The War of Three Kings — IC

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ratwizard
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Re: The War of Three Kings IC

Post by ratwizard »

The coarse hair on Brannik's neck prickles up as he hears commotion in the village. He grips his warhammer, ready to defend the villagers from whatever may come. "Looks like we've got to fight for our meals tonight. No bother," the dwarf notes, confidently. Come out, come out, little bandit bastards.

Mechanics
[SHOW]

Free: Nature Sense. I use a Nature check for initiative and my allies gain a +4 bonus to all defenses until the end of the first round in the encounter.

Brannik Initiative: 11(1d20) +8 = 19 +2 from Kass = 21.

Gemma Initiative: 2(1d20) +2 +2 = 6

Brannik Luhoum -- Combat Block
[SHOW]

Brannik Luhoum

Male Mul Warden 7
Languages: Dwarven, Tulrissian
Age: 38
Height: 5'2"
Weight: 180 lbs.

Speed: 6
Initiative: +3
Passive Perception: 20
Passive Insight: 13
Senses: Normal Vision

AC: 23+4
Fort: 20+4
Reflex: 14+4
Will: 15+4
HP: 79/79
Bloodied: 39
Surge Value: 19
Surges left: 15/15
Action Points: 1

MBA: 1d20+13 vs. AC, 2d6+9.
RBA: 1d20+3 vs. AC, 1d4.

Resistances:
None.

Vulnerabilities:
None.

Saves:
None.

Active Effects:
+4 to defenses til end of first round.

Powers:

Warden's Fury
Warden's Grasp
Thorn Strike
Weight of Earth
Acrobat Boots


Second Wind[]
Takedown Strike[]
Incredible Toughness[]
Roots of Stone[]
Rough Strike[]
Mountain Hammer[]
Screaming Armor +2 [_]


Form of Winter's Herald[]
Nature Sense [x]
Boiling Cloud []
Wildling Strength [_]

Consumables:

Elixir of Invisibility

Important Features:
[SHOW]

Crippling Crush: Immobilizing or slowing an enemy does an extra 5 damage.

World Serpent's Grasp: When hitting a slowed or immobilized target with an attack, you can knock it prone.

Vicious Advantage: You gain CA against immobilized or slowed targets.

Two-Handed Weapon Expertise: Charging grants +1 to damage rolls.

Tireless: Sleeping 6 hours in a 3-day period gains the benefit of an extended rest.

Subtle Mordenkrad +2: +2 item bonus to damage rolls with this weapon against enemies granting CA.

Stalwart Belt: +5 THP when critting.

Cloak of the Walking Wounded: When using Second Wind while bloodied, you can expend two healing surges.

Equipped Items Format
[SHOW]

Code: Select all

Main Hand: Subtle Mordenkrad +2
Offhand:   (n/a)
Body:      Screaming Hide Armor +2

Head:      ---
Neck:      Cloak of the Walking Wounded +1
Arms:      ---
Hands:     ---
Waist:     Stalwart Belt
Feet:      Acrobat Boots
Symbol:    ---
Ki Focus:  ---
Ring:      ---
Ring:      ---
Tattoo:    ---

Boon:      ---
Gemma Turadin -- Combat Block
[SHOW]

Gemma Turadin

Female Dragonborn Leader 7
Languages: Common, Tulrissian
Age: 27
Height: 5'5"
Weight: 140 lbs.

Speed: 6
Initiative: +2
Passive Perception: 13
Passive Insight: 13
Senses: Normal Vision

AC: 22+4
Fort: 20+4
Reflex: 20+4
Will: 20+4
HP: 53/53
Bloodied: 26
Surge Value: 13
Surges left: 7/7
Action Points: 1

MBA: 1d20+13 vs. AC, 1d8+8 damage.
RBA: 1d20+11 vs. AC, 1d4+2 damage.

Resistances:
None.

Vulnerabilities:
None.

Saves:
None.

Active Effects:
+4 to defenses til end of first round.

Powers:

Intuitive Strike


Second Wind []
Dragonfear []
Sacrificial Lure []
Healing Word [] [_]


Stand Tough[_]

Consumables:

None.

Important Features:
[SHOW]

Dragonborn Fury: Gain +1 racial bonus to attack when bloodied.

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Fialova
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Re: The War of Three Kings IC

Post by Fialova »

"Let us hope it is only bandits, and not something else," Adrian responds to the others. Given everything they said, I wouldn't be surprised if it is one of the armies themselves.

Mechanics
[SHOW]

Adrian Init: 24

Chloe Init: 23 +2 from Kassidy = 25

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Namelessjake
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Re: The War of Three Kings IC

Post by Namelessjake »

Encounter 1

The commotion appears to be focused in the centre of the village and Powle leads you past a couple of buildings until the village opens up slightly into a small square with a well in the centre. You spot a band of nine men wielding weapons, they don't carry the banner of any Lord. Four unarmed women wrestle with several of the men.

Go: Chloe, Adrian, Kass

Mechanics
[SHOW]

Due to your injuries, your HP is capped at your bloodied value until you obtain further medical attention.

Map
[SHOW]

Image

Map Info
[SHOW]

Houses, Well, Cart, etc.: Most objects on the map simply count as impassable terrain.

Character Info
[SHOW]

NPCs
Powle: Armed with a looted longsword and carrying a worn heater shield painted white and displaying the green boar of House Tarner.

Theun: Armed with an axe and a buckler shield displaying the sigil of the Rothmans.

Rowan: Armed with a bow and shortsword.

Woman: The peasant women of the village. All four of them are unarmed.

Enemies
Bandit: Poorly armed and unarmoured, these are little more than men with a sword or axe.

Brigand: Larger and better equipped than their companions. They wear leather armour and wield axes, they look like they can handle themselves in a fight.

Bandit Leader: This man carries himself with a degree of authority and appears to be in charge of the raiding band.

Status
[SHOW]

25 Chloe (K, 5) | HP: 23/46 | Surges: 7/7 | AP: 1/1 | Bloodied, +4 bonus to all defenses until the end of the first round
24 Adrian (L, 6) | HP: 30/60 | Surges: 7/7 | AP: 1/1 | Bloodied, +4 bonus to all defenses until the end of the first round
24 Kass (I, 5) | HP: 29/54 | Surges: 7/7 | AP: 1/1 | Bloodied, +4 bonus to all defenses until the end of the first round
22Bandit Leader (L, 28) | HP: ??/?? |
21 Brannik (J, 7) | HP: 39/79 | Surges: 8/8 | AP: 1/1 | Bloodied,Nature Sense, +4 bonus to all defenses until the end of the first round
18 Wes (I, 6) | HP: 34/69 | Surges: 12/12 | AP: 1/1 | Bloodied, +4 bonus to all defenses until the end of the first round
17 Powle (M, 7) | HP: 47/47 | Surges: 7/7 | AP: 1/1 |
16 Bandit 1 (R, 16) | HP: ??/?? |
16 Bandit 2 (R, 18) | HP: ??/?? |
16 Bandit 3 (R, 22) | HP: ??/?? |
16 Bandit 4 (P, 24) | HP: ??/?? |
16 Bandit 5 (J, 34) | HP: ??/?? |
13 Theun (K, 2) | HP: 47/47 | Surges: 7/7 | AP: 1/1 |
12 Rowan (J, 2) | HP: 47/47 | Surges: 7/7 | AP: 1/1 |
10 Brigand 1 (M, 18) | HP: ??/?? |
10 Brigand 2 (M, 23) | HP: ??/?? |
10 Brigand 3 (H, 28) | HP: ??/?? |
6 Gemma (I, 8) | HP: 26/53 | Surges: 8/8 | AP: 1/1 | Bloodied, +4 bonus to all defenses until the end of the first round
1 Woman 1 (S, 17) | HP: 1/1 |
1 Woman 2 (Q, 24) | HP: 1/1 |
1 Woman 3 (J, 35) | HP: 1/1 |
1 Woman 4 (G, 29) | HP: 1/1 |

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Fialova
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Re: The War of Three Kings IC

Post by Fialova »

Only bandits, good. This will be quick. As he takes in the sight ahead, Adrian notes the locations of his foes and quickly devises a course of action. Motioning his lover to focus on the women in danger, he rushes into the fray. As he runs, Chloë sends a powerful gust of wind at the men in the south, buffeting them but leaving the woman they're harassing free to escape.

As the two men are occupied with Chloë's conjuration, Adrian closes in on the nearest of the men to him and lands a powerful blow that knocks him to the ground. Swiftly, while the man is down, Adrian rushes over to the other two near to him and lends another solid blow, sending one of the two bandits reeling backwards in pain. It seems fate is not on the side of these men today.

Mechanics
[SHOW]

Chloë
Move Action: move to (K, 11)

Standard Action: Tide of the First Storm centered on (R, 17)
Attack vs Bandit 1: 26 vs AC
Attack vs Bandit 2: 24 vs AC
Hit: 11 damage to both, and each target is slowed until the end of my next turn.
Effect: slide Woman 1 to (O, 12)

Adrian
Move Action: move to (N, 12)

Minor Action: Oath of Enmity on Brigand 1
Effect: I roll twice, and use either result, with avenger powers against target

Standard Action: Charge -> Overwhelming Strike on Brigand 1
Effect: move to (N, 17)
Attack: 34 vs AC = crit!
Hit: max (32) damage + 11 extra damage from weapon due to crit, for a total of 43 damage. Brigand 1 is bloodied. I shift to (O, 18) and Brigand 1 is slid to (N, 17)

No Action: Wolf's Bound
Effect: Brigand 1 is knocked prone, and I shift to (Q, 17). I make a secondary attack vs Bandit 1
Attack: 19 vs AC = hit
Hit: 18 damage. Bandit 1 is bloodied, pushed to (T, 16), and takes a -2 penalty to attack until the end of my next turn.

Combat Block - Adrian
[SHOW]

Adrian d'Arcangeli

Male Githzerai Avenger|Swordmage 7
Languages: Gleiosian, Tulrissian
Age: 22
Height: 5' 9"
Weight: 180 lbs.

Speed: 6
Initiative: +5
Passive Perception: 21
Passive Insight: 23
Senses: Normal Vision

AC: 27
Fort: 15
Reflex: 20
Will: 19
HP: 60/60
Bloodied: 30
Surge Value: 15
Surges left: 7/7
Action Points: 1

Current Oath of Enmity Target: Brigand 1

MBA (Overwhelming Strike): +13 vs AC, 1d10+8 damage (+1d8+1d6 damage on charge). On hit, I shift one square and slide the target into the space I vacated (either portion is optional)
RBA: +3 vs AC (+7 with dagger), 1d4 damage

Resistances: none

Vulnerabilities: none

Saves:
+2 vs daze, dominate, stun

Active Effects:
+2d8 damage on crit
On charge, +1d8+1d6 damage and don't provoke OAs
I cannot be blinded

Powers:

Overwhelming Strike
Sword Burst
Acrobat Boots (heroic tier)


Second Wind []
Iron Wolf Charge []
Iron Mind []
Oath of Enmity [X]*
Aegis of Ensnarement []**
Sword of Sigils []
Enduring Spirit []
Fury's Advance []
Armathor's Step []
Wolf's Bound [X]


Aspect of Might []
Dimensional Thunder []
Vanguard Bastard Sword +2 [_]

  • Recharges when Oath dies
    ** Recharges when target dies or the mark is superseded

Consumables: none

Important Features:
[SHOW]

Class Features
Hybrid: various weird rules for being hybrid, see PHB3 for a full breakdown.

Oath of Enmity (Hybrid): works as normal, except that it only applies to avenger powers.

Armor of Faith: When wearing cloth armor or no armor, and not using a shield, I gain +3 AC.

Swordbond: Weird RP shit, I can meditate to bond a blade to me and can then call that blade to my hand from up to 10 squares away as a standard action. See Forgotten Realm Player's Guide for full breakdown of shit I will never use.

Swordmage Aegis (Hybrid): Can only use aegis once per encounter, but I regain use of it the target dies or the mark is superseded.

Swordmage Warding: While conscious and wielding a light blade or heavy blade, I get a bonus to AC. +1 AC by default, +3 if wielding a one-handed blade in main hand and the other hand is free.

Racial Features
Danger Sense: +2 to initiative

Defended Mind: +2 to saving throws against effects that daze, dominate, or stun

Iron Mind: gain Iron Mind power

Shifting Fortunes: can shift 3 squares as a free action when using Second Wind

Theme Features
Level 1 Iron Wolf Warrior Feature: gain Iron Wolf Charge power

Level 5 Iron Wolf Warrior Feature: +2 to nature and perception checks

Feat(ures)
Versatile Expertise: +1 to attacks with heavy blades and light blades

Hybrid Talent: gain Swordmage Warding class feature

Hybrid Talent 2: gain Armor of Faith class feature

Power of Skill: +1 to trained skill checks, can use Overwhelming Strike as a basic attack

Githzerai Blade Master: gain proficiency with all military heavy blades, bastard swords, and fullblades. +2 damage with these weapons.

Item Features

Vanguard Bastard Sword +2: +2d8 damage on crit, +1d8 damage on charge, gain item daily power

Badge of the Berserker +1: don't provoke OAs while charging

Robe of Eyes Cloth Armor (Basic Clothing) +2: cannot be blinded, +2 to perception

Acrobat Boots (heroic tier): +1 to acrobatics, gain item at-will power

Rhythm Blade Wrist Razors +1: +1 AC & Reflex

Horned Helm (heroic tier): +1d6 damage on charge

Combat Block - Chloë
[SHOW]

Chloë Fialova

Female Hamadryad Controller 7
Languages: Tulrissian, Dwarven
Age: 24
Height: 5' 7"
Weight: 142 lbs.

Speed: 6
Initiative: +3
Passive Perception: 17
Passive Insight: 17
Senses: Low-Light Vision

AC: 20
Fort: 20
Reflex: 20
Will: 20
HP: 46/46
Bloodied: 23
Surge Value: 11
Surges left: 7/7
Action Points: 1

MBA (Dagger): +14 vs AC, 1d4+2 damage
RBA (Dagger): range 5/10, +14 vs AC, 1d4+3 damage
RBA (Sun Strike): range 10, +11 vs AC, 1d8+7 radiant damage and can slide the target 1 square

Resistances:

  • +5 to endurance vs starvation, thirst, or suffocation, and survive twice the normal time if forced to make such checks.

Vulnerabilities: none

Saves:

  • +2 against daze, dominate, stun

Active Effects:

  • ignore difficult terrain that is part of tree, underbrush, or other forest growth
  • meditate for 4 hours instead of sleep for 6 for extended rest, fully aware of surroundings while doing so.

Powers:

Sun Strike
Beguiling Strands


Second Wind []
Hamadryad Aspects []
Controller's Extension []
Shield []
Tide of the First Storm [X]

Consumables: none

Important Features:
[SHOW]

Class Features
Controller Features: weird, special rules for being a NPC companion class. See DMG2 for full breakdown.

Racial Features
Fey Origin: origin counts as fey for effects that relate to creature origin

Forest Walk (Hamadryad): ignore difficult terrain that is part of tree, underbrush, or other forest growth

Oaken Vitality: +5 to endurance vs starvation, thirst, or suffocation, and survive twice the normal time if forced to make such checks. Meditate for 4 hours instead of sleep for 6 for extended rest, fully aware of surroundings while doing so.

Tree Mind: +2 to saving throws against daze, dominate, stun.

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Scratcherclaw
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Re: The War of Three Kings IC

Post by Scratcherclaw »

Not waiting for her cousin to act when she knows there's trouble, Kass rushes on ahead, charging straight at one of the downed bandits. With little sympathy for the ruffian, she strikes at him mercilessly with her blade.

Mechanics
[SHOW]

Move: Walk to N12

Standard: CHARGE! at Brigand 1
Move to N16
Attack: 15(1d20) +17 = 32 vs AC = Hit
Damage: 6(1d8) +3 = 9

Free Action: Striker's Damage
Damage: 5(1d6) = 5

Combat Block
[SHOW]

Kass Tommick

Female Elf Striker 7
Languages: Tulrissian, Common
Age: 20
Height: 5'8"
Weight: 135 lbs.

Speed: 7
Initiative: +8
Passive Perception: 23
Passive Insight: 16
Senses: Low-light Vision

AC: 22
Fort: 20
Reflex: 20
Will: 20
HP: 54/54
Bloodied: 27
Surge Value: 13
Surges left: 7/7
Action Points: 1

MBA: +14 vs AC, 1d8+3 damage
RBA: +11 vs AC, 1d4+8 damage

Resistances: None

Vulnerabilities: None

Saves: None

Active Effects: None

Powers:

Striker's Damage
Piercing Strike


Second Wind []
Low Slash []


Assassin's Bane [_]

Consumables:

None.

Important Features:
[SHOW]

Companion Bonus: You gain tiered attack and damage bonuses.

Elven Weapon Proficiency: You gain proficiency with the longbow and the shortbow.

Fey Origin: You are considered a fey creature for the purpose of effects that relate to creature origin.

Wild Step: You ignore difficult terrain when you shift.

Sense Threat: You can use Perception (13) when you roll for initiative. Allies within 10 squares of you who have a lower initiative gain a +2 bonus to initiative.

Group Awareness: You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks.

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Namelessjake
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Re: The War of Three Kings IC

Post by Namelessjake »

The party's brutal opening attacks shock the bandits, and draws the attention of their leader. The cloaked man makes his way into the village square and draws a crossbow out from beneath his cloak. He looses a bolt at Kass, but it flies past her, narrowly missing her head.

Go: Brannik, Wes

Mechanics
[SHOW]

Chloe: walks, hits x2, slides.

Adrian: walks, charges, crits, bloodies, shifts, slides, prones, shifts, hits, bloodies, pushes.

Kass: walks, charges, hits.

Bandit Leader: walks to (P, 22), attacks Kass, misses.

Map
[SHOW]

Image

Map Info
[SHOW]

Houses, Well, Cart, etc.: Most objects on the map simply count as impassable terrain.

