Age: 33
Height: 6'2"
Weight: 180 lbs.

Speed: 6
Initiative: +4
Passive Perception: 12
Passive Insight: 12
Senses: Normal Vision

AC: 23
Fort: 16
Reflex: 18
Will: 15
HP: 51/51
Bloodied: 25
Surge Value: 12
Surges left: 12/12
Action Points: 1

MBA: +10 vs AC, 1d10+5

Resistances:
Resist 5 Cold.

Vulnerabilities:
None.

Saves:
+2 Racial bonus against Ongoing damage.
+2 Item bonus against effects with the poison keyword, as well as effects that render me weakened, slowed, or immobilized.

Active Effects:

Powers:
At-will
Aegis of Assault
Frostwing Blade
Frigid Blade

Item At-Will


Encounter []
Swiftcurrent []
Chilling Blow []
Sloth Strike []
Second Wind [_]

Item Encounter [_]


Daily []
Frost Backlash []
Host of Shields [_]

Item Daily [_]

Consumables:

Potion of Cure Light Wounds (3)

Important Features:
[SHOW]
Powers
[SHOW]

Aegis of Assault Effect: Mark a target. The target remains mark until I use the power against another target. If I mark other creatures using other powers, the target is still marked. A creature can only be subject to one mark at a time. A new mark replaces the old one. If my marked target attacks someone other me they take -2 to the attack roll. If the attack hits, as an immediate reaction I may teleport to a square next to them and make a MBA against it. If no unoccupied space exists next to the target, I can't use this immediate reaction.
Frostwind Blade Standard Action. Target: One Creature. Attack: Intelligence (12) vs AC. Hit: 1[W] + 5 (Intelligence) cold damage. A different enemy marked by me within 3 squares also takes cold damage equal to (+4) my constitution modifier.
Frigid Blade Standard Action. Target: One Creature. Attack: Intelligence (12) vs AC. Hit: 1[W] + 5 (Intelligence) cold damage. If the target starts it turn adjacent to me, it takes a penalty to its speed equal to my constitution mod (+4) until the end of its next turn.
Swiftcurrent [] Move Action. Effect: You can shift up to my speed over ground or liquid terrain. I take no penalties for squeezing during this movement, can move through enemy spaces, ignore difficult terrain, and take no damage if the surface or substance I move across would ordinarily deal damage to me.
Chilling Blow [] Standard Action. Target: One Creature. Attack: Intelligence (12) vs AC. Hit: 1[W] + Intelligence (+5) cold damage, and the target takes additional cold damage equal to my constitution (+4) each time it attacks until the SONT.
Sloth Strike [] Standard Action. Target: One Creature. Attack: Intelligence (12) vs AC. Hit: 2[W] + Intelligence (+5) cold damage, and the target is slowed until EONT.
Frost Backlash [] Immediate Interrupt. Target: Creature that hit me. Trigger: An adjacent creature hits me. Attack: Intelligence (12) vs AC. Hit: 3[W] + Intelligence (+5) cold damage. Miss: Half damage.
Host of Shields [_] Minor Action. Effect: Until the stance ends, gain a +2 power bonus to AC and Reflex.

Watersoul (Genasi): Can breathe underwater; +2 to saving thrwos against ongoing damage; swiftcurrent power.
Use Vulnerability (Scholar): Encounter. Free Action. Trigger: Succeed on a monster knowledge check against a monster I can see or hear. Effect: If my result meets or exceeds the hard DC for the monster's level, gain a +4 power bonus to all defenses against the monster's attacks until EONT. Additionally, gain a power bonus equal to my Intelligence (+5) until EONT as long as the damage I deal isn't resisted. If my check result doesn't meet or exceed the hard DC, my attacks against the target deal only half damage until the EONT.
Swordbond: Bond with one blade (1 hr.); standard action to call to hand (10 squares); fix it in 1 hr.
Swordmage Aegis: Aegis of Assault chosen.
Aegis of Assault: Use Aegis of Assault as an at-will power.
Swordmage Warding: +3 AC as long as I'm wielding a blade with one hand and off-hand is free. If other hand is no longer free, +1 AC instead. If unconscious, warding ends.

Sentinel Marshal Honor Blade Bastard Sword: +1d8 damage critical. Utility Power (Encounter): Free Action; Trigger: I hit an enemy with an attack using this weapon; Effect: Until EONT gain +2 power bonus to all defenses against enemy. Properties: While holding this weapon, gain an item bonus to initiative checks equal to the weapon's enhancement bonus. When I use this weapon to reduce a nonminion to 0hp, gain temp hp equal to 5+1 (weapon's enhance bonus).
Wintersnap Hide Armor: Gain cold resistance equal to 3 + twice the armor's enhancement bonus. Gain a bonus to Stealth checks in snowy or icy environments equal to the armor's enhancement bonus. Power (Daily * Aura): Minor Action. Effect: I activate an aura 1 that lasts until the end of the encounter, until I deactivate it as a minor action, or until the armor is removed. Squares in the aura are difficult terrain for creatures other than me.
Catstep Boots: When I fall or jump down, I take only half normal falling damage and always land on my feet. Power (Daily): Free Action. Gain a +5 power bonus to my next Acrobatics or Athletics check.

Active PCs
Caedus (#4080FF)  
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Tristan (#2980b9)
Velasco (#800000)
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ratwizard
A Wan Smile
Posts: 5468
Registered for: 11 years 3 months
Location: Hellworld

Re: The Lost Legacy of Kandoras IC

Post by ratwizard »

Encounter 1: Round 2

As Ryuu pushes to the side of the gorilla pack and lands a well-placed chop on his target's leg, the rest of the expedition rushes into the opening of the clearing.

"Oh," Cedros manages, out of breath. "Oh my."

Go: Hana, Caoimhe, Morag, Amon, Cedros, Dolorian, Naia, Daris, Valcus, Ilmoto

[SHOW]

Ryuu: moves, marks, hits and slows

[SHOW]

Image

[SHOW]

28 Hana (41/41) | 1 AP | Surges: 10/10 |
27 Caoimhe (41/41) | 1 AP | Surges: 9/9 |
24 Morag (40/40) | 1 AP | Surges: 8/8 |
21 Amon (32/42) | 1 AP | Surges: 8/8 | Used: Startling Offensive
21 Cedros (??/??) | 1 AP | Surges: ?/? |
19 Dolorian (39/39) | 1 AP | Surges: 8/8 |
17 Naia (40/40) | 1 AP | Surges: 8/8 |
16 Daris (45/45) | 1 AP | Surges: 11/11 | Defender Aura active
16 Valcus (22/22) | riderless
15 Ilmoto (41/41) | 1 AP | Surges: 10/10 |
15 Gorilla 2 (-17/??) |
15 Gorilla 3 (-18/??) | -2 to all attacks til end of Amon's turn R2.
11 Gorilla Prime (??/??) |
6 Gorilla 1 (-13/??) | marked by Ryuu's Aegis of Assault, slowed til end of Ryuu's turn R3
5 Ryuu (51/51) | 1 AP | Surges: 12/12 |

[SHOW]

Trees: The 2x2 centers of these are difficult terrain. Fallen trees are also difficult terrain. Trees can be climbed, and are about 40 feet tall.

Rocks: Difficult terrain.

Brush: The green/yellow/orange spots. Normal terrain.

Packed Dirt: The darker brown spots. Normal terrain.

[SHOW]

Gorilla Prime: A hulking gorilla, clearly larger and more dangerous than the others. He stands at two meters tall, with a powerful, muscular frame. Koro's blood drips from the alpha's bared maw.

Gorilla: Adult gorillas that are large, but not quite as large as their leader. Each one is just under two meters tall, and look a bit leaner than the alpha. These gorillas' mouths are stained with the blood of your companion.

Quincunx
Posts: 14
Registered for: 5 years 1 month

Re: The Lost Legacy of Kandoras IC

Post by Quincunx »

You have got to be kidding.

YOU HAVE GOT TO BE KIDDING.

Morag runs in.

Mechanics
[SHOW]

Move action: Run up to AN20.
Standard action: Call Spirit Companion, targeting AD24. 12 HP, Morag takes 7 damage if it goes down.
Minor action: Activate Blood Fury Greatsword. Morag is considered bloodied until her next turn ends.

[sblock=Immediate / Opportunity actions]Spirit's Prey (OA): If a gorilla leaves a space adjacent to the spirit companion without shifting, Morag picks someone (Hana if she's in range at the time, then Amon if he's not in danger, and then Dolorian failing those two. If none of them are on the table, then she just holds onto the power) to RBA with CA.
Death Surge (IR): When anything within 3 of Morag hits 0 HP, if there's at least one enemy in the zone, she uses this.[/sblock]

Combat Block
[SHOW]

Morag Siridean

Female Longtooth Shifter Cleric|Runepriest Level 4
Languages: Andorian, Tulrissian, Dwarven
Age: 48
Height: 5' 7"
Weight: 150 lbs.

Speed: 6
Initiative: +2
Passive Perception: 17
Passive Insight: 22
Senses: Low-light Vision

AC: 23
Fort: 17
Reflex: 14
Will: 20
HP: 40/40
Bloodied: 20
Surge Value: 10
Surges left: 8/8
Action Points: 1

MBA (greatsword): +11 vs AC, 1d10+5 damage
RBA (javelin): +8 vs AC, 1d6+4 damage

Resistances: Poison 5
Vulnerabilities: none
Saves: none

Active Effects:

  • Gain 5 THP 1/round after an enemy deals damage with an attack
  • Alies have +5 to Heal checks to administer first aid

Powers:

Word of Exchange
Singing Strike
Call Spirit Companion


Second Wind []
Buffeting Wave []
Longtooth Shifting []
Healing Word []
Rune of Mending []
Flames of Purity []
Spirit's Prey []
Death Surge []
Sudden Inspiration []
Goggles of Aura sight []
Blood Fury Greatsword +1 [X]


Moment of Glory []
Speak with Spirits []
Hide Armor of Adaptable Resistance +1 [_]

Consumables: Potion of Cure Light Wounds (4), Alchemist's Essence (Poison) (Level 1) (1)

Important Features:
[SHOW]

Class Features
Battle Cleric's Lore: When letting an ally spend a surge with a Cleric power, that ally gains +2 to attack until your next turn ends.

Serene Blade: 1/round, when damaged by enemy attack, immediately gain WIS temp HP.

Hybrid Talent: Rune Master: When using a Runic power, choose Destruction or Protection, and get that extra effect. Enter a rune state until end of encounter or use another Runic power.
• Rune of Destruction: Allies have +1 to hit adjacent enemies.
• Rune of Protection: Adjacent allies have resist 2 all.

Theme Features
Watershaper Lv1 Feature: Elemental origin, Primordial Dwarven language, Aquatic trait. Breathe underwater, +2 to attack non-aquatic creatures, can swim at half speed.

Feat(ures)
Spirit Talker: Multiclass Shaman.

Longtooth Spirit Shifter: +2 Regeneration while shifted.

Mighty Crusader Expertise: While wielding a 2H melee weapon, don't provoke OAs from ranged/area attacks using a holy symbol.

Item Features
Hide Armor of Adaptable Resistance +1: Resist 5 Poison.

Lifesaving Brooch +1: Allies have +5 to Heal checks to administer first aid.

User avatar
BartNL
Swampperson Prime
Posts: 682
Registered for: 5 years
Location: Neverland

Re: The Lost Legacy of Kandoras IC

Post by BartNL »

Ilmoto calmly walks after Morag. He raises his hand and shoots a crossbow bolt in the general direction of the fighting, making sure it won't hit one of his allies. Then with a wave of his other hand some branches move and curl to form a small protection against potential hostiles coming from Ilmoto's left.

Mechanics
[SHOW]

Move Action:AW19-AQ19
Standard action: Magic weapon[power] against Gorilla 1 1(1d20) +12 = 13 Miss
Minor Action: Mystical Debris AQ18 becomes difficult terrain

[SHOW]

At-Will ✦ Arcane, Weapon
Standard Action
Melee Or Ranged Weapon
Target: one creature
Attack: Intelligence + 1 vs. AC
Hit: 1[W] + Intelligence modifier damage. Each ally adjacent to the user gains a +1 power bonus to attack rolls, and a power bonus to damage rolls equal to the user's Constitution modifier or Wisdom modifier, until the end of the user's next turn.

[sblock=Immediate / Opportunity actions]Shocking Feedback: R 15/30 Use when an ally gets hit and there is a good chance he will be attacked again this round. [not the last enemy to attack this round, there is another enemy marked/in defender aura by ally or there is an enemy nearby that is not marked/aura by other allies][/sblock]

Combat Block Format
[SHOW]

Ilmoto Brandt

Male Human [Warforged] Hybrid Artificer/Wizard level 4
Languages: Tulrissian, Andorian
Age: 26
Height: 5"7
Weight: 160 lbs.

Speed: 6
Initiative: +3
Passive Perception: 14
Passive Insight: 19
Senses: Normal Vision

AC: 18
Fort: 17
Reflex: 18
Will: 18
HP: 41/41
Bloodied: 20
Surge Value: 10
Surges left: 10/10
Action Points: 1

MBA: +4 vs AC, 1d4-1 damage
RBA: +6 vs AC, 1d8+1 damage
Resistances:
None

Vulnerabilities:
None
Saves:
+2 Racial Bonus against ongoing damage
When you make a death saving throw you can take the better result of your roll or 10.

Active Effects:
None

Powers:

At-Will
Magic weapon (artificer at-will)
Freezing Burst
Light (cantrip)
Mage Hand
Ghost Sound
Prestidigitation
Mystical Debris

Item At-Will


Encounter []
Healing Infusion []
Burning Hands []
Shocking Feedback []
Warforged Resolve []
Second Wind []
Action Point []

Item Encounter []


Daily []
Sleep (wizard spell) []

Item Daily [_]

Consumables:
Clockwork Bomb

Important Features:
[SHOW]

Arcane Rejuvenation: When an ally uses a daily item power gain 7 (1/2 level + int mod) temp HPs
Eldritch Fusillade Expertise: Once per round you can draw or stow a wand as a free action on your turn. You can load a crossbow as a free action.
Enlarge Spell: Before using a wizard at-will or encounter attack power, you can choose to take a -2 penalty to each die of damage rolled with the power to increase the size of its blast or its burst by 1. You can’t use this feat on a power that doesn’t roll dice for damage.

Battle Harness Cloth Armor +1: As a free action, you can draw a sheathed weapon or retrieve a stowed item. Gain +1 Initiative.
Alchemical Launcher: +1 attack with consumable alchemical item powers and you don't provoke opportunity attacks for making ranged or area attacks with alchemical items.
Armbow Crossbow +1: Load Minor. Expends no bolts. This crossbow becomes a one-handed weapon.
Footpads: +1 bonus to stealth checks to move quietly

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Namelessjake
Plane Wings Sharp Like Katana
Posts: 4000
Registered for: 11 years 3 months
Location: Blockbuster

Re: The Lost Legacy of Kandoras IC

Post by Namelessjake »

As Valcus arrives Daris mounts his steed in a single swift motion. He then takes a swing at one of the gorillas already hit by Amon.

Mechanics
[SHOW]

Move: Mount Valcus

Standard: Valiant Strike on Gorilla 3, 17 vs AC, hits? for 14 damage.

3(1d20) +14 = 17; 8(1d10) +6 = 14

Immediate Reaction Readied: Raking Claw see mount combat block

Combat Block Format
[SHOW]

Ser Daris Caine

Male Dragonborn Cavalier 4
Languages: Tulrissian, Serran, Andorian
Age: 35
Height: 5' 11"
Weight: 190 lbs.

Speed: 5
Initiative: +6
Passive Perception: 17
Passive Insight: 12
Senses: Normal Vision

AC: 23
Fort: 19
Reflex: 16
Will: 18
HP: 45/45
Bloodied: 22
Surge Value: 14
Surges left: 11/11
Action Points: 1

MBA: +12 vs AC, 1d10+6 damage (Vigilant Blade Bastard Sword +1)
RBA: +9 vs AC, 1d6+5 damage (Javelin)

Resistances:
None

Vulnerabilities:
None

Saves:
None

Active Effects:
None

Powers:

Righteous Radiance
Valiant Strike
Vengeful Strike
Defender Aura
Vigilant Blade Bastard Sword +1


Second Wind []
Sohei Flurry []
Dragonfear []
Holy Smite [][]*
Righteous Shield []
Amulet of Life +1 []
Vigilant Blade Bastard Sword +1 []


Restore Vitality []
Summon Celestial Steed [X][]**
Heavy Preservation Shield (heroic tier) [_]

*Can be used twice per encounter but only once per turn.
**Can be used twice per day unless steed is reduced to 0 HP.

Consumables:

Potion of Cure Light Wounds

Important Features:
[SHOW]

Dragonborn Fury: While bloodied I gain a +1 racial bonus to attack rolls.

Heavy Blade Expertise: +2 to defenses against OAs when wielding a heavy blade.

Mounted Combat:Gain gain access to any special mount abilities. Mounts do not take the normal -2 attack penalty to their attacks. The mount can make any Athletics, Acrobatics, Endurance, or Stealth checks using my skill check modifier.

Meliorating Plate Armor +1: Each time I reach a milestone in a day, the enhancement bonus of this armor increases by 1. This bonus resets after an extended rest.

Vigilant Blade Bastard Sword +1: Paladins can use this weapon as an implement for paladin powers. +1d8 fire and radiant damage on crit.

Mount Combat Block
[SHOW]

Valcus

Male Lion Lion 4
Languages: Lion
Age: 8
Height: 5' 8"
Weight: 700lb

Speed: 9 (forest walk)
Initiative: Equal to Daris'
Passive Perception: 12

AC: 25
Fort: 20
Reflex: 17
Will: 19
HP: 22/22
Bloodied: 22
Surge Value: 0
Surges left: 0/0

Standard Actions
Bite
Melee 1, 1d20+9 vs AC, 2d8+4 damage
Battle Pounce [_]
Jumps up to 5 squares and attacks, Melee 1, 1d20+9 vs AC, 3d8+4 damage and enemy falls prone.

Triggered Actions
Raking Claw
Trigger: An enemy enters an adjacent square
Immediate Reaction: Melee 1, 1d20+9, 1d8+4 damage

Important Features
[SHOW]

Tiger Agility: Gains +10 bonus to Acrobatics and Athletics checks. Additionally does not need to move to gain a running start for Athletics (jump) checks.

Forest Walk: Ignores difficult terrain that is the result of trees, underbush, plants or natural growth.

User avatar
GingerGiant
Posts: 54
Registered for: 5 years 1 month

Re: The Lost Legacy of Kandoras IC

Post by GingerGiant »

Dolorian moves forward and draws a bead on the gorilla next to Darius and Amon. The glimpse of a curiously familiar parrot causes his hand to tremble; the shot goes wide.

Mechanics
[SHOW]

Move: walk to 21 AQ
Minor: Draw "Fiona"
Standard: Paint the Bulls-Eye on Gorilla 3; 1(1d20) +8 = 9; 4(1d6) +1 = 5
On a hit, allies gain a +5 power bonus to damage rolls against the target until the start of Dolorian's next turn.

Combat Block
[SHOW]

Dolorian Antov

Male Eladrin Warlord 4
Languages: Common, Imardanian, Andorian
Age: 32
Height: 6'2"
Weight: 190 lbs.

Speed: 6
Initiative: +1
Passive Perception: 20
Passive Insight: 15
Senses: Low-Light Vision

AC: 20
Fort: 18
Reflex: 16
Will: 16
HP: 39/39
Bloodied: 19
Surge Value: 9
Surges left: 8/8
Action Points: 1

MBA: +11 vs. AC, 1d6+5 damage
RBA: +10 vs. AC, 1d6+5 damage

Resistances:
None.

