The coarse hair on Brannik's neck prickles up as he hears commotion in the village. He grips his warhammer, ready to defend the villagers from whatever may come. "Looks like we've got to fight for our meals tonight. No bother," the dwarf notes, confidently. Come out, come out, little bandit bastards.
- Mechanics
- [SHOW]
Free: Nature Sense. I use a Nature check for initiative and my allies gain a +4 bonus to all defenses until the end of the first round in the encounter.
Brannik Initiative: 11(1d20) +8 = 19 +2 from Kass = 21.
Gemma Initiative: 2(1d20) +2 +2 = 6
- Brannik Luhoum -- Combat Block
- [SHOW]
Brannik Luhoum
Male Mul Warden 7
Languages: Dwarven, Tulrissian
Age: 38
Height: 5'2"
Weight: 180 lbs.Speed: 6
Initiative: +3
Passive Perception: 20
Passive Insight: 13
Senses: Normal VisionAC: 23+4
Fort: 20+4
Reflex: 14+4
Will: 15+4
HP: 79/79
Bloodied: 39
Surge Value: 19
Surges left: 15/15
Action Points: 1MBA: 1d20+13 vs. AC, 2d6+9.
RBA: 1d20+3 vs. AC, 1d4.Resistances:
None.Vulnerabilities:
None.Saves:
None.Active Effects:
+4 to defenses til end of first round.Powers:
Warden's Fury
Warden's Grasp
Thorn Strike
Weight of Earth
Acrobat Boots
Second Wind[]
Takedown Strike[]
Incredible Toughness[]
Roots of Stone[]
Rough Strike[]
Mountain Hammer[]
Screaming Armor +2 [_]
Form of Winter's Herald[]
Nature Sense [x]
Boiling Cloud []
Wildling Strength [_]Consumables:
Elixir of Invisibility
- Important Features:
- [SHOW]
Crippling Crush: Immobilizing or slowing an enemy does an extra 5 damage.
World Serpent's Grasp: When hitting a slowed or immobilized target with an attack, you can knock it prone.
Vicious Advantage: You gain CA against immobilized or slowed targets.
Two-Handed Weapon Expertise: Charging grants +1 to damage rolls.
Tireless: Sleeping 6 hours in a 3-day period gains the benefit of an extended rest.
Subtle Mordenkrad +2: +2 item bonus to damage rolls with this weapon against enemies granting CA.
Stalwart Belt: +5 THP when critting.
Cloak of the Walking Wounded: When using Second Wind while bloodied, you can expend two healing surges.
- Equipped Items Format
- [SHOW]
Code: Select all
Main Hand: Subtle Mordenkrad +2 Offhand: (n/a) Body: Screaming Hide Armor +2 Head: --- Neck: Cloak of the Walking Wounded +1 Arms: --- Hands: --- Waist: Stalwart Belt Feet: Acrobat Boots Symbol: --- Ki Focus: --- Ring: --- Ring: --- Tattoo: --- Boon: ---
- Gemma Turadin -- Combat Block
- [SHOW]
Gemma Turadin
Female Dragonborn Leader 7
Languages: Common, Tulrissian
Age: 27
Height: 5'5"
Weight: 140 lbs.Speed: 6
Initiative: +2
Passive Perception: 13
Passive Insight: 13
Senses: Normal VisionAC: 22+4
Fort: 20+4
Reflex: 20+4
Will: 20+4
HP: 53/53
Bloodied: 26
Surge Value: 13
Surges left: 7/7
Action Points: 1MBA: 1d20+13 vs. AC, 1d8+8 damage.
RBA: 1d20+11 vs. AC, 1d4+2 damage.Resistances:
None.Vulnerabilities:
None.Saves:
None.Active Effects:
+4 to defenses til end of first round.Powers:
Intuitive Strike
Second Wind []
Dragonfear []
Sacrificial Lure []
Healing Word [] [_]
Stand Tough[_]
Consumables:
None.
- Important Features:
- [SHOW]
Dragonborn Fury: Gain +1 racial bonus to attack when bloodied.