Auspex7’s Avenger Builds Thread

[quote="auspex7"]

Final (?) Update: Dec 24th, 2010: After accepting a promotion a few months ago, I realize that I don't have the time to devote to regular maintenance of this thread anymore. On the bright side, reflecting on the evolution of the Avenger class brings me great joy. When I first started this thread, Avengers were generally considered to be a 'bad Striker', and Ignis Fatuus, kilpatds, myself, and a few others spent a great deal of time defending them in various threads. At this point in time, they are typically acknowledged to be effective and flavorful, and are a very popular class.

 

Thanks to everyone who has participated in this thread since its inception– particularly Ignis Fatuus and kilpatds, who have been amazing resources for Avenger players since 'back in the day'.

 

 

I'll still be around, of course.

 

 

 

 

 

Recent News: May errata batch kills Avenger/Pit Fighter. Morninglord nerf appears to be a given in the next 2 errata.

More Recent News: July Errata murders crit fishers who generate multiple free action attacks with each crit.

 

 

 

 

No worries, however! Avengers now have the feat support they used to lack, which means that building effective Avengers no longer requires leaning heavily on Paragon Path features!

This thread has really evolved a lot, but the intent and function basically remain the same: To keep tinkering with the Avenger class and put out fully functioning Avenger builds. Some of the builds are very straightforward and intuitive. Others boldly go where no… well… you get it.

 

 

 

 

 

 

 

 

 

 

 

 

Contents List

Post 3:
1. Elf (Pursuit) Avenger/Serene Initiate/Demigod. A Power-Attacking pure Avenger build that deals automatic damage on misses, as well as giving damage boosts to hits after missing the previous turn. Refer to post 307 for the new iteration of this build for more damage.
2. Human (Pursuit) Avenger/Radiant Servant/Demigod. Divine Retribution, Radiant style.

Post 4:
1. Human (Pursuit) Avenger/Radiant Servant/Demigod–with a Rending Urgrosh. An exercise in showing how Radiant Servants aren't married to lightsabers, thanks to Bond of Retribution.

Post 9:
1. Human (Pursuit) Avenger/Storm Sentinel/Demigod. Something for the Kord-lovers. Another build that isn't married to any weapon, and has COOL POWERS.
2. Human (Pursuit) Avenger/Blightspeaker/Demigod. Fun with (save ends), and self-heals on crits.

Post 33:
1. Hasdru's "Blink". Human (Pursuit) Avenger/PMC Swordmage/Arcane Sword. Huge DPR, At-Will charges, and a very unique flavor.

Post 34:
1. Godlike Devil's "The Silent Lord". Half-Elf (Pursuit) Avenger/Thuranni Shadow Killer/Chosen. A crit-fisher with Wraithblade Double Sword.
2. Ignus Fatuus' Eladrin (Pursuit) Avenger/Zealous Assassin/Chosen of ______. The revised version of this build, which has been changed to remove homebrew elements, appears in Post 338.

Post 37:
Deceased

Post 41:
1. Deva (Unity) Avenger/Radiant Servant/Radiant One. A 'focus-fire' oriented build that has big personal DPR, and also helps a flanking buddy out with accuracy and damage boosts.

Post 49:
1. Victimoffun's Dwarf (Retribution) Avenger/Radiant Servant/Punisher of the Gods. Maximum Bond of Retribution, and serious punishment.

Post 51:
1. Hasdru's Revenant (Hybrid) (Retribution) Avenger|Cleric/Avenging Haunt/Raven Consort. A very interesting build featuring heavy armor, and living with one foot in the grave.

Post 63:
1. Human (Retribution) Avenger/Wizard of the Spiral Tower/Sage of Ages. Using triple-rolls and The One Sword to create strong DPR and virtually permanent single-target daze.

Post 64:
These 2 builds rendered obsolete 3/2/10

Post 69:
1. Revised "The Silent Lord" build by GodLikeDevil.

Post 87:
1. Revision of Hasdru's concept of playing with one foot in the grave. Shadar-Kai (Retribution) Avenger/Avenging Haunt/Raven Consort

Post 88:
1. Obsid's spin on Hasdru's Hybrid build. Revenant (Retribution) Avenger|Cleric/Avenging Haunt/Raven Consort.

 

Post 93:
1. Hasdru's Human (Hybrid) (Unity) Avenger|Ranger/Hybrid Paragon/Beastlord. Unity with a built-in flanker. Fantastic solution for meeting Unity conditions and cashing in on build features.

Post 103:
1. Hasdru's Wilden (Retribution) Avenger/Long Night Scion/Winter Sovereign. An insane blink-fighter/teleporter who leaves pain in his wake.

Post 114:
1. Human (Unity) Avenger/Angelic Avenger/Radiant One. Automatic Radiant punishment and Combat Advantage against any bloodied enemy within 5 squares.

Post 115:
1. Hasdru's revisions of his cold-teleporter concept.

Post 116:
1. Human (Retribution) Avenger/Battle Engineer/Radiant One. Triple-stat dipping for obscene statics, and guaranteed accuracy kickers and bonus damage after any hit OR miss.

Post 124:
1. Hasdru's Human (Pursuit) Avenger/Morninglord/Revered One. Turning Channel Divinity into a supernova… and ending Epic with 11 Channel Divinity feats to keep the fireworks coming.

Post 126:
1. Hasdru revisits the Avenger/Storm Sentinel. Longtooth Shifter (Retribution) Avenger/Storm Sentinel/Avatar of Storm.
2. Hasdru's Dwarf (Retribution) Avenger/Lyrandar Wind-Rider/Avatar of Storm. 'Bends' a racial convention in order to tackle the Thunder & Lightning damage theme, and finds some nice damage output as a result.