Vulnerabilities:
None.

Saves:
+5 vs. Charm

Active Effects:
None.

Powers:

Paint the Bulls-Eye
Direct the Strike
Talented Athlete


Second Wind []
Inspiring Word [][]
Race the Arrow []
Tactician's Invitation []
Surefooted Stride []
"Fiona" Point Blank Shot [_]


Lead the Attack [_]

Consumables:
None.

Important Features:
[SHOW]

Canny Leader: Dolorian grants allies a +2 bonus to Perception and Insight.
Explorer Theme: Dolorian can tell which way is north, +5 bonus to skill checks to avoid getting lost, find his way to a specific location, or locate a landmark.
Skirmishing Presence: Allies can shift 5 (Int mod + Tactical Duster bonus) squares before or after making an action point attack, provided the can see

Point Blank Shot: +2 bonus to AC vs. Oportunity Attacks provoked by ranged weapon attacks with "Fiona"; 1/encounter makes a ranged attack without provoking attacks
Tactical Duster (Tactician's Armor): +1 bonus to Intelligence-based effects of powers and class features that do not directly modify attack bonus.

Last edited by GingerGiant on Wed Apr 24, 2019 8:12 am, edited 1 time in total.
Active Characters
[SHOW]
Abal ir Ianic, the Chain
Dolorian Antov: Hero, Soldier, Explorer!
Shinkansen Hanzo, the Subway Striker
User avatar
Fialova
Magical Liopleurodon
Posts: 4784
Registered for: 11 years 3 months
Location: The Great North
Contact:

Re: The Lost Legacy of Kandoras IC

Post by Fialova »

Seeing her companions in trouble, Caoimhe rushes into the fray and prepares herself for the potential charge of one of the gorillas.

Mechanics
[SHOW]

Move + Standard: Double-move to (AI, 23)

Minor Action: Talon Amulet +1 power
Effect: until the end of the encounter, creatures who hit me with melee attacks take 1d6 damage

No Action: prepared to use Mielikki's Endurance as immediate reaction if I take damage

Combat Block
[SHOW]

Caoimhe

Female Elf Monk 4
Languages: Elven, Andorian
Age: 30s?
Height: 5' 7"
Weight: 135 lbs.

Speed: 7
Initiative: +16 (18 when within 10 squares of Dolorian)
Passive Perception: 26 (28 when within 10 squares of Dolorian)
Passive Insight: 16 (18 when within 10 squares of Dolorian)
Senses: Low-light Vision

AC: 22
Fort: 17
Reflex: 19
Will: 18
HP: 41/41
Bloodied: 20
Surge Value: 10
Surges left: 9/9
Action Points: 1

MBA (unarmed): +5 vs AC, 1d8 damage (+1 damage with CA)
RBA (unarmed): +7 vs AC, 1d4+5 damage (+1 damage with CA)

Resistances: none

Vulnerabilities: none

Saves: none

Active Effects:

  • ignore difficult terrain when shifting
  • +1 to damage when I have CA
  • cannot be blinded
  • cannot grant CA until EONT when I attack with Holy Symbol
  • enemies who hit me at melee take 1d6 damage

Powers:

Centered Flurry of Blows
Five Storms
Fallen Needle
Agile Recovery


Second Wind []
Oath of Enmity []+
Drunken Monkey []
Wind Through the Willows []
Mielikki's Endurance [_]*


Whirling Mantis Step []
Talon Amulet +1 [X]
Surefoot Boots (heroic tier) []
Symbol of Vengeance +1 [_]

  • see Hero of Faith feature below
  • One of the Harper Pin powers, which all share a cooldown during encounters

Consumables:

Potion of Healing (heroic tier)
Antivenom (heroic tier)
Tanglefoot Bag (level 2)
Blinding Bomb (level 3)
Potion of Cure Light Wounds

Important Features:
[SHOW]

Class Features
Unarmed Combatant: unarmed attacks are +3 to it, 1d8 damage, instead of the base stats. Must have a free hand to use this, even if kicking/etc.

Unarmored Defense: +2 to AC in cloth armor or no armor, and with no shield.

Racial Features
Elven Weapon Proficiency: gain proficiency with longbow and shortbow

Sense Threat: can roll perception in place of initiative. When doing so, allies within 10 squares who roll lower get +2 to their initiative result

Wood Elf Reactive Stealth: can make a stealth check to hide when rolling initiative if I have any concealment or cover when doing so

Wild Step: ignore difficult terrain when shifting

Feat(ures)
Holy Symbol Expertise: when I attack an enemy using a holy symbol, all enemies become unable to gain CA against me until my SONT, unless I use another power or ability that specifically makes me grant CA

Hero of Faith: can use Oath of Enmity power once per encounter, and it lasts until the target drops to 0hp. Cannot be recharged or have its duration extended in any way.

Unarmored Agility: +2 to AC in cloth armor or no armor.

Deadly Draw: when I pull or slide an enemy to a square adjacent to me, I gain CA against until my EONT

Item Features
Talon Amulet +1: +1 to damage when I have CA

Robe of Eyes Cloth Armor (basic clothing) +1: cannot be blinded

User avatar
TauNeutrino
Posts: 30
Registered for: 5 years 1 month

Re: The Lost Legacy of Kandoras IC

Post by TauNeutrino »

"I let you go off for TWO MINUTES without me. Would it kill you to stay safe for once?" Hana sighs. We hadn't even been in the jungle too long before someone goes to piss and manages to piss off some gorillas. With an appreciative nod to Morag, Hana rushes in, slamming her staff on the ground and sending a ripple of thunder forth before catching the enemies flung backward in a whirlpool of vines suddenly drawn from the undergrowth.

Mechanics
[SHOW]

No Action: Nature Monster Knowledge Check (6(1d20) +15 = 21) about the gorillas.
No Action: Nature Monster Knowledge Check (12(1d20) +15 = 27) about the gorilla prime.
Move: Move to AO22. Boris the Bear goes to AP22, Clive the Owlbear goes to AP21
Use AP: From Dolorian's Skirmishing Presence, shift up to 5 squares (ignoring difficult terrain due to being an elf) to AJ21
Standard: Thunder of Judgement on Gorilla Prime, Gorilla 2, and Gorilla 3.
Gorilla Prime: 18(1d20) +9 = 27 vs Fort: 1(1d8) +10 = 11 thunder damage, dazed, and pushed+slid to AA20.
Gorilla 2: 14(1d20) +9 = 23 vs Fort: 1(1d8) +10 = 11 thunder damage, dazed, and pushed+slid to AA21
Gorilla 3: 11(1d20) +9 = 20 vs Fort: On hit,1(1d8) +10 = 11 thunder damage, dazed, and pushed+slid to AA22

AP Standard: Grasping Tide: Area Burst 1 centered on Z20 (catching Gorilla 2, Gorilla Prime)
Gorilla Prime: 10(1d20) +11 = 21: On a hit, 4(1d6) +7 = 11 lightning damage and I can use the grasping tides OA attack on it.
Gorilla 2: 20(1d20) +11 = 31 (Crit!): +13 +5(1d6) = 18 lightning damage, and I can use the grasping tides OA attack on it.

[sblock=Immediate/Opportunity Actions]Opportunity: Grasping Tides OA attack on any of the two gorillas hit in the zone (Y-AA 19-21) who attempt to leave it: 1d20+11 (including CA; subtract 2 if they're no longer dazed) vs Reflex: Knock prone on a hit.[/sblock]

Combat Block
[SHOW]

Hana
Female Wood Elf Invoker|Sentinel 4
Languages: Andorian, Common, Amkharan
Age: 22
Height: 5”
Weight: 90 lbs.

Speed: 7
Initiative: +19 (Use Perception roll instead of Initiative roll)
Passive Perception: 28
Passive Insight: 23
Senses: Low-light Vision

AC: 20
Fort: 18
Reflex: 14
Will: 19
HP: 41
Bloodied: 20
Surge Value: 10
Surges left: 10/10
Action Points: 1

MBA: 1d20+4 vs AC, 1d8 lightning and slide 1
RBA: 1d20+9 vs Reflex (two targets), 1d6+7 lightning and slide 1

Resistances:
None.
Vulnerabilities:
None.
Saves:
None.
Active Effects:
None.

Powers:
Divine Bolts
Grasping Tide (Druid)


Second Wind []
Healing Word []
Thunder of Judgement []
Wind Wall []
Divine Call [_]


Silent Malediction[]
Lightning Weapon []
Ornament of Alertness [_]

Consumables:
2x Potion of Cure Light Wounds.

Important Features:
[SHOW]

Mark of Storm: Slide enemy hit with lightning or thunder power 1 square.
Staff Expertise: Don't provoke with ranged/area powers through staff; +1 melee reach
Manifestation of Wrath: +1 damage per enemy attacked with divine enc/daily power on my turn.
Sense Threat: Roll Perception in place of an initiative roll; allies within 10 squares gain +2 racial to init if I roll higher than them.
Reactive Stealth: Roll a stealth check to hide as a free action if in cover/concealment when initiative rolled.

Companion Blocks
[SHOW]
Boris the Bear
[SHOW]

Boris
Male Bear Bear 4
Languages: Bear, telepathy with Hana
Ability Scores: Str 20, Dex 12, Wis 16, Con 17, Int 2, Cha 6
Trained skills: Perception +20, Athletics +12, Endurance +10
Low-light vision
Speed: 6

Acts on Hana's turn
AC: 17
Fort: 19
Reflex: 15
Will: 19
HP: 20
Bloodied: 10
Healing Surges shared with Hana

MBA: 1d20+9 vs AC, 1d12+9 damage

Aura 1: +2 power bonus to defenses for allies in aura

Heals 10 HP when Hana uses her Second Wind
Shares actions with Hana (can take a move action whenever she does)

Clive the Owlbear
[SHOW]

Clive
Male Owlbear Owlbear 4
Languages: Owl, Bear, telepathy with Hana
Ability Scores: Str 20, Dex 12, Wis 14, Con 17, Int 2, Cha 6
Trained skills: Perception +20
Low-light vision
Speed: 6

Acts on Hana's turn
AC: 17
Fort: 19
Reflex: 15
Will: 19
HP: 22
Bloodied: 11
Healing Surges shared with Hana

MBA: 1d20+9 vs AC, 1d12+2 damage

Aura 1: +2 power bonus to damage rolls against enemies in the aura

Heals 10 HP when Hana uses her Second Wind
Shares actions with Hana (can take a move action whenever she does)

Last edited by TauNeutrino on Tue Apr 23, 2019 2:58 pm, edited 5 times in total.
User avatar
Scratcherclaw
YUO ARE SMART
Posts: 3739
Registered for: 11 years 3 months

Re: The Lost Legacy of Kandoras IC

Post by Scratcherclaw »

Naia sighs as they come upon the pack of gorillas harassing the three men. "Ya had to pick a fight with those? Why not a buncha rats or somethin'?" she says, shaking her head as she rushes forward

Mechanics
[SHOW]

Double-move to AK20

Combat Block
[SHOW]

Naia Espina

Female Eladrin Bard 4
Languages: Common, Andorian, Modern Serran, Brennisian, Kandorasian
Age: 26
Height: 5'7"
Weight: 125 lbs.

Speed: 6
Initiative: +2
Passive Perception: 18
Passive Insight: 18
Senses: Low-light Vision

AC: 20
Fort: 14
Reflex: 18
Will: 20
HP: 40/40
Bloodied: 20
Surge Value: 10
Surges left: 8/8
Action Points: 1
Power Points: 1

MBA: +2 vs AC; 1d4-1 damage
RBA: +3 vs AC; 1d4 damage

Resistances: None

Vulnerabilities: None

Saves:
+5 vs charm effects
+2 vs poisoned, weakened, slowed, & immobilized

Active Effects: None

Powers:

Vicious Mockery
Staggering Note


Second Wind []
Adept's Insight []
Fey Step []
Majestic Word [][]
Words of Friendship []
Blunder []
Moment of Escape []
Echoing Weapon [_]


Stirring Shout []
Catstep Boots []

Consumables:

Unreadable Ink [_]

Important Features:
[SHOW]

Class
Bardic Training: I can perform one bard ritual per day without expending components.

Virtue of Cunning: Once per round, when an enemy attack misses an ally within 10 squares, I can slide that ally 1 square as a free action.

Multiclass Versatility: I can choose class-specific multiclass feats from more than one class.

Skill Versatility: I gain a +1 bonus to untrained skill checks.

Song of Rest: When I play an instrument or sing during a short rest, allies and I gain an additional +5 HP for each healing surge spent.

Racial
Eladrin Education: I gain training in one additional skill of my choice.

Eladrin Will: I gain a +1 bonus to Will. Additionally, I gain a +5 bonus to saving throws against charm effects.

Fey Origin: I'm considered a fey creature.

Trance: I only need to spend 4 hours to get the same benefits of an extended rest. I'm fully aware of my surroundings in the trance.

Theme
Noble Adept: I gain a Power Point.

Feats
Linguist: I know 3 additional languages.

Battle Song Expertise: I gain a +1/2/3 feat bonus to attack rolls made with bard implements. I also gain a +1 bonus to the number of squares I can pull, push, or slide creatures with my bard attacks.

Items
Master's Accurate wand of Vicious Mockery +1: When I hit with Vicious Mockery using this wand, I can choose another enemy within 2 squares of the target. That enemy takes a -2 penalty to attack rolls until EONT.

Catstep Boots: When I fall or jump down, I take only half normal falling damage and always land on my feet.

Tactician's Armor +1: When a power or class feature calls on my Int modifier to determine a value other than attack bonus, add 1 to the value.

Amulet of Physical Resolve +1: I gain a +2 bonus to saving throws against effects with the poison keyword and effects that render me weakened, slowed, or immobilized.

am0n
Posts: 18
Registered for: 5 years 1 month

Re: The Lost Legacy of Kandoras IC

Post by am0n »

With the arrival of his companions and the sudden emergence of a friggin' lion, Amon uses the distraction to hop to his feet and deftly move around his allies and behind the gorillas, harrying them from behind.

Mechanics
[SHOW]

Minor: Agile Recovery to stand
Move: Tactical Trick, moving: AD22 -> AE23 -> AD24 -> AC25 ->AA25 (Don't provoke as every square I leave adjacent to a Gorilla is also adjacent to Daris/Valcus)
Standard: Charge to AC23 targeting Gorilla 3
Free: Backstab
Attack: 3(1d20) +16 = 19 +3 (Backstab) = 22 Total
Damage: 2(1d6) +8(2d6) +3(1d8) +9 = 22 + 2(1d6) = 2 (Backstab) = 24 Total

Immediate Actions
[SHOW]

1.) If something adjacent attacks and misses me, Disciplined Counter.
2.) If something adjacent and bloodied attacks me, Wrath of the Destroyer.
3.) If something adjacent to me shifts or makes an attack that doesn't include me, Battle Awareness.

I'll have CA for all of them (two flanked, two dazed), the only one that sticks out as extra input needed from me would be Disciplined Counter as it has a slide effect.

Combat Block
[SHOW]

Amon

Male Human (Wilden) Thief Level 4
Languages: Andorian, Tulrisse
Age: 34
Height: 6' 3"
Weight: 190 lbs.

Speed: 6
Initiative: +7
Passive Perception: 20
Passive Insight: 20
Senses: Low-light Vision

AC: 21
Fort: 15
Reflex: 20
Will: 15
HP: 32/42
Bloodied: 21
Surge Value: 10
Surges left: 8/8
Action Points: 1

MBA: +13 vs AC, 1d6 + 8 damage
RBA: +13 vs AC, 1d4 + 8 damage

Resistances: None

Vulnerabilities: None

Saves: None

Active Effects: None

Powers:

Tactical Trick (Move)
Acrobat's Trick (Move)
Unbalancing Trick (Move)
Agile Recovery (Minor)


Second Wind (Standard) []
Backstab (Free) [X]
Battle Awareness (Immediate Interrupt) []
Disciplined Counter (Immediate Reaction) []
Wrath of the Destroyer (Immediate Reaction) []
Startling Offensive (Immediate Reaction) [X]
Flowform Armor (No Action) [_]


Vanguard Weapon (Minor) [_]

Consumables: Potion of Cure Light Wounds (x3), Talent Shard (x3), Alchemist's Acid (x2), Alchemist's Fire (x2), Alchemist's Frost (x2)

Important Features:
[SHOW]

Class Features
First Strike: At encounter start, get combat advantage against foes that haven't acted yet.

Sneak Attack: Once per turn, if you have combat advantage and hit with a crossbow, light blade,shortbow, or sling, deal extra damage.

Weapon Finesse: Use Dex (not Str) for melee basic attacks, damage. +2 damage with light blades, hand crossbows, shortbows, slings.

Thief Weapon Talent: +1 bonus to attack rolls with light blades, hand crossbows, shortbows, and slings

Skill Mastery: +1 additional trained skill. Natural 20 on a skill challenge check automatically succeeds, +1 additional success.

Racial Features
Fey Origin: You have the fey origin

Hardy Form: +1 to Fortitude

Nature's Aspect: Choose aspect of nature after extended rest (Aspect of the Ancients, Aspect of the Destroyer, Aspect of the Hunter).

Theme Features
Elemental Initiate: Gain +2 proficiency bonus with unarmed attacks; unarmed attacks deal 1d6 damage; gain the disciplined counter power

Feat(ures)
Cunning Stalker: Gain CA against enemies with no other adjacent creatures

Light Blade Expertise: +1/+2/+3 (by tier) to weapon attacks with light blades; +1/+2/+3 (by tier) to damage of light blade weapon attacks with CA

Battle Awareness: Fighter: skill training; 1/encounter, make imm. interrupt MBA against adjacent enemy that shifts or doesn't include you in attack

Scoundrel Training: Lose one use of Backstab to gain rogue encounter attack power (Startling Offensive)

Item Features
Vanguard Short Sword +1: Deal +1d8 damage on successful charge. Daily (minor): Use this power when you charge. If you hit, all allies within 10 squares gain +1 bonus to attack rolls and your Charisma bonus as a bonus to damage until the start of your next turn.

Rhythm Blade Dagger +1: While you wield this weapon in your off-hand, your shield bonus to AC and reflex increases by 1.

Flowform Leather Armor +1: Encounter (No Action): When you are subjected to an effect that a save can end, you make a saving throw against the effect.

Burglar's Gloves (heroic): +1 item bonus to Thievery checks.

User avatar
Fialova
Magical Liopleurodon
Posts: 4784
Registered for: 11 years 3 months
Location: The Great North
Contact:

Re: The Lost Legacy of Kandoras IC

Post by Fialova »

Hana
[SHOW]

Gorilla: You know this to be a medium, natural beast native to many jungle regions, such as this island, Kurnhuelde, and some others. You know that they tend to be quite aggressive and territorial, not shying away from attacking any who encroach on their grounds. You know that their powerful fists are often used to knock people down or pick them up and throw them, a fate you would likely prefer to avoid. Additionally, you know that when they beat their chest they are likely preparing for an all-out attack.

Gorilla Prime: While of the same species as the others, this specific creature does appear to be larger and more powerful than the others.

User avatar
ratwizard
A Wan Smile
Posts: 5468
Registered for: 11 years 3 months
Location: Hellworld

Re: The Lost Legacy of Kandoras IC

Post by ratwizard »

Encounter 1: Round 3

One of the gorillas beats its chest, its eyes distant with a pained haze. The other gorillas let out their own cries in response.

Amon is grabbed by one gorilla while the alpha himself slams the Tulrissian into the ground with force. Hana is able to trip the massive ape, however, sending him falling to the jungle floor with a heavy thud.