Character Info
[SHOW]

NPCs
Powle: Armed with a looted longsword and carrying a worn heater shield painted white and displaying the green boar of House Tarner.

Theun: Armed with an axe and a buckler shield displaying the sigil of the Rothmans.

Rowan: Armed with a bow and shortsword.

Woman: The peasant women of the village. All four of them are unarmed.

Enemies
Bandit: Poorly armed and unarmoured, these are little more than men with a sword or axe.

Brigand: Larger and better equipped than their companions. They wear leather armour and wield axes, they look like they can handle themselves in a fight.

Bandit Leader: This man carries himself with a degree of authority and appears to be in charge of the raiding band.

Status
[SHOW]

25 Chloe (K, 11) | HP: 23/46 | Surges: 7/7 | AP: 1/1 | Tide of the First Storm, Bloodied, +4 bonus to all defenses until the end of the first round
24 Adrian (Q, 17) | HP: 30/60 | Surges: 7/7 | AP: 1/1 | Oath of Enmity, Wolf's Bound, Bloodied, +4 bonus to all defenses until the end of the first round
24 Kass (N, 16) | HP: 29/54 | Surges: 7/7 | AP: 1/1 | Bloodied, +4 bonus to all defenses until the end of the first round
22 Bandit Leader (P, 22) | HP: ??/?? |
21 Brannik (J, 7) | HP: 39/79 | Surges: 8/8 | AP: 1/1 | Bloodied,Nature Sense, +4 bonus to all defenses until the end of the first round
18 Wes (I, 6) | HP: 34/69 | Surges: 12/12 | AP: 1/1 | Bloodied, +4 bonus to all defenses until the end of the first round
17 Powle (M, 7) | HP: 47/47 | Surges: 7/7 | AP: 1/1 |
16 Bandit 1 (T, 16) | HP: -29/?? | Bloodied, -2 penalty to attack until Adrian EONT, Slowed until Chloe EONT
16 Bandit 2 (R, 18) | HP: -11/?? | Slowed until Chloe EONT
16 Bandit 3 (R, 22) | HP: ??/?? |
16 Bandit 4 (P, 24) | HP: ??/?? |
16 Bandit 5 (J, 34) | HP: ??/?? |
13 Theun (K, 2) | HP: 47/47 | Surges: 7/7 | AP: 1/1 |
12 Rowan (J, 2) | HP: 47/47 | Surges: 7/7 | AP: 1/1 |
10 Brigand 1 (N, 17) | HP: -52/?? | Bloodied, prone
10 Brigand 2 (M, 23) | HP: ??/?? |
10 Brigand 3 (H, 28) | HP: ??/?? |
6 Gemma (I, 8) | HP: 26/53 | Surges: 8/8 | AP: 1/1 | Bloodied, +4 bonus to all defenses until the end of the first round
1 Woman 1 (O, 12) | HP: 1/1 |
1 Woman 2 (Q, 24) | HP: 1/1 |
1 Woman 3 (J, 35) | HP: 1/1 |
1 Woman 4 (G, 29) | HP: 1/1 |

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ratwizard
A Wan Smile
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Location: Hellworld

Re: The War of Three Kings IC

Post by ratwizard »

Spurred on by the more-than-impressive blur of the Wind Dancer, the Bull in turn breaks loose from a light jog into a lumbering run. Rounding the corner of the house with momentum, he witnesses Adrian and his ally buffet the bandits with precision and prowess. Good gods, there're more than a few of these rats.

Lurching forward, Brannik puts great force behind his charging swing at one of the wounded bandits. The head of his warhammer catches the man in the ribcage, caving his ventral cavity in and giving way to obvious crunching of bone and flesh matter within. The man collapses to the dirt, very dead. "This village is under our protection, you blasted thugs! Scatter like the vermin you are!" he roars, spinning to face the assortment of the brigands.

Mechanics
[SHOW]

Move: Walk to O13.

Standard: Charge to S15, with an MBA on Bandit 1. CA from feat support since he is slowed. Wombo'd the fuck out of him with a 35 to AC, dealing 18 damage and killing him.
Attack: 19(1d20) +16 = 35; 6(2d6) +12 = 18

Brannik Luhoum -- Combat Block
[SHOW]

Brannik Luhoum

Male Mul Warden 7
Languages: Dwarven, Tulrissian
Age: 38
Height: 5'2"
Weight: 180 lbs.

Speed: 6
Initiative: +3
Passive Perception: 20
Passive Insight: 13
Senses: Normal Vision

AC: 23+4
Fort: 20+4
Reflex: 14+4
Will: 15+4
HP: 79/79
Bloodied: 39
Surge Value: 19
Surges left: 15/15
Action Points: 1

MBA: 1d20+13 vs. AC, 2d6+9.
RBA: 1d20+3 vs. AC, 1d4.

Resistances:
None.

Vulnerabilities:
None.

Saves:
None.

Active Effects:
+4 to defenses til end of first round.

Powers:

Warden's Fury
Warden's Grasp
Thorn Strike
Weight of Earth
Acrobat Boots


Second Wind[]
Takedown Strike[]
Incredible Toughness[]
Roots of Stone[]
Rough Strike[]
Mountain Hammer[]
Screaming Armor +2 [_]


Form of Winter's Herald[]
Nature Sense [x]
Boiling Cloud []
Wildling Strength [_]

Consumables:

Elixir of Invisibility

Important Features:
[SHOW]

Crippling Crush: Immobilizing or slowing an enemy does an extra 5 damage.

World Serpent's Grasp: When hitting a slowed or immobilized target with an attack, you can knock it prone.

Vicious Advantage: You gain CA against immobilized or slowed targets.

Two-Handed Weapon Expertise: Charging grants +1 to damage rolls.

Tireless: Sleeping 6 hours in a 3-day period gains the benefit of an extended rest.

Subtle Mordenkrad +2: +2 item bonus to damage rolls with this weapon against enemies granting CA.

Stalwart Belt: +5 THP when critting.

Cloak of the Walking Wounded: When using Second Wind while bloodied, you can expend two healing surges.

Equipped Items Format
[SHOW]

Code: Select all

Main Hand: Subtle Mordenkrad +2
Offhand:   (n/a)
Body:      Screaming Hide Armor +2

Head:      ---
Neck:      Cloak of the Walking Wounded +1
Arms:      ---
Hands:     ---
Waist:     Stalwart Belt
Feet:      Acrobat Boots
Symbol:    ---
Ki Focus:  ---
Ring:      ---
Ring:      ---
Tattoo:    ---

Boon:      ---
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Scratcherclaw
YUO ARE SMART
Posts: 3754
Registered for: 11 years 3 months

Re: The War of Three Kings IC

Post by Scratcherclaw »

These thugs are going to get what's coming to them, Wes thinks as he rushes into the village, not keen on missing out on all the fun. Although still injured, the adrenaline courses through his veins and masks the pain.

Seeking to aid his cousin with the already-grounded foe, he too sprints over and slashes at the helpless brute. "Maybe this'll teach you not to attack the innocent," Wes says aggressively.

Mechanics
[SHOW]

Move: Walk to K12

Standard: Charge at Brigand 1
Move to M16
Attack: 3(1d20) +14 = 17 +3 = 20 vs AC = Hit
Damage: 4(1d10) +7 = 11

Minor: Aegis of Shielding on Brigand 1
Brigand 1 is marked, taking a -3 penalty to attacks not including me
If an attack not including me hits, I immediately interrupt to reduce the damage by 9

Combat Block
[SHOW]

Wes Tarkin

Male Genasi Swordmage 7
Languages: Tulrissian, Serran
Age: 19
Height: 5'11"
Weight: 155 lbs.

Speed: 6
Initiative: +3
Passive Perception: 20
Passive Insight: 15
Senses: Normal Vision

AC: 27
Fort: 20
Reflex: 21
Will: 17
HP: 69/69
Bloodied: 34
Surge Value: 17
Surges left: 12/12
Action Points: 1

MBA: +14 vs AC, 1d10+7 damage
RBA: +3 vs AC, 1d4 damage

Resistances:
Fire 5; Cold 5

Vulnerabilities: None

Saves: None

Active Effects: None

Powers:

Aegis of Shielding
Frigid Blade
Sword Burst
Woundstitch Powder (heroic tier)


Second Wind []
Guardian's Counter []
Sword of Sigils []
Dimensional Vortex []
Firedeath []
Echoes of Sword Magic []
Arcane Mutterings []
Armathor's Step []


Dimensional Thunder []
Swordmage Shielding Fire []
Rubicant Blade Rapier +2 [_]

Consumables:

None.

Important Features:
[SHOW]

Swordbond: By spending 1 hour of meditation with a chosen light or heavy blade, you forge a special bond with the weapon. As a standard action, you can call your bonded weapon to your hand from up to 10 squares away.

Swordmage Warding: While wielding either a light blade or a heavy blade, you maintain a magical field around you that provides a +1 bonus to AC, or a +3 bonus if you are wielding a blade in one hand and have your other hand free.

Elemental Origin: You are considered an elemental creature for the purpose of effects that relate to creature origin.

Cindersoul: You gain a +1 racial bonus to Fortitude and resist 5 fire.

Guardian: You gain a +2 power bonus to Insight and Perception checks.

Mark of Warding: Whenever one of your powers grants a bonus to a defense, increase that bonus by 1. Whenever you mark an enemy, that enemy takes a -3 penalty to attack rolls for attacks that don't target you instead of the normal -2 penalty.

Intelligent Blademaster: You can use your Intelligence modifier instead of your Strength modifier when making a basic attack with a melee weapon.

War Wizard's Expertise You gain a +1 bonus per tier to the attack rolls of arcane powers and basic attacks that you make with a light or heavy blade. Your attack rolls take a -5 penalty against your allies.

Hide Armor of Resistance +2: You gain a resist 5 cold.

Rubicant Blade Bastard Sword: When a power allows you to teleport, you can add 1 square to that distance. While this weapon is bonded to you with the swordmage Swordbond class feature, any other creature takes a -2 penalty to attack rolls with this weapon.

Rhythm Blade Wrist Razors +1: Your shield bonus to AC and Reflex increases by 1.

Gauntlets of Arcane Might (heroic tier): When you hit an enemy marked by you with an arcane attack power, you gain 2 temporary hit points.

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Namelessjake
Plane Wings Sharp Like Katana
Posts: 4014
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Re: The War of Three Kings IC

Post by Namelessjake »

Powle charges forward, following the lead of the knights, he lands a blow finishing off one of the attackers. Meanwhile the bandits fight back, allow their attacks are easily blocked and dodged by the skilled fighters. One tries to stab the woman he is wrestling with, intent on joining the fray, however her struggling makes it difficult.

Theun approaches, while Rowan looses an arrow an the Bandits' Leader, which flies past him and embeds itself in the wall of a house. Kass is struck as another Bandit takes the place of his fallen comrade.

Go: Gemma

Mechanics
[SHOW]

Brannik: walks, charges, hits, kills.

Wes: walks, charges, hits.

Powle: Walks to (L, 13), Charges to (M, 17), hits Brigand 1 for 11 damage, kills Brigand 1.

Bandit 2: Attacks Adrian, misses (predictably).

Bandit 3: Walks to (S, 16), attacks Brannik, misses.

Bandit 4: Walks to (M, 18), attacks Powle, misses.

Bandit 5: Attacks Woman 3, misses.

Theun: Double walk to (L, 14).

Rowan: Walks to (M, 9), attacks Bandit Leader, misses.

Brigand 2: Walks to (N, 17), attacks Kass, hits for 13 damage.

Brigand 3: Double walk to (M, 19)

Map
[SHOW]

Image

Map Info
[SHOW]

Houses, Well, Cart, etc.: Most objects on the map simply count as impassable terrain.

Character Info
[SHOW]

NPCs
Powle: Armed with a looted longsword and carrying a worn heater shield painted white and displaying the green boar of House Tarner.

Theun: Armed with an axe and a buckler shield displaying the sigil of the Rothmans.

Rowan: Armed with a bow and shortsword.

Woman: The peasant women of the village. All four of them are unarmed.

Enemies
Bandit: Poorly armed and unarmoured, these are little more than men with a sword or axe.

Brigand: Larger and better equipped than their companions. They wear leather armour and wield axes, they look like they can handle themselves in a fight.

Bandit Leader: This man carries himself with a degree of authority and appears to be in charge of the raiding band.

Status
[SHOW]

25 Chloe (K, 11) | HP: 23/46 | Surges: 7/7 | AP: 1/1 | Tide of the First Storm, Bloodied, +4 bonus to all defenses until the end of the first round
24 Adrian (Q, 17) | HP: 30/60 | Surges: 7/7 | AP: 1/1 | Oath of Enmity, Wolf's Bound, Bloodied, +4 bonus to all defenses until the end of the first round
24 Kass (N, 16) | HP: 16/54 | Surges: 7/7 | AP: 1/1 | Bloodied, +4 bonus to all defenses until the end of the first round
22 Bandit Leader (P, 22) | HP: ??/?? |
21 Brannik (S, 15) | HP: 39/79 | Surges: 8/8 | AP: 1/1 | Bloodied,Nature Sense, +4 bonus to all defenses until the end of the first round
18 Wes (M, 16) | HP: 34/69 | Surges: 12/12 | AP: 1/1 | Bloodied, +4 bonus to all defenses until the end of the first round
17 Powle (M, 7) | HP: 47/47 | Surges: 7/7 | AP: 1/1 |
16 Bandit 1 (T, 16) | HP: -7/?? | Dead
16 Bandit 2 (R, 18) | HP: -11/?? | Slowed until Chloe EONT
16 Bandit 3 (S, 16) | HP: ??/?? |
16 Bandit 4 (M, 18) | HP: ??/?? |
16 Bandit 5 (J, 34) | HP: ??/?? |
13 Theun (L, 14) | HP: 47/47 | Surges: 7/7 | AP: 1/1 |
12 Rowan (M, 9) | HP: 47/47 | Surges: 7/7 | AP: 1/1 |
10 Brigand 1 (N, 17) | HP: -74/?? | Dead
10 Brigand 2 (M, 17) | HP: ??/?? |
10 Brigand 3 (M, 19) | HP: ??/?? |
6 Gemma (I, 8) | HP: 26/53 | Surges: 8/8 | AP: 1/1 | Bloodied, +4 bonus to all defenses until the end of the first round
1 Woman 1 (O, 12) | HP: 1/1 |
1 Woman 2 (Q, 24) | HP: 1/1 |
1 Woman 3 (J, 35) | HP: 1/1 |
1 Woman 4 (G, 29) | HP: 1/1 |

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ratwizard
A Wan Smile
Posts: 5483
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Location: Hellworld

Re: The War of Three Kings IC

Post by ratwizard »

Gemma enters the fray, waiting for the right time to strike. Urging on the fallen Kass, she shouts for her to get up and charges in with her spear.

Mechanics
[SHOW]

Move: Walk to K14

Minor: Healing Word on Kass. She gains her surge value.

Standard: Charge to L17, attacking Bandit 4. Hits AC 31 for 11 damage.
Attack: 17(1d20) +14 = 31; 3(1d8) +8 = 11

Gemma Turadin -- Combat Block
[SHOW]

Gemma Turadin

Female Dragonborn Leader 7
Languages: Common, Tulrissian
Age: 27
Height: 5'5"
Weight: 140 lbs.

Speed: 6
Initiative: +2
Passive Perception: 13
Passive Insight: 13
Senses: Normal Vision

AC: 22+4
Fort: 20+4
Reflex: 20+4
Will: 20+4
HP: 53/53
Bloodied: 26
Surge Value: 13
Surges left: 7/7
Action Points: 1

MBA: 1d20+13 vs. AC, 1d8+8 damage.
RBA: 1d20+11 vs. AC, 1d4+2 damage.

Resistances:
None.

Vulnerabilities:
None.

Saves:
None.

Active Effects:
+4 to defenses til end of first round.

Powers:

Intuitive Strike


Second Wind []
Dragonfear []
Sacrificial Lure []
Healing Word [x] []


Stand Tough[_]

Consumables:

None.

Important Features:
[SHOW]

Dragonborn Fury: Gain +1 racial bonus to attack when bloodied.

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Namelessjake
Plane Wings Sharp Like Katana
Posts: 4014
Registered for: 11 years 3 months
Location: Blockbuster

Re: The War of Three Kings IC

Post by Namelessjake »

With the bandits now distracted by the arrival of the party, the woman take advantage of this, moving away from the fighting if possible.

Go: Chole, Adrian, Kass

Mechanics
[SHOW]

Gemma: walks, heals, charges, hits.

Woman 1: Total Defence, +2 to defenses until SONT.

Woman 2: Walks to (U, 21), Total Defence, +2 to defenses until SONT.

Woman 3: Total Defence, +2 to defenses until SONT.

Woman 4: Total Defence, +2 to defenses until SONT.

Map
[SHOW]

Image

Map Info
[SHOW]

Houses, Well, Cart, etc.: Most objects on the map simply count as impassable terrain.

Character Info
[SHOW]

NPCs
Powle: Armed with a looted longsword and carrying a worn heater shield painted white and displaying the green boar of House Tarner.

Theun: Armed with an axe and a buckler shield displaying the sigil of the Rothmans.

Rowan: Armed with a bow and shortsword.

Woman: The peasant women of the village. All four of them are unarmed.

Enemies
Bandit: Poorly armed and unarmoured, these are little more than men with a sword or axe.

Brigand: Larger and better equipped than their companions. They wear leather armour and wield axes, they look like they can handle themselves in a fight.

Bandit Leader: This man carries himself with a degree of authority and appears to be in charge of the raiding band.

