Aeron
Male Half-Elf Paladin 3
Languages: Elven, Kurnish, Common
Age: 21
Height: 6'8"
Weight: 225 lbs.
Speed: 5
Initiative: +1 (+2 w/ Sisera)
Passive Perception: 12
Passive Insight: 21
Senses: Low-light Vision
AC: 19 (+1 w/ Dess)
Fort: 15
Reflex: 12
Will: 17
HP: 43/43
Bloodied: 21
Surge Value: 10
Surges left: 7/13
Action Points: 1
MBA (Virtuous Strike): +11 vs AC, 1d12+6 radiant damage and +2 to saving throws until SONT
MBA Charging (Ardent Strike): +11 vs AC, 1d12+6 damage and the target is subject to Divine Sanction until EONT
MBA (Hold Fast): +11 vs AC, 2d12+6 damage and the target is immobilized until EONT
RBA: +2 vs AC, 1d4+1 damage
Resistances: None
Vulnerabilities: None
Saves: None
Active Effects: None
Powers:
Divine Challenge
Lay on Hands
Virtuous Strike
Ardent Strike
Divine Sanction
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Second Wind [_]
Guardian's Counter [_]
Intent Laid Bare [_]
Valorous Smite [_]
Virtue [_]
Divine Mettle [_]*
Divine Strength [_]*
Hold Fast [_]
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Majestic Halo [_]
*Can only use one Channel Divinity power per encounter
Consumables:
None.
Class Features
Divine Challenge/Sanction: While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn’t include you as a target. Also, it takes radiant damage equal to 3 + your Charisma modifier (+5) the first time it makes an attack that doesn’t include you as a target before the start of your next turn. The damage increases to 6 + your Charisma modifier (+5) at 11th level, and to 9 + your Charisma modifier (+5) at 21st level. On your turn, you must engage the target you challenged or challenge a different target. To engage the target, you must either attack it or end your turn adjacent to it. If none of these events occur by the end of your turn, the marked condition ends and you can’t use divine challenge on your next turn.
Racial Features
Group Diplomacy: You grant allies within 10 squares of you a +1 racial bonus to Diplomacy checks.
Feats
Two-Handed Weapon Expertise: You gain a + 1 feat bonus to weapon attack rolls you make with a two-handed melee weapon. In addition, you gain a + 1 bonus to the damage rolls of charge attacks you make with a two-handed melee weapon. Both of these bonuses increase to +2 at 11th level and +3 at 21st level.
Weapon Proficiency (Fullblade): You gain proficiency with the Fullblade.
Mark of Warding: Whenever one of my powers grants a bonus to a defense, increase that bonus by 1. When I mark an enemy, they take -3 to attack rolls for attacks that don't target me instead of -2.