Nearby, the beast that Ryuu taunted turns to face him, grabbing him with ease and heaving him through the air, spinning like a toy. The Ghiasan collides forcefully with the ground, knocking the air out of his lungs. However, this gives a grounded Amon the opportunity to jam his blade deep into the leg of the attacking gorilla.

Go: Everyone

Mechanics
[SHOW]

Morag: runs, summons, buffs

Ilmoto: moves, misses, creates difficult terrain

Daris: mounts, misses, readies action

Dolorian: moves, draws weapon, misses

Caoimhe: moves, moves, buffs, readies action

Hana: knowledge checks, moves with companions, action points, shifts, hits x2 and pushes and dazes, hits x2

Naia: moves, moves

Amon: stands, moves, charges

Cedros: moves, total defense

Gorilla 2: buffs all allies +2 to attack til end of next turn.

Gorilla 3: shifts, grabs Amon 18 vs. Fort, misses Amon 15 vs. AC

Gorilla Prime: charges...

Hana: hits AC 19 vs. Reflex, proning Gorilla Prime

Gorilla Prime: hits Amon 21 vs. AC, dealing 14 damage, bloodying him, and knocking him prone

Gorilla 1: grabs Ryuu 17 vs. Fort...

Amon: procs Battle Awareness on Gorilla 1, 24 vs. AC, for 25 damage.

Gorilla 1: hits Ryuu 27 vs. Fort dealing 29 damage, sliding him, and proning him

Map
[SHOW]

Image

Status
[SHOW]

28 Hana (41/41) | 0 AP | Surges: 10/10 | Used: Thunder of Judgement |
27 Caoimhe (41/41) | 1 AP | Surges: 9/9 | Used: Talon Amulet | melee-attacking enemies take 1d6 damage til end of E
24 Morag (40/40) | 1 AP | Surges: 8/8 | Used: Blood Fury | bloodied, granting CA til start of next turn, -5 to attacks til start of next turn
21 Amon (18/42) | 1 AP | Surges: 8/8 | Used: Startling Offensive, Backstab x1, Battle Awareness | grabbed by Gorilla 3, bloodied, prone
21 Cedros (??/??) | 1 AP | Surges: ?/? | total defense-ing
19 Dolorian (39/39) | 1 AP | Surges: 8/8 |
17 Naia (40/40) | 1 AP | Surges: 8/8 |
16 Daris (45/45) | 1 AP | Surges: 11/11 | Defender Aura active, riding Valcus
16 Valcus (22/22) | being ridden
15 Ilmoto (41/41) | 1 AP | Surges: 10/10 |
15 Gorilla 2 (-46/??) | dazed & granting CA til end of Hana's next turn, +2 to Attack til end of Gorilla 2's turn R3
15 Gorilla 3 (-42/??) | Used: Chest Beat | +2 to Attack til end of Gorilla 2's turn R3
11 Gorilla Prime (-22/??) | dazed & granting CA til end of Hana's next turn, +2 to Attack til end of Gorilla 2's turn R3, prone
6 Gorilla 1 (-38/??) | marked by Ryuu's Aegis of Assault, slowed til end of Ryuu's turn R3, +2 to Attack til end of Gorilla 2's turn R3
5 Ryuu (22/51) | 1 AP | Surges: 12/12 | bloodied, prone

Map Info
[SHOW]

Trees: The 2x2 centers of these are difficult terrain. Fallen trees are also difficult terrain. Trees can be climbed, and are about 40 feet tall.

Rocks: Difficult terrain.

Brush: The green/yellow/orange spots. Normal terrain.

Packed Dirt: The darker brown spots. Normal terrain.

Enemy Info
[SHOW]

Gorilla Prime: A hulking gorilla, clearly larger and more dangerous than the others. He stands at two meters tall, with a powerful, muscular frame. Koro's blood drips from the alpha's bared maw.

Gorilla: Adult gorillas that are large, but not quite as large as their leader. Each one is just under two meters tall, and look a bit leaner than the alpha. These gorillas' mouths are stained with the blood of your companion.

User avatar
FinalTemplar
Omae Wa Mou Shindeiru
Posts: 1757
Registered for: 6 years 1 month

Re: The Lost Legacy of Kandoras IC

Post by FinalTemplar »

Ryuu grunts and takes a moment to catch his breath. "I'm... I'm okay!" He yells out to his party, before slowly standing and flourishing his sword again. "It's time to finish this!" He says to himself as he charges in.

Mechanics
[SHOW]

Immediate Interrupt: Frost Backlash - 12(1d20) +12 = 24; 23(3d10) +5 = 28 (24 vs AC, 28 damage on hit. 14 on miss.)
Move Action: Stand from prone.
Standard Action: Charge on Gorilla 1 (Move from AA 18 to AC 21) - 1(1d20) +11 = 12; 10(1d10) +5 = 15 (1 vs AC, 15 Damage.)
Free Action: Action Point - Standard Action (Frigid Blade) on Gorilla 1 - 13(1d20) +12 = 25; 4(1d10) +5 = 9 (25 vs AC, 9 damage. On a hit, if the target starts its turn next to me it loses 4 to it's speed on its turn.)

Combat Block
[SHOW]

Ryuunosuke "Ryuu"

Male Elf (Genasi) Swordmage 4
Languages: Andorian, Jarangi, Elf
Age: 33
Height: 6'2"
Weight: 180 lbs.

Speed: 6
Initiative: +4
Passive Perception: 12
Passive Insight: 12
Senses: Normal Vision

AC: 23
Fort: 16
Reflex: 18
Will: 15
HP: 22/51
Bloodied: 25
Surge Value: 12
Surges left: 12/12
Action Points: 1

MBA: +10 vs AC, 1d10+5

Resistances:
Resist 5 Cold.

Vulnerabilities:
None.

Saves:
+2 Racial bonus against Ongoing damage.
+2 Item bonus against effects with the poison keyword, as well as effects that render me weakened, slowed, or immobilized.

Active Effects:

Powers:
At-will
Aegis of Assault
Frostwing Blade
Frigid Blade

Item At-Will


Encounter []
Swiftcurrent []
Chilling Blow []
Sloth Strike []
Second Wind [_]

Item Encounter [_]


Daily []
Frost Backlash []
Host of Shields [_]

Item Daily [_]

Consumables:

Potion of Cure Light Wounds (3)

Important Features:
[SHOW]
Powers
[SHOW]

Aegis of Assault Effect: Mark a target. The target remains mark until I use the power against another target. If I mark other creatures using other powers, the target is still marked. A creature can only be subject to one mark at a time. A new mark replaces the old one. If my marked target attacks someone other me they take -2 to the attack roll. If the attack hits, as an immediate reaction I may teleport to a square next to them and make a MBA against it. If no unoccupied space exists next to the target, I can't use this immediate reaction.
Frostwind Blade Standard Action. Target: One Creature. Attack: Intelligence (12) vs AC. Hit: 1[W] + 5 (Intelligence) cold damage. A different enemy marked by me within 3 squares also takes cold damage equal to (+4) my constitution modifier.
Frigid Blade Standard Action. Target: One Creature. Attack: Intelligence (12) vs AC. Hit: 1[W] + 5 (Intelligence) cold damage. If the target starts it turn adjacent to me, it takes a penalty to its speed equal to my constitution mod (+4) until the end of its next turn.
Swiftcurrent [] Move Action. Effect: You can shift up to my speed over ground or liquid terrain. I take no penalties for squeezing during this movement, can move through enemy spaces, ignore difficult terrain, and take no damage if the surface or substance I move across would ordinarily deal damage to me.
Chilling Blow [] Standard Action. Target: One Creature. Attack: Intelligence (+12) vs AC. Hit: 1[W] + Intelligence (+5) cold damage, and the target takes additional cold damage equal to my constitution (+4) each time it attacks until the SONT.
Sloth Strike [] Standard Action. Target: One Creature. Attack: Intelligence (+12) vs AC. Hit: 2[W] + Intelligence (+5) cold damage, and the target is slowed until EONT.
Frost Backlash [] Immediate Interrupt. Target: Creature that hit me. Trigger: An adjacent creature hits me. Attack: Intelligence (12) vs AC. Hit: 3[W] + Intelligence (+5) cold damage. Miss: Half damage.
Host of Shields [_] Minor Action. Effect: Until the stance ends, gain a +2 power bonus to AC and Reflex.

Watersoul (Genasi): Can breathe underwater; +2 to saving throws against ongoing damage; swiftcurrent power.
Use Vulnerability (Scholar): Encounter. Free Action. Trigger: Succeed on a monster knowledge check against a monster I can see or hear. Effect: If my result meets or exceeds the hard DC for the monster's level, gain a +4 power bonus to all defenses against the monster's attacks until EONT. Additionally, gain a power bonus equal to my Intelligence (+5) until EONT as long as the damage I deal isn't resisted. If my check result doesn't meet or exceed the hard DC, my attacks against the target deal only half damage until the EONT.
Swordbond: Bond with one blade (1 hr.); standard action to call to hand (10 squares); fix it in 1 hr.
Swordmage Aegis: Aegis of Assault chosen.
Aegis of Assault: Use Aegis of Assault as an at-will power.
Swordmage Warding: +3 AC as long as I'm wielding a blade with one hand and off-hand is free. If other hand is no longer free, +1 AC instead. If unconscious, warding ends.

Sentinel Marshal Honor Blade Bastard Sword: +1d8 damage critical. Utility Power (Encounter): Free Action; Trigger: I hit an enemy with an attack using this weapon; Effect: Until EONT gain +2 power bonus to all defenses against enemy. Properties: While holding this weapon, gain an item bonus to initiative checks equal to the weapon's enhancement bonus. When I use this weapon to reduce a nonminion to 0hp, gain temp hp equal to 5+1 (weapon's enhance bonus).
Wintersnap Hide Armor: Gain cold resistance equal to 3 + twice the armor's enhancement bonus. Gain a bonus to Stealth checks in snowy or icy environments equal to the armor's enhancement bonus. Power (Daily * Aura): Minor Action. Effect: I activate an aura 1 that lasts until the end of the encounter, until I deactivate it as a minor action, or until the armor is removed. Squares in the aura are difficult terrain for creatures other than me.
Catstep Boots: When I fall or jump down, I take only half normal falling damage and always land on my feet. Power (Daily): Free Action. Gain a +5 power bonus to my next Acrobatics or Athletics check.

Last edited by FinalTemplar on Wed Apr 24, 2019 4:11 pm, edited 2 times in total.
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BartNL
Swampperson Prime
Posts: 682
Registered for: 5 years
Location: Neverland

Re: The Lost Legacy of Kandoras IC

Post by BartNL »

As Ilmoto walks forward Morag, Naia and Hana can feel the temperature around them dropping. Ice crystals form on Ilmoto's hand as he raises it and suddenly shoots a giant iceball into the air. Just before the iceball would hit the ground between 3 of the Gorilla's it explodes in a wave of snow and ice. Amon. Heads up! Ilmoto shouts towards the fray, while hurling a small metal device of some sort towards Amon.

Mechanics
[SHOW]

Move Action:AQ19-AK21

Standard action: Freezing Burst v reflex: Centered on AB 21
Gorilla 1: 2(1d20) +9 = 11 slide to AB 21 on hit
Gorilla 2: 10(1d20) +9 = 19 +2CA=21 no slide on hit
Gorilla Prime: 7(1d20) +9 = 16 +2CA=18 slide to AA 22 on hit
Damage: 5(1d6) +6 = 11

Minor Action: Healing Infusion: Resistive Formula Target Amon. Amon gets +1 AC untill the end of the encounter. He can end this bonus as a free action to gain his healing surge value + 4 Temp HP.

Free Action: Use Action Point; shift 5 with Skirmishing Presence to AG 22

Standard Action (action point): Repeat Freezing Burst against the same targets: Centered on AB 21
Gorilla 1: 15(1d20) +9 = 24 slide to AB 21 on hit
Gorilla 2: 12(1d20) +9 = 21+2CA=23 no slide on hit
Gorilla Prime:4(1d20) +9 = 13+2CA=15 no slide on hit

Damage: 5(1d6) +6 = 11

[SHOW]

Effect: The target gains a +1 power bonus to AC until the end of the encounter, and you expend an infusion crafted with your Healing Infusion class feature. The target can end the bonus as a free action to gain temporary hit points equal to its healing surge value + your Constitution modifier.

[sblock=Immediate / Opportunity actions]Shocking Feedback: R 15/30 Use when an ally gets hit.[/sblock]

Combat Block Format
[SHOW]

Ilmoto Brandt

Male Human [Warforged] Hybrid Artificer/Wizard level 4
Languages: Tulrissian, Andorian
Age: 26
Height: 5"7
Weight: 160 lbs.

Speed: 6
Initiative: +3
Passive Perception: 14
Passive Insight: 19
Senses: Normal Vision

AC: 18
Fort: 17
Reflex: 18
Will: 18
HP: 41/41
Bloodied: 20
Surge Value: 10
Surges left: 10/10
Action Points: 1

MBA: +4 vs AC, 1d4-1 damage
RBA: +6 vs AC, 1d8+1 damage
Resistances:
None

Vulnerabilities:
None
Saves:
+2 Racial Bonus against ongoing damage
When you make a death saving throw you can take the better result of your roll or 10.

Active Effects:
None

Powers:

At-Will
Magic weapon (artificer at-will)
Freezing Burst
Light (cantrip)
Mage Hand
Ghost Sound
Prestidigitation
Mystical Debris

Item At-Will


Encounter []
Healing Infusion []
Burning Hands []
Shocking Feedback []
Warforged Resolve []
Second Wind []
Action Point []

Item Encounter []


Daily []
Sleep (wizard spell) []

Item Daily [_]

Consumables:
Clockwork Bomb

Important Features:
[SHOW]

Arcane Rejuvenation: When an ally uses a daily item power gain 7 (1/2 level + int mod) temp HPs
Eldritch Fusillade Expertise: Once per round you can draw or stow a wand as a free action on your turn. You can load a crossbow as a free action.
Enlarge Spell: Before using a wizard at-will or encounter attack power, you can choose to take a -2 penalty to each die of damage rolled with the power to increase the size of its blast or its burst by 1. You can’t use this feat on a power that doesn’t roll dice for damage.

Battle Harness Cloth Armor +1: As a free action, you can draw a sheathed weapon or retrieve a stowed item. Gain +1 Initiative.
Alchemical Launcher: +1 attack with consumable alchemical item powers and you don't provoke opportunity attacks for making ranged or area attacks with alchemical items.
Armbow Crossbow +1: Load Minor. Expends no bolts. This crossbow becomes a one-handed weapon.
Footpads: +1 bonus to stealth checks to move quietly

Last edited by BartNL on Wed Apr 24, 2019 8:24 am, edited 2 times in total.
User avatar
GingerGiant
Posts: 54
Registered for: 5 years 1 month

Re: The Lost Legacy of Kandoras IC

Post by GingerGiant »

Dolorian draws his shortsword and spies an opportunity to for Hana to setup the gorillas. "Hana, lightning now!" Hana feels a rush of magic and energy as her arms spring into motion.

Mechanics
[SHOW]

Free Action: Reload
Move Action: Walk to 21 AK
Minor Action: Draw Sakura Blade (AC 20 -> 21, Reflex 16 -> 17)
Standard Actioin: Direct the Strike on Hana, who can make a free basic attack against any gorilla(s) of her choice. Hana will take care of it in her block.

Combat Block
[SHOW]

Dolorian Antov

Male Eladrin Warlord 4
Languages: Common, Imardanian, Andorian
Age: 32
Height: 6'2"
Weight: 190 lbs.

Speed: 6
Initiative: +1
Passive Perception: 20
Passive Insight: 15
Senses: Low-Light Vision

AC: 21
Fort: 18
Reflex: 17
Will: 16
HP: 39/39
Bloodied: 19
Surge Value: 9
Surges left: 8/8
Action Points: 1

MBA: +11 vs. AC, 1d6+5 damage
RBA: +10 vs. AC, 1d6+5 damage

Resistances:
None.

Vulnerabilities:
None.

Saves:
+5 vs. Charm

Active Effects:
None.

Powers:

Paint the Bulls-Eye
Direct the Strike
Talented Athlete


Second Wind []
Inspiring Word [][]
Race the Arrow []
Tactician's Invitation []
Surefooted Stride []
"Fiona" Point Blank Shot [_]


Lead the Attack [_]

Consumables:
None.

Important Features:
[SHOW]

Canny Leader: Dolorian grants allies a +2 bonus to Perception and Insight.
Explorer Theme: Dolorian can tell which way is north, +5 bonus to skill checks to avoid getting lost, find his way to a specific location, or locate a landmark.
Skirmishing Presence: Allies can shift 5 (Int mod + Tactical Duster bonus) squares before or after making an action point attack, provided the can see

Point Blank Shot: +2 bonus to AC vs. Oportunity Attacks provoked by ranged weapon attacks with "Fiona"; 1/encounter makes a ranged attack without provoking attacks
Tactical Duster (Tactician's Armor): +1 bonus to Intelligence-based effects of powers and class features that do not directly modify attack bonus.

Last edited by GingerGiant on Wed Apr 24, 2019 8:12 am, edited 2 times in total.
Active Characters
[SHOW]
Abal ir Ianic, the Chain
Dolorian Antov: Hero, Soldier, Explorer!
Shinkansen Hanzo, the Subway Striker
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TauNeutrino
Posts: 30
Registered for: 5 years 1 month

Re: The Lost Legacy of Kandoras IC

Post by TauNeutrino »

Hana rapidly reacts to Dolorian's shout, pointing her staff and launching two arcing bolts of lightning at the gorillas.

Mechanics
[SHOW]

Free from Dolorian: Divine Bolts targeting Gorilla 2 and Gorilla 3.
Gorilla 2: 14(1d20) +11 = 25 (including CA) vs Reflex, slide to AA22 and deal1(1d6) +7 = 8 lightning on hit
Gorilla 3: 4(1d20) +9 = 13 vs Reflex (assuming this missed, if not, slide to AB23 and deal 8 lightning)

Last edited by TauNeutrino on Wed Apr 24, 2019 2:29 pm, edited 2 times in total.
Quincunx
Posts: 14
Registered for: 5 years 1 month

Re: The Lost Legacy of Kandoras IC

Post by Quincunx »

This is stupid. Morag snarls as she rushes in. The floating latticework that is her Spirit Companion splits apart, reforming in the midst of the gorillas, and as she charges in another rune spreads out from it, covering the ground before enveloping everything around Amon in flames. While it does that, she also ignites her sword with its own set of runes, and swipes at the gorilla holding him in place.

Mechanics
[SHOW]

Minor action: Longtooth Shifting. +2 damage with attacks, regeneration 4 while bloodied.
Move action: Walks up to AH20. Spirit Companion moves to AB23.
Action Point: Shifts up to AD23 (thanks Dolorian) and uses Flames of Purity (Destruction), catching all four gorillas (and Amon) in the blast.

Flames of Purity
[SHOW]

18(1d20) +10 = 28 vs AC for Gorilla 1.
7(1d20) +12 = 19 vs AC for Gorilla 2.
11(1d20) +10 = 21 vs AC for Gorilla 3.
9(1d20) +10 = 19 vs AC for Gorilla Prime.

A hit does 6(1d10) +7 = 13 fire damage.

Morag activates the Rune of Destruction. Allies now have +1 to hit enemies adjacent to her. Additionally, Amon has +3 to damage rolls until Morag's next turn ends.

Standard action: Singing Strike on Gorilla 3.

Singing Strike
[SHOW]

19(1d20) +11 = 30 vs AC, for 9(1d10) +8 = 17 radiant and thunder damage.

Hit or miss, the Gorilla takes -2 to attack rolls until her next turn ends.