Status
[SHOW]

25 Chloe (K, 11) | HP: 23/46 | Surges: 7/7 | AP: 1/1 | Tide of the First Storm, Bloodied
24 Adrian (Q, 17) | HP: 30/60 | Surges: 7/7 | AP: 1/1 | Oath of Enmity, Wolf's Bound, Bloodied
24 Kass (N, 16) | HP: 29/54 | Surges: 6/7 | AP: 1/1 | Bloodied
22 Bandit Leader (P, 22) | HP: ??/?? |
21 Brannik (S, 15) | HP: 39/79 | Surges: 8/8 | AP: 1/1 | Bloodied, Nature Sense
18 Wes (M, 16) | HP: 34/69 | Surges: 12/12 | AP: 1/1 | Bloodied
17 Powle (M, 7) | HP: 47/47 | Surges: 7/7 | AP: 1/1 |
16 Bandit 2 (R, 18) | HP: -11/?? | Slowed until Chloe EONT
16 Bandit 3 (S, 16) | HP: ??/?? |
16 Bandit 4 (M, 18) | HP: -11/?? |
16 Bandit 5 (J, 34) | HP: ??/?? |
13 Theun (L, 14) | HP: 47/47 | Surges: 7/7 | AP: 1/1 |
12 Rowan (M, 9) | HP: 47/47 | Surges: 7/7 | AP: 1/1 |
10 Brigand 2 (M, 17) | HP: ??/?? |
10 Brigand 3 (M, 19) | HP: ??/?? |
6 Gemma (L, 17) | HP: 26/53 | Surges: 8/8 | AP: 1/1 | Bloodied, Healing Word
1 Woman 1 (O, 12) | HP: 1/1 | +2 to defenses until SONT
1 Woman 2 (U, 21) | HP: 1/1 | +2 to defenses until SONT
1 Woman 3 (J, 35) | HP: 1/1 | +2 to defenses until SONT
1 Woman 4 (G, 29) | HP: 1/1 | +2 to defenses until SONT

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Fialova
Magical Liopleurodon
Posts: 4796
Registered for: 11 years 3 months
Location: The Great North
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Re: The War of Three Kings IC

Post by Fialova »

Seeing the brigands gathered nearby, Chloë cautiously approaches and unleashes another torrent of wind, one which ignores her allies and buffets her foes. The powerful wind pushes all three men towards the well, threatening to send them falling into the depths below.

Further south, Adrian ignores the hobbled man besides him - who is still tormented by Chloë's original gust - and rushes to face the apparent leader of the bandits. "A coward like you deserves a slow death, but I will be merciful and grant you a swift one," the man says as he barrels into his foe, adeptly maneuvering around him in the process. While the man still reels from the blow he violently shoves him forward, falling towards the well as well.

Mechanics
[SHOW]

Chloë Fialova
Move Action: move to (K, 16)

Standard Action: Beguiling Strands on (M, 18)
Attack vs Bandit 4: 25 vs AC = hit
Attack vs Brigand 2: 30 vs AC = hit
Attack vs Brigand 3: 28 vs AC = hit
Hit: 7 psychic damage. Bandit 4 may be bloodied? Push all targets into well. If any succeed on saves to resist falling in, then Bandit 4 ends in (N, 18), Brigand 2 ends in (O, 18), and Brigand 3 ends in (N, 19).

Free Action: Controller's Extension
Effect: extend slow on Bandit 2 for another turn

Adrian d'Arcangeli
On death of Brigand 1: Oath of Enmity recharges

Minor Action: Oath of Enmity on Bandit Leader
Effect: I roll twice, and use either result, with avenger powers against target

Minor Action: Enduring Spirit
Effect: +4 to defenses until EONT

Standard Action: Charge -> Overwhelming Strike on Bandit Leader
Effect: move to (P, 21)
Attack: 29 vs AC = hit
Hit: 16 damage. I shift to (Q, 22) and slide the Bandit Leader into (P, 21).

No Action: Iron Wolf Charge
Effect: Bandit Leader takes 2 additional damage, and I make a secondary (close burst 2) attack.
Attack vs Bandit Leader: 28 vs Will = hit
Hit: Push Bandit Leader into the well, and he takes -2 to attacks until the end of my next turn. If he saves and doesn't fall in then he ends at (P, 20).

Combat Block - Adrian
[SHOW]

Adrian d'Arcangeli

Male Githzerai Avenger|Swordmage 7
Languages: Gleiosian, Tulrissian
Age: 22
Height: 5' 9"
Weight: 180 lbs.

Speed: 6
Initiative: +5
Passive Perception: 21
Passive Insight: 23
Senses: Normal Vision

AC: 27
Fort: 15
Reflex: 20
Will: 19
HP: 30/60
Bloodied: 30
Surge Value: 15
Surges left: 7/7
Action Points: 1

Current Oath of Enmity Target: Bandit Leader

MBA (Overwhelming Strike): +13 vs AC, 1d10+8 damage (+1d8+1d6 damage on charge). On hit, I shift one square and slide the target into the space I vacated (either portion is optional)
RBA: +3 vs AC (+7 with dagger), 1d4 damage

Resistances: none

Vulnerabilities: none

Saves:
+2 vs daze, dominate, stun

Active Effects:
+2d8 damage on crit
On charge, +1d8+1d6 damage and don't provoke OAs
I cannot be blinded
+4 to defenses until EONT

Powers:

Overwhelming Strike
Sword Burst
Acrobat Boots (heroic tier)


Second Wind []
Iron Wolf Charge [X]
Iron Mind []
Oath of Enmity [X]*
Aegis of Ensnarement []**
Sword of Sigils []
Enduring Spirit [X]
Fury's Advance []
Armathor's Step []
Wolf's Bound [X]


Aspect of Might []
Dimensional Thunder []
Vanguard Bastard Sword +2 [_]

  • Recharges when Oath dies
    ** Recharges when target dies or the mark is superseded

Consumables: none

Important Features:
[SHOW]

Class Features
Hybrid: various weird rules for being hybrid, see PHB3 for a full breakdown.

Oath of Enmity (Hybrid): works as normal, except that it only applies to avenger powers.

Armor of Faith: When wearing cloth armor or no armor, and not using a shield, I gain +3 AC.

Swordbond: Weird RP shit, I can meditate to bond a blade to me and can then call that blade to my hand from up to 10 squares away as a standard action. See Forgotten Realm Player's Guide for full breakdown of shit I will never use.

Swordmage Aegis (Hybrid): Can only use aegis once per encounter, but I regain use of it the target dies or the mark is superseded.

Swordmage Warding: While conscious and wielding a light blade or heavy blade, I get a bonus to AC. +1 AC by default, +3 if wielding a one-handed blade in main hand and the other hand is free.

Racial Features
Danger Sense: +2 to initiative

Defended Mind: +2 to saving throws against effects that daze, dominate, or stun

Iron Mind: gain Iron Mind power

Shifting Fortunes: can shift 3 squares as a free action when using Second Wind

Theme Features
Level 1 Iron Wolf Warrior Feature: gain Iron Wolf Charge power

Level 5 Iron Wolf Warrior Feature: +2 to nature and perception checks

Feat(ures)
Versatile Expertise: +1 to attacks with heavy blades and light blades

Hybrid Talent: gain Swordmage Warding class feature

Hybrid Talent 2: gain Armor of Faith class feature

Power of Skill: +1 to trained skill checks, can use Overwhelming Strike as a basic attack

Githzerai Blade Master: gain proficiency with all military heavy blades, bastard swords, and fullblades. +2 damage with these weapons.

Item Features

Vanguard Bastard Sword +2: +2d8 damage on crit, +1d8 damage on charge, gain item daily power

Badge of the Berserker +1: don't provoke OAs while charging

Robe of Eyes Cloth Armor (Basic Clothing) +2: cannot be blinded, +2 to perception

Acrobat Boots (heroic tier): +1 to acrobatics, gain item at-will power

Rhythm Blade Wrist Razors +1: +1 AC & Reflex

Horned Helm (heroic tier): +1d6 damage on charge

Combat Block - Chloë
[SHOW]

Chloë Fialova

Female Hamadryad Controller 7
Languages: Tulrissian, Dwarven
Age: 24
Height: 5' 7"
Weight: 142 lbs.

Speed: 6
Initiative: +3
Passive Perception: 17
Passive Insight: 17
Senses: Low-Light Vision

AC: 20
Fort: 20
Reflex: 20
Will: 20
HP: 46/46
Bloodied: 23
Surge Value: 11
Surges left: 7/7
Action Points: 1

MBA (Dagger): +14 vs AC, 1d4+2 damage
RBA (Dagger): range 5/10, +14 vs AC, 1d4+3 damage
RBA (Sun Strike): range 10, +11 vs AC, 1d8+7 radiant damage and can slide the target 1 square

Resistances:

  • +5 to endurance vs starvation, thirst, or suffocation, and survive twice the normal time if forced to make such checks.

Vulnerabilities: none

Saves:

  • +2 against daze, dominate, stun

Active Effects:

  • ignore difficult terrain that is part of tree, underbrush, or other forest growth
  • meditate for 4 hours instead of sleep for 6 for extended rest, fully aware of surroundings while doing so.

Powers:

Sun Strike
Beguiling Strands


Second Wind []
Hamadryad Aspects []
Controller's Extension [X]
Shield [_]
Tide of the First Storm [X]

Consumables: none

Important Features:
[SHOW]

Class Features
Controller Features: weird, special rules for being a NPC companion class. See DMG2 for full breakdown.

Racial Features
Fey Origin: origin counts as fey for effects that relate to creature origin

Forest Walk (Hamadryad): ignore difficult terrain that is part of tree, underbrush, or other forest growth

Oaken Vitality: +5 to endurance vs starvation, thirst, or suffocation, and survive twice the normal time if forced to make such checks. Meditate for 4 hours instead of sleep for 6 for extended rest, fully aware of surroundings while doing so.

Tree Mind: +2 to saving throws against daze, dominate, stun.

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Namelessjake
Plane Wings Sharp Like Katana
Posts: 4014
Registered for: 11 years 3 months
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Re: The War of Three Kings IC

Post by Namelessjake »

As Chloe sends three of the bandits tumbling towards the well, two of them manage to stop themselves, collapsing to the floor instead. However the other falls over the low stone wall and plummets towards the bottom of the well, after a loud thud, his groans indicate the fall wasn't quite enough to kill him. As Adrian tries the same thing with their leader, he too catches himself before falling into the well.

Go: Kass

Mechanics
[SHOW]

Chloe: walks, hits x3, pushes.

Bandit 4: Catches oneself, is proned.

Brigand 2: Catches oneself, is proned.

Brigand 3: Falls in well, falls 60ft and takes 34 damage, is bloodied.

Adrian: Charges to (P, 21), Badge of Beserker stops OA, hits for 16 damage, shifts, slides, pushes.

Bandit Leader: Catches oneself, is proned.

Map
[SHOW]

Image

Map Info
[SHOW]

Houses, Well, Cart, etc.: Most objects on the map simply count as impassable terrain.

Character Info
[SHOW]

NPCs
Powle: Armed with a looted longsword and carrying a worn heater shield painted white and displaying the green boar of House Tarner.

Theun: Armed with an axe and a buckler shield displaying the sigil of the Rothmans.

Rowan: Armed with a bow and shortsword.

Woman: The peasant women of the village. All four of them are unarmed.

Enemies
Bandit: Poorly armed and unarmoured, these are little more than men with a sword or axe.

Brigand: Larger and better equipped than their companions. They wear leather armour and wield axes, they look like they can handle themselves in a fight.

Bandit Leader: This man carries himself with a degree of authority and appears to be in charge of the raiding band.

Status
[SHOW]

25 Chloe (K, 16) | HP: 23/46 | Surges: 7/7 | AP: 1/1 | Tide of the First Storm, Controller's Extension, Bloodied
24 Adrian (Q, 22) | HP: 30/60 | Surges: 7/7 | AP: 1/1 | Oath of Enmity, Wolf's Bound, Enduring Spirit, Iron Wolf Charge, Bloodied, +4 to defenses until EONT
24 Kass (N, 16) | HP: 29/54 | Surges: 6/7 | AP: 1/1 | Bloodied
22 Bandit Leader (P, 20) | HP: -18/?? | Prone, -2 to attacks until Adrian EONT
21 Brannik (S, 15) | HP: 39/79 | Surges: 8/8 | AP: 1/1 | Bloodied, Nature Sense
18 Wes (M, 16) | HP: 34/69 | Surges: 12/12 | AP: 1/1 | Bloodied
17 Powle (M, 7) | HP: 47/47 | Surges: 7/7 | AP: 1/1 |
16 Bandit 2 (R, 18) | HP: -11/?? | Slowed until Chloe EONT
16 Bandit 3 (S, 16) | HP: ??/?? |
16 Bandit 4 (N, 18) | HP: -18/?? | Prone
16 Bandit 5 (J, 34) | HP: ??/?? |
13 Theun (L, 14) | HP: 47/47 | Surges: 7/7 | AP: 1/1 |
12 Rowan (M, 9) | HP: 47/47 | Surges: 7/7 | AP: 1/1 |
10 Brigand 2 (O, 18) | HP: -7/?? | Prone
10 Brigand 3 (O, 19, -12) | HP: -43/?? | Bloodied
6 Gemma (L, 17) | HP: 26/53 | Surges: 8/8 | AP: 1/1 | Bloodied, Healing Word
1 Woman 1 (O, 12) | HP: 1/1 | +2 to defenses until SONT
1 Woman 2 (U, 21) | HP: 1/1 | +2 to defenses until SONT
1 Woman 3 (J, 35) | HP: 1/1 | +2 to defenses until SONT
1 Woman 4 (G, 29) | HP: 1/1 | +2 to defenses until SONT

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Scratcherclaw
YUO ARE SMART
Posts: 3754
Registered for: 11 years 3 months

Re: The War of Three Kings IC

Post by Scratcherclaw »

Annoyed by its general presence, Kass pushes the wooden cart away from the cluster, not keen on fighting with it around. Seeing an opportunity to hinder her foes with them grouped together, the woman unleashes a black magic that taints the ground, spreading around her.

Mechanics
[SHOW]

Standard: Push cart 2 squares to the left

Move: Shift to O17

Minor: Assassin's Bane
Until EONT, enemies within the zone (close burst 3) cannot shift, teleport, or benefit from invisibility, concealment, or total concealment.

Combat Block
[SHOW]

Kass Tommick

Female Elf Striker 7
Languages: Tulrissian, Common
Age: 20
Height: 5'8"
Weight: 135 lbs.

Speed: 7
Initiative: +8
Passive Perception: 23
Passive Insight: 16
Senses: Low-light Vision

AC: 22
Fort: 20
Reflex: 20
Will: 20
HP: 29/54
Bloodied: 27
Surge Value: 13
Surges left: 6/7
Action Points: 1

MBA: +14 vs AC, 1d8+3 damage
RBA: +11 vs AC, 1d4+8 damage

Resistances: None

Vulnerabilities: None

Saves: None

Active Effects: None

Powers:

Striker's Damage
Piercing Strike


Second Wind []
Low Slash []


Assassin's Bane [X]

Consumables:

None.

Important Features:
[SHOW]

Companion Bonus: You gain tiered attack and damage bonuses.

Elven Weapon Proficiency: You gain proficiency with the longbow and the shortbow.

Fey Origin: You are considered a fey creature for the purpose of effects that relate to creature origin.

Wild Step: You ignore difficult terrain when you shift.

Sense Threat: You can use Perception (13) when you roll for initiative. Allies within 10 squares of you who have a lower initiative gain a +2 bonus to initiative.

Group Awareness: You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks.

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Namelessjake
Plane Wings Sharp Like Katana
Posts: 4014
Registered for: 11 years 3 months
Location: Blockbuster

Re: The War of Three Kings IC

Post by Namelessjake »

As Kass pushes the cart aside, the Bandits' leader climbs to his feet. He raises his crossbow and fires it at Adrian. The close proximity and speed of the bolt make it hard for even the Wind Dancer to dodge the attack.

Go: Brannik, Wes

Mechanics
[SHOW]

Kass: Pushes cart, shifts, bursts.

Bandit Leader: Stands, Shoots Adrian, hits for 11 damage.

Map
[SHOW]

Image

Map Info
[SHOW]

Houses, Well, etc.: Most objects on the map simply count as impassable terrain.

Cart: The cart is impassable terrain. It is two squares left of its location on the map due to being pushed.

Auras/Zones

Black - Enemies within the zone (close burst 3) cannot shift, teleport, or benefit from invisibility, concealment, or total concealment, until Kass EONT.

Character Info
[SHOW]

NPCs
Powle: Armed with a looted longsword and carrying a worn heater shield painted white and displaying the green boar of House Tarner.

Theun: Armed with an axe and a buckler shield displaying the sigil of the Rothmans.

Rowan: Armed with a bow and shortsword.

Woman: The peasant women of the village. All four of them are unarmed.

Enemies
Bandit: Poorly armed and unarmoured, these are little more than men with a sword or axe.

Brigand: Larger and better equipped than their companions. They wear leather armour and wield axes, they look like they can handle themselves in a fight.

Bandit Leader: This man carries himself with a degree of authority and appears to be in charge of the raiding band.