Post 128:
1. My revised Avenger/Ardent Champion/Eternal with Rending Urgrosh, adding Radiant feat stack

Post 129:
1. Hasdru's Shadar-Kai (Retribution) Avenger/PMC Wizard/Archmage. Staff-fighting Missile madness!

Post 133:
1. Sticks128's Elf (Pursuit) Avenger/Ardent Champion/Demigod. Another take on this soon-to-be standard build.

Post 142:
1. Hasdru's "Cold Saves The Queen". Elf Avenger|Wizard/Battle Engineer/Winter Sovereign. Crazy damage output, sweet nickname.

Post 146:
1. Deva (Unity) Avenger/Wizard of the Spiral Tower/Sage of Ages. "Bedazzler". Striker DPR with virtually At-Will daze.

Post 154:
This build rendered obsolete 3/2/10

Post 155:
Deceased

Post 182:
1. Hasdru's Dwarf (Pursuit) Avenger/Serene Initiate/Perfect Assassin. Hasdru returns with a hard-to-kill little person.

Post 191:
1. Human (Unity) Avenger/Warpriest/Radiant One. "Scorpion Zero". Cold and Radiant synergies.

Post 204.
1. Ironchef's Human (Pursuit) Avenger/Zealous Assassin/Demigod. A hard-charging build whose damage ramps up when the target is bloodied.

Post 210:
1. Hasdru's Eladrin (Pursuit) Avenger/PMC Ranger/Lorekeeper. Twin Striking death machine.

Post 212:
1. Darklink69's Githzerai (Pursuit) Avenger/Ardent Champion/Demigod. The Ardent Champion build with a Gith twist and racial feats, as well as an emphasis on charging.

Post 227:
1. Human (Unity) Avenger/Twiceborn Leader/Radiant One. Fully functioning Striker with a heavy minor in Leader.
 

Post 230:
1. Human (Pursuit) Avenger/Draeven Marauder/Planeshaper. Low At-Will DPR, but decent actual damage, emphasizing control via push, slide, and prone.

 

Post 238:
1. Dwarf (Pursuit) Avenger/Hammer of Judgement/Demigod. Frost cheese + Censure's Grip combine with extra push/pull/slide ability to let you bulldoze enemies around the grid, and abuse them whether they run away or remain adjacent to you.

Post 241:
1. Half-Elf (Pursuit) Avenger/Coiled Serpent/Eternal Seeker. Beast form fun and increased control without straying from pure Pursuit Avenger playstyle.

Post 307:
1. Elf (Pursuit) Avenger/Serene Initiate/Demigod. The New, Improved version of the concept, now with much better damage.

 

Post 338:
1. Ignis_Fatus' Eladrin (Pursuit) Avenger/Zealous Assassin/Punisher of the Gods. A new, markedly improved version of her Greatspear charger, with homebrew elements removed through use of new content. Lots of charging, huge mobility and damage.

 

Post 356:
1. Elf (Pursuit) Avenger/Favored Soul/Chosen. Fun with flying and Distant Vengance, gets you Censure of Pursuit virtually every round with a little finesse.

 

Post 359:
1. Deva (Retribution) Avenger/Self-Forged/Radiant One. An exercise in squeezing functional damage out of flavor-oriented concepts.

 

Post 367:
1. Mirtek's take on the Human (Pursuit) Avenger/Favored Soul/Chosen of Tempus. Flavor-heavy build that functions and FLIES.

 

Post 377:
1. Deva (Retribution) Avenger/Simbarch of Aglarond/Sage of Ages. Triple-rolls + Power Attack + Radiant feats + non-Standard attacks + Simbarch's 11E = BIG FUN!

 

Post 433:
1.Human (Pursuit) Avenger/Ardent Champion/Sage of Ages, with Rending Urgrosh + Two-Weapon Opening. conservatively estimated at 140 At-Will DPR.

 

Post 461:
1. Avenger/Crimson Hunter/Eternal Seeker. Greatbow user who specializes in RBAs and powers which can be used as such.

 

Post 474:
1. OpenPalm's Avenger/Long Night Scion/Radiant One. Avenger melee combined with teleport & auto-damage shenanigans. Off hand 'Staff of the Traveler' turns Overwhelming Strike's built-in shift into a teleport for extra punch.

 

Post 500:
1. Ignis_Fatuus' Eladrin (Pursuit) Avenger/Zealous Assassin/Invincible Vanguard… a charger that uses Polearm Gamble to encourage its target to attack someone else. This one is right there in the 100 DPR club.

 

Post 545:
1. SongNSilence's Half-Elf (Pursuit) Avenger/Ardent Champion/Eternal Defender, w/Twin Strike Dilettante. A Str/Wis multi-attacker with Chain, Windrise, an axe in each hand, and 196 At-Will DPR (255 with Dancing Weapons, doable all day long)

 

Post 566:
1. l33's Half-Elf (Pursuit) Avenger/Ardent Champion/Fury of the Wild with Twin Strike Dilettante. An 'Adept Dilettante' based monster that puts strong hits on every unbloodied enemy within 10 squares each time it crits. Oh, and… it crits a lot.

Post 585:
1. Toxicated's Half-Elf (Twin Strike Dilettante) Avenger/Morninglord/Radiant One. Twin Radiant Bastard Swords and near constant Radiant vulnerability plus Radiant Advantage and Radiant One = 154 DPR. Another one in the 100+ DPR club!

Post 598:
1. Toxicated's Shardmind Avenger|Seeker/Morninglord/Radiant One. Distant Vengeance helps turn Grappling Spirits into a 100+ DPR attack with very strong control.