[sblock=Immediate / Opportunity actions]Spirit's Prey (OA): If a gorilla leaves a space adjacent to the spirit companion without shifting, Morag picks someone (Hana if she's in range at the time, then Amon if he's not in danger, and then Dolorian failing those two. If none of them are on the table, then she just holds onto the power) to RBA it with CA.
Death Surge (IR): When anything within 3 of Morag hits 0 HP, if there's at least one enemy in the zone, she uses this.[/sblock]

Combat Block
[SHOW]

Morag Siridean

Female Longtooth Shifter Cleric|Runepriest Level 4
Languages: Andorian, Tulrissian, Dwarven
Age: 48
Height: 5' 7"
Weight: 150 lbs.

Speed: 6
Initiative: +2
Passive Perception: 17
Passive Insight: 22
Senses: Low-light Vision

AC: 23
Fort: 17
Reflex: 14
Will: 20
HP: 40/40
Bloodied: 20
Surge Value: 10
Surges left: 8/8
Action Points: 0

MBA (greatsword): +11 vs AC, 1d10+7 damage
RBA (javelin): +8 vs AC, 1d6+6 damage

Resistances: Poison 5
Vulnerabilities: none
Saves: none

Active Effects:

  • Gain 5 THP 1/round after an enemy deals damage with an attack
  • Alies have +5 to Heal checks to administer first aid
  • Regeneration 4 while bloodied

Powers:

Word of Exchange
Singing Strike
Call Spirit Companion


Second Wind []
Buffeting Wave []
Longtooth Shifting [X]
Healing Word []
Rune of Mending []
Flames of Purity [X]
Spirit's Prey []
Death Surge []
Sudden Inspiration []
Goggles of Aura sight []
Blood Fury Greatsword +1 [X]


Moment of Glory []
Speak with Spirits []
Hide Armor of Adaptable Resistance +1 [_]

Consumables: Potion of Cure Light Wounds (4), Alchemist's Essence (Poison) (Level 1) (1)

Important Features:
[SHOW]

Class Features
Battle Cleric's Lore: When letting an ally spend a surge with a Cleric power, that ally gains +2 to attack until your next turn ends.

Serene Blade: 1/round, when damaged by enemy attack, immediately gain WIS temp HP.

Hybrid Talent: Rune Master: When using a Runic power, choose Destruction or Protection, and get that extra effect. Enter a rune state until end of encounter or use another Runic power.
• Rune of Destruction: Allies have +1 to hit adjacent enemies.
• Rune of Protection: Adjacent allies have resist 2 all.

Theme Features
Watershaper Lv1 Feature: Elemental origin, Primordial Dwarven language, Aquatic trait. Breathe underwater, +2 to attack non-aquatic creatures, can swim at half speed.

Feat(ures)
Spirit Talker: Multiclass Shaman.

Longtooth Spirit Shifter: +2 Regeneration while shifted.

Mighty Crusader Expertise: While wielding a 2H melee weapon, don't provoke OAs from ranged/area attacks using a holy symbol.

Item Features
Hide Armor of Adaptable Resistance +1: Resist 5 Poison.

Lifesaving Brooch +1: Allies have +5 to Heal checks to administer first aid.

User avatar
Namelessjake
Plane Wings Sharp Like Katana
Posts: 4000
Registered for: 11 years 3 months
Location: Blockbuster

Re: The Lost Legacy of Kandoras IC

Post by Namelessjake »

As the gorillas are pushed back, Daris manoeuvres Valcus around the battle before commanding him to leap into the fray with a digging in of his heels. As Valcus lands he rakes at one of the nearby gorillas.

Mechanics
[SHOW]

Move: Walk to (Y, 18) top left square.

Standard: Battle Pounce to (Z, 20) top left, on Gorilla 2.

22 vs AC = hit? for 25 damage and Gorilla 2 knocked prone.

11(1d20) +9 = 20; 21(3d8) +4 = 25

I forgot the +2 to hit from CA

Immediate Reaction Readied: Raking Claw see mount combat block

Combat Block
[SHOW]

Ser Daris Caine

Male Dragonborn Cavalier 4
Languages: Tulrissian, Serran, Andorian
Age: 35
Height: 5' 11"
Weight: 190 lbs.

Speed: 5
Initiative: +6
Passive Perception: 17
Passive Insight: 12
Senses: Normal Vision

AC: 23
Fort: 19
Reflex: 16
Will: 18
HP: 45/45
Bloodied: 22
Surge Value: 14
Surges left: 11/11
Action Points: 1

MBA: +12 vs AC, 1d10+6 damage (Vigilant Blade Bastard Sword +1)
RBA: +9 vs AC, 1d6+5 damage (Javelin)

Resistances:
None

Vulnerabilities:
None

Saves:
None

Active Effects:
Defender Aura

Powers:

Righteous Radiance
Valiant Strike
Vengeful Strike
Defender Aura
Vigilant Blade Bastard Sword +1


Second Wind []
Sohei Flurry []
Dragonfear []
Holy Smite [][]*
Righteous Shield []
Amulet of Life +1 []
Vigilant Blade Bastard Sword +1 []


Restore Vitality []
Summon Celestial Steed [X][]**
Heavy Preservation Shield (heroic tier) [_]

*Can be used twice per encounter but only once per turn.
**Can be used twice per day unless steed is reduced to 0 HP.

Consumables:

Potion of Cure Light Wounds

Important Features:
[SHOW]

Dragonborn Fury: While bloodied I gain a +1 racial bonus to attack rolls.

Heavy Blade Expertise: +2 to defenses against OAs when wielding a heavy blade.

Mounted Combat:Gain gain access to any special mount abilities. Mounts do not take the normal -2 attack penalty to their attacks. The mount can make any Athletics, Acrobatics, Endurance, or Stealth checks using my skill check modifier.

Meliorating Plate Armor +1: Each time I reach a milestone in a day, the enhancement bonus of this armor increases by 1. This bonus resets after an extended rest.

Vigilant Blade Bastard Sword +1: Paladins can use this weapon as an implement for paladin powers. +1d8 fire and radiant damage on crit.

Mount Combat Block
[SHOW]

Valcus

Male Lion Lion 4
Languages: Lion
Age: 8
Height: 5' 8"
Weight: 700lb

Speed: 9 (forest walk)
Initiative: Equal to Daris'
Passive Perception: 12

AC: 25
Fort: 20
Reflex: 17
Will: 19
HP: 22/22
Bloodied: 22
Surge Value: 0
Surges left: 0/0

Standard Actions
Bite
Melee 1, 1d20+9 vs AC, 2d8+4 damage
Battle Pounce [_]
Jumps up to 5 squares and attacks, Melee 1, 1d20+9 vs AC, 3d8+4 damage and enemy falls prone.

Triggered Actions
Raking Claw
Trigger: An enemy enters an adjacent square
Immediate Reaction: Melee 1, 1d20+9, 1d8+4 damage

Important Features
[SHOW]

Tiger Agility: Gains +10 bonus to Acrobatics and Athletics checks. Additionally does not need to move to gain a running start for Athletics (jump) checks.

Forest Walk: Ignores difficult terrain that is the result of trees, underbush, plants or natural growth.

User avatar
TauNeutrino
Posts: 30
Registered for: 5 years 1 month

Re: The Lost Legacy of Kandoras IC

Post by TauNeutrino »

Hana utters a word of prayer, speeding Ryuu and Amon through the undergrowth as clutching thorns rip out of the ground mere feet from their last positions. "Rule number 1! Don't get hurt!"

Mechanics
[SHOW]

Minor: Divine Call - pull Ryuu to AE20 and Amon to AF25
Standard: Grasping Tide centered on AB23, targeting Gorilla 2, Gorilla Prime, Gorilla 1, Gorilla 3.
Gorilla Prime: 18(1d20) +11 = 29 vs Fort.
Gorilla 1: 12(1d20) +10 = 22 vs Fort.
Gorilla 2: 8(1d20) +11 = 19 vs Fort.
Gorilla 3: 4(1d20) +10 = 14
On hit: 3(1d6) +7 = 10 lightning damage, and Hana can use the Grasping Tides OA against the enemy.
Move: Move to AI17, moving Boris the Bear to AI22 and Clive the Owlbear to AJ22.

Triggered Actions
[SHOW]

Grasping Tides OA: When a gorilla who was hit by the initial attack attempts to leave the zone (AA22-AC24), 1d20+9 vs Reflex. On a hit, the target falls prone (which will interrupt and cancel that action unless they were already crawling, teleported, or force moved).

Combat Block
[SHOW]

Hana
Female Wood Elf Invoker|Sentinel 4
Languages: Andorian, Common, Amkharan
Age: 22
Height: 5”
Weight: 90 lbs.

Speed: 7
Initiative: +19 (Use Perception roll instead of Initiative roll)
Passive Perception: 28
Passive Insight: 23
Senses: Low-light Vision

AC: 20
Fort: 18
Reflex: 14
Will: 19
HP: 41
Bloodied: 20
Surge Value: 10
Surges left: 10/10
Action Points: 1

MBA: 1d20+4 vs AC, 1d8 lightning and slide 1
RBA: 1d20+9 vs Reflex (two targets), 1d6+7 lightning and slide 1

Resistances:
None.
Vulnerabilities:
None.
Saves:
None.
Active Effects:
None.

Powers:
Divine Bolts
Grasping Tide (Druid)


Second Wind []
Healing Word []
Thunder of Judgement []
Wind Wall []
Divine Call [_]


Silent Malediction[]
Lightning Weapon []
Ornament of Alertness [_]

Consumables:
2x Potion of Cure Light Wounds.

Important Features:
[SHOW]

Mark of Storm: Slide enemy hit with lightning or thunder power 1 square.
Staff Expertise: Don't provoke with ranged/area powers through staff; +1 melee reach
Manifestation of Wrath: +1 damage per enemy attacked with divine enc/daily power on my turn.
Sense Threat: Roll Perception in place of an initiative roll; allies within 10 squares gain +2 racial to init if I roll higher than them.
Reactive Stealth: Roll a stealth check to hide as a free action if in cover/concealment when initiative rolled.

Companion Blocks
[SHOW]
Boris the Bear
[SHOW]

Boris
Male Bear Bear 4
Languages: Bear, telepathy with Hana
Ability Scores: Str 20, Dex 12, Wis 16, Con 17, Int 2, Cha 6
Trained skills: Perception +20, Athletics +12, Endurance +10
Low-light vision
Speed: 6

Acts on Hana's turn
AC: 17
Fort: 19
Reflex: 15
Will: 19
HP: 20
Bloodied: 10
Healing Surges shared with Hana

MBA: 1d20+9 vs AC, 1d12+9 damage

Aura 1: +2 power bonus to defenses for allies in aura

Heals 10 HP when Hana uses her Second Wind
Shares actions with Hana (can take a move action whenever she does)

Clive the Owlbear
[SHOW]

Clive
Male Owlbear Owlbear 4
Languages: Owl, Bear, telepathy with Hana
Ability Scores: Str 20, Dex 12, Wis 14, Con 17, Int 2, Cha 6
Trained skills: Perception +20
Low-light vision
Speed: 6

Acts on Hana's turn
AC: 17
Fort: 19
Reflex: 15
Will: 19
HP: 22
Bloodied: 11
Healing Surges shared with Hana

MBA: 1d20+9 vs AC, 1d12+2 damage

Aura 1: +2 power bonus to damage rolls against enemies in the aura

Heals 10 HP when Hana uses her Second Wind
Shares actions with Hana (can take a move action whenever she does)

am0n
Posts: 18
Registered for: 5 years 1 month

Re: The Lost Legacy of Kandoras IC

Post by am0n »

The tag team of being pummeled to the ground one again, along with the lumbering leg of a gorilla resting on his chest, made Amon regret his decision to dive head first behind enemy lines again. However, it didn't take long before he felt himself throw out of the fray and watched as his allies moved in. Standing up and shaking himself off, Amon realized Hana was yelling at him. "Yeah, yeah. Rule one." Seeing Morag alone facing off on a Gorilla and the others occupied by Daris and Valcus, Amon... charges behind enemy lines again to support Morag!

Mechanics
[SHOW]

Minor: Agile Recovery to stand
Move: Tactical Trick, moving: AF25 -> AD26 -> AA26 -> Z25
Free: Activate Resistive Infusion, gaining 14 THP.
Standard: Charge to AB24 targeting Gorilla 3 (CA from Tactical Trick)
Attack: 13(1d20) +17 = 30 vs. AC
Damage: 4(1d6) +11(2d6) +8(1d8) +12 = 35

Immediate Actions
[SHOW]

1.) If something adjacent attacks and misses me, Disciplined Counter, if I have CA (I am the only one next to it, I am flanking it, it is prone, or otherwise granting CA).
2.) If something adjacent and bloodied attacks me, Wrath of the Destroyer, if I have CA (I am the only one next to it, I am flanking it, it is prone, or otherwise granting CA).

Combat Block
[SHOW]

Amon

Male Human (Wilden) Thief Level 4
Languages: Andorian, Tulrisse
Age: 34
Height: 6' 3"
Weight: 190 lbs.

Speed: 6
Initiative: +7
Passive Perception: 20
Passive Insight: 20
Senses: Low-light Vision

AC: 21
Fort: 15
Reflex: 20
Will: 15
HP: 18/42 + 14 THP
Bloodied: 21
Surge Value: 10
Surges left: 8/8
Action Points: 1

MBA: +13 vs AC, 1d6 + 8 damage
RBA: +13 vs AC, 1d4 + 8 damage

Resistances: None

Vulnerabilities: None

Saves: None

Active Effects: None

Powers:

Tactical Trick (Move)
Acrobat's Trick (Move)
Unbalancing Trick (Move)
Agile Recovery (Minor)


Second Wind (Standard) []
Backstab (Free) [X]
Battle Awareness (Immediate Interrupt) [X]
Disciplined Counter (Immediate Reaction) []
Wrath of the Destroyer (Immediate Reaction) []
Startling Offensive (Immediate Reaction) [X]
Flowform Armor (No Action) []


Vanguard Weapon (Minor) [_]

Consumables: Potion of Cure Light Wounds (x3), Talent Shard (x3), Alchemist's Acid (x2), Alchemist's Fire (x2), Alchemist's Frost (x2)

Important Features:
[SHOW]

Class Features
First Strike: At encounter start, get combat advantage against foes that haven't acted yet.

Sneak Attack: Once per turn, if you have combat advantage and hit with a crossbow, light blade,shortbow, or sling, deal extra damage.

Weapon Finesse: Use Dex (not Str) for melee basic attacks, damage. +2 damage with light blades, hand crossbows, shortbows, slings.

Thief Weapon Talent: +1 bonus to attack rolls with light blades, hand crossbows, shortbows, and slings

Skill Mastery: +1 additional trained skill. Natural 20 on a skill challenge check automatically succeeds, +1 additional success.

Racial Features
Fey Origin: You have the fey origin

Hardy Form: +1 to Fortitude

Nature's Aspect: Choose aspect of nature after extended rest (Aspect of the Ancients, Aspect of the Destroyer, Aspect of the Hunter).

Theme Features
Elemental Initiate: Gain +2 proficiency bonus with unarmed attacks; unarmed attacks deal 1d6 damage; gain the disciplined counter power

Feat(ures)
Cunning Stalker: Gain CA against enemies with no other adjacent creatures

Light Blade Expertise: +1/+2/+3 (by tier) to weapon attacks with light blades; +1/+2/+3 (by tier) to damage of light blade weapon attacks with CA

Battle Awareness: Fighter: skill training; 1/encounter, make imm. interrupt MBA against adjacent enemy that shifts or doesn't include you in attack

Scoundrel Training: Lose one use of Backstab to gain rogue encounter attack power (Startling Offensive)

Item Features
Vanguard Short Sword +1: Deal +1d8 damage on successful charge. Daily (minor): Use this power when you charge. If you hit, all allies within 10 squares gain +1 bonus to attack rolls and your Charisma bonus as a bonus to damage until the start of your next turn.

Rhythm Blade Dagger +1: While you wield this weapon in your off-hand, your shield bonus to AC and reflex increases by 1.

Flowform Leather Armor +1: Encounter (No Action): When you are subjected to an effect that a save can end, you make a saving throw against the effect.

Burglar's Gloves (heroic): +1 item bonus to Thievery checks.

User avatar
Scratcherclaw
YUO ARE SMART
Posts: 3739
Registered for: 11 years 3 months

Re: The Lost Legacy of Kandoras IC

Post by Scratcherclaw »

"Ya all right there, Ryuu? How's it feel to be an ape's plaything, eh?" Naia says, holding back a smirk as the gorilla slams the impulsive man like a sack of meat. She places her hand upon Fiona with a wink towards Dolorian before stepping forward towards the pack. Pulling out her lyre, she strums a cacophonous note, causing the nearest gorilla to recoil further from her. "Ya like music, ain't ya, filthy beast?"

Mechanics
[SHOW]

Minor: Echoing Weapon on Fiona
Until EONT, the next weapon attack made with Fiona deals an additional 2d6 thunder damage to one target of the attack. This damage is applied whether the attack hits or not

Move: Walk to AG19

Standard: Blunder on Gorilla 1
Attack: 3(1d20) +10 = 13 vs Will = Miss hahahahahahaha : (

Action Point it up
Shift to AG16 per Skirmishing Presence

Standard: Staggering Note on Gorilla 1
Attack: 16(1d20) +10 = 26 vs Will = Hit!
Damage: 5 thunder damage (set damage, not a roll)
Daris takes an MBA against G1
7(1d20) +12 = 19; 10(1d10) +6 = 16
Gorilla 1 is pushed to AC23

Combat Block
[SHOW]

Naia Espina

Female Eladrin Bard 4
Languages: Common, Andorian, Modern Serran, Brennisian, Kandorasian
Age: 26
Height: 5'7"
Weight: 125 lbs.

Speed: 6
Initiative: +2
Passive Perception: 18
Passive Insight: 18
Senses: Low-light Vision

AC: 20
Fort: 14
Reflex: 18
Will: 20
HP: 40/40
Bloodied: 20
Surge Value: 10
Surges left: 8/8
Action Points: 1
Power Points: 1

MBA: +2 vs AC; 1d4-1 damage
RBA: +3 vs AC; 1d4 damage

Resistances: None

Vulnerabilities: None

Saves:
+5 vs charm effects
+2 vs poisoned, weakened, slowed, & immobilized

Active Effects: None

Powers:

Vicious Mockery
Staggering Note


Second Wind []
Adept's Insight []
Fey Step []
Majestic Word [][]
Words of Friendship []
Blunder [X]
Moment of Escape [_]
Echoing Weapon [X]


Stirring Shout []
Catstep Boots []

Consumables:

Unreadable Ink [_]

Important Features:
[SHOW]

Class
Bardic Training: I can perform one bard ritual per day without expending components.

Virtue of Cunning: Once per round, when an enemy attack misses an ally within 10 squares, I can slide that ally 1 square as a free action.

Multiclass Versatility: I can choose class-specific multiclass feats from more than one class.

Skill Versatility: I gain a +1 bonus to untrained skill checks.

Song of Rest: When I play an instrument or sing during a short rest, allies and I gain an additional +5 HP for each healing surge spent.

Racial
Eladrin Education: I gain training in one additional skill of my choice.

Eladrin Will: I gain a +1 bonus to Will. Additionally, I gain a +5 bonus to saving throws against charm effects.

Fey Origin: I'm considered a fey creature.

Trance: I only need to spend 4 hours to get the same benefits of an extended rest. I'm fully aware of my surroundings in the trance.

Theme
Noble Adept: I gain a Power Point.

Feats
Linguist: I know 3 additional languages.