Status
[SHOW]

25 Chloe (K, 16) | HP: 23/46 | Surges: 7/7 | AP: 1/1 | Tide of the First Storm, Controller's Extension, Bloodied
24 Adrian (Q, 22) | HP: 19/60 | Surges: 7/7 | AP: 1/1 | Oath of Enmity, Wolf's Bound, Enduring Spirit, Iron Wolf Charge, Bloodied, +4 to defenses until EONT
24 Kass (O, 17) | HP: 29/54 | Surges: 6/7 | AP: 1/1 | Assassin's Bane, Bloodied, Close burst 3 until EONT
22 Bandit Leader (P, 20) | HP: -18/?? | -2 to attacks until Adrian EONT
21 Brannik (S, 15) | HP: 39/79 | Surges: 8/8 | AP: 1/1 | Bloodied, Nature Sense
18 Wes (M, 16) | HP: 34/69 | Surges: 12/12 | AP: 1/1 | Bloodied
17 Powle (M, 7) | HP: 47/47 | Surges: 7/7 | AP: 1/1 |
16 Bandit 2 (R, 18) | HP: -11/?? | Slowed until Chloe EONT
16 Bandit 3 (S, 16) | HP: ??/?? |
16 Bandit 4 (N, 18) | HP: -18/?? | Prone
16 Bandit 5 (J, 34) | HP: ??/?? |
13 Theun (L, 14) | HP: 47/47 | Surges: 7/7 | AP: 1/1 |
12 Rowan (M, 9) | HP: 47/47 | Surges: 7/7 | AP: 1/1 |
10 Brigand 2 (O, 18) | HP: -7/?? | Prone
10 Brigand 3 (O, 19, -12) | HP: -43/?? | Bloodied
6 Gemma (L, 17) | HP: 26/53 | Surges: 8/8 | AP: 1/1 | Bloodied, Healing Word
1 Woman 1 (O, 12) | HP: 1/1 | +2 to defenses until SONT
1 Woman 2 (U, 21) | HP: 1/1 | +2 to defenses until SONT
1 Woman 3 (J, 35) | HP: 1/1 | +2 to defenses until SONT
1 Woman 4 (G, 29) | HP: 1/1 | +2 to defenses until SONT

User avatar
ratwizard
A Wan Smile
Posts: 5483
Registered for: 11 years 3 months
Location: Hellworld

Re: The War of Three Kings IC

Post by ratwizard »

Seeing the leader of the raiders step into the fray, the Bull slips past two of the bandits in the way. They swing their weapons at him but he slaps them aside with the haft of his warhammer as he passes. With a roar, Brannik sweeps the mighty weapon into the legs of the leader with a sickening slam. The man goes sideways, catching brief airtime, before slamming painfully to the ground. The dwarf nods to Adrian before turning back to face one of the bandits he'd evaded. "You're next, ya pasty bastard," he shouts at him.

Mechanics
[SHOW]

Move: Walk to Q19, taking OAs from Bandit 3 and 2, which both miss.

Minor: Wildling Strength. I roll 1d6 extra on attack and damage rolls TENT.

Standard: Rough Strike on Bandit Leader. Hits AC 37 for 35 damage, slowing him TENT.
Attack: 17(1d20) +15 +5(1d6) = 37; 12(4d6) +21 +2(1d6) = 35

No Action: Takedown Strike, dealing another 5 damage and proning Bandit Leader.

Free: Mark Bandit 2.

Brannik Luhoum -- Combat Block
[SHOW]

Brannik Luhoum

Male Mul Warden 7
Languages: Dwarven, Tulrissian
Age: 38
Height: 5'2"
Weight: 180 lbs.

Speed: 6
Initiative: +3
Passive Perception: 20
Passive Insight: 13
Senses: Normal Vision

AC: 23
Fort: 20
Reflex: 14
Will: 15
HP: 79/79
Bloodied: 39
Surge Value: 19
Surges left: 15/15
Action Points: 1

MBA: 1d20+13 vs. AC, 2d6+9.
RBA: 1d20+3 vs. AC, 1d4.

Resistances:
None.

Vulnerabilities:
None.

Saves:
None.

Active Effects:
Wildling Strength.

Powers:

Warden's Fury
Warden's Grasp
Thorn Strike
Weight of Earth
Acrobat Boots


Second Wind[]
Takedown Strike[x]
Incredible Toughness[]
Roots of Stone[]
Rough Strike[x]
Mountain Hammer[]
Screaming Armor +2 [_]


Form of Winter's Herald[]
Nature Sense [x]
Boiling Cloud []
Wildling Strength [x]

Consumables:

Elixir of Invisibility

Important Features:
[SHOW]

Crippling Crush: Immobilizing or slowing an enemy does an extra 5 damage.

World Serpent's Grasp: When hitting a slowed or immobilized target with an attack, you can knock it prone.

Vicious Advantage: You gain CA against immobilized or slowed targets.

Two-Handed Weapon Expertise: Charging grants +1 to damage rolls.

Tireless: Sleeping 6 hours in a 3-day period gains the benefit of an extended rest.

Subtle Mordenkrad +2: +2 item bonus to damage rolls with this weapon against enemies granting CA.

Stalwart Belt: +5 THP when critting.

Cloak of the Walking Wounded: When using Second Wind while bloodied, you can expend two healing surges.

Equipped Items Format
[SHOW]

Code: Select all

Main Hand: Subtle Mordenkrad +2
Offhand:   (n/a)
Body:      Screaming Hide Armor +2

Head:      ---
Neck:      Cloak of the Walking Wounded +1
Arms:      ---
Hands:     ---
Waist:     Stalwart Belt
Feet:      Acrobat Boots
Symbol:    ---
Ki Focus:  ---
Ring:      ---
Ring:      ---
Tattoo:    ---

Boon:      ---
User avatar
Scratcherclaw
YUO ARE SMART
Posts: 3754
Registered for: 11 years 3 months

Re: The War of Three Kings IC

Post by Scratcherclaw »

With the foes immediately near him pushed away by Chloe's arcane forces, Wes decides to bridge the gap the quicker way that walking. Etherealizing, the knight soon appears on the opposite side of the well, next to the downed leader. "It's as if you pathetic men think you can win a fight while lying down," Wes says as he strikes at the bandit with both sword and an arcane force.

Mechanics
[SHOW]

Move: Armathor's Step
Teleport to Q20

Minor: Aegis of Shielding on Bandit Leader
Bandit Leader is marked, taking a -3 penalty to attacks not including me
If an attack not including me hits, I immediately interrupt to reduce the damage by 9

Standard: Sword Burst on Bandit Leader
Attack: 19(1d20) +15 = 34 vs AC = Hit :(
Damage: 4(1d6) +7 = 11 force damage

Combat Block
[SHOW]

Wes Tarkin

Male Genasi Swordmage 7
Languages: Tulrissian, Serran
Age: 19
Height: 5'11"
Weight: 155 lbs.

Speed: 6
Initiative: +3
Passive Perception: 20
Passive Insight: 15
Senses: Normal Vision

AC: 27
Fort: 20
Reflex: 21
Will: 17
HP: 34/69
Bloodied: 34
Surge Value: 17
Surges left: 12/12
Action Points: 1

MBA: +14 vs AC, 1d10+7 damage
RBA: +3 vs AC, 1d4 damage

Resistances:
Fire 5; Cold 5

Vulnerabilities: None

Saves: None

Active Effects: None

Powers:

Aegis of Shielding
Frigid Blade
Sword Burst
Woundstitch Powder (heroic tier)


Second Wind []
Guardian's Counter []
Sword of Sigils []
Dimensional Vortex []
Firedeath []
Echoes of Sword Magic []
Arcane Mutterings [_]
Armathor's Step [X]


Dimensional Thunder []
Swordmage Shielding Fire []
Rubicant Blade Rapier +2 [_]

Consumables:

None.

Important Features:
[SHOW]

Swordbond: By spending 1 hour of meditation with a chosen light or heavy blade, you forge a special bond with the weapon. As a standard action, you can call your bonded weapon to your hand from up to 10 squares away.

Swordmage Warding: While wielding either a light blade or a heavy blade, you maintain a magical field around you that provides a +1 bonus to AC, or a +3 bonus if you are wielding a blade in one hand and have your other hand free.

Elemental Origin: You are considered an elemental creature for the purpose of effects that relate to creature origin.

Cindersoul: You gain a +1 racial bonus to Fortitude and resist 5 fire.

Guardian: You gain a +2 power bonus to Insight and Perception checks.

Mark of Warding: Whenever one of your powers grants a bonus to a defense, increase that bonus by 1. Whenever you mark an enemy, that enemy takes a -3 penalty to attack rolls for attacks that don't target you instead of the normal -2 penalty.

Intelligent Blademaster: You can use your Intelligence modifier instead of your Strength modifier when making a basic attack with a melee weapon.

War Wizard's Expertise You gain a +1 bonus per tier to the attack rolls of arcane powers and basic attacks that you make with a light or heavy blade. Your attack rolls take a -5 penalty against your allies.

Hide Armor of Resistance +2: You gain a resist 5 cold.

Rubicant Blade Bastard Sword: When a power allows you to teleport, you can add 1 square to that distance. While this weapon is bonded to you with the swordmage Swordbond class feature, any other creature takes a -2 penalty to attack rolls with this weapon.

Rhythm Blade Wrist Razors +1: Your shield bonus to AC and Reflex increases by 1.

Gauntlets of Arcane Might (heroic tier): When you hit an enemy marked by you with an arcane attack power, you gain 2 temporary hit points.

User avatar
Namelessjake
Plane Wings Sharp Like Katana
Posts: 4014
Registered for: 11 years 3 months
Location: Blockbuster

Re: The War of Three Kings IC

Post by Namelessjake »

Wes surprises the leader by appearing in front of him and drives his blade through the man's throat. As you pull your sword out he collapses to the floor, dead. Powle's attack is parried in the ensuing melee. Brannik is struck by one of the men he barrelled past previously. Surrounded, Kass is attacked from all sides in quick succession with two of the blows landing. The bandit yet to enter the fray makes his way over to Adrian, sword at the ready. Theun and Rowan also attack once more, although Rowan fails yet again to hit his target.

Go: Gemma

Mechanics
[SHOW]

Brannik: Walks, hits, bloodies, prones, marks.

Wes: Teleports, marks, hits, kills.

Powle: Attacks Bandit 4, misses.

Bandit 2: Attacks Brannik, hits for 14 damage.

Bandit 3: Walks to (P, 16), attacks Kass, hits for 10 damage.

Bandit 4: Stands, attacks Kass, misses.

Bandit 5: Double walk to (P, 23).

Theun: Walks to (O, 16), attacks Bandit 3, hits for 12 damage.

Rowan: Shoots Bandit 3, misses.

Brigand 2: Stands, attacks Kass, hits for 16 damage.

Brigand 3: Climbs x2 for a total of 6 squares.

Map
[SHOW]

Image

Map Info
[SHOW]

Houses, Well, etc.: Most objects on the map simply count as impassable terrain.

Cart: The cart is impassable terrain. It is two squares left of its location on the map due to being pushed.

Auras/Zones

Black - Enemies within the zone (close burst 3) cannot shift, teleport, or benefit from invisibility, concealment, or total concealment, until Kass EONT.

Character Info
[SHOW]

NPCs
Powle: Armed with a looted longsword and carrying a worn heater shield painted white and displaying the green boar of House Tarner.

Theun: Armed with an axe and a buckler shield displaying the sigil of the Rothmans.

Rowan: Armed with a bow and shortsword.

Woman: The peasant women of the village. All four of them are unarmed.

Enemies
Bandit: Poorly armed and unarmoured, these are little more than men with a sword or axe.

Brigand: Larger and better equipped than their companions. They wear leather armour and wield axes, they look like they can handle themselves in a fight.

Bandit Leader: This man carries himself with a degree of authority and appears to be in charge of the raiding band.

Status
[SHOW]

25 Chloe (K, 16) | HP: 23/46 | Surges: 7/7 | AP: 1/1 | Tide of the First Storm, Controller's Extension, Bloodied
24 Adrian (Q, 22) | HP: 19/60 | Surges: 7/7 | AP: 1/1 | Oath of Enmity, Wolf's Bound, Enduring Spirit, Iron Wolf Charge, Bloodied, +4 to defenses until EONT
24 Kass (O, 17) | HP: 3/54 | Surges: 6/7 | AP: 1/1 | Assassin's Bane, Bloodied, Close burst 3 until EONT
22 Bandit Leader (P, 20) | HP: -69/?? | Dead
21 Brannik (Q, 19) | HP: 25/79 | Surges: 8/8 | AP: 1/1 | Bloodied, Rough Strike, Takedown Strike, Nature Sense, Wildling Strength, roll 1d6 extra on attack and damage rolls EONT,
18 Wes (Q, 20) | HP: 34/69 | Surges: 12/12 | AP: 1/1 | Bloodied, Armathor's Step
17 Powle (M, 7) | HP: 47/47 | Surges: 7/7 | AP: 1/1 |
16 Bandit 2 (R, 18) | HP: -11/?? | Slowed until Chloe EONT, Marked by Brannik
16 Bandit 3 (P, 16) | HP: -12/?? |
16 Bandit 4 (N, 18) | HP: -18/?? |
16 Bandit 5 (P, 23) | HP: ??/?? |
13 Theun (O, 16) | HP: 47/47 | Surges: 7/7 | AP: 1/1 |
12 Rowan (M, 9) | HP: 47/47 | Surges: 7/7 | AP: 1/1 |
10 Brigand 2 (O, 18) | HP: -7/?? |
10 Brigand 3 (O, 19, -6) | HP: -43/?? | Bloodied
6 Gemma (L, 17) | HP: 26/53 | Surges: 8/8 | AP: 1/1 | Bloodied, Healing Word
1 Woman 1 (O, 12) | HP: 1/1 | +2 to defenses until SONT
1 Woman 2 (U, 21) | HP: 1/1 | +2 to defenses until SONT
1 Woman 3 (J, 35) | HP: 1/1 | +2 to defenses until SONT
1 Woman 4 (G, 29) | HP: 1/1 | +2 to defenses until SONT

User avatar
ratwizard
A Wan Smile
Posts: 5483
Registered for: 11 years 3 months
Location: Hellworld

Re: The War of Three Kings IC

Post by ratwizard »

Helping to surround the bandits battered and beaten around the well, Gemma slides in and lets out a war-cry. Her bloodcurdling screech causes her enemies to lose focus. With almost too much force, she slams her spear into the leg of the closest bandit. The woman gives a nod to Brannik, noticing an opening.

Mechanics
[SHOW]

Move: Walk to M19

Minor: Dragonfear in close burst 5, targeting Bandit 4, Brigand 2, Bandit 2, Bandit 3, and Bandit 5. Hits Wills 27, 27, 27, 25, and 21, forcing them to grant CA and -2 penalty to attack rolls til end of Gemma's next turn.
Attacks: 17(1d20) +10 = 27; 17(1d20) +10 = 27; 17(1d20) +10 = 27; 15(1d20) +10 = 25, 11(1d20) +10 = 21

Standard: Sacrificial Lure on Bandit 4. Hits AC 31 for 22 damage. Brannik gains a +5 power bonus to his next attack roll. Gemma has -2 to AC TSNT.
Attack: 16(1d20) +15 = 31; 9(2d8) +13 = 22

Gemma Turadin -- Combat Block
[SHOW]

Gemma Turadin

Female Dragonborn Leader 7
Languages: Common, Tulrissian
Age: 27
Height: 5'5"
Weight: 140 lbs.

Speed: 6
Initiative: +2
Passive Perception: 13
Passive Insight: 13
Senses: Normal Vision

AC: 22-2
Fort: 20
Reflex: 20
Will: 20
HP: 53/53
Bloodied: 26
Surge Value: 13
Surges left: 7/7
Action Points: 1

MBA: 1d20+13 vs. AC, 1d8+8 damage.
RBA: 1d20+11 vs. AC, 1d4+2 damage.

Resistances:
None.

Vulnerabilities:
None.

Saves:
None.

Active Effects:
-2 to AC TSNT.

Powers:

Intuitive Strike


Second Wind []
Dragonfear [x]
Sacrificial Lure [x]
Healing Word [x] []


Stand Tough[_]

Consumables:

None.

Important Features:
[SHOW]

Dragonborn Fury: Gain +1 racial bonus to attack when bloodied.

User avatar
Namelessjake
Plane Wings Sharp Like Katana
Posts: 4014
Registered for: 11 years 3 months
Location: Blockbuster

Re: The War of Three Kings IC

Post by Namelessjake »

With the fight in full swing and the bandits' attention drawn elsewhere, the peasant women remain on the edge of the battlefield, staying out of harms way.

Go: Chloe, Adrian, Kass, Brannik, Wes

Mechanics
[SHOW]

Gemma: Walks, hits, bloodies

Woman 1: Total Defense, +2 to defenses until SONT.

Woman 2: Total Defense, +2 to defenses until SONT.

Woman 3: Total Defense, +2 to defenses until SONT.

Woman 4: Total Defense, +2 to defenses until SONT.

Map
[SHOW]

Image

Map Info
[SHOW]

Houses, Well, etc.: Most objects on the map simply count as impassable terrain.

Cart: The cart is impassable terrain. It is two squares left of its location on the map due to being pushed.

Auras/Zones

Black - Enemies within the zone (close burst 3) cannot shift, teleport, or benefit from invisibility, concealment, or total concealment, until Kass EONT.

Character Info
[SHOW]

NPCs
Powle: Armed with a looted longsword and carrying a worn heater shield painted white and displaying the green boar of House Tarner.

Theun: Armed with an axe and a buckler shield displaying the sigil of the Rothmans.

Rowan: Armed with a bow and shortsword.

Woman: The peasant women of the village. All four of them are unarmed.

Enemies
Bandit: Poorly armed and unarmoured, these are little more than men with a sword or axe.

Brigand: Larger and better equipped than their companions. They wear leather armour and wield axes, they look like they can handle themselves in a fight.

Bandit Leader: This man carries himself with a degree of authority and appears to be in charge of the raiding band.