 

Post 602: *Moved from Post 2.
1. Longtooth Shifter (Pursuit)  Avenger/Ardent Champion/Eternal Seeker. A nova build.
2.  Longtooth Shifter (Pursuit) Avenger/Ardent Champion/Demigod. A pure  Avenger with crit-driven multi-attacks and Radiant madness.

 

Post 620:
1. Ignis_Fatus' Wilden (Pursuit) Avenger/Ardent Champion/Invincible Vanguard. Another charging polearm wielder in the 100 DPR club. A truly Archetypal build.

 

Post 647:
1. Toxicated's Longtooth Shifter (Pursuit) Avenger/PMC Ranger/Martial Archetype. I'd recommend using this one only in Epic tier games. Slow starter with no AC until it picks up Heavy Armor at Epic, achieving extreme DPR via Twin Strike.
2. Toxicated's Half-Elf (Pursuit) Avenger/PMC Rogue/Martial Archetype. A visitor from Windrise Ports that brings Twin Strike via Adept Dilettante, and brings some extra non-Standards. Another slow starter, though this one pays lip service to defense early on. Another member of the 100+ DPR club.

 

Post 648:
1. Ignis_Fatus' Human (Pursuit) Avenger/Favored Soul/Chosen. Strong defenses become absurd with easy to meet conditions. 66 At-Will DPR, and a nova in the high 600s. Oh… and at-will flight.

 

Post 653:
1. Human (Pursuit) Avenger/Adroit Explorer/Demigod. Striker with heavy Defender/Controller secondary ability and high defenses. Lockdown, served with two d20s on the side.

Post 679:
1. maverick0023's Deva (Pursuit) Avenger/Ardent Champion/Soul of the World. Generates 3 extra attacks per crit, and uses its Epic Destiny to poach some very useful powers. Post 680:
1. Hasdru's revised (Unity) Avenger|(Beastlord) Ranger/Paragon Hybrid/Beastlord. Bring your own flanker for Unity and CA.
 

Post 710:
1. Hasdru's "Holy Skirmisher". (Pursuit) Avenger/PMC Seeker/Fury of the Wild. Creates range-based catch 22 to guarantee extra damage, and is range flexible. 

Post 713:
1. Hasdru's "Swarming Death". Human Avenger|Druid/Paragon Hybrid/Raven Knight. Hasdru proves that there's an exception to every rule by creating a martyr that isn't a trap, and also… one that I don't hate. In fact, I kinda like it! Censure of Retribution, done the right way!

Post 745:
1. Hadru's Human Avenger/Relentless Slayer/Demigod. I never thought I'd see the day… someone made Relentless Slayer work, and it works VERY WELL here.

Post 750:
 

Inferenz' Razorclaw Shifter (Pursuit) Avenger/Moonstalker/Invincible Vanguard. A similar version of IgFa's take on the same frame, giving up some damage for control elements.

 

Post 781:
Githzerai (Pursuit) Avenger/Storvakal/Demigod. Classic & current Pursuit-style Avenger emphasizing Defender secondary via Deadly Draw + Censure's Grip. 80+ DPR.

 

Post 813:
The_Yakk's Half-Elf (Pursuit) Avenger/Ardent Champion/Eternal Seeker. A late-bloomer who dumps Wis in favor of Str. Twin Striking & power-poaching chainsaw using vuln: Radiant.

[/quote]

[quote="auspex7"]Avenger Builder's Grab-Bag List: feature, feat, item, and power synergies to help your build.
Note: I haven't thought of a fantastic way to organize this section yet, so it'll be a work in progress. Bear with me, and expect to see changes. For now, I just want to start breaking these up for people.
 

Avenger universal grabs and packages

1. Overwhelming Strike + Deadly Draw. Near constant Combat Advantage, available right out of the gate.
Add (Heroic): Power of Strength, Power of Storm, Power of Poison, or Power of Skill for extra value.
Add (Paragon):
Censure's Grip– prevents target from being able to shift.

2. Justice Hammer (Paragon feat) + Assault Boots (L12 item) or Overwhelming Critical (Paragon feat). Daze + Prone on crit. This is an effective stun against many melee enemies if you shift 1 away after the crit.

3. Basic Charge package:
Power of Skill (feat, requires Deity with access to Domain of Skill)
Badge of the Berzerker (available Heroic+)
Boots of Adept Charging (available Heroic+)
Horned Helm (available Heroic+)
Vanguard or Thundergod Weapon (available Heroic+)

more to come

 

 

MC Fighter

Common Entry feat: Battle Awareness (req Starting 13 Str, 13 Wis)
related feats…
Heroic: Adept Power, Rain of Steel (Fighter L5 Daily)
Paragon:
Epic: Slashing Storm.
Paragon Path(s): Kensei, Draeven Marauder,
Note: Power Attack is a *very* easy pick-up with this build, as your automatic stat bumps at 11th and 21st up Str to 15 by Epic.

 

 

 

 

MC Cleric

Common Entry feat: Initiate of the Old Faith (req 13 Wis)
related feats…
Heroic: Acolyte Power, Bastion of Health (Cleric L6 Utility)
Paragon:
Epic: Radiant Advantage
Paragon Path(s): Radiant Servant
Note: Radiant Servant's level 11 feature allows you to use the Bond of Retribution At-Will to start stacking crit effects by 11th.

Grabbing Bastion of Health gives you a 1/enc, Minor action heal.