Battle Song Expertise: I gain a +1/2/3 feat bonus to attack rolls made with bard implements. I also gain a +1 bonus to the number of squares I can pull, push, or slide creatures with my bard attacks.

Items
Master's Accurate wand of Vicious Mockery +1: When I hit with Vicious Mockery using this wand, I can choose another enemy within 2 squares of the target. That enemy takes a -2 penalty to attack rolls until EONT.

Catstep Boots: When I fall or jump down, I take only half normal falling damage and always land on my feet.

Tactician's Armor +1: When a power or class feature calls on my Int modifier to determine a value other than attack bonus, add 1 to the value.

Amulet of Physical Resolve +1: I gain a +2 bonus to saving throws against effects with the poison keyword and effects that render me weakened, slowed, or immobilized.

User avatar
Fialova
Magical Liopleurodon
Posts: 4784
Registered for: 11 years 3 months
Location: The Great North
Contact:

Re: The Lost Legacy of Kandoras IC

Post by Fialova »

Finally in range of their foes, Caoimhe rushes towards Morag to aid in the fight. With the gorillas now all clustered together, the woman launches into a rapid series of blows that, while missing the ones on the ground, manages to leave the others hobbled in a similar way, barely able to move for a time from the hits.

Mechanics
[SHOW]

apparently gained 7 thp last turn, but forgot to mark it

+1 to hit things next to Morag (gorillas 1 and 3)

Move Action: move to (AB, 25)

Standard Action: Wind Through the Willows centered on (AB, 23)
Attack vs Gorilla 1: 28 vs Reflex = crit!
Attack vs Gorilla 2: 12 vs Reflex = miss
Attack vs Gorilla 3: 26 vs Reflex = hit
Attack vs Gorilla Prime: 17 vs Reflex = miss
Hit: Max damage of 21 on Gorilla 1, 13 +1 (talon amulet) = 14 damage to Gorilla 3. Both targets are slowed and cannot charge until the end of my next turn.
Effect: I shift to (AA, 23)

No Action: prepared to use Mielikki's Endurance as immediate reaction if I take damage

Combat Block
[SHOW]

Caoimhe

Female Elf Monk 4
Languages: Elven, Andorian
Age: 30s?
Height: 5' 7"
Weight: 135 lbs.

Speed: 7
Initiative: +16 (18 when within 10 squares of Dolorian)
Passive Perception: 26 (28 when within 10 squares of Dolorian)
Passive Insight: 16 (18 when within 10 squares of Dolorian)
Senses: Low-light Vision

AC: 22
Fort: 17
Reflex: 19
Will: 18
HP: 41+7/41
Bloodied: 20
Surge Value: 10
Surges left: 9/9
Action Points: 1

MBA (unarmed): +5 vs AC, 1d8 damage (+1 damage with CA)
RBA (unarmed): +7 vs AC, 1d4+5 damage (+1 damage with CA)

Resistances: none

Vulnerabilities: none

Saves: none

Active Effects:

  • ignore difficult terrain when shifting
  • +1 to damage when I have CA
  • cannot be blinded
  • cannot grant CA until EONT when I attack with Holy Symbol
  • enemies who hit me at melee take 1d6 damage

Powers:

Centered Flurry of Blows
Five Storms
Fallen Needle
Agile Recovery


Second Wind []
Oath of Enmity []+
Drunken Monkey []
Wind Through the Willows [X]
Mielikki's Endurance []*


Whirling Mantis Step []
Talon Amulet +1 [X]
Surefoot Boots (heroic tier) []
Symbol of Vengeance +1 [_]

  • see Hero of Faith feature below
  • One of the Harper Pin powers, which all share a cooldown during encounters

Consumables:

Potion of Healing (heroic tier)
Antivenom (heroic tier)
Tanglefoot Bag (level 2)
Blinding Bomb (level 3)
Potion of Cure Light Wounds

Important Features:
[SHOW]

Class Features
Unarmed Combatant: unarmed attacks are +3 to it, 1d8 damage, instead of the base stats. Must have a free hand to use this, even if kicking/etc.

Unarmored Defense: +2 to AC in cloth armor or no armor, and with no shield.

Racial Features
Elven Weapon Proficiency: gain proficiency with longbow and shortbow

Sense Threat: can roll perception in place of initiative. When doing so, allies within 10 squares who roll lower get +2 to their initiative result

Wood Elf Reactive Stealth: can make a stealth check to hide when rolling initiative if I have any concealment or cover when doing so

Wild Step: ignore difficult terrain when shifting

Feat(ures)
Holy Symbol Expertise: when I attack an enemy using a holy symbol, all enemies become unable to gain CA against me until my SONT, unless I use another power or ability that specifically makes me grant CA

Hero of Faith: can use Oath of Enmity power once per encounter, and it lasts until the target drops to 0hp. Cannot be recharged or have its duration extended in any way.

Unarmored Agility: +2 to AC in cloth armor or no armor.

Deadly Draw: when I pull or slide an enemy to a square adjacent to me, I gain CA against until my EONT

Item Features
Talon Amulet +1: +1 to damage when I have CA

Robe of Eyes Cloth Armor (basic clothing) +1: cannot be blinded

User avatar
ratwizard
A Wan Smile
Posts: 5468
Registered for: 11 years 3 months
Location: Hellworld

Re: The Lost Legacy of Kandoras IC

Post by ratwizard »

Encounter 1: Round 4

The gorilla that Valcus tore into leaps to his feet, swinging at the lion over and over. Daris manages to reel back in time for Ilmoto to send a jolt of electricity up the gorilla's arm, stopping him from thrashing for the moment.

Another of the apes turns to face Amon, his massive frame towering over the man. Reeling back, the beast crushes him with both, brawny arms, before picking him up and throwing him into the brush nearby. The Tulrissian feels writhing pain course through his injured body before he slips out of consciousness.

The leader of the apes makes a brutal onslaught on Caoimhe. Pinning her to the jungle floor while biting at her and slamming his fists across her body, she manages to fight back the best she can.

Nearby, a weary gorilla turns to Ryuu, who had faced off against the beast already. It rushes forward, its feet clumsy due to Caoimhe's previous strikes, and Morag finds the opportunity to finally bring the create down with one powerful sweep of her greatsword. The alpha male cries out in frustration, while those around the surgeon feel spurred toward victory.

Go: Ryuu, Hana, Caoimhe

Mechanics
[SHOW]

Ryuu: interrupts, hits, stands, charges, misses, action points, hits, slows*.

Ilmoto: moves, miss x2, hits, buffs, action points, shifts, hits x2, misses.

Dolorian: reloads, moves, draws blade, hits, misses.

Morag: buffs, moves, action points, shifts, hits x3 & misses, hits and debuffs

Daris: moves, hits and prones, readies attack

Hana: pulls teammates, hits 1x, miss 2x, moves with pack

Amon: stands, moves, buffs THP, charges, hits

Naia: buffs, moves, misses, action points, hits x2, pushes

Caoimhe: moves, crits, hits, miss x2, shifts

Cedros: moves, total defense-es

Gorilla 2: stands, misses grab on Valcus, 16 vs Fort, takes 7 damage from Daris' punishment, misses Valcus 24 vs. AC...

Ilmoto*: uses Shocking Feedback, hits AC 21 for 8 damage, granting Valcus resist 5 til the end Ilmoto's turn R4...

Gorilla 2: action points, misses Caoimhe 19 vs. AC

Gorilla 3: buffs, hits Amon 23 vs. AC, making him grant CA til end of Gorilla 3's next turn, grabs Amon 27 vs. Fort, action points, hits Amon 27 vs. Reflex, dealing 29 damage, knocking him out, proning him, and sliding him

Gorilla Prime: stands, grabs Caoimhe 26 vs. Fort, taking 2 damage, hits Caoimhe 29 vs AC for 11->4 (reduced by Mielikki's Endurance) damage, knocking her prone, taking 4 damage, action points, hits Caoimhe 29 vs Fort for 12 damage, gaining 10 THP, taking 5 damage.

Gorilla 1: misses Morag 9 vs. Fort, charges...

Morag: OA hits 19 vs. AC, for 9 damage, killing Gorilla 1...

Morag (again!): Death Surge, miss Gorilla 2, critical miss Gorilla 3, hit Gorilla Prime 22 will for 9 damage, and Morag, Caoimhe, Valcus, Daris, Ryuu, Ilmoto, gain 5 THP...

Map
[SHOW]

Image

Status
[SHOW]

28 Hana (41/41) | 0 AP | Surges: 10/10 | Used: Thunder of Judgement |
27 Caoimhe (32+5/41) | 1 AP | Surges: 9/9 | Used: Talon Amulet, Mielikki's Endurance, Wind Through the Willows | melee-attacking enemies take 1d6 damage til end of E, grabbed, prone
24 Morag (40+5/40) | 1 AP | Surges: 8/8 | Used: Blood Fury, Longtooth Shifting, Flames of Purity, Death Grasp | bloodied, +2 to damage, regen 4 while bloodied, allies gain +1 to hit enemies adjacent to her.
21 Amon (-12/42) | 1 AP | Surges: 8/8 | Used: Startling Offensive, Backstab x1, Battle Awareness | dying, prone, granting CA til end of Gorilla 3's turn R4
21 Cedros (??/??) | 1 AP | Surges: ?/? | total defense-ing
19 Dolorian (39/39) | 1 AP | Surges: 8/8 | next attack deals 2d6 thunder
17 Naia (40/40) | 0 AP | Surges: 8/8 | Used: Echoing Weapon Blunder
16 Daris (45+5/45) | 1 AP | Surges: 11/11 | Defender Aura active, riding Valcus
16 Valcus (22+5/22) | being ridden, resist 5 til end of Ilmoto's turn R4, granting CA til end of Gorilla 2's turn R4
15 Ilmoto (41+5/41) | 1 AP | Surges: 10/10 | Used: Shocking Feedback
15 Gorilla 2 (-129/??) | Used: Chest Beat | +2 to Attack til end of Gorilla 3's turn R4
15 Gorilla 3 (-124/??) | Used: Chest Beat | +2 to Attack til end of Gorilla 3's turn R4, -2 to attacks til end of Morag's turn R4, slowed and unable to charge until end of Caoimhe's turn R4.
11 Gorilla Prime (-42/??) | +2 to Attack til end of Gorilla 3's turn R4, grasped
6 Gorilla 1 (-150/??) | dead
5 Ryuu (22+5/51) | 0 AP | Surges: 12/12 | Used: Frost Backslash | bloodied, prone

Map Info
[SHOW]

Trees: The 2x2 centers of these are difficult terrain. Fallen trees are also difficult terrain. Trees can be climbed, and are about 40 feet tall.

Rocks: Difficult terrain.

Brush: The green/yellow/orange spots. Normal terrain.

Packed Dirt: The darker brown spots. Normal terrain.

Enemy Info
[SHOW]

Gorilla Prime: A hulking gorilla, clearly larger and more dangerous than the others. He stands at two meters tall, with a powerful, muscular frame. Koro's blood drips from the alpha's bared maw.

Gorilla: Adult gorillas that are large, but not quite as large as their leader. Each one is just under two meters tall, and look a bit leaner than the alpha. These gorillas' mouths are stained with the blood of your companion.

Quincunx
Posts: 14
Registered for: 5 years 1 month

Re: The Lost Legacy of Kandoras IC

Post by Quincunx »

"On your feet!" Morag shouts at Amon. She's not losing another one. Not this close to Koro's mangled remains. Louder still, to everyone, "Stop wasting time and KILL THEM!"

She steps back and slams her blade into the earth, a spiderweb of glowing lines stretching out between it and the companion she generated earlier. These lines reach up the legs of two gorillas, then retract and attempt to drag their prey down with them.

Mechanics
[SHOW]

Minor action: Rune of Mending: Amon spends a surge. Morag and everyone else in burst 5 of her gets a +2 power bonus to damage until her next turn ends.
Move action: Shift to AE23.
Standard action: Buffeting Wave, capturing Gorilla Prime and Gorilla 3 in the blast.

Buffeting Wave
[SHOW]

12(1d20) +9 = 21 vs Fort for Gorilla Prime
10(1d20) +9 = 19 vs Fort for Gorilla 3

3(1d6) +5 = 8 (+2 from Longtooth, +2 from Rune of Mending) = 12 damage and knock prone on a hit.

[sblock=Immediate / Opportunity actions]Spirit's Prey (OA): If a gorilla leaves a space adjacent to the spirit companion without shifting, Morag picks someone (Hana if she's in range at the time, then Amon if he's not in danger, and then Dolorian failing those two. If none of them are on the table, then she just holds onto the power) to RBA it with CA.[/sblock]

Combat Block
[SHOW]

Morag Siridean

Female Longtooth Shifter Cleric|Runepriest Level 4
Languages: Andorian, Tulrissian, Dwarven
Age: 48
Height: 5' 7"
Weight: 150 lbs.

Speed: 6
Initiative: +2
Passive Perception: 17
Passive Insight: 22
Senses: Low-light Vision

AC: 23
Fort: 17
Reflex: 14
Will: 20
HP: 40/40
Bloodied: 20
Surge Value: 10
Surges left: 8/8
Action Points: 0

MBA (greatsword): +11 vs AC, 1d10+9 damage
RBA (javelin): +8 vs AC, 1d6+8 damage

Resistances: Poison 5
Vulnerabilities: none
Saves: none

Active Effects:

  • Gain 5 THP 1/round after an enemy deals damage with an attack
  • Allies have +5 to Heal checks to administer first aid
  • Regeneration 4 while bloodied

Powers:

Word of Exchange
Singing Strike
Call Spirit Companion


Second Wind []
Buffeting Wave [X]
Longtooth Shifting [X]
Healing Word []
Rune of Mending [X]
Flames of Purity [X]
Spirit's Prey []
Death Surge [X]
Sudden Inspiration []
Goggles of Aura sight [_]
Blood Fury Greatsword +1 [X]


Moment of Glory []
Speak with Spirits []
Hide Armor of Adaptable Resistance +1 [_]

Consumables: Potion of Cure Light Wounds (4), Alchemist's Essence (Poison) (Level 1) (1)

Important Features:
[SHOW]

Class Features
Battle Cleric's Lore: When letting an ally spend a surge with a Cleric power, that ally gains +2 to attack until your next turn ends.

Serene Blade: 1/round, when damaged by enemy attack, immediately gain WIS temp HP.

Hybrid Talent: Rune Master: When using a Runic power, choose Destruction or Protection, and get that extra effect. Enter a rune state until end of encounter or use another Runic power.
• Rune of Destruction: Allies have +1 to hit adjacent enemies.
• Rune of Protection: Adjacent allies have resist 2 all.

Theme Features
Watershaper Lv1 Feature: Elemental origin, Primordial Dwarven language, Aquatic trait. Breathe underwater, +2 to attack non-aquatic creatures, can swim at half speed.

Feat(ures)
Spirit Talker: Multiclass Shaman.

Longtooth Spirit Shifter: +2 Regeneration while shifted.

Mighty Crusader Expertise: While wielding a 2H melee weapon, don't provoke OAs from ranged/area attacks using a holy symbol.

Item Features
Hide Armor of Adaptable Resistance +1: Resist 5 Poison.

Lifesaving Brooch +1: Allies have +5 to Heal checks to administer first aid.

User avatar
FinalTemplar
Omae Wa Mou Shindeiru
Posts: 1757
Registered for: 6 years 1 month

Re: The Lost Legacy of Kandoras IC

Post by FinalTemplar »

Ryuu coughs up some blood as he stands slowly. "Damnit, I didn't expect it... to go like this..."

Mechanics
[SHOW]

Standard Action: Second Wind: Healing surge, +12 hit points, +2 bonus to defenses until the start of my next turn.

Combat Block Format
[SHOW]

Ryuunosuke "Ryuu"

Male Elf (Genasi) Swordmage 4
Languages: Andorian, Jarangi, Elf
Age: 33
Height: 6'2"
Weight: 180 lbs.

Speed: 6
Initiative: +4
Passive Perception: 12
Passive Insight: 12
Senses: Normal Vision

AC: 24
Fort: 17
Reflex: 18
Will: 15
HP: 51/51
Bloodied: 25
Surge Value: 12
Surges left: 12/12
Action Points: 1

MBA: +12 vs AC, 1d10+6

Resistances:
Resist 5 Cold.

Vulnerabilities:
None.

Saves:
+2 Racial bonus against Ongoing damage.
+2 Item bonus against effects with the poison keyword, as well as effects that render me weakened, slowed, or immobilized.

Active Effects:

Powers:
At-will
Aegis of Assault
Frostwing Blade
Frigid Blade

Item At-Will


Encounter []
Swiftcurrent []
Chilling Blow []
Sloth Strike []
Second Wind [_]

Item Encounter [_]


Daily []
Frost Backlash []
Host of Shields [_]

Item Daily [_]

Consumables:

Potion of Cure Light Wounds (3)

Important Features:
[SHOW]
Powers
[SHOW]

Aegis of Assault Effect: Mark a target. The target remains mark until I use the power against another target. If I mark other creatures using other powers, the target is still marked. A creature can only be subject to one mark at a time. A new mark replaces the old one. If my marked target attacks someone other me they take -2 to the attack roll. If the attack hits, as an immediate reaction I may teleport to a square next to them and make a MBA against it. If no unoccupied space exists next to the target, I can't use this immediate reaction.
Frostwind Blade Standard Action. Target: One Creature. Attack: Intelligence (12) vs AC. Hit: 1[W] + 5 (Intelligence) cold damage. A different enemy marked by me within 3 squares also takes cold damage equal to (+4) my constitution modifier.
Frigid Blade Standard Action. Target: One Creature. Attack: Intelligence (12) vs AC. Hit: 1[W] + 5 (Intelligence) cold damage. If the target starts it turn adjacent to me, it takes a penalty to its speed equal to my constitution mod (+4) until the end of its next turn.
Swiftcurrent [] Move Action. Effect: You can shift up to my speed over ground or liquid terrain. I take no penalties for squeezing during this movement, can move through enemy spaces, ignore difficult terrain, and take no damage if the surface or substance I move across would ordinarily deal damage to me.
Chilling Blow [] Standard Action. Target: One Creature. Attack: Intelligence (12) vs AC. Hit: 1[W] + Intelligence (+5) cold damage, and the target takes additional cold damage equal to my constitution (+4) each time it attacks until the SONT.
Sloth Strike [] Standard Action. Target: One Creature. Attack: Intelligence (12) vs AC. Hit: 2[W] + Intelligence (+5) cold damage, and the target is slowed until EONT.
Frost Backlash [] Immediate Interrupt. Target: Creature that hit me. Trigger: An adjacent creature hits me. Attack: Intelligence (12) vs AC. Hit: 3[W] + Intelligence (+5) cold damage. Miss: Half damage.
Host of Shields [_] Minor Action. Effect: Until the stance ends, gain a +2 power bonus to AC and Reflex.

Watersoul (Genasi): Can breathe underwater; +2 to saving thrwos against ongoing damage; swiftcurrent power.
Use Vulnerability (Scholar): Encounter. Free Action. Trigger: Succeed on a monster knowledge check against a monster I can see or hear. Effect: If my result meets or exceeds the hard DC for the monster's level, gain a +4 power bonus to all defenses against the monster's attacks until EONT. Additionally, gain a power bonus equal to my Intelligence (+5) until EONT as long as the damage I deal isn't resisted. If my check result doesn't meet or exceed the hard DC, my attacks against the target deal only half damage until the EONT.
Swordbond: Bond with one blade (1 hr.); standard action to call to hand (10 squares); fix it in 1 hr.
Swordmage Aegis: Aegis of Assault chosen.
Aegis of Assault: Use Aegis of Assault as an at-will power.
Swordmage Warding: +3 AC as long as I'm wielding a blade with one hand and off-hand is free. If other hand is no longer free, +1 AC instead. If unconscious, warding ends.