Status
[SHOW]

25 Chloe (K, 16) | HP: 23/46 | Surges: 7/7 | AP: 1/1 | Tide of the First Storm, Controller's Extension, Bloodied
24 Adrian (Q, 22) | HP: 19/60 | Surges: 7/7 | AP: 1/1 | Oath of Enmity, Wolf's Bound, Enduring Spirit, Iron Wolf Charge, Bloodied, +4 to defenses until EONT
24 Kass (O, 17) | HP: 3/54 | Surges: 6/7 | AP: 1/1 | Assassin's Bane, Bloodied, Close burst 3 until EONT
21 Brannik (Q, 19) | HP: 25/79 | Surges: 8/8 | AP: 1/1 | Bloodied, Rough Strike, Takedown Strike, Nature Sense, Wildling Strength, roll 1d6 extra on attack and damage rolls EONT, +5 power bonus to his next attack roll
18 Wes (Q, 20) | HP: 34/69 | Surges: 12/12 | AP: 1/1 | Bloodied, Armathor's Step
17 Powle (M, 7) | HP: 47/47 | Surges: 7/7 | AP: 1/1 |
16 Bandit 2 (R, 18) | HP: -11/?? | Slowed until Chloe EONT, Marked by Brannik, granting CA and -2 penalty to attack rolls until Gemma EONT
16 Bandit 3 (P, 16) | HP: -12/?? | granting CA and -2 penalty to attack rolls until Gemma EONT
16 Bandit 4 (N, 18) | HP: -40/?? | Bloodied, granting CA and -2 penalty to attack rolls until Gemma EONT
16 Bandit 5 (P, 23) | HP: ??/?? | granting CA and -2 penalty to attack rolls until Gemma EONT
13 Theun (O, 16) | HP: 47/47 | Surges: 7/7 | AP: 1/1 |
12 Rowan (M, 9) | HP: 47/47 | Surges: 7/7 | AP: 1/1 |
10 Brigand 2 (O, 18) | HP: -7/?? | granting CA and -2 penalty to attack rolls until Gemma EONT
10 Brigand 3 (O, 19, -6) | HP: -43/?? | Bloodied
6 Gemma (M, 19) | HP: 26/53 | Surges: 8/8 | AP: 1/1 | Bloodied, Healing Word, Dragonfear, Sacrificial Lure, -2 to AC until SONT
1 Woman 1 (O, 12) | HP: 1/1 | +2 to defenses until SONT
1 Woman 2 (U, 21) | HP: 1/1 | +2 to defenses until SONT
1 Woman 3 (J, 35) | HP: 1/1 | +2 to defenses until SONT
1 Woman 4 (G, 29) | HP: 1/1 | +2 to defenses until SONT

User avatar
Scratcherclaw
YUO ARE SMART
Posts: 3754
Registered for: 11 years 3 months

Re: The War of Three Kings IC

Post by Scratcherclaw »

Although worn from her previous injuries as well as her new ones, Kass doesn't quite give up yet. She slashes at the bandit directly in front of her, causing him to lose his balance and plummet into the well. Knowing the fight is far from over, she hastily works to bandage herself up before another foe lashes out at her.

Seeing his cousin in peril, Wes focuses his arcane energies on her and teleports her into safety, teleporting himself into the midst of the fray as well. How about you two do yourselves a favor and join your pals in that well," Wes says snarkily as he sweeps his blade at the foes surrounding him.

Mechanics
[SHOW]

Kass

Minor: Low Slash on Brigand 2
Attack: 20(1d20) +16 = 36 vs AC = CRIT
Damage: 22 (1d8 +1d6 +8) (Extra 1d6 from Striker's Damage)
Slide Brigand 2 into well
Brigand 2 is slowed until EONT

Move -> Minor: Sustain Assassin's Bane

Standard: Second Wind
Gain 13 HP for a total of 16HP; gain +2 to all defenses until SONT

Wes

Move: Rubicant Blade Rapier +2
Teleport Kass to M21
Teleport Wes to O17

Standard: Sword of Sigils (Close burst 1)
Attack vs Bandit 3: 17(1d20) +16 = 33 vs AC = Hit
Damage for Bandit 3: 2(1d10) +7 = 9
Attack vs Bandit 4: 8(1d20) +16 = 24 vs AC = Hit
Damage for Bandit 4: 2(1d10) +7 = 9

Both bandits are marked (-3 penalty) until EONT
If one makes an attack that doesn't include me, then it takes 5 force damage, and the attack's damage is reduced by 4

Ready action: Firedeath
If I take damage, all damage dice for the triggering attack are considered to have a result of 1

Wes Combat Block
[SHOW]

Wes Tarkin

Male Genasi Swordmage 7
Languages: Tulrissian, Serran
Age: 19
Height: 5'11"
Weight: 155 lbs.

Speed: 6
Initiative: +3
Passive Perception: 20
Passive Insight: 15
Senses: Normal Vision

AC: 27
Fort: 20
Reflex: 21
Will: 17
HP: 34/69
Bloodied: 34
Surge Value: 17
Surges left: 12/12
Action Points: 1

MBA: +14 vs AC, 1d10+7 damage
RBA: +3 vs AC, 1d4 damage

Resistances:
Fire 5; Cold 5

Vulnerabilities: None

Saves: None

Active Effects: None

Powers:

Aegis of Shielding
Frigid Blade
Sword Burst
Woundstitch Powder (heroic tier)


Second Wind []
Guardian's Counter []
Sword of Sigils [X]
Dimensional Vortex []
Firedeath []
Echoes of Sword Magic []
Arcane Mutterings []
Armathor's Step [X]


Dimensional Thunder []
Swordmage Shielding Fire []
Rubicant Blade Rapier +2 [X]

Consumables:

None.

Important Features:
[SHOW]

Swordbond: By spending 1 hour of meditation with a chosen light or heavy blade, you forge a special bond with the weapon. As a standard action, you can call your bonded weapon to your hand from up to 10 squares away.

Swordmage Warding: While wielding either a light blade or a heavy blade, you maintain a magical field around you that provides a +1 bonus to AC, or a +3 bonus if you are wielding a blade in one hand and have your other hand free.

Elemental Origin: You are considered an elemental creature for the purpose of effects that relate to creature origin.

Cindersoul: You gain a +1 racial bonus to Fortitude and resist 5 fire.

Guardian: You gain a +2 power bonus to Insight and Perception checks.

Mark of Warding: Whenever one of your powers grants a bonus to a defense, increase that bonus by 1. Whenever you mark an enemy, that enemy takes a -3 penalty to attack rolls for attacks that don't target you instead of the normal -2 penalty.

Intelligent Blademaster: You can use your Intelligence modifier instead of your Strength modifier when making a basic attack with a melee weapon.

War Wizard's Expertise You gain a +1 bonus per tier to the attack rolls of arcane powers and basic attacks that you make with a light or heavy blade. Your attack rolls take a -5 penalty against your allies.

Hide Armor of Resistance +2: You gain a resist 5 cold.

Rubicant Blade Bastard Sword: When a power allows you to teleport, you can add 1 square to that distance. While this weapon is bonded to you with the swordmage Swordbond class feature, any other creature takes a -2 penalty to attack rolls with this weapon.

Rhythm Blade Wrist Razors +1: Your shield bonus to AC and Reflex increases by 1.

Gauntlets of Arcane Might (heroic tier): When you hit an enemy marked by you with an arcane attack power, you gain 2 temporary hit points.

Kass Combat Block
[SHOW]

Kass Tommick

Female Elf Striker 7
Languages: Tulrissian, Common
Age: 20
Height: 5'8"
Weight: 135 lbs.

Speed: 7
Initiative: +8
Passive Perception: 23
Passive Insight: 16
Senses: Low-light Vision

AC: 22
Fort: 20
Reflex: 20
Will: 20
HP: 16/54
Bloodied: 27
Surge Value: 13
Surges left: 6/7
Action Points: 1

MBA: +14 vs AC, 1d8+3 damage
RBA: +11 vs AC, 1d4+8 damage

Resistances: None

Vulnerabilities: None

Saves: None

Active Effects: None

Powers:

Striker's Damage
Piercing Strike


Second Wind [X]
Low Slash [X]


Assassin's Bane [X]

Consumables:

None.

Important Features:
[SHOW]

Companion Bonus: You gain tiered attack and damage bonuses.

Elven Weapon Proficiency: You gain proficiency with the longbow and the shortbow.

Fey Origin: You are considered a fey creature for the purpose of effects that relate to creature origin.

Wild Step: You ignore difficult terrain when you shift.

Sense Threat: You can use Perception (13) when you roll for initiative. Allies within 10 squares of you who have a lower initiative gain a +2 bonus to initiative.

Group Awareness: You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks.

User avatar
ratwizard
A Wan Smile
Posts: 5483
Registered for: 11 years 3 months
Location: Hellworld

Re: The War of Three Kings IC

Post by ratwizard »

Brannik squares off against one of the bandits, slamming him with a blow so hard that the man is knocked to the gravel beneath. The dwarf takes the moment to reposition, ready to react to the man's movements. This is hardly a challenge, he thinks.

Mechanics
[SHOW]

Standard: Weight of Earth on Bandit 2. Hits AC 36 for 27 damage, slowing him and knocking him prone.
Attack: 13(1d20) +3(1d6) +20 = 36; 8(2d6.minroll(2)) +3(1d6) +16 = 27

Move: Shift to Q18.

Free: Mark Bandit 2.

Brannik Luhoum -- Combat Block
[SHOW]

Brannik Luhoum

Male Mul Warden 7
Languages: Dwarven, Tulrissian
Age: 38
Height: 5'2"
Weight: 180 lbs.

Speed: 6
Initiative: +3
Passive Perception: 20
Passive Insight: 13
Senses: Normal Vision

AC: 23
Fort: 20
Reflex: 14
Will: 15
HP: 79/79
Bloodied: 39
Surge Value: 19
Surges left: 15/15
Action Points: 1

MBA: 1d20+13 vs. AC, 2d6+9.
RBA: 1d20+3 vs. AC, 1d4.

Resistances:
None.

Vulnerabilities:
None.

Saves:
None.

Active Effects:
Wildling Strength.

Powers:

Warden's Fury
Warden's Grasp
Thorn Strike
Weight of Earth
Acrobat Boots


Second Wind[]
Takedown Strike[x]
Incredible Toughness[]
Roots of Stone[]
Rough Strike[x]
Mountain Hammer[]
Screaming Armor +2 [_]


Form of Winter's Herald[]
Nature Sense [x]
Boiling Cloud []
Wildling Strength [x]

Consumables:

Elixir of Invisibility

Important Features:
[SHOW]

Crippling Crush: Immobilizing or slowing an enemy does an extra 5 damage.

World Serpent's Grasp: When hitting a slowed or immobilized target with an attack, you can knock it prone.

Vicious Advantage: You gain CA against immobilized or slowed targets.

Two-Handed Weapon Expertise: Charging grants +1 to damage rolls.

Tireless: Sleeping 6 hours in a 3-day period gains the benefit of an extended rest.

Subtle Mordenkrad +2: +2 item bonus to damage rolls with this weapon against enemies granting CA.

Stalwart Belt: +5 THP when critting.

Cloak of the Walking Wounded: When using Second Wind while bloodied, you can expend two healing surges.

Equipped Items Format
[SHOW]

Code: Select all

Main Hand: Subtle Mordenkrad +2
Offhand:   (n/a)
Body:      Screaming Hide Armor +2

Head:      ---
Neck:      Cloak of the Walking Wounded +1
Arms:      ---
Hands:     ---
Waist:     Stalwart Belt
Feet:      Acrobat Boots
Symbol:    ---
Ki Focus:  ---
Ring:      ---
Ring:      ---
Tattoo:    ---

Boon:      ---
User avatar
Fialova
Magical Liopleurodon
Posts: 4796
Registered for: 11 years 3 months
Location: The Great North
Contact:

Re: The War of Three Kings IC

Post by Fialova »

With fewer foes nearby, Chloë lets the large gusts of wind subside as she turns her attention to only one of the men. She conjures a new gust, this one much quicker to subside, its blazing heat momentarily engulfing the man fighting Theun.

On the other side of the town, Adrian watches as Kass and Wes teleport around the field. He smirks and says, "I can do that little trick too," before disappearing and reappearing with a thunderous crash between two of the remaining men. He singles out one of the men to attack, though both are affected by the residual static electricity from his entrance.

Mechanics
[SHOW]

Chloë Fialova
Standard Action: Sun Strike on Bandit 3
Attack: 29 vs AC = hit
Hit: 15 radiant damage. Bandit 3 is slide to (P, 17)

Adrian d'Arcangeli
On Bandit Leader death: Oath of Enmity recharges

Minor Action: Aegis of Ensnarement on Bandit 5
Effect: target is marked (-2) until I use this power again, or the mark is superseded. If target violates mark, I can immediate-reaction to teleport him adjacent to me and it will grant CA to everyone until the end of my next turn.

Move Action: Armathor's Step
Effect: I teleport to (Q, 17) and gain +2 to my next attack vs Bandits 2 & 3 this turn.

Standard Action: Dimensional Thunder on Bandit 3
Attack: 20 vs Fortitude = hit?
Hit: 27 thunder damage and Bandits 2 & 3 take ongoing 5 thunder damage (save ends). Bandit 3 maybe dead?

If I am hit by an attack, I will immediate interrupt with Iron Mind
If Bandit 5 violates his mark, I will immediate reaction punish it (see mechanics above)

Combat Block - Adrian
[SHOW]

Adrian d'Arcangeli

Male Githzerai Avenger|Swordmage 7
Languages: Gleiosian, Tulrissian
Age: 22
Height: 5' 9"
Weight: 180 lbs.

Speed: 6
Initiative: +5
Passive Perception: 21
Passive Insight: 23
Senses: Normal Vision

AC: 27
Fort: 15
Reflex: 20
Will: 19
HP: 19/60
Bloodied: 30
Surge Value: 15
Surges left: 7/7
Action Points: 1

Current Oath of Enmity Target: none

MBA (Overwhelming Strike): +13 vs AC, 1d10+8 damage (+1d8+1d6 damage on charge). On hit, I shift one square and slide the target into the space I vacated (either portion is optional)
RBA: +3 vs AC (+7 with dagger), 1d4 damage

Resistances: none

Vulnerabilities: none

Saves:
+2 vs daze, dominate, stun

Active Effects:
+2d8 damage on crit
On charge, +1d8+1d6 damage and don't provoke OAs
I cannot be blinded
+4 to defenses until EONT

Powers:

Overwhelming Strike
Sword Burst
Acrobat Boots (heroic tier)


Second Wind []
Iron Wolf Charge [X]
Iron Mind []
Oath of Enmity []*
Aegis of Ensnarement [X]**
Sword of Sigils []
Enduring Spirit [X]
Fury's Advance [_]
Armathor's Step [X]
Wolf's Bound [X]


Aspect of Might []
Dimensional Thunder [X]
Vanguard Bastard Sword +2 []

  • Recharges when Oath dies
    ** Recharges when target dies or the mark is superseded

Consumables: none

Important Features:
[SHOW]

Class Features
Hybrid: various weird rules for being hybrid, see PHB3 for a full breakdown.

Oath of Enmity (Hybrid): works as normal, except that it only applies to avenger powers.

Armor of Faith: When wearing cloth armor or no armor, and not using a shield, I gain +3 AC.

Swordbond: Weird RP shit, I can meditate to bond a blade to me and can then call that blade to my hand from up to 10 squares away as a standard action. See Forgotten Realm Player's Guide for full breakdown of shit I will never use.

Swordmage Aegis (Hybrid): Can only use aegis once per encounter, but I regain use of it the target dies or the mark is superseded.

Swordmage Warding: While conscious and wielding a light blade or heavy blade, I get a bonus to AC. +1 AC by default, +3 if wielding a one-handed blade in main hand and the other hand is free.

Racial Features
Danger Sense: +2 to initiative

Defended Mind: +2 to saving throws against effects that daze, dominate, or stun

Iron Mind: gain Iron Mind power

Shifting Fortunes: can shift 3 squares as a free action when using Second Wind

Theme Features
Level 1 Iron Wolf Warrior Feature: gain Iron Wolf Charge power

Level 5 Iron Wolf Warrior Feature: +2 to nature and perception checks

Feat(ures)
Versatile Expertise: +1 to attacks with heavy blades and light blades

Hybrid Talent: gain Swordmage Warding class feature

Hybrid Talent 2: gain Armor of Faith class feature

Power of Skill: +1 to trained skill checks, can use Overwhelming Strike as a basic attack

Githzerai Blade Master: gain proficiency with all military heavy blades, bastard swords, and fullblades. +2 damage with these weapons.

Item Features

Vanguard Bastard Sword +2: +2d8 damage on crit, +1d8 damage on charge, gain item daily power

Badge of the Berserker +1: don't provoke OAs while charging

Robe of Eyes Cloth Armor (Basic Clothing) +2: cannot be blinded, +2 to perception

Acrobat Boots (heroic tier): +1 to acrobatics, gain item at-will power

Rhythm Blade Wrist Razors +1: +1 AC & Reflex

Horned Helm (heroic tier): +1d6 damage on charge

Combat Block - Chloë
[SHOW]

Chloë Fialova

Female Hamadryad Controller 7
Languages: Tulrissian, Dwarven
Age: 24
Height: 5' 7"
Weight: 142 lbs.

Speed: 6
Initiative: +3
Passive Perception: 17
Passive Insight: 17
Senses: Low-Light Vision

AC: 20
Fort: 20
Reflex: 20
Will: 20
HP: 46/46
Bloodied: 23
Surge Value: 11
Surges left: 7/7
Action Points: 1

MBA (Dagger): +14 vs AC, 1d4+2 damage
RBA (Dagger): range 5/10, +14 vs AC, 1d4+3 damage
RBA (Sun Strike): range 10, +11 vs AC, 1d8+7 radiant damage and can slide the target 1 square

Resistances:

  • +5 to endurance vs starvation, thirst, or suffocation, and survive twice the normal time if forced to make such checks.

Vulnerabilities: none

Saves:

  • +2 against daze, dominate, stun

Active Effects:

  • ignore difficult terrain that is part of tree, underbrush, or other forest growth
  • meditate for 4 hours instead of sleep for 6 for extended rest, fully aware of surroundings while doing so.

Powers:

Sun Strike
Beguiling Strands


Second Wind []
Hamadryad Aspects []
Controller's Extension [X]
Shield [_]
Tide of the First Storm [X]

Consumables: none

Important Features:
[SHOW]

Class Features
Controller Features: weird, special rules for being a NPC companion class. See DMG2 for full breakdown.

Racial Features
Fey Origin: origin counts as fey for effects that relate to creature origin

Forest Walk (Hamadryad): ignore difficult terrain that is part of tree, underbrush, or other forest growth

Oaken Vitality: +5 to endurance vs starvation, thirst, or suffocation, and survive twice the normal time if forced to make such checks. Meditate for 4 hours instead of sleep for 6 for extended rest, fully aware of surroundings while doing so.