 

 

 

 

MC Wizard

Common Entry feat: Learned Spellcaster
related feats…
Heroic:
Paragon:
Epic: Quickened Spellcasting (you'll want Power of Arcana for this, if you grab it)
Paragon Path(s): Simbarch of Aglarond, Wizard of the Spiral Tower
related Epic Destinies: Sage of Ages

[/quote]

 

[quote="auspex7"]3. Elf Pursuit Avenger/Serene Initiate/Demigod
-Fullblade swinging Power Attacker
-Deals damage on a miss
-Misses yield bonus to damage roll on subsequent turns
-More Radiant smackdown
 

[b

I've Got The Power (Attack)![/b]]
====== Created Using Wizards of the Coast D&D Character Builder ======
Snap, level 30 Elf, Avenger, Serene Initiate, Demigod
Avenger's Censure: Censure of Pursuit
Divine Spark: Divine Spark Strength
Divine Spark: Divine Spark Wisdom

FINAL ABILITY SCORES Str 22, Con 14, Dex 20, Int 12, Wis 28, Cha 10.
STARTING ABILITY SCORES Str 15, Con 11, Dex 14, Int 10, Wis 16, Cha 8.

AC: 44 Fort: 40 Reflex: 39 Will: 43 HP: 202
Surges: 9 Surge Value: 50

TRAINED SKILLS Religion +22, Acrobatics +26, Stealth +26, Perception +32
UNTRAINED SKILLS Arcana +16, Bluff +15, Diplomacy +15, Dungeoneering +24, Endurance +17, Heal +24, History +16, Insight +24, Intimidate +15, Nature +26, Streetwise +15, Thievery +20, Athletics +24

FEATS

Level 1: Improved Armor of Faith
Level 2: Power of Skill
Level 4: Weapon Proficiency (Fullblade)
Level 6: Weapon Expertise (Heavy Blade)
Level 8: Weapon Focus (Heavy Blade)
Level 10: Power Attack
Level 11: Painful Oath
Level 12: Reserve Maneuver
Level 14: Blade Opportunist
Level 16: Blood Thirst
Level 18: Devastating Critical
Level 20: Pervasive Light
Level 21: Heavy Blade Mastery
Level 22: Triumphant Attack
Level 24: Vengeance Recalled
Level 26: Punishing Radiance
Level 28: Font of Radiance
Level 30: Robust Defenses

POWERS

Avenger at-will 1: Overwhelming Strike
Avenger at-will 1: Bond of Retribution
Reserve Maneuver: Chains of Censure
Avenger encounter 1: Angelic Alacrity
Avenger daily 1: Aspect of Might
Avenger utility 2: Distracting Flare
Avenger encounter 3: Sequestering Strike
Avenger daily 5: Menacing Presence
Avenger utility 6: Aspect of Agility
Avenger encounter 7: Inexorable Pursuit
Avenger daily 9: Holy Ardor
Avenger utility 10: Leading Step
Avenger encounter 13: Crimson Stride (replaces Angelic Alacrity)
Avenger daily 15: Aspect of Fury (replaces Holy Ardor)
Avenger utility 16: Astral Cloak
Avenger encounter 17: Lethal Intercession (replaces Sequestering Strike)
Avenger daily 19: Bonded by Blood (replaces Aspect of Might)
Avenger utility 22: Twin Step
Avenger encounter 23: Bond of Justice (replaces Inexorable Pursuit)
Avenger daily 25: Aspect of Death (replaces Menacing Presence)
Avenger encounter 27: Death Stroke (replaces Lethal Intercession)
Avenger daily 29: Merciless Nemesis (replaces Aspect of Fury)

ITEMS

Belt of Titan Strength (epic tier), Masterwork Magic Cloth Armor +6 (your choice), Holy Avenger Fullblade +6, Helm of Opportunity (epic tier), Scarab of Invulnerability +6, Iron Armbands of Power (epic tier), Holy Gauntlets (epic tier), War Ring (paragon tier) (2), Boots of Teleportation (epic tier), Symbol of Victory +6

 

 

[color=red

It's Gettin', It's Gettin', It's Gettin' Kinda Hectic[/color]]

Snap likes to use Power Attack + Bond of Retribution + Holy Avenger for At-Will: +34 vs AC, 2d12+1d10+41 damage

And makes use of:
-Punishing Radiance + Pervasive Light
-Font of Radiance + Punishing Radiance
-Triumphant Attack *and* On a miss, Snap deals 5 damage (Certain Cut/Serene Edge), as well as adding 5 damage to damage rolls until the end of his next turn. In other words, 2d12+1d10+38 damage on his next Power Attack/Bond of Retribution hit.

4. Human Pursuit Avenger/Radiant Servant/Demigod
-Radiant Fullblade to apply expanded crit range to any attack. Weapon of your choice if you use Bond of Retribution as your go-to At-Will.
-Uses Radiant Vengance for your 3rd At-Will, and makes it awesome (especially if you use a Holy Avenger)
-Radiant Advantage + Censure's Grip synergy!
-This build provides every Pursuit Avenger's dream come true: a way to encourage enemies to trigger your Censure, and increased damage even if they don't.
-This build exceeds the 60 At-Will DPR benchmark that we've been discussing in my CharOp thread when you factor in Triumphant Attack, Font of Radiance + Punishing Radiance (or the even better alternative–your target runs away, provoking an OA, and Censure bonus the following turn!), etc. Even before those, without weighing everything in, I have him at 55.53 DPR just standing around chopping things with BoR.
-In addition to the normal Striker-y single-target DPR, this build brings a few extra goodies to the table. Radiant Servant gives him some very lovely area-impacting attacks, including the awesome Solar Wrath. He also has a 12U which is great for out-of-combat healing, and increases party DPR via Radiant Advantage.