Sentinel Marshal Honor Blade Bastard Sword: +1d8 damage critical. Utility Power (Encounter): Free Action; Trigger: I hit an enemy with an attack using this weapon; Effect: Until EONT gain +2 power bonus to all defenses against enemy. Properties: While holding this weapon, gain an item bonus to initiative checks equal to the weapon's enhancement bonus. When I use this weapon to reduce a nonminion to 0hp, gain temp hp equal to 5+1 (weapon's enhance bonus).
Wintersnap Hide Armor: Gain cold resistance equal to 3 + twice the armor's enhancement bonus. Gain a bonus to Stealth checks in snowy or icy environments equal to the armor's enhancement bonus. Power (Daily * Aura): Minor Action. Effect: I activate an aura 1 that lasts until the end of the encounter, until I deactivate it as a minor action, or until the armor is removed. Squares in the aura are difficult terrain for creatures other than me.
Catstep Boots: When I fall or jump down, I take only half normal falling damage and always land on my feet. Power (Daily): Free Action. Gain a +5 power bonus to my next Acrobatics or Athletics check.

Active PCs
Caedus (#4080FF)  
Dessarius (#8e44ad)
Eridas (#4040FF)
Narciso (#FFBF00) 
Taliesin (#4040BF)
Tristan (#2980b9)
Velasco (#800000)
Deimos (#f39c12)
User avatar
TauNeutrino
Posts: 30
Registered for: 5 years 1 month

Re: The Lost Legacy of Kandoras IC

Post by TauNeutrino »

Hana raises her staff in the air, calling powerful primordial winds and sweeping the primates away. The apes dont' seem to be fazed by the current of wind, however.

Mechanics
[SHOW]

Move: Move to AC17, moving Boris to AC22 and Clive to AD25.
(Remember the auras! +2 power to damage against enemies adjacent to Clive, and +2 power to defenses adjacent to Boris.)
Minor: Healing Word on Amon, allowing him to spend a surge and heal 6(1d6) = 6 additional HP.
Standard: Wind Wall on AB22, AA22, Z22, Z23, Z24, AA24, and AB24, targeting Gorilla 2, Gorilla 3, and Gorilla Prime.
1(1d20) +9 = 10 vs Fort of Gorilla 2
7(1d20) +9 = 16 vs Fort of Gorilla 3
5(1d20) +9 = 14 vs Fort of Gorilla Prime
Not even gonna bother cause I whiffed each and every one of them lmao
Effect: Creates a zone EoNT that provides superior cover vs ranged attacks targeting AC/Ref

Combat Block
[SHOW]

Hana
Female Wood Elf Invoker|Sentinel 4
Languages: Andorian, Common, Amkharan
Age: 22
Height: 5”
Weight: 90 lbs.

Speed: 7
Initiative: +19 (Use Perception roll instead of Initiative roll)
Passive Perception: 28
Passive Insight: 23
Senses: Low-light Vision

AC: 20
Fort: 18
Reflex: 14
Will: 19
HP: 41
Bloodied: 20
Surge Value: 10
Surges left: 10/10
Action Points: 1

MBA: 1d20+4 vs AC, 1d8 lightning and slide 1
RBA: 1d20+9 vs Reflex (two targets), 1d6+7 lightning and slide 1

Resistances:
None.
Vulnerabilities:
None.
Saves:
None.
Active Effects:
None.

Powers:
Divine Bolts
Grasping Tide (Druid)


Second Wind []
Healing Word []
Thunder of Judgement []
Wind Wall []
Divine Call [_]


Silent Malediction[]
Lightning Weapon []
Ornament of Alertness [_]

Consumables:
2x Potion of Cure Light Wounds.

Important Features:
[SHOW]

Mark of Storm: Slide enemy hit with lightning or thunder power 1 square.
Staff Expertise: Don't provoke with ranged/area powers through staff; +1 melee reach
Manifestation of Wrath: +1 damage per enemy attacked with divine enc/daily power on my turn.
Sense Threat: Roll Perception in place of an initiative roll; allies within 10 squares gain +2 racial to init if I roll higher than them.
Reactive Stealth: Roll a stealth check to hide as a free action if in cover/concealment when initiative rolled.

Companion Blocks
[SHOW]
Boris the Bear
[SHOW]

Boris
Male Bear Bear 4
Languages: Bear, telepathy with Hana
Ability Scores: Str 20, Dex 12, Wis 16, Con 17, Int 2, Cha 6
Trained skills: Perception +20, Athletics +12, Endurance +10
Low-light vision
Speed: 6

Acts on Hana's turn
AC: 17
Fort: 19
Reflex: 15
Will: 19
HP: 20
Bloodied: 10
Healing Surges shared with Hana

MBA: 1d20+9 vs AC, 1d12+9 damage

Aura 1: +2 power bonus to defenses for allies in aura

Heals 10 HP when Hana uses her Second Wind
Shares actions with Hana (can take a move action whenever she does)

Clive the Owlbear
[SHOW]

Clive
Male Owlbear Owlbear 4
Languages: Owl, Bear, telepathy with Hana
Ability Scores: Str 20, Dex 12, Wis 14, Con 17, Int 2, Cha 6
Trained skills: Perception +20
Low-light vision
Speed: 6

Acts on Hana's turn
AC: 17
Fort: 19
Reflex: 15
Will: 19
HP: 22
Bloodied: 11
Healing Surges shared with Hana

MBA: 1d20+9 vs AC, 1d12+2 damage

Aura 1: +2 power bonus to damage rolls against enemies in the aura

Heals 10 HP when Hana uses her Second Wind
Shares actions with Hana (can take a move action whenever she does)

User avatar
Fialova
Magical Liopleurodon
Posts: 4784
Registered for: 11 years 3 months
Location: The Great North
Contact:

Re: The Lost Legacy of Kandoras IC

Post by Fialova »

Caoimhe's joy at her previous attack's success is short lived as she is very quickly grabbed and pinned down by the largest of the beasts. She struggles to break free from its grasp, failing numerous times before finally slipping free. When she does so, a well-placed blow to the creature's chest sends it reeling backwards, its flailing arms swinging towards the nearest smaller gorilla as it does so.

Mechanics
[SHOW]

Minor Action: Agile Recovery to stand

Move Action: Escape grab, 18 vs Reflex = miss ._.

Standard Action: Fallen Needle on Gorilla Prime
Attack: 14 vs Will = miss, again...

Action Point: Drunken Monkey on Gorilla Prime
Attack: 27 vs Will = crit! woo
Hit: Target takes max (15) + 3 (crit bonus) = 18 damage. Target is slid to (AB, 21), which breaks their grab on me. After the slide, target makes a MBA against Gorilla 2 with +4 to hit.

  • No Action: Centered Flurry of Blows on Gorilla 2 if it is still alive after Gorilla Prime's attack, otherwise on Gorilla Prime
  • Effect: Target takes 6 damage but is not slid.

Skirmishing Presence: shift to (AC, 21)

Since I hit with an attack, my ability to not grant CA carries over to the next round...

Combat Block
[SHOW]

Caoimhe

Female Elf Monk 4
Languages: Elven, Andorian
Age: 30s?
Height: 5' 7"
Weight: 135 lbs.

Speed: 7
Initiative: +16 (18 when within 10 squares of Dolorian)
Passive Perception: 26 (28 when within 10 squares of Dolorian)
Passive Insight: 16 (18 when within 10 squares of Dolorian)
Senses: Low-light Vision

AC: 22
Fort: 17
Reflex: 19
Will: 18
HP: 32+5/41
Bloodied: 20
Surge Value: 10
Surges left: 9/9
Action Points: 0

MBA (unarmed): +5 vs AC, 1d8 damage (+1 damage with CA)
RBA (unarmed): +7 vs AC, 1d4+5 damage (+1 damage with CA)

Resistances: none

Vulnerabilities: none

Saves: none

Active Effects:

  • ignore difficult terrain when shifting
  • +1 to damage when I have CA
  • cannot be blinded
  • cannot grant CA until EONT when I attack with Holy Symbol
    enemies who hit me at melee take 1d6 damage
    +2 to damage until Morag EONT

Powers:

Centered Flurry of Blows
Five Storms
Fallen Needle
Agile Recovery


Second Wind []
Oath of Enmity []+
Drunken Monkey [X]
Wind Through the Willows [X]
Mielikki's Endurance [X]*


Whirling Mantis Step []
Talon Amulet +1 [X]
Surefoot Boots (heroic tier) []
Symbol of Vengeance +1 [_]

  • see Hero of Faith feature below
  • One of the Harper Pin powers, which all share a cooldown during encounters

Consumables:

Potion of Healing (heroic tier)
Antivenom (heroic tier)
Tanglefoot Bag (level 2)
Blinding Bomb (level 3)
Potion of Cure Light Wounds

Important Features:
[SHOW]

Class Features
Unarmed Combatant: unarmed attacks are +3 to it, 1d8 damage, instead of the base stats. Must have a free hand to use this, even if kicking/etc.

Unarmored Defense: +2 to AC in cloth armor or no armor, and with no shield.

Racial Features
Elven Weapon Proficiency: gain proficiency with longbow and shortbow

Sense Threat: can roll perception in place of initiative. When doing so, allies within 10 squares who roll lower get +2 to their initiative result

Wood Elf Reactive Stealth: can make a stealth check to hide when rolling initiative if I have any concealment or cover when doing so

Wild Step: ignore difficult terrain when shifting

Feat(ures)
Holy Symbol Expertise: when I attack an enemy using a holy symbol, all enemies become unable to gain CA against me until my SONT, unless I use another power or ability that specifically makes me grant CA

Hero of Faith: can use Oath of Enmity power once per encounter, and it lasts until the target drops to 0hp. Cannot be recharged or have its duration extended in any way.

Unarmored Agility: +2 to AC in cloth armor or no armor.

Deadly Draw: when I pull or slide an enemy to a square adjacent to me, I gain CA against until my EONT

Item Features
Talon Amulet +1: +1 to damage when I have CA

Robe of Eyes Cloth Armor (basic clothing) +1: cannot be blinded

User avatar
ratwizard
A Wan Smile
Posts: 5468
Registered for: 11 years 3 months
Location: Hellworld

Re: The Lost Legacy of Kandoras IC

Post by ratwizard »

Encounter 1: Round 4

As Morag and Hana work their healing magic, Amon feels the wet of the ground, the pain in his chest and bruised bones — once again conscious. The elvish bodyguard slams the massive gorilla back, who bashes his kin while flailing in surprise.

Go: Amon, Cedros, Dolorian

[sblock=Mechanics]Morag: heals, buffs, shifts, misses 2x

Ryuu: second winds

Hana: moves with pack, heals, misses x3

Caoimhe: stands, fails escape, misses, action points, crits, slides, breaks free, Gorilla Prime hits Gorilla 2 33 vs AC for 9 damage, hits, shifts[/sblock]
[sblock=Map]Image[/sblock]
[sblock=Status]28 Hana (41/41) | 0 AP | Surges: 10/10 | Used: Thunder of Judgement, Healing Word, Wind Wall |
27 Caoimhe (32+5/41) | 0 AP | Surges: 9/9 | Used: Talon Amulet, Mielikki's Endurance, Wind Through the Willows | melee-attacking enemies take 1d6 damage til end of E, +2 to damage rolls til end of Morag's turn R5
24 Morag (40+5/40) | 1 AP | Surges: 8/8 | Used: Blood Fury, Longtooth Shifting, Flames of Purity, Death Surge, Rune of Mending, Buffeting Wave | bloodied, +2 to damage, regen 4 while bloodied, allies gain +1 to hit enemies adjacent to her, +2 to damage rolls til end of Morag's turn R5
21 Amon (26/42) | 1 AP | Surges: 5/8 | Used: Startling Offensive, Backstab x1, Battle Awareness | prone, granting CA til end of Gorilla 3's turn R4, +2 to damage rolls til end of Morag's turn R5
21 Cedros (??/??) | 1 AP | Surges: ?/? | total defense-ing
19 Dolorian (39/39) | 1 AP | Surges: 8/8 | next attack deals 2d6 thunder
17 Naia (40/40) | 0 AP | Surges: 8/8 | Used: Echoing Weapon, Blunder | +2 to damage rolls til end of Morag's turn R5
16 Daris (45+5/45) | 1 AP | Surges: 11/11 | Defender Aura active, riding Valcus, +2 to damage rolls til end of Morag's turn R5
16 Valcus (22+5/22) | being ridden, resist 5 til end of Ilmoto's turn R4, granting CA til end of Gorilla 2's turn R4, +2 to damage rolls til end of Morag's turn R5
15 Ilmoto (41+5/41) | 1 AP | Surges: 10/10 | Used: Shocking Feedback | +2 to damage rolls til end of Morag's turn R5
15 Gorilla 2 (-144/??) | Used: Chest Beat | +2 to Attack til end of Gorilla 3's turn R4, granting CA for one turn
15 Gorilla 3 (-124/??) | Used: Chest Beat | +2 to Attack til end of Gorilla 3's turn R4, -2 to attacks til end of Morag's turn R4, slowed and unable to charge until end of Caoimhe's turn R4.
11 Gorilla Prime (-60/??) | +2 to Attack til end of Gorilla 3's turn R4
6 Gorilla 1 (-150/??) | dead
5 Ryuu (34+5/51) | 0 AP | Surges: 11/12 | Used: Frost Backslash, Second Wind | +2 to defenses til next turn, +2 to damage rolls til end of Morag's turn R5[/sblock]
[sblock=Map Info]Trees: The 2x2 centers of these are difficult terrain. Fallen trees are also difficult terrain. Trees can be climbed, and are about 40 feet tall.

Rocks: Difficult terrain.

Brush: The green/yellow/orange spots. Normal terrain.

Packed Dirt: The darker brown spots. Normal terrain.[/sblock]
[sblock=Enemy Info]Gorilla Prime: A hulking gorilla, clearly larger and more dangerous than the others. He stands at two meters tall, with a powerful, muscular frame. Koro's blood drips from the alpha's bared maw.

Gorilla: Adult gorillas that are large, but not quite as large as their leader. Each one is just under two meters tall, and look a bit leaner than the alpha. These gorillas' mouths are stained with the blood of your companion.[/sblock]

am0n
Posts: 18
Registered for: 5 years 1 month

Re: The Lost Legacy of Kandoras IC

Post by am0n »

Feeling literally thrown around, Amon wearily stands, his head still spinning. The encouraging words of his allies gets his head back in the game, but having taken a beating, his chooses to let Daris and Caoimhe hold the line until he can catch his breath. Standing, he throws his dagger at the closest gorilla that is occupied by his flanking comrades before slinking off to the side.

[sblock=Mechanics]Minor: Agile Recovery to stand
Move: Acrobat's Trick, moving: Y22 -> Y19
Standard: RBA targeting Gorilla 2 (granting CA)
Attack: 14(1d20) +15 = 29 - 5 (Wind Wall) = 24 vs. AC
Damage: 3(1d4) +4(2d6) +13 = 20[/sblock]
[sblock=Immediate Actions]1.) If something adjacent attacks and misses me, Disciplined Counter, if I have CA (I am the only one next to it, I am flanking it, it is prone, or otherwise granting CA).
2.) If something adjacent and bloodied attacks me, Wrath of the Destroyer, if I have CA (I am the only one next to it, I am flanking it, it is prone, or otherwise granting CA).[/sblock]
[sblock=Combat Block]Amon

Male Human (Wilden) Thief Level 4
Languages: Andorian, Tulrisse
Age: 34
Height: 6' 3"
Weight: 190 lbs.

Speed: 6
Initiative: +7
Passive Perception: 20
Passive Insight: 20
Senses: Low-light Vision

AC: 21
Fort: 15
Reflex: 20
Will: 15
HP: 26/42
Bloodied: 21
Surge Value: 10
Surges left: 6/8
Action Points: 1

MBA: +13 vs AC, 1d6 + 8 damage
RBA: +13 vs AC, 1d4 + 8 damage

Resistances: None

Vulnerabilities: None

Saves: None

Active Effects: None

Powers:

Tactical Trick (Move)
Acrobat's Trick (Move)
Unbalancing Trick (Move)
Agile Recovery (Minor)


Second Wind (Standard) []
Backstab (Free) [X]
Battle Awareness (Immediate Interrupt) [X]
Disciplined Counter (Immediate Reaction) []
Wrath of the Destroyer (Immediate Reaction) []
Startling Offensive (Immediate Reaction) [X]
Flowform Armor (No Action) []


Vanguard Weapon (Minor) [_]

Consumables: Potion of Cure Light Wounds (x3), Talent Shard (x3), Alchemist's Acid (x2), Alchemist's Fire (x2), Alchemist's Frost (x2)

Important Features:
[SHOW]

Class Features
First Strike: At encounter start, get combat advantage against foes that haven't acted yet.

Sneak Attack: Once per turn, if you have combat advantage and hit with a crossbow, light blade,shortbow, or sling, deal extra damage.

Weapon Finesse: Use Dex (not Str) for melee basic attacks, damage. +2 damage with light blades, hand crossbows, shortbows, slings.

Thief Weapon Talent: +1 bonus to attack rolls with light blades, hand crossbows, shortbows, and slings

Skill Mastery: +1 additional trained skill. Natural 20 on a skill challenge check automatically succeeds, +1 additional success.

Racial Features
Fey Origin: You have the fey origin

Hardy Form: +1 to Fortitude

Nature's Aspect: Choose aspect of nature after extended rest (Aspect of the Ancients, Aspect of the Destroyer, Aspect of the Hunter).

Theme Features
Elemental Initiate: Gain +2 proficiency bonus with unarmed attacks; unarmed attacks deal 1d6 damage; gain the disciplined counter power

Feat(ures)
Cunning Stalker: Gain CA against enemies with no other adjacent creatures

Light Blade Expertise: +1/+2/+3 (by tier) to weapon attacks with light blades; +1/+2/+3 (by tier) to damage of light blade weapon attacks with CA

Battle Awareness: Fighter: skill training; 1/encounter, make imm. interrupt MBA against adjacent enemy that shifts or doesn't include you in attack

Scoundrel Training: Lose one use of Backstab to gain rogue encounter attack power (Startling Offensive)

Item Features
Vanguard Short Sword +1: Deal +1d8 damage on successful charge. Daily (minor): Use this power when you charge. If you hit, all allies within 10 squares gain +1 bonus to attack rolls and your Charisma bonus as a bonus to damage until the start of your next turn.

Rhythm Blade Dagger +1: While you wield this weapon in your off-hand, your shield bonus to AC and reflex increases by 1.

Flowform Leather Armor +1: Encounter (No Action): When you are subjected to an effect that a save can end, you make a saving throw against the effect.

Burglar's Gloves (heroic): +1 item bonus to Thievery checks.

[/sblock]

Last edited by am0n on Wed May 01, 2019 4:51 pm, edited 1 time in total.
User avatar
GingerGiant
Posts: 54
Registered for: 5 years 1 month

Re: The Lost Legacy of Kandoras IC

Post by GingerGiant »

Dolorian walks up next to Ryuu and aims carefully at the biggest gorilla. Ryuu feels lightning under his skin, ready to propel him forward if only Dolorian can create the opening he needs. When the shot fires, the entire jungle seems to sway back from the shockwave. The shockwave, if not the bullet itself, seems to pummel the gorilla.

