Mechanics
Attack vs Alpha Leosaur: [1d20+8]=8+8=16 vs Reflex = miss
Free Action: Nature's Wrath to mark Alpha Leosaur until the end of my next turn (still -5 penalty)
Move Action: Five Storms Movement Technique
Effect: shift 2 squares to (M, 26)
Minor Action: Stunning Palm
Effect: enter a stance where I cannot be dazed or stunned. Until the stance ends, I can uses the Stunning Palm Attack Power
Prepared to use one of my two immediate actions in retaliation against my marked target if it opts to go after anyone besides me
Combat Block
Female Elf Monk|Warden 5
Languages: Common, Elven, Andoran, Kandoran
Age: 36
Height: 5' 8"
Weight: 160 lbs.
Speed: 7 (ignore difficult terrain on shifts)
Initiative: +6
Passive Perception: 23
Passive Insight: 23
Senses: Low-light Vision
AC: 21 (+1 vs ranged from more than 5 squares away)
Fort: 18 (+1 vs ranged from more than 5 squares away)
Reflex: 18 (+1 vs ranged from more than 5 squares away)
Will: 14 (+1 vs ranged from more than 5 squares away)
HP: 31/52
Bloodied: 26
Surge Value: 13
Surges left: 10/10
Action Points: 1
MBA (Unarmed w/ Ki Focus): +11 vs AC, 1d8+7 damage (+1 vs bloodied)
RBA (Unarmed): +6 vs AC, 1d4+4 damage
Resistances: None
Vulnerabilities: None
Saves: None
Active Effects:
* I cannot be blinded
* When I hit a target I gain resist 3 to that target's attacks until my EONT
* I always know which way is north
Stance: I cannot be dazed or stunned, and can use a power
Powers:
Eternal Tide Flurry of Blows
Five Storms
Warden's Fury
Warden's Grasp
Thorn Strike
Nature's Wrath
Agile Recovery
__________________________________
Second Wind [_]
Surefooted Stride [_]
Roots of Stone [_]
Eternal Mountain [X]
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Stunning Palm [X]
Lifebind Attack [X]
Consumables:
* Potion of Clarity, lv5 (2)
* Potion of Healing, heroic tier (2)
* Antivenom, heroic tier (2)
* Blinding Bomb, lv3
* Tanglefoot bag, lv2
Important Features:
Monastic Tradition (Hybrid): Only gain Flurry of Blows power, and that only procs on monk powers. Can take feats that require this features.
Unarmed Combatant: Can use Monk Unarmed Strike weapon.
Unarmored Defense: +2 to AC in cloth armor or no armor.
Nature's Wrath (Hybrid): Once during each turn, I can mark one adjacent enemy as a free action. Gain two mark punishing powers.
Racial Features
Sense Threat: When I roll initiative, I can use perception instead of my normal initiative check. When I do so, nearby allies who get a lower result add +2 to their result.
Wood Elf Reactive Stealth: If I have any cover or concealment when I roll initiative, I can make a stealth check to hide at the same time.
Theme Features
Lv1 Explorer: I always know which way is north, and gain +5 to any check to avoid becoming lost, to find my way to a specific location, or to spot a distant landmark.
Lv5 Explorer: When determining travel time for myself, and up to 10 companions, group's speed is equal to the slowest member +1. People who travel with me gain +2 to endurance checks during travel.
Feat(ures)
Hybrid Focus: gained Unarmed Combatant class features
Hybrid Focus 2: gain Unarmored Defense class features
Ki Focus Expertise: +1 damage with ki focus attacks against bloodied enemies
Unarmored Defense: +2 AC in cloth armor or no armor
Item Features
Robe of Eyes: I cannot be blinded
Cloak of Distortion: +1 to all defenses against ranged attacks made from more than 5 squares away
Iron Body Ki Focus: When I hit a target I gain resist 3 to that target's attacks until my EONT