Edited again to adjust itemization in light of Adventurer's Vault 2. This is my personal favorite, and it's the build I'm actually playing as of the date of this post. I would play this again and again. Very fun.

 

 

 

 

[b

IT'S A TRAP![/b]]

====== Created Using Wizards of the Coast D&D Character Builder ======
Radiant Ackbar, level 30 Human, Avenger, Radiant Servant, Demigod
Avenger's Censure: Censure of Pursuit
Divine Spark: Divine Spark Dexterity
Divine Spark: Divine Spark Wisdom
Background: Cormyr (Wheloon) (Cormyr (Wheloon) Benefit)

FINAL ABILITY SCORES Str 12, Con 14, Dex 26, Int 12, Wis 28, Cha 12.
STARTING ABILITY SCORES Str 10, Con 12, Dex 16, Int 10, Wis 16, Cha 10.

AC: 47 Fort: 39 Reflex: 41 Will: 42 HP: 202
Surges: 9 Surge Value: 50

TRAINED SKILLS Streetwise +22, Religion +22, Perception +30, Thievery +31, Stealth +29 UNTRAINED SKILLS Acrobatics +23, Arcana +16, Bluff +16, Diplomacy +16, Dungeoneering +24, Endurance +17, Heal +24, History +16, Insight +24, Intimidate +16, Nature +24, Athletics +19

FEATS

Human: Improved Armor of Faith 
Level 1: Initiate of the Faith
Level 2: Melee Training (Wisdom)
Level 4: Weapon Proficiency (Fullblade)
Level 6: Weapon Expertise (Heavy Blade)
Level 8: Weapon Focus (Heavy Blade)
Level 10: Power of Strength
Level 11: Painful Oath
Level 12: Reserve Maneuver
Level 14: Devastating Critical
Level 16: Censure's Grip
Level 18: Defensive Advantage
Level 20: Pervasive Light
Level 21: Radiant Advantage
Level 22: Punishing Radiance
Level 24: Font of Radiance
Level 26: Triumphant Attack
Level 28: Fist of Heaven
Level 30: Epic Fortitude

POWERS

Avenger at-will 1: Overwhelming Strike
Avenger at-will 1: Bond of Retribution
Bonus At-Will Power: Radiant Vengeance
Reserve Maneuver: Chains of Censure
Avenger encounter 1: Angelic Alacrity
Avenger daily 1: Aspect of Might
Avenger utility 2: Distracting Flare
Avenger encounter 3: Sequestering Strike
Avenger daily 5: Menacing Presence
Avenger utility 6: Aspect of Agility
Avenger encounter 7: Inexorable Pursuit
Avenger daily 9: Holy Ardor
Avenger utility 10: Leading Step
Avenger encounter 13: Crimson Stride (replaces Angelic Alacrity)
Avenger daily 15: Aspect of Fury (replaces Aspect of Might)
Avenger utility 16: Astral Cloak
Avenger encounter 17: Lethal Intercession (replaces Sequestering Strike)
Avenger daily 19: Bonded by Blood (replaces Holy Ardor)
Avenger utility 22: Twin Step
Avenger encounter 23: Bond of Justice (replaces Inexorable Pursuit)
Avenger daily 25: Aspect of Death (replaces Menacing Presence)
Avenger encounter 27: Inevitable End (replaces Crimson Stride)
Avenger daily 29: Fiery Vengeance (replaces Aspect of Fury)

ITEMS

Adventurer's Kit, Masterwork Magic Cloth Armor +6 (your choice), Symbol of Divine Light +6, Execution Bracers (epic tier), Helm of Opportunity (epic tier), Scarab of Invulnerability +6, Many-Fingered Gloves (epic tier), War Ring (paragon tier) (2), Ring of the Radiant Storm (epic tier), Belt of Titan Strength (epic tier), Assault Boots (paragon tier), Radiant Fullblade +6

 

 

 

 

The Divine Retribution Business:

Currently in the Editing process.

This section assumes a Radiant Weapon. If you want to use something else, by all means, do so–you'll just use Bond of Retribution as your go-to At-Will, and your At-Will DPR will remain solid.

At-Will: Overwhelming Strike, +36 vs AC, 2d12+36 (counting Radiant bonus, Power of Strength, Painful Oath)

-Hits grant Combat Advantage (Radiant Advantage), which also makes target unable to shift (Censure's Grip), AND gives you +2 to all defenses (Defensive Advantage)
-19% crit rate
-Crit magic:

1. Target -2 to all defenses until end of the encounter
2. Font of Radiance
3. Punishing Radiance (which tacks on Pervasive Light) Thanks to Radiant Advantage + Censure's Grip, your target can't exit the zone without provoking unless they have move powers which specifically allow for full moves without provoking. Their choice: Hold still, taking 3d6+10 damage at the end of their turn, -OR- move, provoking an OA which probably has your Censure bonus tacked on. If they don't move away and provoke Censure, it means they moved around you, remaining in adjacent squares, which still provokes an OA, and means you don't have to go anywhere to abuse them on your next turn. The bad guy obviously stands to take a lot of extra damage if it tries to get away, but that's part of the beauty here. If he tries to get away, your damage goes nuts. If he stands still, you've got him controlled, and are still dealing bonus damage. Further, as long as you're hitting, you're effectively at +38 to hit his defenses, and you're at 49 AC, 41 Fort, 43 Ref, 44 Will against your target.

***Added after Adventurer's Vault 2– Symbol of Divine Light magnifies Punishing Radiance by 5, for a total of vuln 15 Radiant. Ring of the Radiant Storm is amazing.