Tree Mind: +2 to saving throws against daze, dominate, stun.

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Namelessjake
Plane Wings Sharp Like Katana
Posts: 4014
Registered for: 11 years 3 months
Location: Blockbuster

Re: The War of Three Kings IC

Post by Namelessjake »

Powle rushes up to the unsurrounded bandit and attacks, however the bandit parries the attack and replies with more success. The other bandit left standing seems affected by Adrian's electrical powers, but he quickly shakes it off and lands a hard strike on Brannik. Theun quickly joins the melee, attacking when the bandit lets his guard down to swing at Brannik and an arrow from Rowan also finds purchase in the man's shoulder.

The two men stuck in the well begin to climb back up, however halfway one of them slips. The fall back down to the bottom killing the, already wounded, man.

Go: Gemma

Mechanics
[SHOW]

Kass: Crits, slides,

Brigand 2: Falls 55ft, takes 22 fall damage, is bloodied.

Brigand 3: Falls 30 ft, takes 17 fall damage,

Kass: sustains, heals.

Wes: teleports, hits x2, kills, readies.

Chloe: hits, bloodies, slides.

Adrian: marks, teleports, hits, kills.

Powle: Walks to (O, 22), attacks Bandit 5, misses.

Bandit 2: takes 5 thunder damage, attacks Brannik, hits for 13 damage, save ends thunder damage.

Bandit 5: Attacks Powle, hits for 4 damage.

Theun: Walks to (R, 17), attacks Bandit 2, hits for 11 damage, bloodies.

Rowan: Shoots Bandit 2, hits for 12 damage.

Brigand 2: Climbs x2.

Brigand 3: Climbs, climbs but fails, falls and takes 15 fall damage, dies.

Map
[SHOW]

Image

Map Info
[SHOW]

Houses, Well, etc.: Most objects on the map simply count as impassable terrain.

Cart: The cart is impassable terrain. It is two squares left of its location on the map due to being pushed.

Auras/Zones

Black - Enemies within the zone (close burst 3) cannot shift, teleport, or benefit from invisibility, concealment, or total concealment, until Kass EONT.

Character Info
[SHOW]

NPCs
Powle: Armed with a looted longsword and carrying a worn heater shield painted white and displaying the green boar of House Tarner.

Theun: Armed with an axe and a buckler shield displaying the sigil of the Rothmans.

Rowan: Armed with a bow and shortsword.

Woman: The peasant women of the village. All four of them are unarmed.

Enemies
Bandit: Poorly armed and unarmoured, these are little more than men with a sword or axe.

Brigand: Larger and better equipped than their companions. They wear leather armour and wield axes, they look like they can handle themselves in a fight.

Bandit Leader: This man carries himself with a degree of authority and appears to be in charge of the raiding band.

Status
[SHOW]

25 Chloe (K, 16) | HP: 23/46 | Surges: 7/7 | AP: 1/1 | Tide of the First Storm, Controller's Extension, Bloodied
24 Adrian (Q, 17) | HP: 19/60 | Surges: 7/7 | AP: 1/1 | Oath of Enmity, Wolf's Bound, Enduring Spirit, Armathor's Step, Iron Wolf Charge, Bloodied
24 Kass (M, 21) | HP: 16/54 | Surges: 5/7 | AP: 1/1 | Low Slash, Second Wind, Assassin's Bane, Bloodied, Close burst 3 until EONT, +2 to all defenses until SONT
21 Brannik (Q, 19) | HP: 12/79 | Surges: 8/8 | AP: 1/1 | Bloodied, Rough Strike, Takedown Strike, Nature Sense, Wildling Strength
18 Wes (O, 17) | HP: 34/69 | Surges: 12/12 | AP: 1/1 | Bloodied, Armathor's Step, Sword of Sigils, Rubicant Blade Rapier +2, Firedeath readied
17 Powle (O, 22) | HP: 43/47 | Surges: 7/7 | AP: 1/1 |
16 Bandit 2 (R, 18) | HP: -39/?? | Bloodied, Marked by Brannik, granting CA and -2 penalty to attack rolls until Gemma EONT
16 Bandit 3 (P, 17) | HP: -63]/?? | Dead
16 Bandit 4 (N, 18) | HP: -49/?? | Dead
16 Bandit 5 (P, 23) | HP: ??/?? | granting CA and -2 penalty to attack rolls until Gemma EONT, marked by Adrian,
13 Theun (O, 16) | HP: 47/47 | Surges: 7/7 | AP: 1/1 |
12 Rowan (M, 9) | HP: 47/47 | Surges: 7/7 | AP: 1/1 |
10 Brigand 2 (O, 19, -9) | HP: -52/?? | granting CA and -2 penalty to attack rolls until Gemma EONT, Bloodied, slowed until Kass EONT
10 Brigand 3 (O, 19, -12) | HP: -75/?? |
6 Gemma (M, 19) | HP: 26/53 | Surges: 8/8 | AP: 1/1 | Bloodied, Healing Word, Dragonfear, Sacrificial Lure
1 Woman 1 (O, 12) | HP: 1/1 | +2 to defenses until SONT
1 Woman 2 (U, 21) | HP: 1/1 | +2 to defenses until SONT
1 Woman 3 (J, 35) | HP: 1/1 | +2 to defenses until SONT
1 Woman 4 (G, 29) | HP: 1/1 | +2 to defenses until SONT

User avatar
ratwizard
A Wan Smile
Posts: 5483
Registered for: 11 years 3 months
Location: Hellworld

Re: The War of Three Kings IC

Post by ratwizard »

Gemma shouts to Brannik, urging him on as he looks to be succumbing to his wounds. "Stand up straight, shorty! You're slumping," she yells to him as she repositions on the backside of one of the bandits. She thrusts her spear at him, but the blow goes very wide to her dismay.

Mechanics
[SHOW]

Move: Walk to Q23

Minor: Healing Word on Brannik, healing him 19 HP to 31 HP.

Standard: Intuitive Strike on Bandit 5. Miss, nat 1.
Attack: 1(1d20) +16 = 17; 4(1d8) +3 = 7

Gemma Turadin -- Combat Block
[SHOW]

Gemma Turadin

Female Dragonborn Leader 7
Languages: Common, Tulrissian
Age: 27
Height: 5'5"
Weight: 140 lbs.

Speed: 6
Initiative: +2
Passive Perception: 13
Passive Insight: 13
Senses: Normal Vision

AC: 22
Fort: 20
Reflex: 20
Will: 20
HP: 26/53
Bloodied: 26
Surge Value: 13
Surges left: 7/7
Action Points: 1

MBA: 1d20+13 vs. AC, 1d8+8 damage.
RBA: 1d20+11 vs. AC, 1d4+2 damage.

Resistances:
None.

Vulnerabilities:
None.

Saves:
None.

Active Effects:
None.

Powers:

Intuitive Strike


Second Wind [_]
Dragonfear [x]
Sacrificial Lure [x]
Healing Word [x] [x]


Stand Tough[_]

Consumables:

None.

Important Features:
[SHOW]

Dragonborn Fury: Gain +1 racial bonus to attack when bloodied.

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Namelessjake
Plane Wings Sharp Like Katana
Posts: 4014
Registered for: 11 years 3 months
Location: Blockbuster

Re: The War of Three Kings IC

Post by Namelessjake »

As the fight rages on, the women still err on the side of caution and stay away from the battle, although as the bandits are slain they start to look more relieved.

Go: Chloe, Adrian, Kass, Brannik, Wes

Mechanics
[SHOW]

Gemma: Walks, heals, misses.

Woman 1: Total Defense, +2 to defenses until SONT.

Woman 2: Total Defense, +2 to defenses until SONT.

Woman 3: Total Defense, +2 to defenses until SONT.

Woman 4: Total Defense, +2 to defenses until SONT.

Map
[SHOW]

Image

Map Info
[SHOW]

Houses, Well, etc.: Most objects on the map simply count as impassable terrain.

Cart: The cart is impassable terrain. It is two squares left of its location on the map due to being pushed.

Auras/Zones

Black - Enemies within the zone (close burst 3) cannot shift, teleport, or benefit from invisibility, concealment, or total concealment, until Kass EONT.

Character Info
[SHOW]

NPCs
Powle: Armed with a looted longsword and carrying a worn heater shield painted white and displaying the green boar of House Tarner.

Theun: Armed with an axe and a buckler shield displaying the sigil of the Rothmans.

Rowan: Armed with a bow and shortsword.

Woman: The peasant women of the village. All four of them are unarmed.

Enemies
Bandit: Poorly armed and unarmoured, these are little more than men with a sword or axe.

Brigand: Larger and better equipped than their companions. They wear leather armour and wield axes, they look like they can handle themselves in a fight.

Bandit Leader: This man carries himself with a degree of authority and appears to be in charge of the raiding band.

Status
[SHOW]

25 Chloe (K, 16) | HP: 23/46 | Surges: 7/7 | AP: 1/1 | Tide of the First Storm, Controller's Extension, Bloodied
24 Adrian (Q, 17) | HP: 19/60 | Surges: 7/7 | AP: 1/1 | Oath of Enmity, Wolf's Bound, Enduring Spirit, Armathor's Step, Iron Wolf Charge, Bloodied
24 Kass (M, 21) | HP: 16/54 | Surges: 5/7 | AP: 1/1 | Low Slash, Second Wind, Assassin's Bane, Bloodied, Close burst 3 until EONT
21 Brannik (Q, 19) | HP: 39/79 | Surges: 7/8 | AP: 1/1 | Bloodied, Rough Strike, Takedown Strike, Nature Sense, Wildling Strength
18 Wes (O, 17) | HP: 34/69 | Surges: 12/12 | AP: 1/1 | Bloodied, Armathor's Step, Sword of Sigils, Rubicant Blade Rapier +2, Firedeath readied
17 Powle (O, 22) | HP: 43/47 | Surges: 7/7 | AP: 1/1 |
16 Bandit 2 (R, 18) | HP: -39/?? | Bloodied, Marked by Brannik
16 Bandit 5 (P, 23) | HP: ??/?? | marked by Adrian
13 Theun (O, 16) | HP: 47/47 | Surges: 7/7 | AP: 1/1 |
12 Rowan (M, 9) | HP: 47/47 | Surges: 7/7 | AP: 1/1 |
10 Brigand 2 (O, 19, -9) | HP: -52/?? | Bloodied, slowed until Kass EONT
6 Gemma (Q, 23) | HP: 26/53 | Surges: 8/8 | AP: 1/1 | Bloodied, Healing Word x2, Dragonfear, Sacrificial Lure
1 Woman 1 (O, 12) | HP: 1/1 | +2 to defenses until SONT
1 Woman 2 (U, 21) | HP: 1/1 | +2 to defenses until SONT
1 Woman 3 (J, 35) | HP: 1/1 | +2 to defenses until SONT
1 Woman 4 (G, 29) | HP: 1/1 | +2 to defenses until SONT

User avatar
Scratcherclaw
YUO ARE SMART
Posts: 3754
Registered for: 11 years 3 months

Re: The War of Three Kings IC

Post by Scratcherclaw »

Having partially treated her new wounds, Kass feels up to the fight once more and rushes in, swiping at the foe with her blade.

"That's funny," Wes says to Adrian, noticing his teleportation. "I can do your little trick!" he shouts before he vanishes once more with a childish giggle. He reappears next to a remaining bandit, perfectly mimicking the thunderous effects the Gleiosian had produced. I hope he didn't think he was special in knowing how to do that.

Mechanics
[SHOW]

Kass

Move: Walk to P22

Minor: Sustain Assassin's Bane

Standard: Piercing Strike on Bandit 5
Attack: 20(1d20) +14 = 34 vs AC = CRIT
Damage: 16

Wes

Move: Shift to N18

Standard: Dimensional Thunder
Teleport to O23
Attack on Bandit 5: 20(1d20) +16 = 36 vs Fort = CRIT
Damage: 27 thunder damage, plus 5 ongoing thunder damage (save ends)

Minor (If Bandit 5 isn't dead): Aegis of Shielding on Bandit 5
Bandit 5 takes -3 attack penalty to attacks not including me. If he hits on attacks that don't include me, his damage is decreased by 9

Wes Combat Block
[SHOW]

Wes Tarkin

Male Genasi Swordmage 7
Languages: Tulrissian, Serran
Age: 19
Height: 5'11"
Weight: 155 lbs.

Speed: 6
Initiative: +3
Passive Perception: 20
Passive Insight: 15
Senses: Normal Vision

AC: 27
Fort: 20
Reflex: 21
Will: 17
HP: 34/69
Bloodied: 34
Surge Value: 17
Surges left: 12/12
Action Points: 1

MBA: +14 vs AC, 1d10+7 damage
RBA: +3 vs AC, 1d4 damage

Resistances:
Fire 5; Cold 5

Vulnerabilities: None

Saves: None

Active Effects: None

Powers:

Aegis of Shielding
Frigid Blade
Sword Burst
Woundstitch Powder (heroic tier)


Second Wind []
Guardian's Counter []
Sword of Sigils [X]
Dimensional Vortex []
Firedeath []
Echoes of Sword Magic []
Arcane Mutterings []
Armathor's Step [X]


Dimensional Thunder [X]
Swordmage Shielding Fire [_]
Rubicant Blade Rapier +2 [X]

Consumables:

None.

Important Features:
[SHOW]

Swordbond: By spending 1 hour of meditation with a chosen light or heavy blade, you forge a special bond with the weapon. As a standard action, you can call your bonded weapon to your hand from up to 10 squares away.

Swordmage Warding: While wielding either a light blade or a heavy blade, you maintain a magical field around you that provides a +1 bonus to AC, or a +3 bonus if you are wielding a blade in one hand and have your other hand free.

Elemental Origin: You are considered an elemental creature for the purpose of effects that relate to creature origin.

Cindersoul: You gain a +1 racial bonus to Fortitude and resist 5 fire.

Guardian: You gain a +2 power bonus to Insight and Perception checks.

Mark of Warding: Whenever one of your powers grants a bonus to a defense, increase that bonus by 1. Whenever you mark an enemy, that enemy takes a -3 penalty to attack rolls for attacks that don't target you instead of the normal -2 penalty.

Intelligent Blademaster: You can use your Intelligence modifier instead of your Strength modifier when making a basic attack with a melee weapon.

War Wizard's Expertise You gain a +1 bonus per tier to the attack rolls of arcane powers and basic attacks that you make with a light or heavy blade. Your attack rolls take a -5 penalty against your allies.

Hide Armor of Resistance +2: You gain a resist 5 cold.

Rubicant Blade Bastard Sword: When a power allows you to teleport, you can add 1 square to that distance. While this weapon is bonded to you with the swordmage Swordbond class feature, any other creature takes a -2 penalty to attack rolls with this weapon.

Rhythm Blade Wrist Razors +1: Your shield bonus to AC and Reflex increases by 1.

Gauntlets of Arcane Might (heroic tier): When you hit an enemy marked by you with an arcane attack power, you gain 2 temporary hit points.

Kass Combat Block
[SHOW]

Kass Tommick

Female Elf Striker 7
Languages: Tulrissian, Common
Age: 20
Height: 5'8"
Weight: 135 lbs.

Speed: 7
Initiative: +8
Passive Perception: 23
Passive Insight: 16
Senses: Low-light Vision

AC: 22
Fort: 20
Reflex: 20
Will: 20
HP: 16/54
Bloodied: 27
Surge Value: 13
Surges left: 6/7
Action Points: 1

MBA: +14 vs AC, 1d8+3 damage
RBA: +11 vs AC, 1d4+8 damage

Resistances: None

Vulnerabilities: None

Saves: None

Active Effects: None

Powers:

Striker's Damage
Piercing Strike


Second Wind [X]
Low Slash [X]


Assassin's Bane [X]

Consumables:

None.

Important Features:
[SHOW]

Companion Bonus: You gain tiered attack and damage bonuses.

Elven Weapon Proficiency: You gain proficiency with the longbow and the shortbow.

Fey Origin: You are considered a fey creature for the purpose of effects that relate to creature origin.

Wild Step: You ignore difficult terrain when you shift.

Sense Threat: You can use Perception (13) when you roll for initiative. Allies within 10 squares of you who have a lower initiative gain a +2 bonus to initiative.

Group Awareness: You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks.

User avatar
ratwizard
A Wan Smile
Posts: 5483
Registered for: 11 years 3 months
Location: Hellworld

Re: The War of Three Kings IC

Post by ratwizard »

Brannik double-takes when he hears the clamor of the bandits being careless shoved down the well. Impressed, but disgusted, he calls out to them. "Careful, they drink from that!" he futilely warns, before surrounding one of the bandits. With an overhead swing of his warhammer, the Bull brings the full force down into the man, bashing in his head. The poor bastard slumps down, gurgling.

Mechanics
[SHOW]

Move: Shift down one square into flanking.

Standard: Weight of Earth on Bandit 2. Hits AC 26 for 23 damage, killing him?
Attack: 11(1d20) +15 = 26; 7(2d6.reroll(2)) +16 = 23

Brannik Luhoum -- Combat Block
[SHOW]

Brannik Luhoum

Male Mul Warden 7
Languages: Dwarven, Tulrissian
Age: 38
Height: 5'2"
Weight: 180 lbs.

Speed: 6
Initiative: +3
Passive Perception: 20
Passive Insight: 13
Senses: Normal Vision

AC: 23
Fort: 20
Reflex: 14
Will: 15
HP: 31/79
Bloodied: 39
Surge Value: 19
Surges left: 14/15
Action Points: 1

MBA: 1d20+13 vs. AC, 2d6+9.
RBA: 1d20+3 vs. AC, 1d4.

Resistances:
None.

Vulnerabilities:
None.

Saves:
None.

Active Effects:
Wildling Strength.