[sblock=OOC]I'm hearing that the map does not accurately reflect the position of Gorilla Prime. According to Walrus, GP should be in a place where Amon can potentially get the flank on it (not that Dolorian can hit its AC anyways). If this is true, Amon is my preferred Charge candidate.[/sblock]

[sblock=Mechanics]Move: Dolorian walks to AE 21
Standard: Race the Arrow targetting Gorilla Prime(8(1d20) +10 = 18 vs AC; 17(3d6) +5 = 22); if it hits, Ryuu may immediately charge Gorilla Prime with a +5 bonus to attack and damage. Due to Echoing Weapon, the attack still deals 6(2d6)+1 = 7 on a miss.
Minor: Master at Arms to sheath shortsword, reload (free action), draw shortsword.[/sblock][sblock=Combat Block]Dolorian Antov

Male Eladrin Warlord 4
Languages: Common, Imardanian, Andorian
Age: 32
Height: 6'2"
Weight: 190 lbs.

Speed: 6
Initiative: +1
Passive Perception: 20
Passive Insight: 15
Senses: Low-Light Vision

AC: 21
Fort: 18
Reflex: 17
Will: 16
HP: 39/39
Bloodied: 19
Surge Value: 9
Surges left: 8/8
Action Points: 1

MBA: +11 vs. AC, 1d6+5 damage
RBA: +10 vs. AC, 1d6+5 damage

Resistances:
None.

Vulnerabilities:
None.

Saves:
+5 vs. Charm

Active Effects:
None.

Powers:

Paint the Bulls-Eye
Direct the Strike
Talented Athlete


Second Wind []
Inspiring Word [][]
Race the Arrow [X]
Tactician's Invitation []
Surefooted Stride []
"Fiona" Point Blank Shot []


Lead the Attack [_]

Consumables:
None.

Important Features:
[SHOW]

Canny Leader: Dolorian grants allies a +2 bonus to Perception and Insight.
Explorer Theme: Dolorian can tell which way is north, +5 bonus to skill checks to avoid getting lost, find his way to a specific location, or locate a landmark.
Skirmishing Presence: Allies can shift 5 (Int mod + Tactical Duster bonus) squares before or after making an action point attack, provided the can see

Point Blank Shot: +2 bonus to AC vs. Oportunity Attacks provoked by ranged weapon attacks with "Fiona"; 1/encounter makes a ranged attack without provoking attacks
Tactical Duster (Tactician's Armor): +1 bonus to Intelligence-based effects of powers and class features that do not directly modify attack bonus.[/sblock]

Last edited by GingerGiant on Wed May 01, 2019 2:41 pm, edited 1 time in total.
Active Characters
[SHOW]
Abal ir Ianic, the Chain
Dolorian Antov: Hero, Soldier, Explorer!
Shinkansen Hanzo, the Subway Striker
User avatar
ratwizard
A Wan Smile
Posts: 5468
Registered for: 11 years 3 months
Location: Hellworld

Re: The Lost Legacy of Kandoras IC

Post by ratwizard »

[sblock=Battle Music]https://www.youtube.com/watch?v=twjaSC5Ym9s[/sblock]

User avatar
ratwizard
A Wan Smile
Posts: 5468
Registered for: 11 years 3 months
Location: Hellworld

Re: The Lost Legacy of Kandoras IC

Post by ratwizard »

Encounter 1: Round 4

Amon's dagger flits through the raging eddies of wind, taking the injured gorilla in the back of the neck. The beast falls to the brambles underfoot, thoroughly dead.

Dolorian's shot goes wide, but Naia's strange magic propels it back on-course, where it catches the massive gorilla with a lancing cut across his shoulder.

Go: Naia, Daris, Ilmoto

[sblock=Mechanics]Amon: stands, moves, hits and kills

Dolorian: moves, misses and damages, sheaths, reloads, draws

Cedros: moves, total defense-es[/sblock]
[sblock=Map]Image[/sblock]
[sblock=Status]28 Hana (41/41) | 0 AP | Surges: 10/10 | Used: Thunder of Judgement, Healing Word, Wind Wall |
27 Caoimhe (32+5/41) | 0 AP | Surges: 9/9 | Used: Talon Amulet, Mielikki's Endurance, Wind Through the Willows | melee-attacking enemies take 1d6 damage til end of E, +2 to damage rolls til end of Morag's turn R5
24 Morag (40+5/40) | 1 AP | Surges: 8/8 | Used: Blood Fury, Longtooth Shifting, Flames of Purity, Death Surge, Rune of Mending, Buffeting Wave | bloodied, +2 to damage, regen 4 while bloodied, allies gain +1 to hit enemies adjacent to her, +2 to damage rolls til end of Morag's turn R5
21 Amon (26/42) | 1 AP | Surges: 5/8 | Used: Startling Offensive, Backstab x1, Battle Awareness | granting CA til end of Gorilla 3's turn R4, +2 to damage rolls til end of Morag's turn R5
21 Cedros (??/??) | 1 AP | Surges: ?/? | total defense-ing
19 Dolorian (39/39) | 1 AP | Surges: 8/8 | Used: Race the Arrow |
17 Naia (40/40) | 0 AP | Surges: 8/8 | Used: Echoing Weapon, Blunder | +2 to damage rolls til end of Morag's turn R5
16 Daris (45+5/45) | 1 AP | Surges: 11/11 | Defender Aura active, riding Valcus, +2 to damage rolls til end of Morag's turn R5
16 Valcus (22+5/22) | being ridden, resist 5 til end of Ilmoto's turn R4, granting CA til end of Gorilla 2's turn R4, +2 to damage rolls til end of Morag's turn R5
15 Ilmoto (41+5/41) | 1 AP | Surges: 10/10 | Used: Shocking Feedback | +2 to damage rolls til end of Morag's turn R5
15 Gorilla 2 (-164/??) | dead
15 Gorilla 3 (-124/??) | Used: Chest Beat | +2 to Attack til end of Gorilla 3's turn R4, -2 to attacks til end of Morag's turn R4, slowed and unable to charge until end of Caoimhe's turn R4.
11 Gorilla Prime (-67/??) | +2 to Attack til end of Gorilla 3's turn R4
6 Gorilla 1 (-150/??) | dead
5 Ryuu (34+5/51) | 0 AP | Surges: 11/12 | Used: Frost Backslash, Second Wind | +2 to defenses til next turn, +2 to damage rolls til end of Morag's turn R5[/sblock]
[sblock=Map Info]Trees: The 2x2 centers of these are difficult terrain. Fallen trees are also difficult terrain. Trees can be climbed, and are about 40 feet tall.

Rocks: Difficult terrain.

Brush: The green/yellow/orange spots. Normal terrain.

Packed Dirt: The darker brown spots. Normal terrain.

Wind Wall: Enemies gain superior concealment against ranged attacks made through it opposing their AC or Reflex.[/sblock]
[sblock=Enemy Info]Gorilla Prime: A hulking gorilla, clearly larger and more dangerous than the others. He stands at two meters tall, with a powerful, muscular frame. Koro's blood drips from the alpha's bared maw.

Gorilla: Adult gorillas that are large, but not quite as large as their leader. Each one is just under two meters tall, and look a bit leaner than the alpha. These gorillas' mouths are stained with the blood of your companion.[/sblock]

User avatar
Namelessjake
Plane Wings Sharp Like Katana
Posts: 4000
Registered for: 11 years 3 months
Location: Blockbuster

Re: The Lost Legacy of Kandoras IC

Post by Namelessjake »

At top Valcus, Daris unleashes a hail of blows on the larger gorilla. "Die you damn dirty ape!" He cries as his furious assault lands several hits on the beast.

[sblock=Mechanics]Move: Shift to (Z, 21) top left square.

Standard: Vengeful Strike on Gorilla Prime

28 vs AC hits for 15 radiant damage plus 4 radiant damage due to a bloodied ally being within 5 squares (Morag), for a total of 19 damage.

14(1d20) +14 = 28; 9(1d10) +6 = 15

Free: Holy Smite, Gorilla Prime takes another 6 radiant damage and is dazed until Daris EONT

Minor: Sohei Flurry on Gorilla Prime

28 vs AC hits for 5 damage.

16(1d20) +12 = 28; 4(1d10) +1 = 5

Action Point -> Standard: Vengeful Strike on Gorilla Prime

27 vs AC hits for 14 radiant damage, plus 4 radiant damage due to a bloodied ally being within 5 squares (Morag), for a total of 18 damage.

13(1d20) +14 = 27; 8(1d10) +6 = 14

Immediate Reactions Readied: Raking Claw see mount combat block, and Righteous Radiance[/sblock]
[sblock=Combat Block]Ser Daris Caine

Male Dragonborn Cavalier 4
Languages: Tulrissian, Serran, Andorian
Age: 35
Height: 5' 11"
Weight: 190 lbs.

Speed: 5
Initiative: +6
Passive Perception: 17
Passive Insight: 12
Senses: Normal Vision

AC: 23
Fort: 19
Reflex: 16
Will: 18
HP: 45+5/45
Bloodied: 22
Surge Value: 14
Surges left: 11/11
Action Points: 0

MBA: +12 vs AC, 1d10+6 damage (Vigilant Blade Bastard Sword +1)
RBA: +9 vs AC, 1d6+5 damage (Javelin)

Resistances:
None

Vulnerabilities:
None

Saves:
None

Active Effects:
Defender Aura

Powers:

Righteous Radiance
Valiant Strike
Vengeful Strike
Defender Aura
Vigilant Blade Bastard Sword +1


Second Wind []
Sohei Flurry [X]
Dragonfear []
Holy Smite [X][]*
Righteous Shield []
Amulet of Life +1 []
Vigilant Blade Bastard Sword +1 []


Restore Vitality []
Summon Celestial Steed [X][]**
Heavy Preservation Shield (heroic tier) [_]

*Can be used twice per encounter but only once per turn.
**Can be used twice per day unless steed is reduced to 0 HP.

Consumables:

Potion of Cure Light Wounds

Important Features:
[SHOW]

Dragonborn Fury: While bloodied I gain a +1 racial bonus to attack rolls.

Heavy Blade Expertise: +2 to defenses against OAs when wielding a heavy blade.

Mounted Combat:Gain gain access to any special mount abilities. Mounts do not take the normal -2 attack penalty to their attacks. The mount can make any Athletics, Acrobatics, Endurance, or Stealth checks using my skill check modifier.

Meliorating Plate Armor +1: Each time I reach a milestone in a day, the enhancement bonus of this armor increases by 1. This bonus resets after an extended rest.

Vigilant Blade Bastard Sword +1: Paladins can use this weapon as an implement for paladin powers. +1d8 fire and radiant damage on crit.

Mount Combat Block
[SHOW]

Valcus

Male Lion Lion 4
Languages: Lion
Age: 8
Height: 5' 8"
Weight: 700lb

Speed: 9 (forest walk)
Initiative: Equal to Daris'
Passive Perception: 12

AC: 25
Fort: 20
Reflex: 17
Will: 19
HP: 22/22
Bloodied: 22
Surge Value: 0
Surges left: 0/0

Standard Actions
Bite
Melee 1, 1d20+9 vs AC, 2d8+4 damage
Battle Pounce [_]
Jumps up to 5 squares and attacks, Melee 1, 1d20+9 vs AC, 3d8+4 damage and enemy falls prone.

Triggered Actions
Raking Claw
Trigger: An enemy enters an adjacent square
Immediate Reaction: Melee 1, 1d20+9, 1d8+4 damage

Important Features
[SHOW]

Tiger Agility: Gains +10 bonus to Acrobatics and Athletics checks. Additionally does not need to move to gain a running start for Athletics (jump) checks.

Forest Walk: Ignores difficult terrain that is the result of trees, underbush, plants or natural growth.

[/sblock]

User avatar
Scratcherclaw
YUO ARE SMART
Posts: 3739
Registered for: 11 years 3 months

Re: The Lost Legacy of Kandoras IC

Post by Scratcherclaw »

With two of the colossal primates dropped, Naia feels a smirk forming across her face. "Ain't so tough when you're down two lackeys, eh?" she shouts at the largest of the gorillas. Though its comprehension of Andorian, or any language, leaves much to be desired, the harsh tone stings the beast.

[sblock=Mechanics]Move: Walk to AD19

Standard: Vicious Mockery on Gorilla Prime
Attack: 10(1d20) +10 = 20 +2 (Dazed CA) = 22 vs Will = Hit I hope
Damage: 2(1d6) +8 = 10 psychic
If hit, Gorilla Prime takes -2 to attack until EONT[/sblock]
[sblock=Combat Block]Naia Espina

Female Eladrin Bard 4
Languages: Common, Andorian, Modern Serran, Brennisian, Kandorasian
Age: 26
Height: 5'7"
Weight: 125 lbs.

Speed: 6
Initiative: +2
Passive Perception: 18
Passive Insight: 18
Senses: Low-light Vision

AC: 20
Fort: 14
Reflex: 18
Will: 20
HP: 40/40
Bloodied: 20
Surge Value: 10
Surges left: 8/8
Action Points: 1
Power Points: 1

MBA: +2 vs AC; 1d4-1 damage
RBA: +3 vs AC; 1d4 damage

Resistances: None

Vulnerabilities: None

Saves:
+5 vs charm effects
+2 vs poisoned, weakened, slowed, & immobilized

Active Effects: None

Powers:

Vicious Mockery
Staggering Note


Second Wind []
Adept's Insight []
Fey Step []
Majestic Word [][]
Words of Friendship []
Blunder [X]
Moment of Escape [_]
Echoing Weapon [X]


Stirring Shout []
Catstep Boots []

Consumables:

Unreadable Ink [_]

Important Features:
[SHOW]

Class
Bardic Training: I can perform one bard ritual per day without expending components.

Virtue of Cunning: Once per round, when an enemy attack misses an ally within 10 squares, I can slide that ally 1 square as a free action.

Multiclass Versatility: I can choose class-specific multiclass feats from more than one class.

Skill Versatility: I gain a +1 bonus to untrained skill checks.

Song of Rest: When I play an instrument or sing during a short rest, allies and I gain an additional +5 HP for each healing surge spent.

Racial
Eladrin Education: I gain training in one additional skill of my choice.

Eladrin Will: I gain a +1 bonus to Will. Additionally, I gain a +5 bonus to saving throws against charm effects.

Fey Origin: I'm considered a fey creature.

Trance: I only need to spend 4 hours to get the same benefits of an extended rest. I'm fully aware of my surroundings in the trance.

Theme
Noble Adept: I gain a Power Point.

Feats
Linguist: I know 3 additional languages.

Battle Song Expertise: I gain a +1/2/3 feat bonus to attack rolls made with bard implements. I also gain a +1 bonus to the number of squares I can pull, push, or slide creatures with my bard attacks.

Items
Master's Accurate wand of Vicious Mockery +1: When I hit with Vicious Mockery using this wand, I can choose another enemy within 2 squares of the target. That enemy takes a -2 penalty to attack rolls until EONT.

Catstep Boots: When I fall or jump down, I take only half normal falling damage and always land on my feet.

Tactician's Armor +1: When a power or class feature calls on my Int modifier to determine a value other than attack bonus, add 1 to the value.

Amulet of Physical Resolve +1: I gain a +2 bonus to saving throws against effects with the poison keyword and effects that render me weakened, slowed, or immobilized.

[/sblock]

User avatar
BartNL
Swampperson Prime
Posts: 682
Registered for: 5 years
Location: Neverland

Re: The Lost Legacy of Kandoras IC

Post by BartNL »

While stepping between his allies, Ilmoto aims his hand at the wounded ape to his right in an attempt to finish the beast of for good.
Simultaneously he grabs a small metal box out of his pocket with his other hand, turns the 'head' of the device, and plants the now loudly ticking item on the ground. Do not step on that box if you don't want a leg like my arm!

[sblock=Mechanics]Move Action:AG22-AD20
Standard action: Magic Weapon[power] on Gorilla 3 2(1d20) +12 = 14
I need better dice.
Minor action: set clockwork bomb on square AC20 1 round timer.[/sblock]

[sblock=Immediate / Opportunity actions]none[/sblock]

[sblock=Combat Block Format]Ilmoto Brandt

Male Human [Warforged] Hybrid Artificer/Wizard level 4
Languages: Tulrissian, Andorian
Age: 26
Height: 5"7
Weight: 160 lbs.

Speed: 6
Initiative: +3
Passive Perception: 14
Passive Insight: 19
Senses: Normal Vision

AC: 18
Fort: 17
Reflex: 18
Will: 18
HP: 41/41
Bloodied: 20
Surge Value: 10
Surges left: 10/10
Action Points: 1

MBA: +4 vs AC, 1d4-1 damage
RBA: +6 vs AC, 1d8+1 damage
Resistances:
None

Vulnerabilities:
None
Saves:
+2 Racial Bonus against ongoing damage
When you make a death saving throw you can take the better result of your roll or 10.

Active Effects:
None

Powers:

At-Will
Magic weapon (artificer at-will)
Freezing Burst
Light (cantrip)
Mage Hand
Ghost Sound
Prestidigitation
Mystical Debris

Item At-Will


Encounter []
Healing Infusion [X]
Burning Hands []
Shocking Feedback [X]
Warforged Resolve []
Second Wind []
Action Point [X]

Item Encounter [_]


Daily []
Sleep (wizard spell) []

Item Daily [_]

Consumables:
Clockwork Bomb

Important Features:
[SHOW]

Arcane Rejuvenation: When an ally uses a daily item power gain 7 (1/2 level + int mod) temp HPs
Eldritch Fusillade Expertise: Once per round you can draw or stow a wand as a free action on your turn. You can load a crossbow as a free action.
Enlarge Spell: Before using a wizard at-will or encounter attack power, you can choose to take a -2 penalty to each die of damage rolled with the power to increase the size of its blast or its burst by 1. You can’t use this feat on a power that doesn’t roll dice for damage.

Battle Harness Cloth Armor +1: As a free action, you can draw a sheathed weapon or retrieve a stowed item. Gain +1 Initiative.
Alchemical Launcher: +1 attack with consumable alchemical item powers and you don't provoke opportunity attacks for making ranged or area attacks with alchemical items.
Armbow Crossbow +1: Load Minor. Expends no bolts. This crossbow becomes a one-handed weapon.
Footpads: +1 bonus to stealth checks to move quietly

[/sblock]

User avatar
ratwizard
A Wan Smile
Posts: 5468
Registered for: 11 years 3 months
Location: Hellworld

Re: The Lost Legacy of Kandoras IC

Post by ratwizard »

Encounter 1: Round 5

As the expedition members bear down on the hulking gorilla, its lesser brethren takes off at a sprint, eyes wide.

The embattled leader is relentless, however, and slams Daris with a blow so hard it all but unseats him from his 'steed.'

Go: Ryuu, Hana, Caoimhe

[sblock=Mechanics]Daris: shifts, hits and bloodies and dazes, hits, hits

Naia: moves, hits, debuffs

Ilmoto: moves, misses, sets bomb

Gorilla 3: shifts, runs

Gorilla Prime: hits Daris 25 vs. AC for 13 damage, proning him...