Edited to add:  It just kind of occurred to me that taking Twin Step at 22 allows you to do some fun things. For instance, lets say you enter a room, and you spot a prime target behind a big mob of minions…
(move) Twin Step-part 1. Teleport into the midst of the Minion Army
(standard) Solar Wrath
(minor) Oath your target
-Twin Step-part 2. Teleport to a square adjacent to your OoE target.

It also occurs to me that Radiant Action 'ticks' will deal an extra 10 damage on turns that follow a critical hit, and that every 'tick' will grant you automatic Combat Advantage until the end of your next turn.

More on Twin Step… you can also make showy moves with it by doing something like…
(move) Twin Step Teleport away from your OoE target
(standard) Radiant Brilliance @ your OoE target
(minor) high-five your cleric
(free) Twin Step Teleport back to a square adjacent to your OoE target

You may be asking, "Auspex… why would you want to do that?" The answer, my friend, is… style.* *extra points if you make 'double guns' with your hands, point them at a buddy, and go "eeeyyyyyyyyyy!!!" like the Fonz.

[/quote]

 

[quote="auspex7"]Human Pursuit Avenger/Radiant Servant/Demigod… using a Rending Urgrosh Updated May 6, 2010

-This one is basically a mash-up of two other builds in here, and it's put together in part to show how you can make great use of Radiant Servant without a Radiant Weapon, just by using Bond of Retribution as your go-to.
-TWF feats, and almost all of the Radiant goodies.
-Generates 2 extra basic attacks per crit, in addition to the normal Radiant stack.
 

Radiant Reaper

====== Created Using Wizards of the Coast D&D Character Builder ======
Radiant Reaper, level 30
Human, Avenger, Radiant Servant, Demigod
Avenger's Censure: Censure of Pursuit
Versatile Expertise: Versatile Expertise (Axe)
Versatile Expertise: Versatile Expertise (Holy Symbol)
Divine Spark: Divine Spark Dexterity
Divine Spark: Divine Spark Wisdom
Background: Occupation – Criminal (Thievery class skill)

FINAL ABILITY SCORES
Str 10, Con 14, Dex 26, Int 14, Wis 28, Cha 12.

STARTING ABILITY SCORES
Str 8, Con 12, Dex 16, Int 12, Wis 16, Cha 10.

AC: 50 Fort: 42 Reflex: 42 Will: 43
HP: 202 Surges: 9 Surge Value: 50

TRAINED SKILLS
Thievery +28, Religion +22, Stealth +28, Perception +29, Athletics +20

UNTRAINED SKILLS
Acrobatics +23, Arcana +17, Bluff +16, Diplomacy +16, Dungeoneering +24, Endurance +17, Heal +24, History +17, Insight +24, Intimidate +16, Nature +24, Streetwise +16

FEATS
Human: Weapon Proficiency (Urgrosh)
Level 1: Unarmored Agility
Level 2: Melee Training (Wisdom)
Level 4: Versatile Expertise
Level 6: Weapon Focus (Axe)
Level 8: Two-Weapon Fighting
Level 10: Initiate of the Faith
Level 11: Painful Oath
Level 12: Two-Weapon Opening
Level 14: Improved Armor of Faith
Level 16: Paragon Defenses
Level 18: Justice Hammer
Level 20: Pervasive Light
Level 21: Punishing Radiance
Level 22: Radiant Advantage
Level 24: Font of Radiance
Level 26: Triumphant Attack
Level 28: Epic Fortitude
Level 30: Superior Initiative

POWERS
Avenger at-will 1: Overwhelming Strike
Avenger at-will 1: Bond of Retribution
Bonus At-Will Power: Avenging Shackles
Avenger encounter 1: Angelic Alacrity
Avenger daily 1: Aspect of Might
Avenger utility 2: Distracting Flare
Avenger encounter 3: Fury's Advance
Avenger daily 5: Bond of Foresight
Avenger utility 6: Aspect of Agility
Avenger encounter 7: Chains of Censure
Avenger daily 9: Temple of Shadow
Avenger utility 10: Wings of Vengeance
Avenger encounter 13: Avenger's Demand (replaces Angelic Alacrity)
Avenger daily 15: Aspect of Fury (replaces Temple of Shadow)
Avenger utility 16: Astral Cloak
Avenger encounter 17: Vengeful Parry (replaces Chains of Censure)
Avenger daily 19: Oath of the Inevitable Blade (replaces Aspect of Might)
Avenger utility 22: Indomitable Resolve
Avenger encounter 23: Threatening Strike (replaces Avenger's Demand)
Avenger daily 25: Aspect of Death (replaces Bond of Foresight)
Avenger encounter 27: Threatening Strike (replaces Threatening Strike)
Avenger daily 29: Final Oath (replaces Aspect of Fury)

ITEMS
Adventurer's Kit, Flowform Starweave Armor +6, Rending Urgrosh +6, Iron Armbands of Power (epic tier), Strikebacks (heroic tier), Siberys Shard of Radiance (epic tier), Deep-Pocket Cloak +6, Horned Helm (paragon tier), Symbol of Divine Light +5, Assault Boots (paragon tier), Diamond Cincture (paragon tier), War Ring (paragon tier), Ring of Giants (paragon tier), Backlash Tattoo (heroic tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

 

 

Go-To At-Will:
Bond of Retribution:
+35 vs AC, 2d12+30

DPR vs AC 44: 80.48
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[quote="auspex7"]These ones are for people looking for something functional, but a bit more exotic! …aaaannnndddd, this first one is actually also for me. I won't get to play it right away, but it's a concept I've been wanting to make work for a bit, and I think I've found a functional model.