Powers:

Warden's Fury
Warden's Grasp
Thorn Strike
Weight of Earth
Acrobat Boots


Second Wind[]
Takedown Strike[x]
Incredible Toughness[]
Roots of Stone[]
Rough Strike[x]
Mountain Hammer[]
Screaming Armor +2 [_]


Form of Winter's Herald[]
Nature Sense [x]
Boiling Cloud []
Wildling Strength [x]

Consumables:

Elixir of Invisibility

Important Features:
[SHOW]

Crippling Crush: Immobilizing or slowing an enemy does an extra 5 damage.

World Serpent's Grasp: When hitting a slowed or immobilized target with an attack, you can knock it prone.

Vicious Advantage: You gain CA against immobilized or slowed targets.

Two-Handed Weapon Expertise: Charging grants +1 to damage rolls.

Tireless: Sleeping 6 hours in a 3-day period gains the benefit of an extended rest.

Subtle Mordenkrad +2: +2 item bonus to damage rolls with this weapon against enemies granting CA.

Stalwart Belt: +5 THP when critting.

Cloak of the Walking Wounded: When using Second Wind while bloodied, you can expend two healing surges.

Equipped Items Format
[SHOW]

Code: Select all

Main Hand: Subtle Mordenkrad +2
Offhand:   (n/a)
Body:      Screaming Hide Armor +2

Head:      ---
Neck:      Cloak of the Walking Wounded +1
Arms:      ---
Hands:     ---
Waist:     Stalwart Belt
Feet:      Acrobat Boots
Symbol:    ---
Ki Focus:  ---
Ring:      ---
Ring:      ---
Tattoo:    ---

Boon:      ---
User avatar
Fialova
Magical Liopleurodon
Posts: 4796
Registered for: 11 years 3 months
Location: The Great North
Contact:

Re: The War of Three Kings IC

Post by Fialova »

At Brannik's shouting, Chloë holds off on assaulting the man in the well, waiting for someone's instructions. Adrian rushes past the others towards the last man standing in the town and quickly removes his head from his shoulders, flicking the blood off with a swift motion of his wrist.

Turning to face the well, he calls to the last of the bandits. "Your comrades are dead and you are in no position to fight back. I suggest you surrender, lest you add another corpse and a whole lot of inconvenience for this small village."

Mechanics
[SHOW]

Chloë Fialova
delays turn, temporarily exiting initiative order

Adrian d'Arcangeli
Minor Action: Oath of Enmity on Bandit 5

Standard Action: Charge -> Overwhelming Strike on Bandit 5
Effect: move to (P, 22)
Attack: 25 vs AC = hit
Hit: 21 damage. Heded.

Combat Block - Adrian
[SHOW]

Adrian d'Arcangeli

Male Githzerai Avenger|Swordmage 7
Languages: Gleiosian, Tulrissian
Age: 22
Height: 5' 9"
Weight: 180 lbs.

Speed: 6
Initiative: +5
Passive Perception: 21
Passive Insight: 23
Senses: Normal Vision

AC: 27
Fort: 15
Reflex: 20
Will: 19
HP: 19/60
Bloodied: 30
Surge Value: 15
Surges left: 7/7
Action Points: 1

Current Oath of Enmity Target: Bandit 5

MBA (Overwhelming Strike): +13 vs AC, 1d10+8 damage (+1d8+1d6 damage on charge). On hit, I shift one square and slide the target into the space I vacated (either portion is optional)
RBA: +3 vs AC (+7 with dagger), 1d4 damage

Resistances: none

Vulnerabilities: none

Saves:
+2 vs daze, dominate, stun

Active Effects:
+2d8 damage on crit
On charge, +1d8+1d6 damage and don't provoke OAs
I cannot be blinded
+4 to defenses until EONT

Powers:

Overwhelming Strike
Sword Burst
Acrobat Boots (heroic tier)


Second Wind []
Iron Wolf Charge [X]
Iron Mind []
Oath of Enmity [X]*
Aegis of Ensnarement [X]**
Sword of Sigils []
Enduring Spirit [X]
Fury's Advance []
Armathor's Step [X]
Wolf's Bound [X]


Aspect of Might []
Dimensional Thunder [X]
Vanguard Bastard Sword +2 []

  • Recharges when Oath dies
    ** Recharges when target dies or the mark is superseded

Consumables: none

Important Features:
[SHOW]

Class Features
Hybrid: various weird rules for being hybrid, see PHB3 for a full breakdown.

Oath of Enmity (Hybrid): works as normal, except that it only applies to avenger powers.

Armor of Faith: When wearing cloth armor or no armor, and not using a shield, I gain +3 AC.

Swordbond: Weird RP shit, I can meditate to bond a blade to me and can then call that blade to my hand from up to 10 squares away as a standard action. See Forgotten Realm Player's Guide for full breakdown of shit I will never use.

Swordmage Aegis (Hybrid): Can only use aegis once per encounter, but I regain use of it the target dies or the mark is superseded.

Swordmage Warding: While conscious and wielding a light blade or heavy blade, I get a bonus to AC. +1 AC by default, +3 if wielding a one-handed blade in main hand and the other hand is free.

Racial Features
Danger Sense: +2 to initiative

Defended Mind: +2 to saving throws against effects that daze, dominate, or stun

Iron Mind: gain Iron Mind power

Shifting Fortunes: can shift 3 squares as a free action when using Second Wind

Theme Features
Level 1 Iron Wolf Warrior Feature: gain Iron Wolf Charge power

Level 5 Iron Wolf Warrior Feature: +2 to nature and perception checks

Feat(ures)
Versatile Expertise: +1 to attacks with heavy blades and light blades

Hybrid Talent: gain Swordmage Warding class feature

Hybrid Talent 2: gain Armor of Faith class feature

Power of Skill: +1 to trained skill checks, can use Overwhelming Strike as a basic attack

Githzerai Blade Master: gain proficiency with all military heavy blades, bastard swords, and fullblades. +2 damage with these weapons.

Item Features

Vanguard Bastard Sword +2: +2d8 damage on crit, +1d8 damage on charge, gain item daily power

Badge of the Berserker +1: don't provoke OAs while charging

Robe of Eyes Cloth Armor (Basic Clothing) +2: cannot be blinded, +2 to perception

Acrobat Boots (heroic tier): +1 to acrobatics, gain item at-will power

Rhythm Blade Wrist Razors +1: +1 AC & Reflex

Horned Helm (heroic tier): +1d6 damage on charge

Combat Block - Chloë
[SHOW]

Chloë Fialova

Female Hamadryad Controller 7
Languages: Tulrissian, Dwarven
Age: 24
Height: 5' 7"
Weight: 142 lbs.

Speed: 6
Initiative: +3
Passive Perception: 17
Passive Insight: 17
Senses: Low-Light Vision

AC: 20
Fort: 20
Reflex: 20
Will: 20
HP: 46/46
Bloodied: 23
Surge Value: 11
Surges left: 7/7
Action Points: 1

MBA (Dagger): +14 vs AC, 1d4+2 damage
RBA (Dagger): range 5/10, +14 vs AC, 1d4+3 damage
RBA (Sun Strike): range 10, +11 vs AC, 1d8+7 radiant damage and can slide the target 1 square

Resistances:

  • +5 to endurance vs starvation, thirst, or suffocation, and survive twice the normal time if forced to make such checks.

Vulnerabilities: none

Saves:

  • +2 against daze, dominate, stun

Active Effects:

  • ignore difficult terrain that is part of tree, underbrush, or other forest growth
  • meditate for 4 hours instead of sleep for 6 for extended rest, fully aware of surroundings while doing so.

Powers:

Sun Strike
Beguiling Strands


Second Wind []
Hamadryad Aspects []
Controller's Extension [X]
Shield [_]
Tide of the First Storm [X]

Consumables: none

Important Features:
[SHOW]

Class Features
Controller Features: weird, special rules for being a NPC companion class. See DMG2 for full breakdown.

Racial Features
Fey Origin: origin counts as fey for effects that relate to creature origin

Forest Walk (Hamadryad): ignore difficult terrain that is part of tree, underbrush, or other forest growth

Oaken Vitality: +5 to endurance vs starvation, thirst, or suffocation, and survive twice the normal time if forced to make such checks. Meditate for 4 hours instead of sleep for 6 for extended rest, fully aware of surroundings while doing so.

Tree Mind: +2 to saving throws against daze, dominate, stun.

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Namelessjake
Plane Wings Sharp Like Katana
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Registered for: 11 years 3 months
Location: Blockbuster

Re: The War of Three Kings IC

Post by Namelessjake »

As Adrian and Brannik finish off two of the bandits, Powle walks over to the well and picks up a rock. He drops in on the remaining bandit which causes the man to slip and plummet to his death. "Well those two will be annoying to get out," He says, peering down the well at the two bodies. With all the bandits dead, the women come over thanking you for helping them. You take a moment to catch your breath.

Short Rest

Mechanics
[SHOW]

Kass: walks, sustains, hits.

Wes: Shifts, teleports, hits, bloodies, marks.

Brannik: shifts, hits, kills.

Chloe: Delays turn.

Adrian: Charges, hits, kills.

Powle: Walks to (O, 20), makes RBA against Brigand 2, hits for 6 damage, Brigand 2 falls 15ft, takes 10 damage, dies.

Short Rest: Encounter powers recharge and you can spend healing surges to heal up to your bloodied HP level.

Map
[SHOW]

Image

Map Info
[SHOW]

Houses, Well, etc.: Most objects on the map simply count as impassable terrain.

Cart: The cart is impassable terrain. It is two squares left of its location on the map due to being pushed.

Auras/Zones

Black - Enemies within the zone (close burst 3) cannot shift, teleport, or benefit from invisibility, concealment, or total concealment, until Kass EONT.

Character Info
[SHOW]

NPCs
Powle: Armed with a looted longsword and carrying a worn heater shield painted white and displaying the green boar of House Tarner.

Theun: Armed with an axe and a buckler shield displaying the sigil of the Rothmans.

Rowan: Armed with a bow and shortsword.

Woman: The peasant women of the village. All four of them are unarmed.

Enemies
Bandit: Poorly armed and unarmoured, these are little more than men with a sword or axe.

Brigand: Larger and better equipped than their companions. They wear leather armour and wield axes, they look like they can handle themselves in a fight.

Bandit Leader: This man carries himself with a degree of authority and appears to be in charge of the raiding band.

Status
[SHOW]

25 Chloe (K, 16) | HP: 23/46 | Surges: 7/7 | AP: 1/1 | Tide of the First Storm, Controller's Extension, Bloodied
24 Adrian (Q, 22) | HP: 19/60 | Surges: 7/7 | AP: 1/1 | Oath of Enmity, Wolf's Bound, Enduring Spirit, Armathor's Step, Iron Wolf Charge, Bloodied
24 Kass (P, 22) | HP: 16/54 | Surges: 5/7 | AP: 1/1 | Low Slash, Second Wind, Assassin's Bane, Bloodied, Close burst 3 until EONT
21 Brannik (R, 19) | HP: 39/79 | Surges: 7/8 | AP: 1/1 | Bloodied, Rough Strike, Takedown Strike, Nature Sense, Wildling Strength
18 Wes (O, 23) | HP: 34/69 | Surges: 12/12 | AP: 1/1 | Bloodied, Armathor's Step, Sword of Sigils, Dimensional Thunder, Rubicant Blade Rapier +2, Firedeath readied
17 Powle (O, 20) | HP: 43/47 | Surges: 7/7 | AP: 1/1 |
16 Bandit 2 (R, 18) | HP: -62/?? | Dead
16 Bandit 5 (P, 23) | HP: -64/?? | Dead
13 Theun (O, 16) | HP: 47/47 | Surges: 7/7 | AP: 1/1 |
12 Rowan (M, 9) | HP: 47/47 | Surges: 7/7 | AP: 1/1 |
10 Brigand 2 (O, 19, -12) | HP: -68/?? | Dead
6 Gemma (Q, 23) | HP: 26/53 | Surges: 8/8 | AP: 1/1 | Bloodied, Healing Word x2, Dragonfear, Sacrificial Lure
1 Woman 1 (O, 12) | HP: 1/1 | +2 to defenses until SONT
1 Woman 2 (U, 21) | HP: 1/1 | +2 to defenses until SONT
1 Woman 3 (J, 35) | HP: 1/1 | +2 to defenses until SONT
1 Woman 4 (G, 29) | HP: 1/1 | +2 to defenses until SONT

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ratwizard
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Location: Hellworld

Re: The War of Three Kings IC

Post by ratwizard »

Brannik drops to a knee, his breath labored after the last bandit in the well is dispatched. "So be it," he says, with a raised eyebrow. "It's your well to put bandit corpses in if you'd like." The dwarf turns to Gemma, who looks to be catching her breath as well. "Good work out there. You're getting better with that damned spear," the man admits.

Mechanics
[SHOW]

Recharge encounter powers and expend 1 surges to get up to 39 HP.

Brannik Luhoum -- Combat Block
[SHOW]

Brannik Luhoum

Male Mul Warden 7
Languages: Dwarven, Tulrissian
Age: 38
Height: 5'2"
Weight: 180 lbs.

Speed: 6
Initiative: +3
Passive Perception: 20
Passive Insight: 13
Senses: Normal Vision

AC: 23
Fort: 20
Reflex: 14
Will: 15
HP: 39/79
Bloodied: 39
Surge Value: 19
Surges left: 13/15
Action Points: 1

MBA: 1d20+13 vs. AC, 2d6+9.
RBA: 1d20+3 vs. AC, 1d4.

Resistances:
None.

Vulnerabilities:
None.

Saves:
None.

Active Effects:
Wildling Strength.

Powers:

Warden's Fury
Warden's Grasp
Thorn Strike
Weight of Earth
Acrobat Boots


Second Wind[]
Takedown Strike[]
Incredible Toughness[]
Roots of Stone[]
Rough Strike[]
Mountain Hammer[]
Screaming Armor +2 [_]


Form of Winter's Herald[]
Nature Sense [x]
Boiling Cloud []
Wildling Strength [x]

Consumables:

Elixir of Invisibility

Important Features:
[SHOW]

Crippling Crush: Immobilizing or slowing an enemy does an extra 5 damage.

World Serpent's Grasp: When hitting a slowed or immobilized target with an attack, you can knock it prone.

Vicious Advantage: You gain CA against immobilized or slowed targets.

Two-Handed Weapon Expertise: Charging grants +1 to damage rolls.

Tireless: Sleeping 6 hours in a 3-day period gains the benefit of an extended rest.

Subtle Mordenkrad +2: +2 item bonus to damage rolls with this weapon against enemies granting CA.

Stalwart Belt: +5 THP when critting.

Cloak of the Walking Wounded: When using Second Wind while bloodied, you can expend two healing surges.

Equipped Items Format
[SHOW]

Code: Select all

Main Hand: Subtle Mordenkrad +2
Offhand:   (n/a)
Body:      Screaming Hide Armor +2

Head:      ---
Neck:      Cloak of the Walking Wounded +1
Arms:      ---
Hands:     ---
Waist:     Stalwart Belt
Feet:      Acrobat Boots
Symbol:    ---
Ki Focus:  ---
Ring:      ---
Ring:      ---
Tattoo:    ---

Boon:      ---
Gemma Turadin -- Combat Block
[SHOW]

Gemma Turadin

Female Dragonborn Leader 7
Languages: Common, Tulrissian
Age: 27
Height: 5'5"
Weight: 140 lbs.

Speed: 6
Initiative: +2
Passive Perception: 13
Passive Insight: 13
Senses: Normal Vision

AC: 22
Fort: 20
Reflex: 20
Will: 20
HP: 26/53
Bloodied: 26
Surge Value: 13
Surges left: 7/7
Action Points: 1

MBA: 1d20+13 vs. AC, 1d8+8 damage.
RBA: 1d20+11 vs. AC, 1d4+2 damage.

Resistances:
None.

Vulnerabilities:
None.

Saves:
None.

Active Effects:
None.

Powers:

Intuitive Strike


Second Wind []
Dragonfear []
Sacrificial Lure []
Healing Word [] [_]


Stand Tough[_]

Consumables:

None.

Important Features:
[SHOW]

Dragonborn Fury: Gain +1 racial bonus to attack when bloodied.

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Scratcherclaw
YUO ARE SMART
Posts: 3754
Registered for: 11 years 3 months

Re: The War of Three Kings IC

Post by Scratcherclaw »

Wes wipes a light sweat from his brow as the last bandit is put out of his misery. "I guess things turned out pretty well," Wes says with a smirk and a chuckle. Peering into the water vessel, he adds, "Maybe they'll turn into night creatures from down there, and climb out on their own."

Mechanics
[SHOW]

Kass & Wes regain encounter powers.
Kass spends 1 surge to get to bloodied value of 27HP

Wes Combat Block
[SHOW]

Wes Tarkin

Male Genasi Swordmage 7
Languages: Tulrissian, Serran
Age: 19
Height: 5'11"
Weight: 155 lbs.

Speed: 6
Initiative: +3
Passive Perception: 20
Passive Insight: 15
Senses: Normal Vision

AC: 27
Fort: 20
Reflex: 21
Will: 17
HP: 34/69
Bloodied: 34
Surge Value: 17
Surges left: 12/12
Action Points: 1

MBA: +14 vs AC, 1d10+7 damage
RBA: +3 vs AC, 1d4 damage

Resistances:
Fire 5; Cold 5

Vulnerabilities: None

Saves: None

Active Effects: None

Powers:

Aegis of Shielding
Frigid Blade
Sword Burst
Woundstitch Powder (heroic tier)


Second Wind []
Guardian's Counter []
Sword of Sigils []
Dimensional Vortex []
Firedeath []
Echoes of Sword Magic []
Arcane Mutterings []
Armathor's Step []


Dimensional Thunder [X]
Swordmage Shielding Fire [_]
Rubicant Blade Rapier +2 [X]

Consumables:

None.

Important Features:
[SHOW]

Swordbond: By spending 1 hour of meditation with a chosen light or heavy blade, you forge a special bond with the weapon. As a standard action, you can call your bonded weapon to your hand from up to 10 squares away.