Daris: rolls 11 on saving throw, is not proned, and stays atop Daris.[/sblock]
[sblock=Map]Image[/sblock]
[sblock=Status]28 Hana (41/41) | 0 AP | Surges: 10/10 | Used: Thunder of Judgement, Healing Word, Wind Wall |
27 Caoimhe (32+5/41) | 0 AP | Surges: 9/9 | Used: Talon Amulet, Mielikki's Endurance, Wind Through the Willows | melee-attacking enemies take 1d6 damage til end of E, +2 to damage rolls til end of Morag's turn R5
24 Morag (40+5/40) | 1 AP | Surges: 8/8 | Used: Blood Fury, Longtooth Shifting, Flames of Purity, Death Surge, Rune of Mending, Buffeting Wave | bloodied, +2 to damage, regen 4 while bloodied, allies gain +1 to hit enemies adjacent to her, +2 to damage rolls til end of Morag's turn R5
21 Amon (26/42) | 1 AP | Surges: 5/8 | Used: Startling Offensive, Backstab x1, Battle Awareness | granting CA til end of Gorilla 3's turn R4, +2 to damage rolls til end of Morag's turn R5
21 Cedros (??/??) | 1 AP | Surges: ?/? | total defense-ing
19 Dolorian (39/39) | 1 AP | Surges: 8/8 | Used: Race the Arrow |
17 Naia (40/40) | 0 AP | Surges: 8/8 | Used: Echoing Weapon, Blunder | +2 to damage rolls til end of Morag's turn R5
16 Daris (45+5/45) | 0 AP | Surges: 11/11 | Used: Holy Smite, Sohei Flurry | Defender Aura active, riding Valcus, +2 to damage rolls til end of Morag's turn R5
16 Valcus (22+5/22) | being ridden, granting CA til end of Gorilla 2's turn R4, +2 to damage rolls til end of Morag's turn R5
15 Ilmoto (41+5/41) | 1 AP | Surges: 10/10 | Used: Shocking Feedback | +2 to damage rolls til end of Morag's turn R5
15 Gorilla 2 (-164/??) | ded
15 Gorilla 3 (-124/??) | Used: Chest Beat | bloodied, granting CA
11 Gorilla Prime (-125/??) | bloodied, dazed, -2 to Attack til end of Naia's turn R5
6 Gorilla 1 (-150/??) | ded
5 Ryuu (34+5/51) | 0 AP | Surges: 11/12 | Used: Frost Backslash, Second Wind | +2 to damage rolls til end of Morag's turn R5[/sblock]
[sblock=Map Info]Trees: The 2x2 centers of these are difficult terrain. Fallen trees are also difficult terrain. Trees can be climbed, and are about 40 feet tall.

Rocks: Difficult terrain.

Brush: The green/yellow/orange spots. Normal terrain.

Packed Dirt: The darker brown spots. Normal terrain.

Wind Wall: Enemies gain superior concealment against ranged attacks made through it opposing their AC or Reflex.[/sblock]
[sblock=Enemy Info]Gorilla Prime: A hulking gorilla, clearly larger and more dangerous than the others. He stands at two meters tall, with a powerful, muscular frame. Koro's blood drips from the alpha's bared maw.

Gorilla: Adult gorillas that are large, but not quite as large as their leader. Each one is just under two meters tall, and look a bit leaner than the alpha. These gorillas' mouths are stained with the blood of your companion.[/sblock]

User avatar
FinalTemplar
Omae Wa Mou Shindeiru
Posts: 1757
Registered for: 6 years 1 month

Re: The Lost Legacy of Kandoras IC

Post by FinalTemplar »

Ryuu grunts before he runs around his allies towards Gorilla prime. "You're mine, big guy!" He shouts and leaps up, before marking and slashing at the gorilla.

[sblock=Mechanics]Move Action: AE 20 -> AB 20 (moving through Ilmoto's square and around the bomb).
Minor Action: Aegis of Assault on Gorilla Prime.
Standard Action: Frigid Blade on Gorilla Prime. 13(1d20) +12 = 25; 1(1d10) +7 = 8 25 vs AC, 8 Damage. If the gorilla starts it's turn near Ryuu, it takes a penalty to movement equal to my con bonus (+4) until the end of it's next turn.[/sblock]

[sblock=Combat Block Format]Ryuunosuke "Ryuu"

Male Elf (Genasi) Swordmage 4
Languages: Andorian, Jarangi, Elf
Age: 33
Height: 6'2"
Weight: 180 lbs.

Speed: 6
Initiative: +4
Passive Perception: 12
Passive Insight: 12
Senses: Normal Vision

AC: 24
Fort: 17
Reflex: 18
Will: 15
HP: 51/51
Bloodied: 25
Surge Value: 12
Surges left: 12/12
Action Points: 1

MBA: +12 vs AC, 1d10+6

Resistances:
Resist 5 Cold.

Vulnerabilities:
None.

Saves:
+2 Racial bonus against Ongoing damage.
+2 Item bonus against effects with the poison keyword, as well as effects that render me weakened, slowed, or immobilized.

Active Effects:

Powers:
At-will
Aegis of Assault
Frostwing Blade
Frigid Blade

Item At-Will


Encounter []
Swiftcurrent []
Chilling Blow []
Sloth Strike []
Second Wind [_]

Item Encounter [_]


Daily []
Frost Backlash []
Host of Shields [_]

Item Daily [_]

Consumables:

Potion of Cure Light Wounds (3)

Important Features:
[SHOW]
Powers
[SHOW]

Aegis of Assault Effect: Mark a target. The target remains mark until I use the power against another target. If I mark other creatures using other powers, the target is still marked. A creature can only be subject to one mark at a time. A new mark replaces the old one. If my marked target attacks someone other me they take -2 to the attack roll. If the attack hits, as an immediate reaction I may teleport to a square next to them and make a MBA against it. If no unoccupied space exists next to the target, I can't use this immediate reaction.
Frostwind Blade Standard Action. Target: One Creature. Attack: Intelligence (12) vs AC. Hit: 1[W] + 5 (Intelligence) cold damage. A different enemy marked by me within 3 squares also takes cold damage equal to (+4) my constitution modifier.
Frigid Blade Standard Action. Target: One Creature. Attack: Intelligence (12) vs AC. Hit: 1[W] + 5 (Intelligence) cold damage. If the target starts it turn adjacent to me, it takes a penalty to its speed equal to my constitution mod (+4) until the end of its next turn.
Swiftcurrent [] Move Action. Effect: You can shift up to my speed over ground or liquid terrain. I take no penalties for squeezing during this movement, can move through enemy spaces, ignore difficult terrain, and take no damage if the surface or substance I move across would ordinarily deal damage to me.
Chilling Blow [] Standard Action. Target: One Creature. Attack: Intelligence (12) vs AC. Hit: 1[W] + Intelligence (+5) cold damage, and the target takes additional cold damage equal to my constitution (+4) each time it attacks until the SONT.
Sloth Strike [] Standard Action. Target: One Creature. Attack: Intelligence (12) vs AC. Hit: 2[W] + Intelligence (+5) cold damage, and the target is slowed until EONT.
Frost Backlash [] Immediate Interrupt. Target: Creature that hit me. Trigger: An adjacent creature hits me. Attack: Intelligence (12) vs AC. Hit: 3[W] + Intelligence (+5) cold damage. Miss: Half damage.
Host of Shields [_] Minor Action. Effect: Until the stance ends, gain a +2 power bonus to AC and Reflex.

Watersoul (Genasi): Can breathe underwater; +2 to saving thrwos against ongoing damage; swiftcurrent power.
Use Vulnerability (Scholar): Encounter. Free Action. Trigger: Succeed on a monster knowledge check against a monster I can see or hear. Effect: If my result meets or exceeds the hard DC for the monster's level, gain a +4 power bonus to all defenses against the monster's attacks until EONT. Additionally, gain a power bonus equal to my Intelligence (+5) until EONT as long as the damage I deal isn't resisted. If my check result doesn't meet or exceed the hard DC, my attacks against the target deal only half damage until the EONT.
Swordbond: Bond with one blade (1 hr.); standard action to call to hand (10 squares); fix it in 1 hr.
Swordmage Aegis: Aegis of Assault chosen.
Aegis of Assault: Use Aegis of Assault as an at-will power.
Swordmage Warding: +3 AC as long as I'm wielding a blade with one hand and off-hand is free. If other hand is no longer free, +1 AC instead. If unconscious, warding ends.

Sentinel Marshal Honor Blade Bastard Sword: +1d8 damage critical. Utility Power (Encounter): Free Action; Trigger: I hit an enemy with an attack using this weapon; Effect: Until EONT gain +2 power bonus to all defenses against enemy. Properties: While holding this weapon, gain an item bonus to initiative checks equal to the weapon's enhancement bonus. When I use this weapon to reduce a nonminion to 0hp, gain temp hp equal to 5+1 (weapon's enhance bonus).
Wintersnap Hide Armor: Gain cold resistance equal to 3 + twice the armor's enhancement bonus. Gain a bonus to Stealth checks in snowy or icy environments equal to the armor's enhancement bonus. Power (Daily * Aura): Minor Action. Effect: I activate an aura 1 that lasts until the end of the encounter, until I deactivate it as a minor action, or until the armor is removed. Squares in the aura are difficult terrain for creatures other than me.
Catstep Boots: When I fall or jump down, I take only half normal falling damage and always land on my feet. Power (Daily): Free Action. Gain a +5 power bonus to my next Acrobatics or Athletics check.

[/sblock]

Last edited by FinalTemplar on Sun May 05, 2019 6:23 pm, edited 1 time in total.
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TauNeutrino
Posts: 30
Registered for: 5 years 1 month

Re: The Lost Legacy of Kandoras IC

Post by TauNeutrino »

[sblock=Mechanics]Move: Move to AG23, moving Clive to AA20
Standard: Bear time
Boris makes an MBA against Gorilla Prime.
Attack: 19(1d20) +11 = 30
Damage: 3(1d12) +11 = 14.[/sblock]
[sblock=Combat Block]Hana
Female Wood Elf Invoker|Sentinel 4
Languages: Andorian, Common, Amkharan
Age: 22
Height: 5”
Weight: 90 lbs.

Speed: 7
Initiative: +19 (Use Perception roll instead of Initiative roll)
Passive Perception: 28
Passive Insight: 23
Senses: Low-light Vision

AC: 20
Fort: 18
Reflex: 14
Will: 19
HP: 41
Bloodied: 20
Surge Value: 10
Surges left: 10/10
Action Points: 0

MBA: 1d20+4 vs AC, 1d8 lightning and slide 1
RBA: 1d20+9 vs Reflex (two targets), 1d6+7 lightning and slide 1

Resistances:
None.
Vulnerabilities:
None.
Saves:
None.
Active Effects:
None.

Powers:
Divine Bolts
Grasping Tide (Druid)


Second Wind []
Healing Word []
Thunder of Judgement []
Wind Wall []
Divine Call [_]


Silent Malediction[]
Lightning Weapon []
Ornament of Alertness [_]

Consumables:
2x Potion of Cure Light Wounds.

Important Features:
[SHOW]

Mark of Storm: Slide enemy hit with lightning or thunder power 1 square.
Staff Expertise: Don't provoke with ranged/area powers through staff; +1 melee reach
Manifestation of Wrath: +1 damage per enemy attacked with divine enc/daily power on my turn.
Sense Threat: Roll Perception in place of an initiative roll; allies within 10 squares gain +2 racial to init if I roll higher than them.
Reactive Stealth: Roll a stealth check to hide as a free action if in cover/concealment when initiative rolled.

Companion Blocks
[SHOW]
Boris the Bear
[SHOW]

Boris
Male Bear Bear 4
Languages: Bear, telepathy with Hana
Ability Scores: Str 20, Dex 12, Wis 16, Con 17, Int 2, Cha 6
Trained skills: Perception +20, Athletics +12, Endurance +10
Low-light vision
Speed: 6

Acts on Hana's turn
AC: 17
Fort: 19
Reflex: 15
Will: 19
HP: 20
Bloodied: 10
Healing Surges shared with Hana

MBA: 1d20+9 vs AC, 1d12+9 damage

Aura 1: +2 power bonus to defenses for allies in aura

Heals 10 HP when Hana uses her Second Wind
Shares actions with Hana (can take a move action whenever she does)

Clive the Owlbear
[SHOW]

Clive
Male Owlbear Owlbear 4
Languages: Owl, Bear, telepathy with Hana
Ability Scores: Str 20, Dex 12, Wis 14, Con 17, Int 2, Cha 6
Trained skills: Perception +20
Low-light vision
Speed: 6

Acts on Hana's turn
AC: 17
Fort: 19
Reflex: 15
Will: 19
HP: 22
Bloodied: 11
Healing Surges shared with Hana

MBA: 1d20+9 vs AC, 1d12+2 damage

Aura 1: +2 power bonus to damage rolls against enemies in the aura

Heals 10 HP when Hana uses her Second Wind
Shares actions with Hana (can take a move action whenever she does)

[/sblock]

User avatar
Fialova
Magical Liopleurodon
Posts: 4784
Registered for: 11 years 3 months
Location: The Great North
Contact:

Re: The Lost Legacy of Kandoras IC

Post by Fialova »

Caoimhe attempts to continue her earlier success against the nearby beast, but this time it is too fast for her, likely having learned from her last jab against it. When she fails to land a blow she backs away, hoping to take a breather and also allow room for others to move in for the kill.

[sblock=Mechanics]Minor Action: Oath of Enmity on Gorilla Prime

Standard Action: Fallen Needle Attack Technique on Gorilla Prime
Attack: 13 vs Reflex = miss

Move Action: Shift to (AD, 22)[/sblock]
[sblock=Combat Block]Caoimhe

Female Elf Monk 4
Languages: Elven, Andorian
Age: 30s?
Height: 5' 7"
Weight: 135 lbs.

Speed: 7
Initiative: +16 (18 when within 10 squares of Dolorian)
Passive Perception: 26 (28 when within 10 squares of Dolorian)
Passive Insight: 16 (18 when within 10 squares of Dolorian)
Senses: Low-light Vision

AC: 22
Fort: 17
Reflex: 19
Will: 18
HP: 32+5/41
Bloodied: 20
Surge Value: 10
Surges left: 9/9
Action Points: 0

MBA (unarmed): +5 vs AC, 1d8 damage (+1 damage with CA)
RBA (unarmed): +7 vs AC, 1d4+5 damage (+1 damage with CA)

Resistances: none

Vulnerabilities: none

Saves: none

Active Effects:

  • ignore difficult terrain when shifting
  • +1 to damage when I have CA
  • cannot be blinded
  • cannot grant CA until EONT when I attack with Holy Symbol
    enemies who hit me at melee take 1d6 damage

Powers:

Centered Flurry of Blows
Five Storms
Fallen Needle
Agile Recovery


Second Wind [_]
Oath of Enmity [X]+
Drunken Monkey [X]
Wind Through the Willows [X]
Mielikki's Endurance [X]*


Whirling Mantis Step []
Talon Amulet +1 [X]
Surefoot Boots (heroic tier) []
Symbol of Vengeance +1 [_]

  • see Hero of Faith feature below
  • One of the Harper Pin powers, which all share a cooldown during encounters

Consumables:

Potion of Healing (heroic tier)
Antivenom (heroic tier)
Tanglefoot Bag (level 2)
Blinding Bomb (level 3)
Potion of Cure Light Wounds

Important Features:
[SHOW]

Class Features
Unarmed Combatant: unarmed attacks are +3 to it, 1d8 damage, instead of the base stats. Must have a free hand to use this, even if kicking/etc.

Unarmored Defense: +2 to AC in cloth armor or no armor, and with no shield.

Racial Features
Elven Weapon Proficiency: gain proficiency with longbow and shortbow

Sense Threat: can roll perception in place of initiative. When doing so, allies within 10 squares who roll lower get +2 to their initiative result

Wood Elf Reactive Stealth: can make a stealth check to hide when rolling initiative if I have any concealment or cover when doing so

Wild Step: ignore difficult terrain when shifting

Feat(ures)
Holy Symbol Expertise: when I attack an enemy using a holy symbol, all enemies become unable to gain CA against me until my SONT, unless I use another power or ability that specifically makes me grant CA

Hero of Faith: can use Oath of Enmity power once per encounter, and it lasts until the target drops to 0hp. Cannot be recharged or have its duration extended in any way.

Unarmored Agility: +2 to AC in cloth armor or no armor.

Deadly Draw: when I pull or slide an enemy to a square adjacent to me, I gain CA against until my EONT

Item Features
Talon Amulet +1: +1 to damage when I have CA

Robe of Eyes Cloth Armor (basic clothing) +1: cannot be blinded

[/sblock]

User avatar
ratwizard
A Wan Smile
Posts: 5468
Registered for: 11 years 3 months
Location: Hellworld

Re: The Lost Legacy of Kandoras IC

Post by ratwizard »

Encounter 1: Round 5

Its massive chest heaving, the gorilla still stands, though tired and bloody.

Go: Morag, Amon, Cedros, Dolorian

[sblock=Mechanics]Ryuu: moves, marks, hits, debuffs

Hana: moves with pack, hits

Caoimhe: buffs, misses, shifts[/sblock]
[sblock=Map]Image[/sblock]
[sblock=Status]28 Hana (41/41) | 0 AP | Surges: 10/10 | Used: Thunder of Judgement, Healing Word, Wind Wall |
27 Caoimhe (32+5/41) | 0 AP | Surges: 9/9 | Used: Talon Amulet, Mielikki's Endurance, Wind Through the Willows, Oath of Enmity | melee-attacking enemies take 1d6 damage til end of E, +2 to damage rolls til end of Morag's turn R5
24 Morag (40+5/40) | 1 AP | Surges: 8/8 | Used: Blood Fury, Longtooth Shifting, Flames of Purity, Death Surge, Rune of Mending, Buffeting Wave | bloodied, +2 to damage, regen 4 while bloodied, allies gain +1 to hit enemies adjacent to her, +2 to damage rolls til end of Morag's turn R5
21 Amon (26/42) | 1 AP | Surges: 5/8 | Used: Startling Offensive, Backstab x1, Battle Awareness | granting CA til end of Gorilla 3's turn R4, +2 to damage rolls til end of Morag's turn R5
21 Cedros (??/??) | 1 AP | Surges: ?/? | total defense-ing
19 Dolorian (39/39) | 1 AP | Surges: 8/8 | Used: Race the Arrow |
17 Naia (40/40) | 0 AP | Surges: 8/8 | Used: Echoing Weapon, Blunder | +2 to damage rolls til end of Morag's turn R5
16 Daris (45+5/45) | 0 AP | Surges: 11/11 | Used: Holy Smite, Sohei Flurry | Defender Aura active, riding Valcus, +2 to damage rolls til end of Morag's turn R5
16 Valcus (22+5/22) | being ridden, granting CA til end of Gorilla 2's turn R4, +2 to damage rolls til end of Morag's turn R5
15 Ilmoto (41+5/41) | 1 AP | Surges: 10/10 | Used: Shocking Feedback | +2 to damage rolls til end of Morag's turn R5
15 Gorilla 2 (-164/??) | ded
15 Gorilla 3 (-124/??) | Used: Chest Beat | bloodied, granting CA
11 Gorilla Prime (-147/??) | bloodied, dazed, -2 to Attack til end of Naia's turn R5, -4 speed if starting turn adjacent to Ryuu, -2 to attacks against Not-Ryuu
6 Gorilla 1 (-150/??) | ded
5 Ryuu (34+5/51) | 0 AP | Surges: 11/12 | Used: Frost Backslash, Second Wind | +2 to damage rolls til end of Morag's turn R5[/sblock]
[sblock=Map Info]Trees: The 2x2 centers of these are difficult terrain. Fallen trees are also difficult terrain. Trees can be climbed, and are about 40 feet tall.

Rocks: Difficult terrain.

Brush: The green/yellow/orange spots. Normal terrain.

Packed Dirt: The darker brown spots. Normal terrain.

Wind Wall: Enemies gain superior concealment against ranged attacks made through it opposing their AC or Reflex.[/sblock]
[sblock=Enemy Info]Gorilla Prime: A hulking gorilla, clearly larger and more dangerous than the others. He stands at two meters tall, with a powerful, muscular frame. Koro's blood drips from the alpha's bared maw.

Gorilla: Adult gorillas that are large, but not quite as large as their leader. Each one is just under two meters tall, and look a bit leaner than the alpha. These gorillas' mouths are stained with the blood of your companion.[/sblock]

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