7. Human (Pursuit) Avenger/Storm Sentinel/Demigod
-Extra statics on At-Will. -Extra static on crits.
-Storm Step and Form of Storm's Wrath-KEWL POWARZ
-Unique and special butterfly.
 

Avenging Kord Warden

====== Created Using Wizards of the Coast D&D Character Builder ======
Storm Sentinel of Kord, level 30 Human, Avenger, Storm Sentinel, Demigod
Avenger's Censure: Censure of Pursuit
Divine Spark: Divine Spark Strength
Divine Spark: Divine Spark Dexterity
Background: Occupation – Criminal (Thievery class skill)

FINAL ABILITY SCORES Str 22, Con 14, Dex 20, Int 12, Wis 26, Cha 10.
STARTING ABILITY SCORES Str 15, Con 11, Dex 14, Int 10, Wis 16, Cha 8.

AC: 44 Fort: 41 Reflex: 40 Will: 43
HP: 202 Surges: 9 Surge Value: 50

TRAINED SKILLS Athletics +29, Religion +21, Thievery +25, Perception +28, Stealth +25, Endurance +22
UNTRAINED SKILLS Acrobatics +20, Arcana +16, Bluff +15, Diplomacy +15, Dungeoneering +23, Heal +23, History +16, Insight +23, Intimidate +17, Nature +23, Streetwise +15

FEATS
Human: Improved Armor of Faith 
Level 1: Weapon Proficiency (Fullblade)
Level 2: Melee Training (Wisdom)
Level 4: Weapon Expertise (Heavy Blade)
Level 6: Weapon Focus (Heavy Blade)
Level 8: Power of the Storm
Level 10: Defender of the Wild
Level 11: Painful Oath 
Level 12: Heavy Blade Opportunity 
Level 14: Reserve Maneuver
Level 16: Devastating Critical
Level 18: Echoes of Thunder
Level 20: Power Attack
Level 21: Heavy Blade Mastery
Level 22: Triumphant Attack
Level 24: Fist of Heaven
Level 26: Vengeance Recalled
Level 28: Divine Mastery
Level 30: Robust Defenses

POWERS
Avenger at-will 1: Bond of Retribution
Avenger at-will 1: Overwhelming Strike
Bonus At-Will Power: Radiant Vengeance
Reserve Maneuver: Chains of Censure
Avenger encounter 1: Angelic Alacrity
Avenger daily 1: Argent Mantle
Avenger utility 2: Distracting Flare
Avenger encounter 3: Sequestering Strike
Avenger daily 5: Menacing Presence
Avenger utility 6: Aspect of Agility
Avenger encounter 7: Inexorable Pursuit
Avenger daily 9: Holy Ardor
Avenger utility 10: Leading Step
Avenger encounter 13: Crimson Stride (replaces Angelic Alacrity)
Avenger daily 15: Aspect of Fury (replaces Argent Mantle)
Avenger utility 16: Astral Cloak
Avenger encounter 17: Lethal Intercession (replaces Sequestering Strike)
Avenger daily 19: Bonded by Blood (replaces Menacing Presence)
Avenger utility 22: Twin Step
Avenger encounter 23: Bond of Justice (replaces Inexorable Pursuit)
Avenger daily 25: Aspect of Death (replaces Holy Ardor)
Avenger encounter 27: Inevitable End (replaces Crimson Stride)
Avenger daily 29: Merciless Nemesis (replaces Aspect of Fury)

ITEMS
Boots of Teleportation (epic tier), Iron Armbands of Power (epic tier), Symbol of Victory +6, Belt of Titan Strength (epic tier), War Ring (paragon tier) (2), Breaching Gauntlets (epic tier), Helm of Opportunity (epic tier), Scarab of Invulnerability +6, Withering Fullblade +6, Masterwork Magic Cloth Armor +6

 

 

The Lightning Business

-Power of Storm gives us +2/+3/+4 static on Overwhelming Strikes
-after sticking one Overwhelming Strike, we get another +1/+2/+3 damage on the next one!
-Withering Fullblade gives your target a cumulative -1 AC (save ends) on a normal hit.
-Triumphant Attack debuffs your target's AC and attacks until the end of the encounter

A Power Attacking Overwhelming Strike, after 1 landed OS crit (which you get 19% of the time) becomes effectively: +36 vs AC, 2d12+47 damage, plus the sweet slide feature.

Overwhelming Strike Crit Damage: 24 (2d12 maximized) +6 (Critical Jolt) +2d12 (2 War Rings) +3d12 (High Crit) +6d6 (Withering Fullblade) +1d10 (Devastating Critical) +35 (includes Power of Storm, Painful Oath) [118 average damage] plus conditional: +3 (Echoes of Thunder) +9 (Power Attack)

And effects:
Target -2 attack, -2 AC until end of the encounter
Target cumulative -1 AC until end of the encounter (save ends)

In light of the (save ends), it's worth mentioning that your OoE target is -2 on saving throws… …and in the event that you miss an attack, you get +5 to your next damage roll until the end of your next turn.

 

 

 

 

Relating to this build's play at all levels

This build is a little light on AC at Heroic, at least by my standards. 14 starting Dex, Improved Armor of Faith, and Armor of Faith combine for 16 AC at 1st. I typically prefer 17 or better, but that may just be me. On the flip side, this build picks up Weapon Focus *and* Power of Storm by 8th. As of 8th level, your Overwhelming Strike has statics of +10 assuming a +2 weapon. The Avenger/Storm Sentinel makes moderate strides on the damage front through Paragon by adding Painful Oath, HBO (for Overwhelming Strikes), Devastating Critical, Echoes of Thunder, and Power Attack. Use a Jagged Fullblade during this time for maximum satisfaction.