Swordmage Warding: While wielding either a light blade or a heavy blade, you maintain a magical field around you that provides a +1 bonus to AC, or a +3 bonus if you are wielding a blade in one hand and have your other hand free.

Elemental Origin: You are considered an elemental creature for the purpose of effects that relate to creature origin.

Cindersoul: You gain a +1 racial bonus to Fortitude and resist 5 fire.

Guardian: You gain a +2 power bonus to Insight and Perception checks.

Mark of Warding: Whenever one of your powers grants a bonus to a defense, increase that bonus by 1. Whenever you mark an enemy, that enemy takes a -3 penalty to attack rolls for attacks that don't target you instead of the normal -2 penalty.

Intelligent Blademaster: You can use your Intelligence modifier instead of your Strength modifier when making a basic attack with a melee weapon.

War Wizard's Expertise You gain a +1 bonus per tier to the attack rolls of arcane powers and basic attacks that you make with a light or heavy blade. Your attack rolls take a -5 penalty against your allies.

Hide Armor of Resistance +2: You gain a resist 5 cold.

Rubicant Blade Bastard Sword: When a power allows you to teleport, you can add 1 square to that distance. While this weapon is bonded to you with the swordmage Swordbond class feature, any other creature takes a -2 penalty to attack rolls with this weapon.

Rhythm Blade Wrist Razors +1: Your shield bonus to AC and Reflex increases by 1.

Gauntlets of Arcane Might (heroic tier): When you hit an enemy marked by you with an arcane attack power, you gain 2 temporary hit points.

Kass Combat Block
[SHOW]

Kass Tommick

Female Elf Striker 7
Languages: Tulrissian, Common
Age: 20
Height: 5'8"
Weight: 135 lbs.

Speed: 7
Initiative: +8
Passive Perception: 23
Passive Insight: 16
Senses: Low-light Vision

AC: 22
Fort: 20
Reflex: 20
Will: 20
HP: 27/54
Bloodied: 27
Surge Value: 13
Surges left: 4/7
Action Points: 1

MBA: +14 vs AC, 1d8+3 damage
RBA: +11 vs AC, 1d4+8 damage

Resistances: None

Vulnerabilities: None

Saves: None

Active Effects: None

Powers:

Striker's Damage
Piercing Strike


Second Wind []
Low Slash []


Assassin's Bane [X]

Consumables:

None.

Important Features:
[SHOW]

Companion Bonus: You gain tiered attack and damage bonuses.

Elven Weapon Proficiency: You gain proficiency with the longbow and the shortbow.

Fey Origin: You are considered a fey creature for the purpose of effects that relate to creature origin.

Wild Step: You ignore difficult terrain when you shift.

Sense Threat: You can use Perception (13) when you roll for initiative. Allies within 10 squares of you who have a lower initiative gain a +2 bonus to initiative.

Group Awareness: You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks.

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Fialova
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Location: The Great North
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Re: The War of Three Kings IC

Post by Fialova »

Adrian watches in confusion as the villager willingly adds a corpse to the village's drinking water, but doesn't protest. They will be the ones fishing them out, not my problem. "Let us hope not," he responds to Wes' comment. "Resisting the Harbinger is the quickest way to eternal suffering in the next life." Not that they don't deserve it. "Are you alright, Chloë? I could barely keep an eye on you in the chaos."

Mechanics
[SHOW]

Chloë Fialova
Short Rest: regain encounter powers

Adrian d'Arcangeli
Short Rest: regain encounter powers, spend 1 surge to reach 30hp

Combat Block - Adrian
[SHOW]

Adrian d'Arcangeli

Male Githzerai Avenger|Swordmage 7
Languages: Gleiosian, Tulrissian
Age: 22
Height: 5' 9"
Weight: 180 lbs.

Speed: 6
Initiative: +5
Passive Perception: 21
Passive Insight: 23
Senses: Normal Vision

AC: 27
Fort: 15
Reflex: 20
Will: 19
HP: 30/60
Bloodied: 30
Surge Value: 15
Surges left: 6/7
Action Points: 1

Current Oath of Enmity Target: none

MBA (Overwhelming Strike): +13 vs AC, 1d10+8 damage (+1d8+1d6 damage on charge). On hit, I shift one square and slide the target into the space I vacated (either portion is optional)
RBA: +3 vs AC (+7 with dagger), 1d4 damage

Resistances: none

Vulnerabilities: none

Saves:
+2 vs daze, dominate, stun

Active Effects:
+2d8 damage on crit
On charge, +1d8+1d6 damage and don't provoke OAs
I cannot be blinded
+4 to defenses until EONT

Powers:

Overwhelming Strike
Sword Burst
Acrobat Boots (heroic tier)


Second Wind []
Iron Wolf Charge []
Iron Mind []
Oath of Enmity []*
Aegis of Ensnarement []**
Sword of Sigils []
Enduring Spirit []
Fury's Advance []
Armathor's Step []
Wolf's Bound []


Aspect of Might []
Dimensional Thunder [X]
Vanguard Bastard Sword +2 []

  • Recharges when Oath dies
    ** Recharges when target dies or the mark is superseded

Consumables: none

Important Features:
[SHOW]

Class Features
Hybrid: various weird rules for being hybrid, see PHB3 for a full breakdown.

Oath of Enmity (Hybrid): works as normal, except that it only applies to avenger powers.

Armor of Faith: When wearing cloth armor or no armor, and not using a shield, I gain +3 AC.

Swordbond: Weird RP shit, I can meditate to bond a blade to me and can then call that blade to my hand from up to 10 squares away as a standard action. See Forgotten Realm Player's Guide for full breakdown of shit I will never use.

Swordmage Aegis (Hybrid): Can only use aegis once per encounter, but I regain use of it the target dies or the mark is superseded.

Swordmage Warding: While conscious and wielding a light blade or heavy blade, I get a bonus to AC. +1 AC by default, +3 if wielding a one-handed blade in main hand and the other hand is free.

Racial Features
Danger Sense: +2 to initiative

Defended Mind: +2 to saving throws against effects that daze, dominate, or stun

Iron Mind: gain Iron Mind power

Shifting Fortunes: can shift 3 squares as a free action when using Second Wind

Theme Features
Level 1 Iron Wolf Warrior Feature: gain Iron Wolf Charge power

Level 5 Iron Wolf Warrior Feature: +2 to nature and perception checks

Feat(ures)
Versatile Expertise: +1 to attacks with heavy blades and light blades

Hybrid Talent: gain Swordmage Warding class feature

Hybrid Talent 2: gain Armor of Faith class feature

Power of Skill: +1 to trained skill checks, can use Overwhelming Strike as a basic attack

Githzerai Blade Master: gain proficiency with all military heavy blades, bastard swords, and fullblades. +2 damage with these weapons.

Item Features

Vanguard Bastard Sword +2: +2d8 damage on crit, +1d8 damage on charge, gain item daily power

Badge of the Berserker +1: don't provoke OAs while charging

Robe of Eyes Cloth Armor (Basic Clothing) +2: cannot be blinded, +2 to perception

Acrobat Boots (heroic tier): +1 to acrobatics, gain item at-will power

Rhythm Blade Wrist Razors +1: +1 AC & Reflex

Horned Helm (heroic tier): +1d6 damage on charge

Combat Block - Chloë
[SHOW]

Chloë Fialova

Female Hamadryad Controller 7
Languages: Tulrissian, Dwarven
Age: 24
Height: 5' 7"
Weight: 142 lbs.

Speed: 6
Initiative: +3
Passive Perception: 17
Passive Insight: 17
Senses: Low-Light Vision

AC: 20
Fort: 20
Reflex: 20
Will: 20
HP: 46/46
Bloodied: 23
Surge Value: 11
Surges left: 7/7
Action Points: 1

MBA (Dagger): +14 vs AC, 1d4+2 damage
RBA (Dagger): range 5/10, +14 vs AC, 1d4+3 damage
RBA (Sun Strike): range 10, +11 vs AC, 1d8+7 radiant damage and can slide the target 1 square

Resistances:

  • +5 to endurance vs starvation, thirst, or suffocation, and survive twice the normal time if forced to make such checks.

Vulnerabilities: none

Saves:

  • +2 against daze, dominate, stun

Active Effects:

  • ignore difficult terrain that is part of tree, underbrush, or other forest growth
  • meditate for 4 hours instead of sleep for 6 for extended rest, fully aware of surroundings while doing so.

Powers:

Sun Strike
Beguiling Strands


Second Wind []
Hamadryad Aspects []
Controller's Extension []
Shield []
Tide of the First Storm [_]

Consumables: none

Important Features:
[SHOW]

Class Features
Controller Features: weird, special rules for being a NPC companion class. See DMG2 for full breakdown.

Racial Features
Fey Origin: origin counts as fey for effects that relate to creature origin

Forest Walk (Hamadryad): ignore difficult terrain that is part of tree, underbrush, or other forest growth

Oaken Vitality: +5 to endurance vs starvation, thirst, or suffocation, and survive twice the normal time if forced to make such checks. Meditate for 4 hours instead of sleep for 6 for extended rest, fully aware of surroundings while doing so.

Tree Mind: +2 to saving throws against daze, dominate, stun.

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Scratcherclaw
YUO ARE SMART
Posts: 3754
Registered for: 11 years 3 months

Re: The War of Three Kings IC

Post by Scratcherclaw »

"I don't think they'll have much of a choice in the matter," Wes responds to Adrian. "I've read that some dark magic is behind whatever evidently causes the dead to rise. The Priestesses of Inara up north apparently dedicate their lives to keeping the dead dead."

With his own breath caught, the Menoran walks over to his cousin, having been worried about her for much of the fight but proud of her as well. "You fought hard, Kass. Not many people could hold their own while surrounded like that."

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ratwizard
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Location: Hellworld

Re: The War of Three Kings IC

Post by ratwizard »

"Dark magic indeed," Brannik says, suddenly solemn. "But that is a discussion for another time. Let us see to clearing the village of these slain men for now. The men and women here have been traumatized enough for a day." He begins to drag one of the bodies away from the town square to its edges. He pauses, looking up to Powle and the others. "In my culture it is sacred to bury even your own enemy. But I tread on your ground, and your traditions shall be upkept as such, not mine. Shall we prepare a pyre or might you have a cemetary?"

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Namelessjake
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Registered for: 11 years 3 months
Location: Blockbuster

Re: The War of Three Kings IC

Post by Namelessjake »

Gemma nods in agreement with Brannik. "Still not quite you with that hammer."

"I'm fine," Chloë replies to Adrian. "No worse off than I was before anyway," she says with a smile.

"There's some place we can bury em," Theun says, grabbing hold of one of the bodies. "Rowan," he says, and the other man joins him. Together they lift the body onto the cart Kass had moved earlier.

"We can handle this. You lot should get those wounds looked at. Thanks for the help though, I don't know what we've have done without you today," Rowan says as the two men make their way other to another corpse.

"Yeah thank you," Powle adds. "Come," he says, leading the group inside.

Long Rest


Most of the next few days are spent resting in bed. Rowan's mother, the village healer, strongly enforcing it as a rule. However the rest does you good, allowing your wounds to start to mend. A welcome break from the fighting and marching of the last couple of weeks. Once you are fit enough and Rowan's mother allows it, you start to show the peasants how to fight, training for a few hours a day.

After a week at the village recovering you decide it is time to leave. As you eat breakfast with the villagers on the day you plan to leave, Theun asks a question. "So, what'll you do now? Return to your Lords and go back to fighting each other?"

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Fialova
Magical Liopleurodon
Posts: 4796
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Re: The War of Three Kings IC

Post by Fialova »

"I suppose that depends more on Chloë," Adrian responds to the man between bites. "Ademar was her liege, not my own. I do not even hail from these lands, I've little concern for who rules over them." He takes a few more bites before a thought pops into his head. "I do have issue with these bandits taking advantage of the strife, though. I've half a mind to show them all the errors of their ways." I can only imagine how many other small villages were beset in similar fashion, with no such defense.

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Re: The War of Three Kings IC

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"I'm not sure, actually," Wes says with his mouth full of bread. After swallowing the bread, he adds, "My Lord probably thinks Kass and I are dead, if he's even heard any news of the battle. And although I still owe my allegiance to him, I'm not sure I can continue to turn my back on the same people I swore to protect." Even if they do smell bad...

"Besides," he says after a gulp of milk, "I'd prefer living a little longer. And I'd rather not go through another near-death experience like Parth." It may be selfish to care only for myself, but are these three kings not doing the same thing?

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Re: The War of Three Kings IC

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The dwarf scarfs down his breakfast. "I offered my allegiance to the Hollowguard and their mission, not a pretender king," Brannik admits, frustrated. "I had my doubts about the Lord of the Hollow swallowing up our ranks, but I didn't imagine it would lead to political instability this crippling. I can't speak for Gemma, and I don't intend to set a poor example, but I am seriously reconsidering the mission laid out to me by my superiors."

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Re: The War of Three Kings IC

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"Where you go, I'll follow," Chloë replies to Adrian, her feelings for her lover clearly more important to her than her allegiance to her king.

"The same goes for you," Gemma says to Brannik, echoing Chloe's words.

"Me too," Kass says, looking at Wes.

"Well if you plan on doing more of what you did last week, then you have my sword," Rowan says.

"And my axe!" Theun interjects. "This war is far from over and our village won't be the only one that suffers. A small won't make much difference, but it'll make the difference for those we do manage to protect."

"Well someone has to stay here to work the fields and keep watch, I guess it's me," Powle says. "You lot will always be welcome here though. You've done us a great service we won't forgot," he says.

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Re: The War of Three Kings IC

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"Do you know where the bastards we just buried came from?" Brannik asks the residents. "I'm sure there are more of them waiting to be purged from the land. Going after scum like those that attacked your hamlet seems more of a use for our talent then murdering each other in a sack-of-shit war like the one going on."

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Re: The War of Three Kings IC

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Adrian flashes Chloë a quick smile at her response, glad to not have to choose between her wishes and his urge to punish outlaws for their crimes. "Well if Chloë doesn't care, then I'm in," Adrian responds to Brannik. "I must say, I am a little excited to hunt these bastards down. I've mostly funded myself in this land by defending travelers from the cowards, it will be nice to track them down and get rid of them before they can prey on someone."

With a look of concern, he turns to the eager villagers. "However, I don't know if you two are best served tagging along. Your eagerness to help is admirable, but who will defend your village should it be beset again? Powle alone? I cannot see things going well should you leave this place so unguarded." It is one thing to seek glory, but not at the expense of others. You'd think after last week's events they'd be committed to the safety of this place, yet they are so willing to venture away from it? The fools.

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Re: The War of Three Kings IC

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"Glad to have you with me, cousin!" Wes responds to Kass, happy that she's remaining where he can keep her from getting killed. "That sounds like a fine way to make a living," the boy remarks to Adrian, admiring his dedication to protecting the land's people.

"I'm inclined to agree with Adrian," Wes mentions, unsure of the peasants' plans. "Like you said, this war will bring more of these bandits, and I'd hate for the village to fall victim to them again."

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Re: The War of Three Kings IC

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"I've got an idea about who they mighta been," Theun says. "I'm pretty sure I recognised a couple of them. Seen them in town on market days, so they're probably from another village nearby."

"I guess I'll stay here and help Powle then," Rowan says, noticeably a bit disheartened. "If you ever need me though, I'll be happy to help," he adds.

"A group of knights and their companions roaming the countryside hunting down bandits and protecting the commonfolk. It's like something out of the songs," Gemma says with a small laugh.

"Those aspects of knighthood have been forgotten by most of the nobles these days." Powle says. "You're bound to win friends on the Steppe."

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Re: The War of Three Kings IC

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"Our jobs aren't as glorious as they sound," Brannik warns to Rowan after noticing his disappointed look. "There is honor in protecting your home and family, Rowan." He flashes the man a quick smile.

The dwarf nods in agreement to Gemma and Powle's words. "While amusing, being the subject of folk tales is not where I find my worth. No, value is found in bringing safety and stability to these wartorn regions. Perhaps we should travel to the nearby villages. We may be able to get a clue to where their stronghold is."

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Re: The War of Three Kings IC

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Wes lightly frowns at Rowan's somewhat crushed spirit, saying, "Brannik speaks the truth. Glory does not measure the worth of a person anyways, but instead their willingness to protect those they love. And you can best accomplish that here." Wes grins at the peasant man, gesturing at the other villagers.

At Gemma's statement, the Menoran chuckles lightly. "May they sing of our deeds from Erlfeld to Vrannitch!" he utters jovially, beaming brightly. Regaining his composure, he adds, "But yes, traveling to the other villages sounds like a plan. They may too be in need of our assistance."

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Re: The War of Three Kings IC

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Adrian does not speak more to Rowan, having little to add. I have left my own home in search of glory, I cannot in good conscience reject that path in front of this man. But he'd be a fool to leave it undefended, something I did not do. "If they do sing tales of our deeds, then that only means we need to think of a nickname for Wes even more quickly. 'The Bull, the Wind Dancer, and Wes,' makes for a strange title."

Turning to the villagers, he says, "How many villages are nearby, and which is closest? We can make our way between them all, defending from similar attacks should we encounter them while searching for the source of the raids. If you recognized some of their faces then surely others will too."

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Re: The War of Three Kings IC

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"There's a few," Theun says. "The closest is a few miles North, but if my thinking is right then we'll want to head to one to the East. About a day's journey on foot, he adds. "One of them was definitely from there."

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Re: The War of Three Kings IC

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"It's been a week. The villagers to the east are sure to know that their man has gone missing at this point. Let's hope they aren't selfish scum like those that attacked your village," Brannik says. There's land enough to feed all. I can only wish that stability can return to this region.

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Re: The War of Three Kings IC

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"East is fine by me," Adrian responds. I can't imagine they differ too much from one another. The Tulrissians are many things, but creative is not one of them. "If it is a day's journey then we should head out soon, lest we get stuck trudging in the darkness or, worse, camping in the wild."

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