8. Human (Pursuit) Avenger/Blightspeaker/Demigod
-Fun with (save ends)
-Extreme survivability. 47 AC, and healed for 14 HP surge-free every time you crit with a divine attack. 
-A fun bag of powers (but… you'll want an implement rod. Thus, Quick Draw for instant-swaps in the heat of battle)
-This build is sneaky. It winds up dealing more damage than you'd think on first glance.

 

 

 

 

Fun with Echoed Malediction

====== Created Using Wizards of the Coast D&D Character Builder ======
(save hurts), level 30 Human, Avenger, Blightspeaker, Demigod
Avenger's Censure: Censure of Pursuit
Divine Spark: Divine Spark Dexterity
Divine Spark: Divine Spark Wisdom
Background: Occupation – Criminal (Thievery class skill)

FINAL ABILITY SCORES Str 12, Con 14, Dex 26, Int 12, Wis 28, Cha 12.
STARTING ABILITY SCORES Str 10, Con 12, Dex 16, Int 10, Wis 16, Cha 10.

AC: 47 Fort: 39 Reflex: 41 Will: 44
HP: 202 Surges: 9 Surge Value: 50

TRAINED SKILLS Streetwise +21, Religion +21, Thievery +28, Perception +29, Stealth +28 UNTRAINED SKILLS Acrobatics +23, Arcana +16, Bluff +16, Diplomacy +16, Dungeoneering +24, Endurance +17, Heal +24, History +16, Insight +24, Intimidate +18, Nature +24, Athletics +16

FEATS
Human: Improved Armor of Faith 
Level 1: Weapon Proficiency (Fullblade)
Level 2: Melee Training (Wisdom)
Level 4: Weapon Expertise (Heavy Blade)
Level 6: Weapon Focus (Heavy Blade)
Level 8: Acolyte of Divine Secrets
Level 10: Power of the Storm
Level 11: Painful Oath 
Level 12: Devastating Critical 
Level 14: Echoes of Thunder 
Level 16: Quick Draw 
Level 18: Reserve Maneuver
Level 20: Closing Pledge
Level 21: Triumphant Attack
Level 22: Fist of Heaven
Level 24: Vengeance Recalled
Level 26: Divine Mastery
Level 28: Epic Fortitude
Level 30: Indomitable Will

POWERS
Acolyte of Divine Secrets: Hand of Radiance
Avenger at-will 1: Bond of Retribution
Avenger at-will 1: Radiant Vengeance
Bonus At-Will Power: Overwhelming Strike
Reserve Maneuver: Chains of Censure
Avenger encounter 1: Angelic Alacrity
Avenger daily 1: Argent Mantle
Avenger utility 2: Distracting Flare
Avenger encounter 3: Sequestering Strike
Avenger daily 5: Light of Truth
Avenger utility 6: Aspect of Agility
Avenger encounter 7: Inexorable Pursuit
Avenger daily 9: Holy Ardor
Avenger utility 10: Leading Step
Avenger encounter 13: Crimson Stride (replaces Angelic Alacrity)
Avenger daily 15: Aspect of Fury (replaces Argent Mantle)
Avenger utility 16: Astral Cloak
Avenger encounter 17: Lethal Intercession (replaces Sequestering Strike)
Avenger daily 19: Flame Unquenchable (replaces Light of Truth)
Avenger utility 22: Twin Step
Avenger encounter 23: Bond of Justice (replaces Inexorable Pursuit)
Avenger daily 25: Aspect of Death (replaces Aspect of Fury)
Avenger encounter 27: Inevitable End (replaces Crimson Stride)
Avenger daily 29: Fiery Vengeance (replaces Holy Ardor)

ITEMS 
Masterwork Magic Cloth Armor +6, Jagged Fullblade +6, Symbol of Victory +6, Breaching Gauntlets (epic tier), Iron Armbands of Power (epic tier), Helm of Opportunity (epic tier), Scarab of Invulnerability +6, War Ring (paragon tier) (2), Stalwart Belt (epic tier), Boots of Teleportation (epic tier), Adamantine Rod +6

 

 

 

 

The Malediction Business

This build gets it done a little differently. That's not to say it deviates from the usual Avenger hallmarks of accuracy-driven and steady damage. It still gets that done, but by different means. To help our At-Will damage, I've included Power of Storm and Echoes of Thunder again.

At-Will: Overwhelming Strike. +36 vs AC, 2d12+36 damage (with Power of Storm, Painful Oath)

-on the turn after sticking an Overwhelming Strike, Echoes of Thunder adds another +1 to your Overwhelming Strike damage roll. The Jagged Fullblade +6 serves a couple purposes, and contributes to the Crit Magic portion of this build…
-19% crit rate
-Target suffers -2 to attack and -2 AC until the end of the encounter
-Ongoing 20 damage (save ends)
-you get healed for 5+(wis mod) damage, surge free. This kicks in at 11th level, which is sweeeeet.
All of which is extra awesome because Fist of Heaven gives your target a -2 penalty to saving throws, and Echoed Malediction rewards successful saves against your effects with 10 necrotic damage. Now, you obviously want to keep the Jagged Weapon effect rolling, but even with Fist of Heaven, it won't be perpetual. Luckily, Echoed Malediction makes us care a lot less. If the bad guy 'gets lucky', they take 1 turn of the Jagged effect, then take 10 necrotic from successfully saving. For some added fun, we have Closing Pledge, which lets you make a huge shift towards someone you hit with a ranged attack. Soooo, if an enemy is too far away to engage on a move + charge, you can move + Radiant Vengance + huge shift (9 squares by 30th) to close the gap, which slingshots you a little farther and starts you off with temp HP. Good times!

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